Evas_Object. */
ELM_WIN_SOCKET_IMAGE,/**< The window is rendered onto an image buffer
and can be shown other process's plug image object.
- No actual window is created for this type,
+ No actual window is created for this type,
instead the window and all of its contents will be
- rendered to an image buffer and can be shown
+ rendered to an image buffer and can be shown
other process's plug image object*/
} Elm_Win_Type;
/**
* In some environments, like phones, you may have an indicator that
* shows battery status, reception, time etc. This is the indicator.
- *
+ *
* Sometimes you don't want it because you provide the same functionality
* inside your app, so this will request that the indicator is hidden in
* this circumstance if you use ELM_ILLUME_INDICATOR_HIDE. The default
/**
* Set the object to represent the window icon
- *
+ *
* This sets an object that will be used as the icon for the window. The exact
* pixel dimensions of the object (not object size) will be used, and the
* image pixels will be used as-is when this function is called. If the
* image object has been updated, then call this function again to source
* the image pixels and put them on the window's icon. This has limitations
* as only image objects allowed at this stage. This may be lifted in future.
- *
+ *
* @param obj The window object
* @param icon The object to use for an icon
*/