#include "lottieitem.h"
-#include"vbitmap.h"
-#include"vpainter.h"
-#include"vraster.h"
-#include"vdasher.h"
#include <cmath>
+#include <algorithm>
+#include "vbitmap.h"
+#include "vdasher.h"
+#include "vpainter.h"
+#include "vraster.h"
/* Lottie Layer Rules
- * 1. time stretch is pre calculated and applied to all the properties of the lottilayer model and all its children
- * 2. The frame property could be reversed using,time-reverse layer property in AE. which means (start frame > endFrame)
- * 3.
+ * 1. time stretch is pre calculated and applied to all the properties of the
+ * lottilayer model and all its children
+ * 2. The frame property could be reversed using,time-reverse layer property in
+ * AE. which means (start frame > endFrame) 3.
*/
-LOTCompItem::LOTCompItem(LOTModel *model):mRootModel(model), mUpdateViewBox(false),mCurFrameNo(-1)
+LOTCompItem::LOTCompItem(LOTModel *model)
+ : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
{
- // 1. build layer item list
- mCompData = model->mRoot.get();
- for(auto i : mCompData->mChildren) {
- LOTLayerData *layerData = dynamic_cast<LOTLayerData *>(i.get());
- if (layerData) {
- LOTLayerItem *layerItem = LOTCompItem::createLayerItem(layerData);
- if (layerItem) {
- mLayers.push_back(layerItem);
- mLayerMap[layerItem->id()] = layerItem;
- }
- }
- }
-
- //2. update parent layer
- for(auto i : mLayers) {
- int id = i->parentId();
- if (id >=0) {
- auto search = mLayerMap.find(id);
- if (search != mLayerMap.end()) {
- LOTLayerItem *parentLayer = search->second;
- i->setParentLayer(parentLayer);
- }
- }
- }
- //3. update static property of each layer
- for(auto i : mLayers) {
- i->updateStaticProperty();
- }
-
- mViewSize = mCompData->size();
+ mCompData = model->mRoot.get();
+ mRootLayer = createLayerItem(mCompData->mRootLayer.get());
+ mRootLayer->updateStaticProperty();
+ mViewSize = mCompData->size();
}
-LOTCompItem::~LOTCompItem()
-{
- for(auto i : mLayers) {
- delete i;
- }
-}
-
-LOTLayerItem *
+std::unique_ptr<LOTLayerItem>
LOTCompItem::createLayerItem(LOTLayerData *layerData)
{
- switch(layerData->mLayerType) {
- case LayerType::Precomp: {
- return new LOTCompLayerItem(layerData);
- break;
- }
- case LayerType::Solid: {
- return new LOTSolidLayerItem(layerData);
- break;
- }
- case LayerType::Shape: {
- return new LOTShapeLayerItem(layerData);
- break;
- }
- case LayerType::Null: {
- return new LOTNullLayerItem(layerData);
- break;
- }
- default:
- return nullptr;
- break;
+ switch (layerData->mLayerType) {
+ case LayerType::Precomp: {
+ return std::make_unique<LOTCompLayerItem>(layerData);
+ break;
+ }
+ case LayerType::Solid: {
+ return std::make_unique<LOTSolidLayerItem>(layerData);
+ break;
+ }
+ case LayerType::Shape: {
+ return std::make_unique<LOTShapeLayerItem>(layerData);
+ break;
+ }
+ case LayerType::Null: {
+ return std::make_unique<LOTNullLayerItem>(layerData);
+ break;
+ }
+ default:
+ return nullptr;
+ break;
}
}
void LOTCompItem::resize(const VSize &size)
{
- if (mViewSize == size) return;
- mViewSize = size;
- mUpdateViewBox = true;
+ if (mViewSize == size) return;
+ mViewSize = size;
+ mUpdateViewBox = true;
}
VSize LOTCompItem::size() const
{
- return mViewSize;
+ return mViewSize;
}
bool LOTCompItem::update(int frameNo)
{
- // check if cached frame is same as requested frame.
- if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
-
- /*
- * if viewbox dosen't scale exactly to the viewport
- * we scale the viewbox keeping AspectRatioPreserved and then align the
- * viewbox to the viewport using AlignCenter rule.
- */
- VSize viewPort = mViewSize;
- VSize viewBox = mCompData->size();
-
- float sx = float(viewPort.width()) / viewBox.width();
- float sy = float(viewPort.height()) / viewBox.height();
- float scale = fmin(sx, sy);
- float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
- float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
-
- VMatrix m;
- m.scale(scale, scale).translate(tx, ty);
-
- // update the layer from back to front
- for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
- LOTLayerItem *layer = *i;
- layer->update(frameNo, m, 1.0);
- }
- buildRenderList();
- mCurFrameNo = frameNo;
- mUpdateViewBox = false;
- return true;
+ // check if cached frame is same as requested frame.
+ if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
+
+ /*
+ * if viewbox dosen't scale exactly to the viewport
+ * we scale the viewbox keeping AspectRatioPreserved and then align the
+ * viewbox to the viewport using AlignCenter rule.
+ */
+ VSize viewPort = mViewSize;
+ VSize viewBox = mCompData->size();
+
+ float sx = float(viewPort.width()) / viewBox.width();
+ float sy = float(viewPort.height()) / viewBox.height();
+ float scale = fmin(sx, sy);
+ float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
+ float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
+
+ VMatrix m;
+ m.translate(tx, ty).scale(scale, scale);
+ mRootLayer->update(frameNo, m, 1.0);
+
+ mCurFrameNo = frameNo;
+ mUpdateViewBox = false;
+ return true;
}
void LOTCompItem::buildRenderList()
{
mDrawableList.clear();
- for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
- LOTLayerItem *layer = *i;
- layer->renderList(mDrawableList);
- }
+ mRootLayer->renderList(mDrawableList);
mRenderList.clear();
- for(auto i : mDrawableList) {
+ for (auto &i : mDrawableList) {
LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
lotDrawable->sync();
- mRenderList.push_back(&lotDrawable->mCNode);
+ mRenderList.push_back(lotDrawable->mCNode.get());
}
}
-const std::vector<LOTNode *>& LOTCompItem::renderList() const
+const std::vector<LOTNode *> &LOTCompItem::renderList() const
{
return mRenderList;
}
-bool LOTCompItem::render(const LOTBuffer &buffer)
+bool LOTCompItem::render(const lottie::Surface &surface)
{
- VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
- buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied, nullptr, nullptr);
+ VBitmap bitmap((uchar *)surface.buffer(), surface.width(), surface.height(),
+ surface.bytesPerLine(), VBitmap::Format::ARGB32_Premultiplied,
+ nullptr, nullptr);
/* schedule all preprocess task for this frame at once.
*/
+ mDrawableList.clear();
+ mRootLayer->renderList(mDrawableList);
+ VRect clip(0, 0, surface.width(), surface.height());
for (auto &e : mDrawableList) {
- e->preprocess();
+ e->preprocess(clip);
}
VPainter painter(&bitmap);
- VRle mask;
- for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
- LOTLayerItem *layer = *i;
- layer->render(&painter, mask);
- }
+ mRootLayer->render(&painter, {}, {}, nullptr);
return true;
}
void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
- float parentAlpha, const DirtyFlag &flag)
+ float parentAlpha, const DirtyFlag &/*flag*/)
{
if (mData->mShape.isStatic()) {
- if (mLocalPath.isEmpty()) {
- mLocalPath = mData->mShape.value(frameNo).toPath();
+ if (mLocalPath.empty()) {
+ mData->mShape.value(frameNo).toPath(mLocalPath);
}
} else {
- mLocalPath = mData->mShape.value(frameNo).toPath();
+ mData->mShape.value(frameNo).toPath(mLocalPath);
}
float opacity = mData->opacity(frameNo);
opacity = opacity * parentAlpha;
VPath path = mLocalPath;
path.transform(parentMatrix);
- mRleTask = VRaster::instance().generateFillInfo(path);
+ mRleTask = VRaster::generateFillInfo(std::move(path), std::move(mRle));
+ mRle = VRle();
}
VRle LOTMaskItem::rle()
if (mRleTask.valid()) {
mRle = mRleTask.get();
if (!vCompare(mCombinedAlpha, 1.0f))
- mRle = mRle * (mCombinedAlpha * 255);
- if (mData->mInv)
- mRle = ~mRle;
+ mRle *= (mCombinedAlpha * 255);
+ if (mData->mInv) mRle.invert();
}
return mRle;
}
-void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask)
+void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
{
- std::vector<VDrawable *> list;
- renderList(list);
- VRle mask = inheritMask;
+ VRle matteRle;
+ if (matteSource) {
+ mDrawableList.clear();
+ matteSource->renderList(mDrawableList);
+ for (auto &i : mDrawableList) {
+ matteRle = matteRle + i->rle();
+ }
+
+ if (!inheritMatte.empty())
+ matteRle = matteRle & inheritMatte;
+ } else {
+ matteRle = inheritMatte;
+ }
+ mDrawableList.clear();
+ renderList(mDrawableList);
+
+ VRle mask;
if (hasMask()) {
- if (mask.isEmpty())
- mask = maskRle(painter->clipBoundingRect());
- else
+ mask = maskRle(painter->clipBoundingRect());
+ if (!inheritMask.empty())
mask = mask & inheritMask;
+ // if resulting mask is empty then return.
+ if (mask.empty())
+ return;
+ } else {
+ mask = inheritMask;
}
- for(auto i : list) {
+ for (auto &i : mDrawableList) {
painter->setBrush(i->mBrush);
- if (!mask.isEmpty()) {
- VRle rle = i->rle() & mask;
- painter->drawRle(VPoint(), rle);
- } else {
- painter->drawRle(VPoint(), i->rle());
+ VRle rle = i->rle();
+ if (!mask.empty()) rle = rle & mask;
+
+ if (rle.empty()) continue;
+
+ if (!matteRle.empty()) {
+ if (mLayerData->mMatteType == MatteType::AlphaInv) {
+ rle = rle - matteRle;
+ } else {
+ rle = rle & matteRle;
+ }
}
+ painter->drawRle(VPoint(), rle);
}
}
VRle LOTLayerItem::maskRle(const VRect &clipRect)
{
-
VRle rle;
for (auto &i : mMasks) {
switch (i->maskMode()) {
- case LOTMaskData::Mode::Add: {
- rle = rle + i->rle();
- break;
- }
- case LOTMaskData::Mode::Substarct: {
- if (rle.isEmpty() && !clipRect.isEmpty())
- rle = VRle::toRle(clipRect);
- rle = rle - i->rle();
- break;
- }
- case LOTMaskData::Mode::Intersect: {
- rle = rle & i->rle();
- break;
- }
- default:
- break;
+ case LOTMaskData::Mode::Add: {
+ rle = rle + i->rle();
+ break;
+ }
+ case LOTMaskData::Mode::Substarct: {
+ if (rle.empty() && !clipRect.empty())
+ rle = VRle::toRle(clipRect);
+ rle = rle - i->rle();
+ break;
+ }
+ case LOTMaskData::Mode::Intersect: {
+ rle = rle & i->rle();
+ break;
+ }
+ case LOTMaskData::Mode::Difference: {
+ rle = rle ^ i->rle();
+ break;
+ }
+ default:
+ break;
}
}
return rle;
}
-LOTLayerItem::LOTLayerItem(LOTLayerData *layerData):mLayerData(layerData),
- mParentLayer(nullptr),
- mPrecompLayer(nullptr),
- mCombinedAlpha(0.0f),
- mFrameNo(-1),
- mDirtyFlag(DirtyFlagBit::All)
+LOTLayerItem::LOTLayerItem(LOTLayerData *layerData): mLayerData(layerData)
{
if (mLayerData->mHasMask) {
- for (auto i : mLayerData->mMasks) {
+ for (auto &i : mLayerData->mMasks) {
mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
}
}
void LOTLayerItem::updateStaticProperty()
{
- if (mParentLayer)
- mParentLayer->updateStaticProperty();
+ if (mParentLayer) mParentLayer->updateStaticProperty();
- mStatic = mLayerData->isStatic();
- mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
- mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
+ mStatic = mLayerData->isStatic();
+ mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
+ mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
}
-void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha)
+void LOTLayerItem::update(int frameNumber, const VMatrix &parentMatrix,
+ float parentAlpha)
{
- mFrameNo = frameNo;
- // 1. check if the layer is part of the current frame
- if (!visible()) return;
+ mFrameNo = frameNumber;
+ // 1. check if the layer is part of the current frame
+ if (!visible()) return;
- // 2. calculate the parent matrix and alpha
- VMatrix m = matrix(frameNo);
- m *= parentMatrix;
- float alpha = parentAlpha * opacity(frameNo);
+ // 2. calculate the parent matrix and alpha
+ VMatrix m = matrix(frameNo());
+ m *= parentMatrix;
+ float alpha = parentAlpha * opacity(frameNo());
- //6. update the mask
- if (hasMask()) {
- for (auto &i : mMasks)
- i->update(frameNo, m, alpha, mDirtyFlag);
- }
+ // 6. update the mask
+ if (hasMask()) {
+ for (auto &i : mMasks) i->update(frameNo(), m, alpha, mDirtyFlag);
+ }
- // 3. update the dirty flag based on the change
- if (!mCombinedMatrix.fuzzyCompare(m)) {
- mDirtyFlag |= DirtyFlagBit::Matrix;
- }
- if (!vCompare(mCombinedAlpha, alpha)) {
- mDirtyFlag |= DirtyFlagBit::Alpha;
- }
- mCombinedMatrix = m;
- mCombinedAlpha = alpha;
+ // 3. update the dirty flag based on the change
+ if (!mCombinedMatrix.fuzzyCompare(m)) {
+ mDirtyFlag |= DirtyFlagBit::Matrix;
+ }
+ if (!vCompare(mCombinedAlpha, alpha)) {
+ mDirtyFlag |= DirtyFlagBit::Alpha;
+ }
+ mCombinedMatrix = m;
+ mCombinedAlpha = alpha;
- // 4. if no parent property change and layer is static then nothing to do.
- if ((flag() & DirtyFlagBit::None) && isStatic())
- return;
+ // 4. if no parent property change and layer is static then nothing to do.
+ if ((flag() & DirtyFlagBit::None) && isStatic()) return;
- //5. update the content of the layer
- updateContent();
+ // 5. update the content of the layer
+ updateContent();
- //6. reset the dirty flag
- mDirtyFlag = DirtyFlagBit::None;
+ // 6. reset the dirty flag
+ mDirtyFlag = DirtyFlagBit::None;
}
-float
-LOTLayerItem::opacity(int frameNo) const
+float LOTLayerItem::opacity(int frameNo) const
{
- return mLayerData->mTransform->opacity(frameNo);
+ return mLayerData->mTransform->opacity(frameNo);
}
-VMatrix
-LOTLayerItem::matrix(int frameNo) const
+VMatrix LOTLayerItem::matrix(int frameNo) const
{
if (mParentLayer)
- return mLayerData->mTransform->matrix(frameNo) * mParentLayer->matrix(frameNo);
+ return mLayerData->mTransform->matrix(frameNo, mLayerData->autoOrient()) *
+ mParentLayer->matrix(frameNo);
else
- return mLayerData->mTransform->matrix(frameNo);
+ return mLayerData->mTransform->matrix(frameNo, mLayerData->autoOrient());
}
bool LOTLayerItem::visible() const
{
- if (frameNo() >= mLayerData->inFrame() && frameNo() < mLayerData->outFrame())
- return true;
- else
- return false;
+ if (frameNo() >= mLayerData->inFrame() &&
+ frameNo() < mLayerData->outFrame())
+ return true;
+ else
+ return false;
}
-
-
-LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel):LOTLayerItem(layerModel)
+LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
+ : LOTLayerItem(layerModel)
{
- for(auto i : mLayerData->mChildren) {
- LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
- if (layerModel) {
- LOTLayerItem *layerItem = LOTCompItem::createLayerItem(layerModel);
- if (layerItem) {
- mLayers.push_back(layerItem);
- mLayerMap[layerItem->id()] = layerItem;
- }
- }
- }
+ // 1. create layer item
+ for (auto &i : mLayerData->mChildren) {
+ LOTLayerData *layerModel = static_cast<LOTLayerData *>(i.get());
+ auto layerItem = LOTCompItem::createLayerItem(layerModel);
+ if (layerItem) mLayers.push_back(std::move(layerItem));
+ }
- //2. update parent layer
- for(auto i : mLayers) {
- int id = i->parentId();
- if (id >=0) {
- auto search = mLayerMap.find(id);
- if (search != mLayerMap.end()) {
- LOTLayerItem *parentLayer = search->second;
- i->setParentLayer(parentLayer);
- }
- }
- i->setPrecompLayer(this);
- }
+ // 2. update parent layer
+ for (const auto &layer : mLayers) {
+ int id = layer->parentId();
+ if (id >= 0) {
+ auto search = std::find_if(mLayers.begin(), mLayers.end(),
+ [id](const auto& val){ return val->id() == id;});
+ if (search != mLayers.end()) layer->setParentLayer((*search).get());
+ }
+ // update the precomp layer if its not the root layer.
+ if (!layerModel->root()) layer->setPrecompLayer(this);
+ }
+
+ // 3. keep the layer in back-to-front order.
+ // as lottie model keeps the data in front-toback-order.
+ std::reverse(mLayers.begin(), mLayers.end());
}
void LOTCompLayerItem::updateStaticProperty()
{
LOTLayerItem::updateStaticProperty();
- for(auto i : mLayers) {
- i->updateStaticProperty();
+ for (const auto &layer : mLayers) {
+ layer->updateStaticProperty();
}
}
-void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask)
+void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
{
- VRle mask = inheritMask;
+ VRle matteRle;
+ if (matteSource) {
+ mDrawableList.clear();
+ matteSource->renderList(mDrawableList);
+ for (auto &i : mDrawableList) {
+ matteRle = matteRle + i->rle();
+ }
+ if (!inheritMatte.empty())
+ matteRle = matteRle & inheritMatte;
+ } else {
+ matteRle = inheritMatte;
+ }
+
+ VRle mask;
if (hasMask()) {
- if (mask.isEmpty())
- mask = maskRle(painter->clipBoundingRect());
- else
+ mask = maskRle(painter->clipBoundingRect());
+ if (!inheritMask.empty())
mask = mask & inheritMask;
+ // if resulting mask is empty then return.
+ if (mask.empty())
+ return;
+ } else {
+ mask = inheritMask;
}
- for(auto i : mLayers) {
- i->render(painter, mask);
- }
-}
+ LOTLayerItem *matteLayer = nullptr;
+ for (const auto &layer : mLayers) {
+ if (!matteLayer && layer->hasMatte()) {
+ matteLayer = layer.get();
+ continue;
+ }
-LOTCompLayerItem::~LOTCompLayerItem()
-{
- for(auto i : mLayers) {
- delete i;
+ if (matteLayer) {
+ if (matteLayer->visible() && layer->visible())
+ matteLayer->render(painter, mask, matteRle, layer.get());
+ matteLayer = nullptr;
+ } else {
+ if (layer->visible())
+ layer->render(painter, mask, matteRle, nullptr);
+ }
}
}
void LOTCompLayerItem::updateContent()
{
- // update the layer from back to front
- for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
- LOTLayerItem *layer = *i;
- layer->update(frameNo(), combinedMatrix(), combinedAlpha());
+ for (const auto &layer : mLayers) {
+ layer->update( mLayerData->timeRemap(frameNo()) - mLayerData->startFrame(),
+ combinedMatrix(), combinedAlpha());
}
}
{
if (!visible()) return;
- // update the layer from back to front
- for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
- LOTLayerItem *layer = *i;
- layer->renderList(list);
+ for (const auto &layer : mLayers) {
+ layer->renderList(list);
}
}
-LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData):LOTLayerItem(layerData)
+LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
+ : LOTLayerItem(layerData)
{
-
}
void LOTSolidLayerItem::updateContent()
{
- if (!mRenderNode) {
- mRenderNode = std::make_unique<LOTDrawable>();
- mRenderNode->mType = VDrawable::Type::Fill;
- mRenderNode->mFlag |= VDrawable::DirtyState::All;
- }
-
- if (flag() & DirtyFlagBit::Matrix) {
- VPath path;
- path.addRect(VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
- path.transform(combinedMatrix());
- mRenderNode->mFlag |= VDrawable::DirtyState::Path;
- mRenderNode->mPath = path;
- }
- if (flag() & DirtyFlagBit::Alpha) {
- LottieColor color = mLayerData->solidColor();
- VBrush brush(color.toColor(combinedAlpha()));
- mRenderNode->setBrush(brush);
- mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
- }
+ if (!mRenderNode) {
+ mRenderNode = std::make_unique<LOTDrawable>();
+ mRenderNode->mType = VDrawable::Type::Fill;
+ mRenderNode->mFlag |= VDrawable::DirtyState::All;
+ }
+
+ if (flag() & DirtyFlagBit::Matrix) {
+ VPath path;
+ path.addRect(
+ VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
+ path.transform(combinedMatrix());
+ mRenderNode->mFlag |= VDrawable::DirtyState::Path;
+ mRenderNode->mPath = path;
+ }
+ if (flag() & DirtyFlagBit::Alpha) {
+ LottieColor color = mLayerData->solidColor();
+ VBrush brush(color.toColor(combinedAlpha()));
+ mRenderNode->setBrush(brush);
+ mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
+ }
}
void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
list.push_back(mRenderNode.get());
}
-LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData):LOTLayerItem(layerData)
+LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
+ : LOTLayerItem(layerData)
{
-
-}
-void LOTNullLayerItem::updateContent()
-{
-
}
+void LOTNullLayerItem::updateContent() {}
-
-LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData):LOTLayerItem(layerData)
+LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
+ : LOTLayerItem(layerData)
{
- mRoot = new LOTContentGroupItem(nullptr);
+ mRoot = std::make_unique<LOTContentGroupItem>(nullptr);
mRoot->addChildren(layerData);
- mRoot->processPaintOperation();
- if (layerData->hasPathOperator())
- mRoot->processTrimOperation();
-}
-LOTShapeLayerItem::~LOTShapeLayerItem()
-{
- delete mRoot;
+ std::vector<LOTPathDataItem *> list;
+ mRoot->processPaintItems(list);
+
+ if (layerData->hasPathOperator()) {
+ list.clear();
+ mRoot->processTrimItems(list);
+ }
}
-LOTContentItem * LOTShapeLayerItem::createContentItem(LOTData *contentData)
+std::unique_ptr<LOTContentItem>
+LOTShapeLayerItem::createContentItem(LOTData *contentData)
{
- switch(contentData->type()) {
- case LOTData::Type::ShapeGroup: {
- return new LOTContentGroupItem(static_cast<LOTShapeGroupData *>(contentData));
- break;
- }
- case LOTData::Type::Rect: {
- return new LOTRectItem(static_cast<LOTRectData *>(contentData));
- break;
- }
- case LOTData::Type::Ellipse: {
- return new LOTEllipseItem(static_cast<LOTEllipseData *>(contentData));
- break;
- }
- case LOTData::Type::Shape: {
- return new LOTShapeItem(static_cast<LOTShapeData *>(contentData));
- break;
- }
- case LOTData::Type::Polystar: {
- return new LOTPolystarItem(static_cast<LOTPolystarData *>(contentData));
- break;
- }
- case LOTData::Type::Fill: {
- return new LOTFillItem(static_cast<LOTFillData *>(contentData));
- break;
- }
- case LOTData::Type::GFill: {
- return new LOTGFillItem(static_cast<LOTGFillData *>(contentData));
- break;
- }
- case LOTData::Type::Stroke: {
- return new LOTStrokeItem(static_cast<LOTStrokeData *>(contentData));
- break;
- }
- case LOTData::Type::GStroke: {
- return new LOTGStrokeItem(static_cast<LOTGStrokeData *>(contentData));
- break;
- }
- case LOTData::Type::Repeater: {
- return new LOTRepeaterItem(static_cast<LOTRepeaterData *>(contentData));
- break;
- }
- case LOTData::Type::Trim: {
- return new LOTTrimItem(static_cast<LOTTrimData *>(contentData));
- break;
- }
- default:
- return nullptr;
- break;
+ switch (contentData->type()) {
+ case LOTData::Type::ShapeGroup: {
+ return std::make_unique<LOTContentGroupItem>(
+ static_cast<LOTShapeGroupData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Rect: {
+ return std::make_unique<LOTRectItem>(static_cast<LOTRectData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Ellipse: {
+ return std::make_unique<LOTEllipseItem>(static_cast<LOTEllipseData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Shape: {
+ return std::make_unique<LOTShapeItem>(static_cast<LOTShapeData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Polystar: {
+ return std::make_unique<LOTPolystarItem>(static_cast<LOTPolystarData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Fill: {
+ return std::make_unique<LOTFillItem>(static_cast<LOTFillData *>(contentData));
+ break;
+ }
+ case LOTData::Type::GFill: {
+ return std::make_unique<LOTGFillItem>(static_cast<LOTGFillData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Stroke: {
+ return std::make_unique<LOTStrokeItem>(static_cast<LOTStrokeData *>(contentData));
+ break;
+ }
+ case LOTData::Type::GStroke: {
+ return std::make_unique<LOTGStrokeItem>(static_cast<LOTGStrokeData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Repeater: {
+ return std::make_unique<LOTRepeaterItem>(static_cast<LOTRepeaterData *>(contentData));
+ break;
+ }
+ case LOTData::Type::Trim: {
+ return std::make_unique<LOTTrimItem>(static_cast<LOTTrimData *>(contentData));
+ break;
+ }
+ default:
+ return nullptr;
+ break;
}
}
void LOTShapeLayerItem::updateContent()
{
- mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
+ mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
+
+ if (mLayerData->hasPathOperator()) {
+ mRoot->applyTrim();
+ }
}
void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
mRoot->renderList(list);
}
-LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data):mData(data)
+LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
{
- addChildren(mData);
+ addChildren(mData);
}
void LOTContentGroupItem::addChildren(LOTGroupData *data)
{
- if (!data) return;
-
- for(auto i : data->mChildren) {
- LOTData *data = i.get();
- LOTContentItem *content = LOTShapeLayerItem::createContentItem(data);
- if (content)
- mContents.push_back(content);
- }
-}
+ if (!data) return;
-LOTContentGroupItem::~LOTContentGroupItem()
-{
- for(auto i : mContents) {
- delete i;
+ for (auto &i : data->mChildren) {
+ auto content = LOTShapeLayerItem::createContentItem(i.get());
+ if (content) {
+ content->setParent(this);
+ mContents.push_back(std::move(content));
+ }
}
-}
+ // keep the content in back-to-front order.
+ std::reverse(mContents.begin(), mContents.end());
+}
-void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha, const DirtyFlag &flag)
+void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
+ float parentAlpha, const DirtyFlag &flag)
{
- VMatrix m = parentMatrix;
- float alpha = parentAlpha;
- DirtyFlag newFlag = flag;
+ VMatrix m = parentMatrix;
+ float alpha = parentAlpha;
+ DirtyFlag newFlag = flag;
+
+ if (mData) {
+ // update the matrix and the flag
+ if ((flag & DirtyFlagBit::Matrix) ||
+ !mData->mTransform->staticMatrix()) {
+ newFlag |= DirtyFlagBit::Matrix;
+ }
+ m = mData->mTransform->matrix(frameNo);
+ m *= parentMatrix;
+ alpha *= mData->mTransform->opacity(frameNo);
- if (mData) {
- // update the matrix and the flag
- if ((flag & DirtyFlagBit::Matrix) || !mData->mTransform->staticMatrix() ) {
- newFlag |= DirtyFlagBit::Matrix;
- }
- m = mData->mTransform->matrix(frameNo);
- m *= parentMatrix;
- alpha *= mData->mTransform->opacity(frameNo);
+ if (!vCompare(alpha, parentAlpha)) {
+ newFlag |= DirtyFlagBit::Alpha;
+ }
+ }
- if (!vCompare(alpha, parentAlpha)) {
- newFlag |= DirtyFlagBit::Alpha;
- }
- }
+ mMatrix = m;
- for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
- (*i)->update(frameNo, m, alpha, newFlag);
- }
+ for (const auto &content : mContents) {
+ content->update(frameNo, m, alpha, newFlag);
+ }
}
-void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
+void LOTContentGroupItem::applyTrim()
{
for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
- (*i)->renderList(list);
+ auto content = (*i).get();
+ if (auto trim = dynamic_cast<LOTTrimItem *>(content)) {
+ trim->update();
+ } else if (auto group = dynamic_cast<LOTContentGroupItem *>(content)) {
+ group->applyTrim();
+ }
}
}
-void LOTContentGroupItem::processPaintOperation()
+void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
{
- std::vector<LOTPaintDataItem *> list;
- paintOperationHelper(list);
+ for (const auto &content : mContents) {
+ content->renderList(list);
+ }
}
-void LOTContentGroupItem::paintOperationHelper(std::vector<LOTPaintDataItem *> &list)
+void LOTContentGroupItem::processPaintItems(
+ std::vector<LOTPathDataItem *> &list)
{
- int curOpCount = list.size();
- for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
- auto child = *i;
- if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
- // the node is a path data node add the paint operation list to it.
- pathNode->addPaintOperation(list, curOpCount);
- } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(child)) {
- // add it to the paint operation list
- list.push_back(paintNode);
- } else if (auto groupNode = dynamic_cast<LOTContentGroupItem *>(child)) {
- // update the groups node with current list
- groupNode->paintOperationHelper(list);
- }
- }
- list.erase(list.begin() + curOpCount, list.end());
+ int curOpCount = list.size();
+ for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
+ auto content = (*i).get();
+ if (auto pathNode = dynamic_cast<LOTPathDataItem *>(content)) {
+ // add it to the list
+ list.push_back(pathNode);
+ } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(content)) {
+ // the node is a paint data node update the path list of the paint item.
+ paintNode->addPathItems(list, curOpCount);
+ } else if (auto groupNode =
+ dynamic_cast<LOTContentGroupItem *>(content)) {
+ // update the groups node with current list
+ groupNode->processPaintItems(list);
+ }
+ }
}
-void LOTPathDataItem::addPaintOperation(std::vector<LOTPaintDataItem *> &list, int externalCount)
+void LOTContentGroupItem::processTrimItems(
+ std::vector<LOTPathDataItem *> &list)
{
- for(auto paintItem : list) {
- bool sameGroup = (externalCount-- > 0) ? false : true;
- mNodeList.push_back(std::make_unique<LOTDrawable>());
- mRenderList.push_back(LOTRenderNode(this, paintItem, mNodeList.back().get(), sameGroup));
+ int curOpCount = list.size();
+ for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
+ auto content = (*i).get();
+ if (auto pathNode = dynamic_cast<LOTPathDataItem *>(content)) {
+ // add it to the list
+ list.push_back(pathNode);
+ } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(content)) {
+ // the node is a paint data node update the path list of the paint item.
+ trimNode->addPathItems(list, curOpCount);
+ } else if (auto groupNode =
+ dynamic_cast<LOTContentGroupItem *>(content)) {
+ // update the groups node with current list
+ groupNode->processTrimItems(list);
+ }
}
}
-void LOTContentGroupItem::processTrimOperation()
+void LOTPathDataItem::update(int frameNo, const VMatrix &,
+ float, const DirtyFlag &flag)
{
- std::vector<LOTTrimItem *> list;
- trimOperationHelper(list);
+ mPathChanged = false;
+
+ // 1. update the local path if needed
+ if (hasChanged(frameNo)) {
+ updatePath(mLocalPath, frameNo);
+ mPathChanged = true;
+ mNeedUpdate = true;
+ }
+
+ mTemp = mLocalPath;
+
+ // 3. compute the final path with parentMatrix
+ if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
+ mPathChanged = true;
+ }
}
-void LOTContentGroupItem::trimOperationHelper(std::vector<LOTTrimItem *> &list)
+const VPath & LOTPathDataItem::finalPath()
{
- int curOpCount = list.size();
- for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
- auto child = *i;
- if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
- // the node is a path data node add the trim operation list to it.
- pathNode->addTrimOperation(list);
- } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(child)) {
- // add it to the trim operation list
- list.push_back(trimNode);
- } else if (auto groupNode = dynamic_cast<LOTContentGroupItem *>(child)) {
- // update the groups node with current list
- groupNode->trimOperationHelper(list);
- }
- }
- list.erase(list.begin() + curOpCount, list.end());
+ if (mPathChanged || mNeedUpdate) {
+ mFinalPath.clone(mTemp);
+ mFinalPath.transform(static_cast<LOTContentGroupItem *>(parent())->matrix());
+ mNeedUpdate = false;
+ }
+ return mFinalPath;
}
-
-void LOTPathDataItem::addTrimOperation(std::vector<LOTTrimItem *> &list)
+LOTRectItem::LOTRectItem(LOTRectData *data)
+ : LOTPathDataItem(data->isStatic()), mData(data)
{
- for(auto trimItem : list) {
- mTrimNodeRefs.push_back(trimItem);
- }
}
-void LOTPathDataItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha, const DirtyFlag &flag)
+void LOTRectItem::updatePath(VPath& path, int frameNo)
{
- VPath tempPath;
-
- mPathChanged = false;
- mCombinedAlpha = parentAlpha;
-
- // 1. update the local path if needed
- if (!(mInit && mStaticPath)) {
- mLocalPath = getPath(frameNo);
- mInit = true;
- mPathChanged = true;
- }
-
- tempPath = mLocalPath;
+ VPointF pos = mData->mPos.value(frameNo);
+ VPointF size = mData->mSize.value(frameNo);
+ float roundness = mData->mRound.value(frameNo);
+ VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
+ size.y());
- // 2. apply path operation if needed
- if (mTrimNodeRefs.size() > 0)
- {
- //TODO apply more than one trim path if necessary
- VPathMesure pm;
- float s = mTrimNodeRefs.front()->getStart(frameNo) / 100.0f;
- float e = mTrimNodeRefs.front()->getEnd(frameNo) / 100.0f;
-
- pm.setOffset(s, e);
- tempPath = pm.trim(tempPath);
- mPathChanged = true;
- }
-
- // 3. compute the final path with parentMatrix
-
- if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
- mFinalPath = tempPath;
- mFinalPath.transform(parentMatrix);
- mPathChanged = true;
- }
-
- // 2. update the rendernode list
- for (const auto &i : mRenderList) {
- i.drawable->mFlag = VDrawable::DirtyState::None;
- i.paintNodeRef->updateRenderNode(i.pathNodeRef, i.drawable, i.sameGroup);
- if (mPathChanged) {
- i.drawable->mPath = mFinalPath;
- i.drawable->mFlag |= VDrawable::DirtyState::Path;
- }
- }
+ path.reset();
+ path.addRoundRect(r, roundness, mData->direction());
+ updateCache(frameNo, pos, size, roundness);
}
-void LOTPathDataItem::renderList(std::vector<VDrawable *> &list)
+LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
+ : LOTPathDataItem(data->isStatic()), mData(data)
{
- for (const auto &i : mRenderList) {
- list.push_back(i.drawable);
- }
}
-VPath LOTPathDataItem::path() const
+void LOTEllipseItem::updatePath(VPath& path, int frameNo)
{
- return mFinalPath;
-}
+ VPointF pos = mData->mPos.value(frameNo);
+ VPointF size = mData->mSize.value(frameNo);
+ VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
+ size.y());
-
-LOTRectItem::LOTRectItem(LOTRectData *data):LOTPathDataItem(data->isStatic()),mData(data)
-{
+ path.reset();
+ path.addOval(r, mData->direction());
+ updateCache(frameNo, pos, size);
}
-VPath LOTRectItem::getPath(int frameNo)
+LOTShapeItem::LOTShapeItem(LOTShapeData *data)
+ : LOTPathDataItem(data->isStatic()), mData(data)
{
- VPointF pos = mData->mPos.value(frameNo);
- VPointF size = mData->mSize.value(frameNo);
- float radius = mData->mRound.value(frameNo);
- VRectF r(pos.x() - size.x()/2, pos.y() - size.y()/2, size.x(), size.y());
-
- VPath path;
- path.addRoundRect(r, radius, radius, mData->direction());
-
- return path;
}
-LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data):LOTPathDataItem(data->isStatic()),mData(data)
+void LOTShapeItem::updatePath(VPath& path, int frameNo)
{
-
+ mData->mShape.value(frameNo).toPath(path);
}
-VPath LOTEllipseItem::getPath(int frameNo)
+LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
+ : LOTPathDataItem(data->isStatic()), mData(data)
{
- VPointF pos = mData->mPos.value(frameNo);
- VPointF size = mData->mSize.value(frameNo);
- VRectF r(pos.x() - size.x()/2, pos.y() - size.y()/2, size.x(), size.y());
-
- VPath path;
- path.addOval(r, mData->direction());
-
- return path;
}
-LOTShapeItem::LOTShapeItem(LOTShapeData *data):LOTPathDataItem(data->isStatic()),mData(data)
+void LOTPolystarItem::updatePath(VPath& path, int frameNo)
{
+ VPointF pos = mData->mPos.value(frameNo);
+ float points = mData->mPointCount.value(frameNo);
+ float innerRadius = mData->mInnerRadius.value(frameNo);
+ float outerRadius = mData->mOuterRadius.value(frameNo);
+ float innerRoundness = mData->mInnerRoundness.value(frameNo);
+ float outerRoundness = mData->mOuterRoundness.value(frameNo);
+ float rotation = mData->mRotation.value(frameNo);
-}
+ path.reset();
+ VMatrix m;
-VPath LOTShapeItem::getPath(int frameNo)
-{
- return mData->mShape.value(frameNo).toPath();
+ if (mData->mType == LOTPolystarData::PolyType::Star) {
+ path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
+ outerRoundness, 0.0, 0.0, 0.0, mData->direction());
+ } else {
+ path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
+ mData->direction());
+ }
+
+ m.translate(pos.x(), pos.y()).rotate(rotation);
+ m.rotate(rotation);
+ path.transform(m);
+ updateCache(frameNo, pos, points, innerRadius, outerRadius,
+ innerRoundness, outerRoundness, rotation);
}
+/*
+ * PaintData Node handling
+ *
+ */
+LOTPaintDataItem::LOTPaintDataItem(bool staticContent):mDrawable(std::make_unique<LOTDrawable>()),
+ mStaticContent(staticContent){}
-LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data):LOTPathDataItem(data->isStatic()),mData(data)
+void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
+ float parentAlpha, const DirtyFlag &flag)
{
+ mRenderNodeUpdate = true;
+ mParentAlpha = parentAlpha;
+ mFlag = flag;
+ mFrameNo = frameNo;
+ updateContent(frameNo);
}
-VPath LOTPolystarItem::getPath(int frameNo)
+void LOTPaintDataItem::updateRenderNode()
{
- VPointF pos = mData->mPos.value(frameNo);
- float points = mData->mPointCount.value(frameNo);
- float innerRadius = mData->mInnerRadius.value(frameNo);
- float outerRadius = mData->mOuterRadius.value(frameNo);
- float innerRoundness = mData->mInnerRoundness.value(frameNo);
- float outerRoundness = mData->mOuterRoundness.value(frameNo);
- float rotation = mData->mRotation.value(frameNo);
-
- VPath path;
- VMatrix m;
-
- if (mData->mType == LOTPolystarData::PolyType::Star) {
- path.addPolystar(points, innerRadius, outerRadius,
- innerRoundness, outerRoundness,
- 0.0, 0.0, 0.0, mData->direction());
- } else {
- path.addPolygon(points, outerRadius, outerRoundness,
- 0.0, 0.0, 0.0, mData->direction());
- }
+ bool dirty = false;
+ for (auto &i : mPathItems) {
+ if (i->dirty()) {
+ dirty = true;
+ break;
+ }
+ }
- m.translate(pos.x(), pos.y()).rotate(rotation);
- m.rotate(rotation);
- path.transform(m);
+ if (dirty) {
+ mPath.reset();
- return path;
+ for (auto &i : mPathItems) {
+ mPath.addPath(i->finalPath());
+ }
+ mDrawable->setPath(mPath);
+ } else {
+ if (mDrawable->mFlag & VDrawable::DirtyState::Path)
+ mDrawable->mPath = mPath;
+ }
}
+void LOTPaintDataItem::renderList(std::vector<VDrawable *> &list)
+{
+ if (mRenderNodeUpdate) {
+ updateRenderNode();
+ LOTPaintDataItem::updateRenderNode();
+ mRenderNodeUpdate = false;
+ }
+ list.push_back(mDrawable.get());
+}
-/*
- * PaintData Node handling
- *
- */
-
-void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha, const DirtyFlag &flag)
+void LOTPaintDataItem::addPathItems(std::vector<LOTPathDataItem *> &list, int startOffset)
{
- mContentChanged = false;
- mParentAlpha = parentAlpha;
- mParentMatrix = parentMatrix;
- mFlag = flag;
- mFrameNo = frameNo;
- // 1. update the local content if needed
- // if (!(mInit && mStaticContent)) {
- mInit = true;
- updateContent(frameNo);
- mContentChanged = true;
- // }
+ std::copy(list.begin() + startOffset, list.end(), back_inserter(mPathItems));
}
-LOTFillItem::LOTFillItem(LOTFillData *data):LOTPaintDataItem(data->isStatic()),mData(data)
+LOTFillItem::LOTFillItem(LOTFillData *data)
+ : LOTPaintDataItem(data->isStatic()), mData(data)
{
}
void LOTFillItem::updateContent(int frameNo)
{
- LottieColor c = mData->mColor.value(frameNo);
- float opacity = mData->opacity(frameNo);
- mColor = c.toColor(opacity);
- mFillRule = mData->fillRule();
+ LottieColor c = mData->mColor.value(frameNo);
+ float opacity = mData->opacity(frameNo);
+ mColor = c.toColor(opacity);
+ mFillRule = mData->fillRule();
}
-void LOTFillItem::updateRenderNode(LOTPathDataItem *pathNode, VDrawable *drawable, bool sameParent)
+void LOTFillItem::updateRenderNode()
{
VColor color = mColor;
- if (sameParent)
- color.setAlpha(color.a * pathNode->combinedAlpha());
- else
- color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
+
+ color.setAlpha(color.a * parentAlpha());
VBrush brush(color);
- drawable->setBrush(brush);
- drawable->setFillRule(mFillRule);
+ mDrawable->setBrush(brush);
+ mDrawable->setFillRule(mFillRule);
}
-
-LOTGFillItem::LOTGFillItem(LOTGFillData *data):LOTPaintDataItem(data->isStatic()),mData(data)
+LOTGFillItem::LOTGFillItem(LOTGFillData *data)
+ : LOTPaintDataItem(data->isStatic()), mData(data)
{
}
void LOTGFillItem::updateContent(int frameNo)
{
mData->update(mGradient, frameNo);
- mGradient->mMatrix = mParentMatrix;
+ mGradient->mMatrix = static_cast<LOTContentGroupItem *>(parent())->matrix();
mFillRule = mData->fillRule();
}
-void LOTGFillItem::updateRenderNode(LOTPathDataItem *pathNode, VDrawable *drawable, bool sameParent)
+void LOTGFillItem::updateRenderNode()
{
- drawable->setBrush(VBrush(mGradient.get()));
- drawable->setFillRule(mFillRule);
+ mGradient->setAlpha(parentAlpha());
+ mDrawable->setBrush(VBrush(mGradient.get()));
+ mDrawable->setFillRule(mFillRule);
}
-LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data):LOTPaintDataItem(data->isStatic()),mData(data)
+LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
+ : LOTPaintDataItem(data->isStatic()), mData(data)
{
mDashArraySize = 0;
}
void LOTStrokeItem::updateContent(int frameNo)
{
LottieColor c = mData->mColor.value(frameNo);
- float opacity = mData->opacity(frameNo);
+ float opacity = mData->opacity(frameNo);
mColor = c.toColor(opacity);
mCap = mData->capStyle();
mJoin = mData->joinStyle();
static float getScale(const VMatrix &matrix)
{
constexpr float SQRT_2 = 1.41421;
- VPointF p1(0,0);
- VPointF p2(SQRT_2,SQRT_2);
+ VPointF p1(0, 0);
+ VPointF p2(SQRT_2, SQRT_2);
p1 = matrix.map(p1);
p2 = matrix.map(p2);
VPointF final = p2 - p1;
- return std::sqrt( final.x() * final.x() + final.y() * final.y());
+ return std::sqrt(final.x() * final.x() + final.y() * final.y()) / 2.0;
}
-void LOTStrokeItem::updateRenderNode(LOTPathDataItem *pathNode, VDrawable *drawable, bool sameParent)
+void LOTStrokeItem::updateRenderNode()
{
VColor color = mColor;
- if (sameParent)
- color.setAlpha(color.a * pathNode->combinedAlpha());
- else
- color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
+ color.setAlpha(color.a * parentAlpha());
VBrush brush(color);
- drawable->setBrush(brush);
-
- drawable->setStrokeInfo(mCap, mJoin, mMiterLimit, mWidth * getScale(mParentMatrix));
+ mDrawable->setBrush(brush);
+ float scale = getScale(static_cast<LOTContentGroupItem *>(parent())->matrix());
+ mDrawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
+ mWidth * scale);
if (mDashArraySize) {
- drawable->setDashInfo(mDashArray, mDashArraySize);
+ for (int i = 0 ; i < mDashArraySize ; i++)
+ mDashArray[i] *= scale;
+ mDrawable->setDashInfo(mDashArray, mDashArraySize);
}
}
-LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data):LOTPaintDataItem(data->isStatic()),mData(data)
+LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
+ : LOTPaintDataItem(data->isStatic()), mData(data)
{
mDashArraySize = 0;
}
void LOTGStrokeItem::updateContent(int frameNo)
{
mData->update(mGradient, frameNo);
- mGradient->mMatrix = mParentMatrix;
+ mGradient->mMatrix = static_cast<LOTContentGroupItem *>(parent())->matrix();
mCap = mData->capStyle();
mJoin = mData->joinStyle();
mMiterLimit = mData->meterLimit();
}
}
-void LOTGStrokeItem::updateRenderNode(LOTPathDataItem *pathNode, VDrawable *drawable, bool sameParent)
+void LOTGStrokeItem::updateRenderNode()
{
- drawable->setBrush(VBrush(mGradient.get()));
- drawable->setStrokeInfo(mCap, mJoin, mMiterLimit, mWidth * getScale(mParentMatrix));
+ float scale = getScale(mGradient->mMatrix);
+ mGradient->setAlpha(parentAlpha());
+ mDrawable->setBrush(VBrush(mGradient.get()));
+ mDrawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
+ mWidth * scale);
if (mDashArraySize) {
- drawable->setDashInfo(mDashArray, mDashArraySize);
+ for (int i = 0 ; i < mDashArraySize ; i++)
+ mDashArray[i] *= scale;
+ mDrawable->setDashInfo(mDashArray, mDashArraySize);
}
}
-LOTTrimItem::LOTTrimItem(LOTTrimData *data):mData(data)
-{
-}
+LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
-void LOTTrimItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha, const DirtyFlag &flag)
+void LOTTrimItem::update(int frameNo, const VMatrix &/*parentMatrix*/,
+ float /*parentAlpha*/, const DirtyFlag &/*flag*/)
{
+ mDirty = false;
+
+ if (mCache.mFrameNo == frameNo) return;
+
+ float start = mData->start(frameNo);
+ float end = mData->end(frameNo);
+ float offset = mData->offset(frameNo);
+
+ if (!(vCompare(mCache.mStart, start) && vCompare(mCache.mEnd, end) &&
+ vCompare(mCache.mOffset, offset))) {
+ mDirty = true;
+ mCache.mStart = start;
+ mCache.mEnd = end;
+ mCache.mOffset = offset;
+ }
+ mCache.mFrameNo = frameNo;
}
-LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data):mData(data)
+void LOTTrimItem::update()
{
+ // when both path and trim are not dirty
+ if (!(mDirty || pathDirty())) return;
+
+ if (vCompare(mCache.mStart, mCache.mEnd)) {
+ for (auto &i : mPathItems) {
+ i->updatePath(VPath());
+ }
+ return;
+ }
+
+
+ if (mData->type() == LOTTrimData::TrimType::Simultaneously) {
+ for (auto &i : mPathItems) {
+ VPathMesure pm;
+ pm.setStart(mCache.mStart);
+ pm.setEnd(mCache.mEnd);
+ pm.setOffset(mCache.mOffset);
+ i->updatePath(pm.trim(i->localPath()));
+ }
+ } else { // LOTTrimData::TrimType::Individually
+ float totalLength = 0.0;
+ for (auto &i : mPathItems) {
+ totalLength += i->localPath().length();
+ }
+ float offset = totalLength * mCache.mOffset;
+ float start = totalLength * mCache.mStart;
+ float end = totalLength * mCache.mEnd;
+ start += offset;
+ end +=offset;
+ // normalize start, end value to 0 - totalLength
+ if (fabs(start) > totalLength) start = fmod(start, totalLength);
+ if (fabs(end) > totalLength) end = fmod(end, totalLength);
+
+ if (start >= 0 && end >= 0) {
+ if (start > end) std::swap(start, end);
+ } else if ( start < 0 && end < 0) {
+ start += totalLength;
+ end += totalLength;
+ if (start > end) std::swap(start, end);
+ } else {
+ // one is +ve and one is -ve so the
+ // segment will be wrapped from end segment to start segment.
+ // we need to split it in two segment.
+ //@TODO
+ return;
+ }
+
+ if (start < end ) {
+ float curLen = 0.0;
+ for (auto &i : mPathItems) {
+ if (curLen > end) {
+ // update with empty path.
+ i->updatePath(VPath());
+ continue;
+ }
+ float len = i->localPath().length();
+
+ if (curLen < start && curLen + len < start) {
+ curLen += len;
+ // update with empty path.
+ i->updatePath(VPath());
+ continue;
+ } else if (start <= curLen && end >= curLen + len) {
+ // inside segment
+ curLen += len;
+ continue;
+ } else {
+ float local_start = start > curLen ? start - curLen : 0;
+ local_start /= len;
+ float local_end = curLen + len < end ? len : end - curLen;
+ local_end /= len;
+ VPathMesure pm;
+ pm.setStart(local_start);
+ pm.setEnd(local_end);
+ VPath p = pm.trim(i->localPath());
+ i->updatePath(p);
+ curLen += len;
+ }
+ }
+ }
+ }
}
-void LOTRepeaterItem::update(int frameNo, const VMatrix &parentMatrix, float parentAlpha, const DirtyFlag &flag)
+
+void LOTTrimItem::addPathItems(std::vector<LOTPathDataItem *> &list, int startOffset)
{
+ std::copy(list.begin() + startOffset, list.end(), back_inserter(mPathItems));
+}
+
+LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
+
+void LOTRepeaterItem::update(int /*frameNo*/, const VMatrix &/*parentMatrix*/,
+ float /*parentAlpha*/, const DirtyFlag &/*flag*/)
+{
}
-void LOTRepeaterItem::renderList(std::vector<VDrawable *> &list)
+void LOTRepeaterItem::renderList(std::vector<VDrawable *> &/*list*/) {}
+
+static void updateGStops(LOTNode *n, const VGradient *grad)
{
+ if (grad->mStops.size() != n->mGradient.stopCount) {
+ if (n->mGradient.stopCount)
+ free(n->mGradient.stopPtr);
+ n->mGradient.stopCount = grad->mStops.size();
+ n->mGradient.stopPtr = (LOTGradientStop *) malloc(n->mGradient.stopCount * sizeof(LOTGradientStop));
+ }
+
+ LOTGradientStop *ptr = n->mGradient.stopPtr;
+ for (const auto &i : grad->mStops) {
+ ptr->pos = i.first;
+ ptr->a = i.second.alpha() * grad->alpha();
+ ptr->r = i.second.red();
+ ptr->g = i.second.green();
+ ptr->b = i.second.blue();
+ ptr++;
+ }
}
void LOTDrawable::sync()
{
- mCNode.mFlag = ChangeFlagNone;
+ if (!mCNode) {
+ mCNode = std::make_unique<LOTNode>();
+ mCNode->mGradient.stopPtr = nullptr;
+ mCNode->mGradient.stopCount = 0;
+ }
+
+ mCNode->mFlag = ChangeFlagNone;
if (mFlag & DirtyState::None) return;
if (mFlag & DirtyState::Path) {
const std::vector<VPath::Element> &elm = mPath.elements();
- const std::vector<VPointF> &pts = mPath.points();
+ const std::vector<VPointF> & pts = mPath.points();
const float *ptPtr = reinterpret_cast<const float *>(pts.data());
- const char *elmPtr = reinterpret_cast<const char *>(elm.data());
- mCNode.mPath.elmPtr = elmPtr;
- mCNode.mPath.elmCount = elm.size();
- mCNode.mPath.ptPtr = ptPtr;
- mCNode.mPath.ptCount = 2 * pts.size();
- mCNode.mFlag |= ChangeFlagPath;
+ const char * elmPtr = reinterpret_cast<const char *>(elm.data());
+ mCNode->mPath.elmPtr = elmPtr;
+ mCNode->mPath.elmCount = elm.size();
+ mCNode->mPath.ptPtr = ptPtr;
+ mCNode->mPath.ptCount = 2 * pts.size();
+ mCNode->mFlag |= ChangeFlagPath;
}
if (mStroke.enable) {
- mCNode.mStroke.width = mStroke.width;
- mCNode.mStroke.meterLimit = mStroke.meterLimit;
- mCNode.mStroke.enable = 1;
+ mCNode->mStroke.width = mStroke.width;
+ mCNode->mStroke.meterLimit = mStroke.meterLimit;
+ mCNode->mStroke.enable = 1;
switch (mFillRule) {
case FillRule::EvenOdd:
- mCNode.mFillRule = LOTNode::EvenOdd;
+ mCNode->mFillRule = LOTFillRule::FillEvenOdd;
break;
default:
- mCNode.mFillRule = LOTNode::Winding;
+ mCNode->mFillRule = LOTFillRule::FillWinding;
break;
}
switch (mStroke.cap) {
case CapStyle::Flat:
- mCNode.mStroke.cap = LOTNode::FlatCap;
+ mCNode->mStroke.cap = LOTCapStyle::CapFlat;
break;
case CapStyle::Square:
- mCNode.mStroke.cap = LOTNode::SquareCap;
+ mCNode->mStroke.cap = LOTCapStyle::CapSquare;
break;
case CapStyle::Round:
- mCNode.mStroke.cap = LOTNode::RoundCap;
+ mCNode->mStroke.cap = LOTCapStyle::CapRound;
break;
default:
- mCNode.mStroke.cap = LOTNode::FlatCap;
+ mCNode->mStroke.cap = LOTCapStyle::CapFlat;
break;
}
switch (mStroke.join) {
case JoinStyle::Miter:
- mCNode.mStroke.join = LOTNode::MiterJoin;
+ mCNode->mStroke.join = LOTJoinStyle::JoinMiter;
break;
case JoinStyle::Bevel:
- mCNode.mStroke.join = LOTNode::BevelJoin;
+ mCNode->mStroke.join = LOTJoinStyle::JoinBevel;
break;
case JoinStyle::Round:
- mCNode.mStroke.join = LOTNode::RoundJoin;
+ mCNode->mStroke.join = LOTJoinStyle::JoinRound;
break;
default:
- mCNode.mStroke.join = LOTNode::MiterJoin;
+ mCNode->mStroke.join = LOTJoinStyle::JoinMiter;
break;
}
- mCNode.mStroke.dashArray = mStroke.dashArray;
- mCNode.mStroke.dashArraySize = mStroke.dashArraySize;
+ mCNode->mStroke.dashArray = mStroke.mDash.data();
+ mCNode->mStroke.dashArraySize = mStroke.mDash.size();
} else {
- mCNode.mStroke.enable = 0;
+ mCNode->mStroke.enable = 0;
}
switch (mBrush.type()) {
case VBrush::Type::Solid:
- mCNode.mType = LOTNode::BrushSolid;
- mCNode.mColor.r = mBrush.mColor.r;
- mCNode.mColor.g = mBrush.mColor.g;
- mCNode.mColor.b = mBrush.mColor.b;
- mCNode.mColor.a = mBrush.mColor.a;
+ mCNode->mBrushType = LOTBrushType::BrushSolid;
+ mCNode->mColor.r = mBrush.mColor.r;
+ mCNode->mColor.g = mBrush.mColor.g;
+ mCNode->mColor.b = mBrush.mColor.b;
+ mCNode->mColor.a = mBrush.mColor.a;
break;
- case VBrush::Type::LinearGradient:
- mCNode.mType = LOTNode::BrushGradient;
- mCNode.mGradient.type = LOTNode::Gradient::Linear;
- mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
- mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
- mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
- mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
+ case VBrush::Type::LinearGradient: {
+ mCNode->mBrushType = LOTBrushType::BrushGradient;
+ mCNode->mGradient.type = LOTGradientType::GradientLinear;
+ VPointF s = mBrush.mGradient->mMatrix.map({mBrush.mGradient->linear.x1,
+ mBrush.mGradient->linear.y1});
+ VPointF e = mBrush.mGradient->mMatrix.map({mBrush.mGradient->linear.x2,
+ mBrush.mGradient->linear.y2});
+ mCNode->mGradient.start.x = s.x();
+ mCNode->mGradient.start.y = s.y();
+ mCNode->mGradient.end.x = e.x();
+ mCNode->mGradient.end.y = e.y();
+ updateGStops(mCNode.get(), mBrush.mGradient);
break;
- case VBrush::Type::RadialGradient:
- mCNode.mType = LOTNode::BrushGradient;
- mCNode.mGradient.type = LOTNode::Gradient::Radial;
- mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
- mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
- mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
- mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
- mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
- mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;
+ }
+ case VBrush::Type::RadialGradient: {
+ mCNode->mBrushType = LOTBrushType::BrushGradient;
+ mCNode->mGradient.type = LOTGradientType::GradientRadial;
+ VPointF c = mBrush.mGradient->mMatrix.map({mBrush.mGradient->radial.cx,
+ mBrush.mGradient->radial.cy});
+ VPointF f = mBrush.mGradient->mMatrix.map({mBrush.mGradient->radial.fx,
+ mBrush.mGradient->radial.fy});
+ mCNode->mGradient.center.x = c.x();
+ mCNode->mGradient.center.y = c.y();
+ mCNode->mGradient.focal.x = f.x();
+ mCNode->mGradient.focal.y = f.y();
+
+ float scale = getScale(mBrush.mGradient->mMatrix);
+ mCNode->mGradient.cradius = mBrush.mGradient->radial.cradius * scale;
+ mCNode->mGradient.fradius = mBrush.mGradient->radial.fradius * scale;
+ updateGStops(mCNode.get(), mBrush.mGradient);
break;
+ }
default:
break;
}
}
-
-