Evas_Coord b2x, b2y;
struct {
Evas_Coord x, y;
- double timestamp;
- } history[20];
+ double timestamp, localtimestamp;
+ } history[60];
+ struct {
+ double tadd, dxsum, dysum;
+ double est_timestamp_diff;
+ } hist;
double anim_start;
double anim_start2;
double anim_start3;
}
if (ev->button == 1)
{
+ sd->down.hist.est_timestamp_diff =
+ ecore_loop_time_get() - ((double)ev->timestamp / 1000.0);
sd->down.now = 1;
sd->down.dragged = 0;
sd->down.dir_x = 0;
sd->down.sx = x;
sd->down.sy = y;
sd->down.locked = 0;
- memset(&(sd->down.history[0]), 0, sizeof(sd->down.history[0]) * 20);
+ memset(&(sd->down.history[0]), 0, sizeof(sd->down.history[0]) * 60);
#ifdef EVTIME
sd->down.history[0].timestamp = ev->timestamp / 1000.0;
+ sd->down.history[0].localtimestamp = ecore_loop_time_get();
#else
sd->down.history[0].timestamp = ecore_loop_time_get();
#endif
}
}
+static void
+_down_coord_eval(Smart_Data *sd, Evas_Coord *x, Evas_Coord *y)
+{
+ Evas_Coord minx, miny;
+
+ if (sd->down.dir_x) *x = sd->down.sx - (*x - sd->down.x);
+ else *x = sd->down.sx;
+ if (sd->down.dir_y) *y = sd->down.sy - (*y - sd->down.y);
+ else *y = sd->down.sy;
+
+ if ((sd->down.dir_x) || (sd->down.dir_y))
+ {
+ if (!((sd->down.dir_x) && (sd->down.dir_y)))
+ {
+ if (sd->down.dir_x) *y = sd->down.locked_y;
+ else *x = sd->down.locked_x;
+ }
+ }
+
+ sd->pan_func.min_get(sd->pan_obj, &minx, &miny);
+
+ if (*x < minx)
+ *x += (minx - *x) * _elm_config->thumbscroll_border_friction;
+ else if (sd->child.w <= sd->w)
+ *x += (sd->down.sx - *x) * _elm_config->thumbscroll_border_friction;
+ else if ((sd->child.w - sd->w + minx) < *x)
+ *x += (sd->child.w - sd->w + minx - *x) *
+ _elm_config->thumbscroll_border_friction;
+
+ if (*y < miny)
+ *y += (miny - *y) * _elm_config->thumbscroll_border_friction;
+ else if (sd->child.h <= sd->h)
+ *y += (sd->down.sy - *y) * _elm_config->thumbscroll_border_friction;
+ else if ((sd->child.h - sd->h + miny) < *y)
+ *y += (sd->child.h - sd->h + miny - *y) *
+ _elm_config->thumbscroll_border_friction;
+}
+
static Eina_Bool
_smart_hold_animator(void *data)
{
Smart_Data *sd = data;
- Evas_Coord ox, oy;
+ Evas_Coord ox = 0, oy = 0, fx, fy;
+
+ fx = sd->down.hold_x;
+ fy = sd->down.hold_y;
+ if (_elm_config->scroll_smooth_amount > 0.0)
+ {
+ int i, count = 0;
+ Evas_Coord basex, basey, x, y;
+ double dt, t, tdiff, tnow;
+ struct {
+ Evas_Coord x, y, dx, dy;
+ double t, dt;
+ } pos[60];
+
+ // FIXME: assume server and client have the same "timezone"
+ // (0 timepoint) for now. this needs to be figured out in advance
+ // though.
+ tdiff = sd->down.hist.est_timestamp_diff;
+ tnow = ecore_time_get() - tdiff;
+ t = tnow;
+ for (i = 0; i < 60; i++)
+ {
+ // oldest point is sd->down.history[i]
+ // newset is sd->down.history[0]
+ dt = t - sd->down.history[i].timestamp;
+ if (dt > 0.1)
+ {
+ i--;
+ break;
+ }
+ x = sd->down.history[i].x;
+ y = sd->down.history[i].y;
+ _down_coord_eval(sd, &x, &y);
+ if (i == 0)
+ {
+ basex = x;
+ basey = y;
+ }
+ pos[i].x = x - basex;
+ pos[i].y = y - basey;
+ pos[i].t =
+ sd->down.history[i].timestamp - sd->down.history[0].timestamp;
+ count++;
+ }
+ count = i;
+ if (count >= 2)
+ {
+ double dtsum = 0.0, tadd, maxdt;
+ double dxsum = 0.0, dysum = 0.0, xsum = 0.0, ysum = 0.0;
+ for (i = 0; i < (count - 1); i++)
+ {
+ pos[i].dx = pos[i].x - pos[i + 1].x;
+ pos[i].dy = pos[i].y - pos[i + 1].y;
+ pos[i].dt = pos[i].t - pos[i + 1].t;
+ dxsum += pos[i].dx;
+ dysum += pos[i].dy;
+ dtsum += pos[i].dt;
+ xsum += pos[i].x;
+ ysum += pos[i].y;
+ }
+ maxdt = pos[i].t;
+ dxsum /= (double)i;
+ dysum /= (double)i;
+ dtsum /= (double)i;
+ xsum /= (double)i;
+ ysum /= (double)i;
+ tadd = tnow - sd->down.history[0].timestamp + _elm_config->scroll_smooth_future_time;
+ tadd = tadd - (maxdt / 2);
+#define WEIGHT(n, o, v) n = (o * (v - 1.0)) + (n * v)
+ WEIGHT(tadd, sd->down.hist.tadd, _elm_config->scroll_smooth_history_weight);
+ WEIGHT(dxsum, sd->down.hist.dxsum, _elm_config->scroll_smooth_history_weight);
+ WEIGHT(dysum, sd->down.hist.dysum, _elm_config->scroll_smooth_history_weight);
+ fx = basex + xsum + ((dxsum * tadd) / dtsum);
+ fy = basey + ysum + ((dysum * tadd) / dtsum);
+ sd->down.hist.tadd = tadd;
+ sd->down.hist.dxsum = dxsum;
+ sd->down.hist.dysum = dysum;
+ fx = WEIGHT(fx, sd->down.hold_x, _elm_config->scroll_smooth_amount);
+ fy = WEIGHT(fy, sd->down.hold_y, _elm_config->scroll_smooth_amount);
+ }
+ }
+
elm_smart_scroller_child_pos_get(sd->smart_obj, &ox, &oy);
if (sd->down.dir_x)
{
(!elm_widget_drag_child_locked_x_get(sd->widget)))
{
ox = sd->down.hold_x;
+ ox = fx;
}
}
if (sd->down.dir_y)
(!elm_widget_drag_child_locked_y_get(sd->widget)))
{
oy = sd->down.hold_y;
+ oy = fy;
}
}
+
elm_smart_scroller_child_pos_set(sd->smart_obj, ox, oy);
return ECORE_CALLBACK_RENEW;
}
#ifdef SCROLLDBG
printf("------ %i %i\n", ev->canvas.x, ev->canvas.y);
#endif
- for (i = 0; i < 20; i++)
+ for (i = 0; i < 60; i++)
{
dt = t - sd->down.history[i].timestamp;
if (dt > 0.2) break;
ax /= (i + 1);
ay /= (i + 1);
at /= (i + 1);
- at *= 4.0;
+ at *= 4.0; // magic number! just trial and error shows this makes it behave "nicer" and not run off at high speed all the time
dx = ev->canvas.x - ax;
dy = ev->canvas.y - ay;
if (at > 0)
printf("::: %i %i\n", ev->cur.canvas.x, ev->cur.canvas.y);
#endif
memmove(&(sd->down.history[1]), &(sd->down.history[0]),
- sizeof(sd->down.history[0]) * 19);
+ sizeof(sd->down.history[0]) * (60 - 1));
#ifdef EVTIME
sd->down.history[0].timestamp = ev->timestamp / 1000.0;
+ sd->down.history[0].localtimestamp = ecore_loop_time_get();
#else
sd->down.history[0].timestamp = ecore_loop_time_get();
#endif
else x = sd->down.locked_x;
}
}
- if (_elm_config->thumbscroll_border_friction > 0.0)
{
Evas_Coord minx, miny;
sd->pan_func.min_get(sd->pan_obj, &minx, &miny);
x += (sd->child.w - sd->w + minx - x) *
_elm_config->thumbscroll_border_friction;
}
-
+
sd->down.hold_x = x;
sd->down.hold_y = y;
if (!sd->down.hold_animator)