long mStartFrame{0};
long mEndFrame{0};
float mFrameRate{60};
- LottieBlendMode mBlendMode;
+ LottieBlendMode mBlendMode{LottieBlendMode::Normal};
std::shared_ptr<LOTLayerData> mRootLayer;
std::unordered_map<std::string,
std::shared_ptr<VInterpolator>> mInterpolatorCache;