ax /= (i + 1);
ay /= (i + 1);
at /= (i + 1);
- at *= 4.0; // magic number! just trial and error shows this makes it behave "nicer" and not run off at high speed all the time
+ at /= _elm_config->thumbscroll_sensitivity_friction;
dx = ev->canvas.x - ax;
dy = ev->canvas.y - ay;
if (at > 0)