/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
+ * Copyright (c) 2020 - 2023 the ThorVG project. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
*/
-#ifndef _TVG_SW_SHAPE_H_
-#define _TVG_SW_SHAPE_H_
#include "tvgSwCommon.h"
+#include "tvgBezier.h"
+#include <float.h>
+#include <math.h>
/************************************************************************/
/* Internal Class Implementation */
}
-static void _growOutlineContour(SwOutline& outline, uint32_t n)
+static bool _growOutlineContour(SwOutline& outline, uint32_t n)
{
- if (outline.reservedCntrsCnt >= outline.cntrsCnt + n) return;
+ if (outline.reservedCntrsCnt >= outline.cntrsCnt + n) return false;
outline.reservedCntrsCnt = outline.cntrsCnt + n;
outline.cntrs = static_cast<uint32_t*>(realloc(outline.cntrs, outline.reservedCntrsCnt * sizeof(uint32_t)));
- assert(outline.cntrs);
+ return true;
}
-static void _growOutlinePoint(SwOutline& outline, uint32_t n)
+static void _reserveOutlineClose(SwOutline& outline)
{
- if (outline.reservedPtsCnt >= outline.ptsCnt + n) return;
- outline.reservedPtsCnt = outline.ptsCnt + n;
- outline.pts = static_cast<SwPoint*>(realloc(outline.pts, outline.reservedPtsCnt * sizeof(SwPoint)));
- assert(outline.pts);
- outline.types = static_cast<uint8_t*>(realloc(outline.types, outline.reservedPtsCnt * sizeof(uint8_t)));
- assert(outline.types);
+ //Dash outlines are always opened.
+ //Only normal outlines use this information, it sholud be same to their contour counts.
+ if (outline.closed) free(outline.closed);
+ outline.closed = static_cast<bool*>(calloc(outline.reservedCntrsCnt, sizeof(bool)));
}
-static void _delOutline(SwOutline* outline)
+static void _resetOutlineClose(SwOutline& outline)
{
- if (!outline) return;
+ memset(outline.closed, 0x0, outline.reservedCntrsCnt * sizeof(bool));
+}
+
- if (outline->cntrs) free(outline->cntrs);
- if (outline->pts) free(outline->pts);
- if (outline->types) free(outline->types);
- free(outline);
+static void _growOutlinePoint(SwOutline& outline, uint32_t n)
+{
+ if (outline.reservedPtsCnt >= outline.ptsCnt + n) return;
+ outline.reservedPtsCnt = outline.ptsCnt + n;
+ outline.pts = static_cast<SwPoint*>(realloc(outline.pts, outline.reservedPtsCnt * sizeof(SwPoint)));
+ outline.types = static_cast<uint8_t*>(realloc(outline.types, outline.reservedPtsCnt * sizeof(uint8_t)));
}
static void _outlineEnd(SwOutline& outline)
{
+ if (outline.ptsCnt == 0) return;
+
_growOutlineContour(outline, 1);
- if (outline.ptsCnt > 0) {
- outline.cntrs[outline.cntrsCnt] = outline.ptsCnt - 1;
- ++outline.cntrsCnt;
- }
+ outline.cntrs[outline.cntrsCnt] = outline.ptsCnt - 1;
+ ++outline.cntrsCnt;
}
-static void _outlineMoveTo(SwOutline& outline, const Point* to)
+static void _outlineMoveTo(SwOutline& outline, const Point* to, const Matrix* transform)
{
- assert(to);
-
_growOutlinePoint(outline, 1);
- outline.pts[outline.ptsCnt] = TO_SWPOINT(to);
+ outline.pts[outline.ptsCnt] = mathTransform(to, transform);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_POINT;
if (outline.ptsCnt > 0) {
}
-static void _outlineLineTo(SwOutline& outline, const Point* to)
+static void _outlineLineTo(SwOutline& outline, const Point* to, const Matrix* transform)
{
- assert(to);
-
_growOutlinePoint(outline, 1);
- outline.pts[outline.ptsCnt] = TO_SWPOINT(to);
+ outline.pts[outline.ptsCnt] = mathTransform(to, transform);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_POINT;
++outline.ptsCnt;
}
-static void _outlineCubicTo(SwOutline& outline, const Point* ctrl1, const Point* ctrl2, const Point* to)
+static void _outlineCubicTo(SwOutline& outline, const Point* ctrl1, const Point* ctrl2, const Point* to, const Matrix* transform)
{
- assert(ctrl1 && ctrl2 && to);
-
_growOutlinePoint(outline, 3);
- outline.pts[outline.ptsCnt] = TO_SWPOINT(ctrl1);
+ outline.pts[outline.ptsCnt] = mathTransform(ctrl1, transform);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_CUBIC;
++outline.ptsCnt;
- outline.pts[outline.ptsCnt] = TO_SWPOINT(ctrl2);
+ outline.pts[outline.ptsCnt] = mathTransform(ctrl2, transform);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_CUBIC;
++outline.ptsCnt;
- outline.pts[outline.ptsCnt] = TO_SWPOINT(to);
+ outline.pts[outline.ptsCnt] = mathTransform(to, transform);
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_POINT;
++outline.ptsCnt;
}
}
//Make sure there is at least one point in the current path
- if (outline.ptsCnt == i) {
- outline.opened = true;
- return;
- }
+ if (outline.ptsCnt == i) return;
//Close the path
_growOutlinePoint(outline, 1);
outline.pts[outline.ptsCnt] = outline.pts[i];
outline.types[outline.ptsCnt] = SW_CURVE_TYPE_POINT;
++outline.ptsCnt;
-
- outline.opened = false;
-}
-
-
-static void _initBBox(SwBBox& bbox)
-{
- bbox.min.x = bbox.min.y = 0;
- bbox.max.x = bbox.max.y = 0;
-}
-
-
-static bool _updateBBox(SwOutline* outline, SwBBox& bbox)
-{
- if (!outline) return false;
-
- auto pt = outline->pts;
- assert(pt);
-
- if (outline->ptsCnt <= 0) {
- _initBBox(bbox);
- return false;
- }
-
- auto xMin = pt->x;
- auto xMax = pt->x;
- auto yMin = pt->y;
- auto yMax = pt->y;
-
- ++pt;
-
- for(uint32_t i = 1; i < outline->ptsCnt; ++i, ++pt) {
- if (xMin > pt->x) xMin = pt->x;
- if (xMax < pt->x) xMax = pt->x;
- if (yMin > pt->y) yMin = pt->y;
- if (yMax < pt->y) yMax = pt->y;
- }
- bbox.min.x = xMin >> 6;
- bbox.max.x = (xMax + 63) >> 6;
- bbox.min.y = yMin >> 6;
- bbox.max.y = (yMax + 63) >> 6;
-
- if (xMax - xMin < 1 && yMax - yMin < 1) return false;
-
- return true;
-}
-
-
-static bool _checkValid(const SwOutline* outline, const SwBBox& bbox, const SwSize& clip)
-{
- assert(outline);
-
- if (outline->ptsCnt == 0 || outline->cntrsCnt <= 0) return false;
-
- //Check boundary
- if (bbox.min.x >= clip.w || bbox.min.y >= clip.h || bbox.max.x <= 0 || bbox.max.y <= 0) return false;
-
- return true;
-}
-
-
-static void _transformOutline(SwOutline* outline, const Matrix* transform)
-{
- if (!transform) return;
-
- assert(outline);
-
- for(uint32_t i = 0; i < outline->ptsCnt; ++i) {
- auto dx = static_cast<float>(outline->pts[i].x >> 6);
- auto dy = static_cast<float>(outline->pts[i].y >> 6);
- auto tx = dx * transform->e11 + dy * transform->e12 + transform->e13;
- auto ty = dx * transform->e21 + dy * transform->e22 + transform->e23;
- auto pt = Point{round(tx), round(ty)};
- outline->pts[i] = TO_SWPOINT(&pt);
- }
+ outline.closed[outline.cntrsCnt] = true;
}
-static void _dashLineTo(SwDashStroke& dash, const Point* to)
+static void _dashLineTo(SwDashStroke& dash, const Point* to, const Matrix* transform)
{
_growOutlinePoint(*dash.outline, dash.outline->ptsCnt >> 1);
_growOutlineContour(*dash.outline, dash.outline->cntrsCnt >> 1);
if (len < dash.curLen) {
dash.curLen -= len;
if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &dash.ptCur);
- _outlineLineTo(*dash.outline, to);
+ _outlineMoveTo(*dash.outline, &dash.ptCur, transform);
+ _outlineLineTo(*dash.outline, to, transform);
}
} else {
while (len > dash.curLen) {
_lineSplitAt(cur, dash.curLen, left, right);;
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &left.pt1);
- _outlineLineTo(*dash.outline, &left.pt2);
+ _outlineMoveTo(*dash.outline, &left.pt1, transform);
+ _outlineLineTo(*dash.outline, &left.pt2, transform);
}
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
}
//leftovers
dash.curLen -= len;
- if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &cur.pt1);
- _outlineLineTo(*dash.outline, &cur.pt2);
+ if (!dash.curOpGap) {
+ _outlineMoveTo(*dash.outline, &cur.pt1, transform);
+ _outlineLineTo(*dash.outline, &cur.pt2, transform);
}
- if (dash.curLen < 1) {
+ if (dash.curLen < 1 && TO_SWCOORD(len) > 1) {
//move to next dash
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
dash.curLen = dash.pattern[dash.curIdx];
}
-static void _dashCubicTo(SwDashStroke& dash, const Point* ctrl1, const Point* ctrl2, const Point* to)
+static void _dashCubicTo(SwDashStroke& dash, const Point* ctrl1, const Point* ctrl2, const Point* to, const Matrix* transform)
{
_growOutlinePoint(*dash.outline, dash.outline->ptsCnt >> 1);
_growOutlineContour(*dash.outline, dash.outline->cntrsCnt >> 1);
- Bezier cur = { dash.ptCur, *ctrl1, *ctrl2, *to};
+ Bezier cur = {dash.ptCur, *ctrl1, *ctrl2, *to};
auto len = bezLength(cur);
if (len < dash.curLen) {
dash.curLen -= len;
if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &dash.ptCur);
- _outlineCubicTo(*dash.outline, ctrl1, ctrl2, to);
+ _outlineMoveTo(*dash.outline, &dash.ptCur, transform);
+ _outlineCubicTo(*dash.outline, ctrl1, ctrl2, to, transform);
}
} else {
while (len > dash.curLen) {
Bezier left, right;
len -= dash.curLen;
bezSplitAt(cur, dash.curLen, left, right);
- dash.curIdx = (dash.curIdx + 1) % dash.cnt;
if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &left.start);
- _outlineCubicTo(*dash.outline, &left.ctrl1, &left.ctrl2, &left.end);
+ // leftovers from a previous command don't require moveTo
+ if (dash.pattern[dash.curIdx] - dash.curLen < FLT_EPSILON) {
+ _outlineMoveTo(*dash.outline, &left.start, transform);
+ }
+ _outlineCubicTo(*dash.outline, &left.ctrl1, &left.ctrl2, &left.end, transform);
}
+ dash.curIdx = (dash.curIdx + 1) % dash.cnt;
dash.curLen = dash.pattern[dash.curIdx];
dash.curOpGap = !dash.curOpGap;
cur = right;
//leftovers
dash.curLen -= len;
if (!dash.curOpGap) {
- _outlineMoveTo(*dash.outline, &cur.start);
- _outlineCubicTo(*dash.outline, &cur.ctrl1, &cur.ctrl2, &cur.end);
+ _outlineMoveTo(*dash.outline, &cur.start, transform);
+ _outlineCubicTo(*dash.outline, &cur.ctrl1, &cur.ctrl2, &cur.end, transform);
}
- if (dash.curLen < 1) {
+ if (dash.curLen < 1 && TO_SWCOORD(len) > 1) {
//move to next dash
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
dash.curLen = dash.pattern[dash.curIdx];
}
-SwOutline* _genDashOutline(const Shape* sdata)
+static SwOutline* _genDashOutline(const Shape* sdata, const Matrix* transform)
{
- assert(sdata);
-
const PathCommand* cmds = nullptr;
auto cmdCnt = sdata->pathCommands(&cmds);
const float* pattern;
dash.cnt = sdata->strokeDash(&pattern);
- assert(dash.cnt > 0 && pattern);
+ if (dash.cnt == 0) return nullptr;
- //Is it safe to mutual exclusive?
+ //OPTMIZE ME: Use mempool???
dash.pattern = const_cast<float*>(pattern);
dash.outline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline)));
- assert(dash.outline);
- dash.outline->opened = true;
//smart reservation
auto outlinePtsCnt = 0;
auto outlineCntrsCnt = 0;
for (uint32_t i = 0; i < cmdCnt; ++i) {
- switch(*(cmds + i)) {
+ switch (*(cmds + i)) {
case PathCommand::Close: {
++outlinePtsCnt;
break;
++outlinePtsCnt; //for close
++outlineCntrsCnt; //for end
- //Reserve Approximitely 20x...
+ //No idea exact count.... Reserve Approximitely 20x...
_growOutlinePoint(*dash.outline, outlinePtsCnt * 20);
_growOutlineContour(*dash.outline, outlineCntrsCnt * 20);
while (cmdCnt-- > 0) {
- switch(*cmds) {
+ switch (*cmds) {
case PathCommand::Close: {
- _dashLineTo(dash, &dash.ptStart);
+ _dashLineTo(dash, &dash.ptStart, transform);
break;
}
case PathCommand::MoveTo: {
break;
}
case PathCommand::LineTo: {
- _dashLineTo(dash, pts);
+ _dashLineTo(dash, pts, transform);
++pts;
break;
}
case PathCommand::CubicTo: {
- _dashCubicTo(dash, pts, pts + 1, pts + 2);
+ _dashCubicTo(dash, pts, pts + 1, pts + 2, transform);
pts += 3;
break;
}
}
-bool _fastTrack(const SwOutline* outline)
+static bool _axisAlignedRect(const SwOutline* outline)
{
- //Fast Track: Othogonal rectangle?
+ //Fast Track: axis-aligned rectangle?
if (outline->ptsCnt != 5) return false;
auto pt1 = outline->pts + 0;
auto pt3 = outline->pts + 2;
auto pt4 = outline->pts + 3;
- auto min1 = pt1->y < pt3->y ? pt1 : pt3;
- auto min2 = pt2->y < pt4->y ? pt2 : pt4;
- if (min1->y != min2->y) return false;
-
- SwCoord len1 = pow(pt1->x - pt3->x, 2) + pow(pt1->y - pt3->y, 2);
- SwCoord len2 = pow(pt2->x - pt4->x, 2) + pow(pt2->y - pt4->y, 2);
- if (len1 == len2) return true;
-
- return false;
-}
-
-
-/************************************************************************/
-/* External Class Implementation */
-/************************************************************************/
-
-bool shapePrepare(SwShape& shape, const Shape* sdata, const SwSize& clip, const Matrix* transform)
-{
- if (!shapeGenOutline(shape, sdata)) return false;
-
- _transformOutline(shape.outline, transform);
-
- if (!_updateBBox(shape.outline, shape.bbox)) return false;
+ auto a = SwPoint{pt1->x, pt3->y};
+ auto b = SwPoint{pt3->x, pt1->y};
- if (!_checkValid(shape.outline, shape.bbox, clip)) return false;
-
- return true;
-}
-
-
-bool shapeGenRle(SwShape& shape, const Shape* sdata, const SwSize& clip, bool antiAlias)
-{
- //FIXME: Should we draw it?
- //Case: Stroke Line
- //if (shape.outline->opened) return true;
-
- //Case A: Fast Track Rectangle Drawing
- if ((shape.rect = _fastTrack(shape.outline))) return true;
- //Case B: Normale Shape RLE Drawing
- if ((shape.rle = rleRender(shape.outline, shape.bbox, clip, antiAlias))) return true;
+ if ((*pt2 == a && *pt4 == b) || (*pt2 == b && *pt4 == a)) return true;
return false;
}
-void shapeDelOutline(SwShape& shape)
-{
- auto outline = shape.outline;
- _delOutline(outline);
- shape.outline = nullptr;
-}
-
-void shapeReset(SwShape& shape)
+static bool _genOutline(SwShape* shape, const Shape* sdata, const Matrix* transform, SwMpool* mpool, unsigned tid, bool hasComposite)
{
- shapeDelOutline(shape);
- rleFree(shape.rle);
- shape.rle = nullptr;
- shape.rect = false;
- _initBBox(shape.bbox);
-}
-
-
-bool shapeGenOutline(SwShape& shape, const Shape* sdata)
-{
- assert(sdata);
-
const PathCommand* cmds = nullptr;
auto cmdCnt = sdata->pathCommands(&cmds);
//smart reservation
auto outlinePtsCnt = 0;
auto outlineCntrsCnt = 0;
+ auto closeCnt = 0;
for (uint32_t i = 0; i < cmdCnt; ++i) {
- switch(*(cmds + i)) {
+ switch (*(cmds + i)) {
case PathCommand::Close: {
++outlinePtsCnt;
+ ++closeCnt;
break;
}
case PathCommand::MoveTo: {
}
}
+ if (static_cast<uint32_t>(outlinePtsCnt - closeCnt) > ptsCnt) {
+ TVGERR("SW_ENGINE", "Wrong a pair of the commands & points - required(%d), current(%d)", outlinePtsCnt - closeCnt, ptsCnt);
+ return false;
+ }
+
++outlinePtsCnt; //for close
++outlineCntrsCnt; //for end
- auto outline = shape.outline;
- if (!outline) outline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline)));
- assert(outline);
- outline->opened = true;
+ shape->outline = mpoolReqOutline(mpool, tid);
+ auto outline = shape->outline;
_growOutlinePoint(*outline, outlinePtsCnt);
- _growOutlineContour(*outline, outlineCntrsCnt);
- auto closed = false;
+ if (_growOutlineContour(*outline, outlineCntrsCnt)) {
+ _reserveOutlineClose(*outline);
+ } else {
+ _resetOutlineClose(*outline);
+ }
//Generate Outlines
while (cmdCnt-- > 0) {
- switch(*cmds) {
+ switch (*cmds) {
case PathCommand::Close: {
_outlineClose(*outline);
- closed = true;
break;
}
case PathCommand::MoveTo: {
- _outlineMoveTo(*outline, pts);
+ _outlineMoveTo(*outline, pts, transform);
++pts;
break;
}
case PathCommand::LineTo: {
- _outlineLineTo(*outline, pts);
+ _outlineLineTo(*outline, pts, transform);
++pts;
break;
}
case PathCommand::CubicTo: {
- _outlineCubicTo(*outline, pts, pts + 1, pts + 2);
+ _outlineCubicTo(*outline, pts, pts + 1, pts + 2, transform);
pts += 3;
break;
}
_outlineEnd(*outline);
- if (closed) outline->opened = false;
+ outline->fillRule = sdata->fillRule();
+ shape->outline = outline;
- //FIXME:
- //outline->flags = SwOutline::FillRule::Winding;
+ shape->fastTrack = (!hasComposite && _axisAlignedRect(shape->outline));
+ return true;
+}
- shape.outline = outline;
+
+/************************************************************************/
+/* External Class Implementation */
+/************************************************************************/
+
+bool shapePrepare(SwShape* shape, const Shape* sdata, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite)
+{
+ if (!_genOutline(shape, sdata, transform, mpool, tid, hasComposite)) return false;
+ if (!mathUpdateOutlineBBox(shape->outline, clipRegion, renderRegion, shape->fastTrack)) return false;
+
+ //Keep it for Rasterization Region
+ shape->bbox = renderRegion;
+
+ //Check valid region
+ if (renderRegion.max.x - renderRegion.min.x < 1 && renderRegion.max.y - renderRegion.min.y < 1) return false;
+
+ //Check boundary
+ if (renderRegion.min.x >= clipRegion.max.x || renderRegion.min.y >= clipRegion.max.y ||
+ renderRegion.max.x <= clipRegion.min.x || renderRegion.max.y <= clipRegion.min.y) return false;
return true;
}
-void shapeFree(SwShape& shape)
+bool shapePrepared(const SwShape* shape)
{
- shapeDelOutline(shape);
- rleFree(shape.rle);
- shapeDelFill(shape);
+ return shape->rle ? true : false;
+}
- if (shape.stroke) {
- rleFree(shape.strokeRle);
- strokeFree(shape.stroke);
- }
+
+bool shapeGenRle(SwShape* shape, TVG_UNUSED const Shape* sdata, bool antiAlias)
+{
+ //FIXME: Should we draw it?
+ //Case: Stroke Line
+ //if (shape.outline->opened) return true;
+
+ //Case A: Fast Track Rectangle Drawing
+ if (shape->fastTrack) return true;
+
+ //Case B: Normal Shape RLE Drawing
+ if ((shape->rle = rleRender(shape->rle, shape->outline, shape->bbox, antiAlias))) return true;
+
+ return false;
+}
+
+
+void shapeDelOutline(SwShape* shape, SwMpool* mpool, uint32_t tid)
+{
+ mpoolRetOutline(mpool, tid);
+ shape->outline = nullptr;
}
-void shapeDelStroke(SwShape& shape)
+void shapeReset(SwShape* shape)
{
- if (!shape.stroke) return;
- rleFree(shape.strokeRle);
- shape.strokeRle = nullptr;
- strokeFree(shape.stroke);
- shape.stroke = nullptr;
+ rleReset(shape->rle);
+ rleReset(shape->strokeRle);
+ shape->fastTrack = false;
+ shape->bbox.reset();
}
-void shapeResetStroke(SwShape& shape, const Shape* sdata)
+void shapeFree(SwShape* shape)
{
- if (!shape.stroke) shape.stroke = static_cast<SwStroke*>(calloc(1, sizeof(SwStroke)));
- auto stroke = shape.stroke;
- assert(stroke);
+ rleFree(shape->rle);
+ shapeDelFill(shape);
+
+ if (shape->stroke) {
+ rleFree(shape->strokeRle);
+ strokeFree(shape->stroke);
+ }
+}
- strokeReset(*stroke, sdata);
- rleFree(shape.strokeRle);
- shape.strokeRle = nullptr;
+void shapeDelStroke(SwShape* shape)
+{
+ if (!shape->stroke) return;
+ rleFree(shape->strokeRle);
+ shape->strokeRle = nullptr;
+ strokeFree(shape->stroke);
+ shape->stroke = nullptr;
}
-bool shapeGenStrokeRle(SwShape& shape, const Shape* sdata, const SwSize& clip)
+void shapeResetStroke(SwShape* shape, const Shape* sdata, const Matrix* transform)
{
- assert(sdata);
+ if (!shape->stroke) shape->stroke = static_cast<SwStroke*>(calloc(1, sizeof(SwStroke)));
+ auto stroke = shape->stroke;
+ if (!stroke) return;
+
+ strokeReset(stroke, sdata, transform);
+ rleReset(shape->strokeRle);
+}
+
+bool shapeGenStrokeRle(SwShape* shape, const Shape* sdata, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
+{
SwOutline* shapeOutline = nullptr;
+ SwOutline* strokeOutline = nullptr;
+ bool freeOutline = false;
+ bool ret = true;
//Dash Style Stroke
if (sdata->strokeDash(nullptr) > 0) {
- shapeOutline = _genDashOutline(sdata);
+ shapeOutline = _genDashOutline(sdata, transform);
if (!shapeOutline) return false;
+ freeOutline = true;
//Normal Style stroke
} else {
- if (!shape.outline) {
- if (!shapeGenOutline(shape, sdata)) return false;
+ if (!shape->outline) {
+ if (!_genOutline(shape, sdata, transform, mpool, tid, false)) return false;
}
- shapeOutline = shape.outline;
+ shapeOutline = shape->outline;
}
- if (!strokeParseOutline(*shape.stroke, *shapeOutline)) return false;
+ if (!strokeParseOutline(shape->stroke, *shapeOutline)) {
+ ret = false;
+ goto fail;
+ }
- auto strokeOutline = strokeExportOutline(*shape.stroke);
- if (!strokeOutline) return false;
+ strokeOutline = strokeExportOutline(shape->stroke, mpool, tid);
- SwBBox bbox;
- _updateBBox(strokeOutline, bbox);
+ if (!mathUpdateOutlineBBox(strokeOutline, clipRegion, renderRegion, false)) {
+ ret = false;
+ goto fail;
+ }
- if (!_checkValid(strokeOutline, bbox, clip)) return false;
+ shape->strokeRle = rleRender(shape->strokeRle, strokeOutline, renderRegion, true);
- shape.strokeRle = rleRender(strokeOutline, bbox, clip, true);
+fail:
+ if (freeOutline) {
+ if (shapeOutline->cntrs) free(shapeOutline->cntrs);
+ if (shapeOutline->pts) free(shapeOutline->pts);
+ if (shapeOutline->types) free(shapeOutline->types);
+ if (shapeOutline->closed) free(shapeOutline->closed);
+ free(shapeOutline);
+ }
+ mpoolRetStrokeOutline(mpool, tid);
- _delOutline(strokeOutline);
+ return ret;
+}
- return true;
+
+bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint32_t opacity, bool ctable)
+{
+ return fillGenColorTable(shape->fill, fill, transform, surface, opacity, ctable);
}
-bool shapeGenFillColors(SwShape& shape, const Fill* fill, const Matrix* transform, bool ctable)
+bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint32_t opacity, bool ctable)
{
- return fillGenColorTable(shape.fill, fill, transform, ctable);
+ return fillGenColorTable(shape->stroke->fill, fill, transform, surface, opacity, ctable);
}
-void shapeResetFill(SwShape& shape)
+void shapeResetFill(SwShape* shape)
{
- if (!shape.fill) shape.fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
- assert(shape.fill);
+ if (!shape->fill) {
+ shape->fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
+ if (!shape->fill) return;
+ }
+ fillReset(shape->fill);
+}
+
- fillReset(shape.fill);
+void shapeResetStrokeFill(SwShape* shape)
+{
+ if (!shape->stroke->fill) {
+ shape->stroke->fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
+ if (!shape->stroke->fill) return;
+ }
+ fillReset(shape->stroke->fill);
}
-void shapeDelFill(SwShape& shape)
+void shapeDelFill(SwShape* shape)
{
- if (!shape.fill) return;
- fillFree(shape.fill);
- shape.fill = nullptr;
+ if (!shape->fill) return;
+ fillFree(shape->fill);
+ shape->fill = nullptr;
}
-#endif /* _TVG_SW_SHAPE_H_ */
+void shapeDelStrokeFill(SwShape* shape)
+{
+ if (!shape->stroke->fill) return;
+ fillFree(shape->stroke->fill);
+ shape->stroke->fill = nullptr;
+}