struct LogMessage::LogMessageData {
LogMessageData();
+ void reset();
int preserved_errno_; // preserved errno
// Buffer space; contains complete message text.
static LogMessage::LogMessageData fatal_msg_data_exclusive;
static LogMessage::LogMessageData fatal_msg_data_shared;
+#ifdef GLOG_THREAD_LOCAL_STORAGE
+// Static thread-local log data space to use, because typically at most one
+// LogMessageData object exists (in this case glog makes zero heap memory
+// allocations).
+static GLOG_THREAD_LOCAL_STORAGE bool thread_data_available = true;
+static GLOG_THREAD_LOCAL_STORAGE LogMessage::LogMessageData thread_msg_data;
+#endif // defined(GLOG_THREAD_LOCAL_STORAGE)
+
LogMessage::LogMessageData::LogMessageData()
: stream_(message_text_, LogMessage::kMaxLogMessageLen, 0) {
}
+void LogMessage::LogMessageData::reset() {
+ stream_.reset();
+}
+
LogMessage::LogMessage(const char* file, int line, LogSeverity severity,
int ctr, void (LogMessage::*send_method)())
: allocated_(NULL) {
void (LogMessage::*send_method)()) {
allocated_ = NULL;
if (severity != GLOG_FATAL || !exit_on_dfatal) {
+#ifdef GLOG_THREAD_LOCAL_STORAGE
+ // No need for locking, because this is thread local.
+ if (thread_data_available) {
+ thread_data_available = false;
+ data_ = &thread_msg_data;
+ // Make sure to clear log data since it may have been used and filled with
+ // data. We do not want to append the new message to the previous one.
+ data_->reset();
+ } else {
+ allocated_ = new LogMessageData();
+ data_ = allocated_;
+ }
+#else // !defined(GLOG_THREAD_LOCAL_STORAGE)
allocated_ = new LogMessageData();
data_ = allocated_;
+#endif // defined(GLOG_THREAD_LOCAL_STORAGE)
data_->first_fatal_ = false;
} else {
MutexLock l(&fatal_msg_lock);
LogMessage::~LogMessage() {
Flush();
+#ifdef GLOG_THREAD_LOCAL_STORAGE
+ if (data_ == &thread_msg_data)
+ thread_data_available = true;
+#endif // defined(GLOG_THREAD_LOCAL_STORAGE)
delete allocated_;
}