/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
+ * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
+#include "tvgRender.h"
+
+
namespace tvg
{
- struct ITransformMethod
+ enum ContextFlag {Invalid = 0, FastTrack = 1};
+
+ struct Iterator
{
- virtual ~ITransformMethod(){}
- virtual bool rotate(float degree) = 0;
- virtual bool scale(float factor) = 0;
- virtual bool translate(float x, float y) = 0;
- virtual bool transform(const Matrix& m) = 0;
- virtual bool bounds(float* x, float* y, float* w, float* h) const = 0;
+ virtual ~Iterator() {}
+ virtual const Paint* next() = 0;
+ virtual uint32_t count() = 0;
+ virtual void begin() = 0;
+ };
+
+ struct StrategyMethod
+ {
+ virtual ~StrategyMethod() {}
+
+ virtual bool dispose(RenderMethod& renderer) = 0;
+ virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
+ virtual bool render(RenderMethod& renderer) = 0;
+ virtual bool bounds(float* x, float* y, float* w, float* h) = 0;
+ virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
+ virtual Paint* duplicate() = 0;
+ virtual Iterator* iterator() = 0;
};
struct Paint::Impl
{
- ITransformMethod* ts = nullptr;
+ StrategyMethod* smethod = nullptr;
+ RenderTransform* rTransform = nullptr;
+ uint32_t renderFlag = RenderUpdateFlag::None;
+ Paint* cmpTarget = nullptr;
+ CompositeMethod cmpMethod = CompositeMethod::None;
+ uint32_t ctxFlag = ContextFlag::Invalid;
+ uint32_t id;
+ uint8_t opacity = 255;
~Impl() {
- if (ts) delete(ts);
+ if (cmpTarget) delete(cmpTarget);
+ if (smethod) delete(smethod);
+ if (rTransform) delete(rTransform);
+ }
+
+ void method(StrategyMethod* method)
+ {
+ smethod = method;
+ }
+
+ bool transform(const Matrix& m)
+ {
+ if (!rTransform) {
+ rTransform = new RenderTransform();
+ if (!rTransform) return false;
+ }
+ rTransform->override(m);
+ renderFlag |= RenderUpdateFlag::Transform;
+
+ return true;
+ }
+
+ Matrix* transform()
+ {
+ if (rTransform) {
+ rTransform->update();
+ return &rTransform->m;
+ }
+ return nullptr;
}
+
+ RenderRegion bounds(RenderMethod& renderer) const
+ {
+ return smethod->bounds(renderer);
+ }
+
+ bool dispose(RenderMethod& renderer)
+ {
+ if (cmpTarget) cmpTarget->pImpl->dispose(renderer);
+ return smethod->dispose(renderer);
+ }
+
+ Iterator* iterator()
+ {
+ return smethod->iterator();
+ }
+
+ bool composite(Paint* target, CompositeMethod method)
+ {
+ if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
+ if (cmpTarget) delete(cmpTarget);
+ cmpTarget = target;
+ cmpMethod = method;
+ return true;
+ }
+
+ bool rotate(float degree);
+ bool scale(float factor);
+ bool translate(float x, float y);
+ bool bounds(float* x, float* y, float* w, float* h, bool transformed);
+ void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag);
+ bool render(RenderMethod& renderer);
+ Paint* duplicate();
};
template<class T>
- struct TransformMethod : ITransformMethod
+ struct PaintMethod : StrategyMethod
{
- T* _inst = nullptr;
+ T* inst = nullptr;
- TransformMethod(T* inst) : _inst(inst) {}
- ~TransformMethod(){}
+ PaintMethod(T* _inst) : inst(_inst) {}
+ ~PaintMethod() {}
+
+ bool bounds(float* x, float* y, float* w, float* h) override
+ {
+ return inst->bounds(x, y, w, h);
+ }
+
+ RenderRegion bounds(RenderMethod& renderer) const override
+ {
+ return inst->bounds(renderer);
+ }
- bool rotate(float degree) override
+ bool dispose(RenderMethod& renderer) override
{
- return _inst->rotate(degree);
+ return inst->dispose(renderer);
}
- bool scale(float factor) override
+ void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag renderFlag) override
{
- return _inst->scale(factor);
+ return inst->update(renderer, transform, opacity, clips, renderFlag);
}
- bool translate(float x, float y) override
+ bool render(RenderMethod& renderer) override
{
- return _inst->translate(x, y);
+ return inst->render(renderer);
}
- bool transform(const Matrix& m) override
+ Paint* duplicate() override
{
- return _inst->transform(m);
+ return inst->duplicate();
}
- bool bounds(float* x, float* y, float* w, float* h) const override
+ Iterator* iterator() override
{
- return _inst->bounds(x, y, w, h);
+ return inst->iterator();
}
};
}
-#endif //_TVG_PAINT_H_
\ No newline at end of file
+#endif //_TVG_PAINT_H_