uint32 size, uint32 hardware_delay_bytes,
double volume) = 0;
- // The stream is done with this callback, the last call received by this
- // audio sink.
- virtual void OnClose(AudioInputStream* stream) = 0;
-
// There was an error while recording audio. The audio sink cannot be
// destroyed yet. No direct action needed by the AudioInputStream, but it
// is a good place to stop accumulating sound data since is is likely that