#include <Elementary.h>
#include "elm_priv.h"
-/**
- * @defgroup Win Win
- *
- * The window class of Elementary. Contains functions to manipulate
- * windows. The Evas engine used to render the window contents is specified
- * in the system or user elementary config files (whichever is found last),
- * and can be overridden with the ELM_ENGINE environment variable for testing.
- * Engines that may be supported (depending on Evas and Ecore-Evas compilation
- * setup and modules actually installed at runtime) are (listed in order of
- * best supported and most likely to be complete and work to lowest quality).
- *
- * "x11", "x", "software-x11", "software_x11"
- * (Software rendering in X11)
- * "gl", "opengl", "opengl-x11", "opengl_x11"
- * (OpenGL or OpenGL-ES2 rendering in X11)
- * "shot:..."
- * (Virtual screenshot renderer - renders to output file and exits)
- * "fb", "software-fb", "software_fb"
- * (Linux framebuffer direct software rendering)
- * "sdl", "software-sdl", "software_sdl"
- * (SDL software rendering to SDL buffer)
- * "gl-sdl", "gl_sdl", "opengl-sdl", "opengl_sdl"
- * (OpenGL or OpenGL-ES2 rendering using SDL as the buffer)
- * "gdi", "software-gdi", "software_gdi"
- * (Windows WIN32 rendering via GDI with software)
- * "dfb", "directfb"
- * (Rendering to a DirectFB window)
- * "x11-8", "x8", "software-8-x11", "software_8_x11"
- * (Rendering in grayscale using dedicated 8bit software engine in X11)
- * "x11-16", "x16", "software-16-x11", "software_16_x11"
- * (Rendering in X11 using 16bit software engine)
- * "wince-gdi", "software-16-wince-gdi", "software_16_wince_gdi"
- * (Windows CE rendering via GDI with 16bit software renderer)
- * "sdl-16", "software-16-sdl", "software_16_sdl"
- * (Rendering to SDL buffer with 16bit software renderer)
- *
- * All engines use a simple string to select the engine to render, EXCEPT
- * the "shot" engine. This actually encodes the output of the virtual
- * screenshot and how long to delay in the engine string. The engine string
- * is encoded in the following way:
- *
- * "shot:[delay=XX][:][file=XX]"
- *
- * Where options are separated by a ":" char if more than one option is given,
- * with delay, if provided being the first option and file the last (order
- * is important). The delay specifies how long to wait after the window is
- * shown before doing the virtual "in memory" rendering and then save the
- * output to the file specified by the file option (and then exit). If no
- * delay is given, the default is 0.5 seconds. If no file is given the
- * default output file is "out.png". Some examples of using the shot engine:
- *
- * ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test
- * ELM_ENGINE="shot:file=elm_test2.png" elementary_test
- * ELM_ENGINE="shot:delay=2.0" elementary_test
- * ELM_ENGINE="shot:" elementary_test
- *
- * Signals that you can add callbacks for are:
- *
- * "delete,request" - the user requested to delete the window
- * "focus,in" - window got focus
- * "focus,out" - window lost focus
- * "moved" - window that holds the canvas was moved
- */
-
typedef struct _Elm_Win Elm_Win;
struct _Elm_Win
struct {
const char *info;
Ecore_Timer *timer;
+ int repeat_count;
+ int shot_counter;
} shot;
Eina_Bool autodel : 1;
+ Eina_Bool constrain : 1;
+ Eina_Bool resizing : 1;
+ int resize_location;
int *autodel_clear, rot;
+ int show_count;
struct {
int x, y;
} screen;
-
+ struct
+ {
+ Ecore_Evas *ee;
+ Evas *evas;
+ Evas_Object *obj, *hot_obj;
+ int hot_x, hot_y;
+ } pointer;
struct {
Evas_Object *top;
static void _elm_win_focus_highlight_anim_end(void *data, Evas_Object *obj, const char *emission, const char *source);
static void _elm_win_focus_highlight_reconfigure(Elm_Win *win);
+static void _elm_win_frame_add(Elm_Win *win, const char *style);
+static void _elm_win_frame_cb_move_start(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__);
+static void _elm_win_frame_cb_resize_start(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source);
+static void _elm_win_frame_cb_minimize(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__);
+static void _elm_win_frame_cb_maximize(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__);
+static void _elm_win_frame_cb_close(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__);
+
+static void _elm_win_pointer_add(Elm_Win *win, const char *style);
+
static const char SIG_DELETE_REQUEST[] = "delete,request";
-static const char SIG_FOCUS_OUT[] = "focus,in";
-static const char SIG_FOCUS_IN[] = "focus,out";
+static const char SIG_FOCUS_OUT[] = "focus,out";
+static const char SIG_FOCUS_IN[] = "focus,in";
static const char SIG_MOVED[] = "moved";
+static const char SIG_THEME_CHANGED[] = "theme,changed";
static const Evas_Smart_Cb_Description _signals[] = {
{SIG_DELETE_REQUEST, ""},
{
char *p;
char *tmp = strdup(win->shot.info);
+ char *repname = NULL;
if (!tmp) return NULL;
+
for (p = (char *)win->shot.info; *p; p++)
{
if (!strncmp(p, "file=", 5))
{
strcpy(tmp, p + 5);
- return tmp;
+ if (!win->shot.repeat_count) return tmp;
+ else
+ {
+ char *dotptr = strrchr(tmp, '.');
+ if (dotptr)
+ {
+ size_t size = sizeof(char)*(strlen(tmp) + 16);
+ repname = malloc(size);
+ strncpy(repname, tmp, dotptr - tmp);
+ snprintf(repname + (dotptr - tmp), size - (dotptr - tmp), "%03i",
+ win->shot.shot_counter + 1);
+ strcat(repname, dotptr);
+ free(tmp);
+ return repname;
+ }
+ }
}
}
free(tmp);
- return strdup("out.png");
+ if (!win->shot.repeat_count) return strdup("out.png");
+
+ repname = malloc(sizeof(char) * 24);
+ snprintf(repname, sizeof(char) * 24, "out%03i.png", win->shot.shot_counter + 1);
+ return repname;
+}
+
+static int
+_shot_repeat_count_get(Elm_Win *win)
+{
+ char *p, *pd;
+ char *d = strdup(win->shot.info);
+
+ if (!d) return 0;
+ for (p = (char *)win->shot.info; *p; p++)
+ {
+ if (!strncmp(p, "repeat=", 7))
+ {
+ int v;
+
+ for (pd = d, p += 7; (*p) && (*p != ':'); p++, pd++)
+ {
+ *pd = *p;
+ }
+ *pd = 0;
+ v = atoi(d);
+ if (v < 0) v = 0;
+ if (v > 1000) v = 999;
+ free(d);
+ return v;
+ }
+ }
+ free(d);
+ return 0;
}
static char *
if (key) free(key);
if (flags) free(flags);
ecore_evas_free(ee);
+ if (win->shot.repeat_count) win->shot.shot_counter++;
}
static Eina_Bool
{
Elm_Win *win = data;
_shot_do(win);
+ if (win->shot.repeat_count)
+ {
+ int remainshot = (win->shot.repeat_count - win->shot.shot_counter);
+ if (remainshot > 0) return EINA_TRUE;
+ }
win->shot.timer = NULL;
elm_exit();
return EINA_FALSE;
}
static void
+_shot_init(Elm_Win *win)
+{
+ if (!win->shot.info) return;
+ win->shot.repeat_count = _shot_repeat_count_get(win);
+ win->shot.shot_counter = 0;
+}
+
+static void
_shot_handle(Elm_Win *win)
{
if (!win->shot.info) return;
win->deferred_resize_job = ecore_job_add(_elm_win_resize_job, win);
}
+static void
+_elm_win_mouse_in(Ecore_Evas *ee)
+{
+ Evas_Object *obj;
+ Elm_Win *win;
+
+ if (!(obj = ecore_evas_object_associate_get(ee))) return;
+ if (!(win = elm_widget_data_get(obj))) return;
+ if (win->resizing) win->resizing = EINA_FALSE;
+}
+
static void
_elm_win_focus_in(Ecore_Evas *ee)
{
if (!obj) return;
win = elm_widget_data_get(obj);
if (!win) return;
- /*NB: Why two different "focus signals" here ??? */
- evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_IN, NULL); // FIXME: remove me
+ _elm_widget_top_win_focused_set(win->win_obj, EINA_TRUE);
+ if (!elm_widget_focus_order_get(obj))
+ {
+ elm_widget_focus_steal(win->win_obj);
+ win->show_count++;
+ }
+ else
+ elm_widget_focus_restore(win->win_obj);
evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_IN, NULL);
win->focus_highlight.cur.visible = EINA_TRUE;
_elm_win_focus_highlight_reconfigure_job_start(win);
if (win->frame_obj)
{
+ edje_object_signal_emit(win->frame_obj, "elm,action,focus", "elm");
}
else if (win->img_obj)
{
if (!obj) return;
win = elm_widget_data_get(obj);
if (!win) return;
- evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_OUT, NULL); // FIXME: remove me
+ elm_object_focus_set(win->win_obj, EINA_FALSE);
+ _elm_widget_top_win_focused_set(win->win_obj, EINA_FALSE);
evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_OUT, NULL);
win->focus_highlight.cur.visible = EINA_FALSE;
_elm_win_focus_highlight_reconfigure_job_start(win);
if (win->frame_obj)
{
+ edje_object_signal_emit(win->frame_obj, "elm,action,unfocus", "elm");
}
else if (win->img_obj)
{
ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
return EINA_TRUE;
}
+ else if ((!strcmp(ev->keyname, "Left")) ||
+ (!strcmp(ev->keyname, "KP_Left")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Right")) ||
+ (!strcmp(ev->keyname, "KP_Right")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Up")) ||
+ (!strcmp(ev->keyname, "KP_Up")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Down")) ||
+ (!strcmp(ev->keyname, "KP_Down")))
+ {
+ //TODO : woohyun jung
+ }
}
return EINA_FALSE;
}
static void
-_elm_win_obj_callback_show(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
+_elm_win_obj_callback_show(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Elm_Win *win = data;
- elm_object_focus(obj);
+ if (!win->show_count) win->show_count++;
if (win->shot.info) _shot_handle(win);
}
if (win->frame_obj)
{
+ evas_object_hide(win->frame_obj);
}
else if (win->img_obj)
{
evas_object_hide(win->img_obj);
}
+ if (win->pointer.obj)
+ {
+ evas_object_hide(win->pointer.obj);
+ ecore_evas_hide(win->pointer.ee);
+ }
}
static void
if (win->deferred_child_eval_job) ecore_job_del(win->deferred_child_eval_job);
if (win->shot.info) eina_stringshare_del(win->shot.info);
if (win->shot.timer) ecore_timer_del(win->shot.timer);
+ evas_object_event_callback_del_full(win->win_obj, EVAS_CALLBACK_DEL,
+ _elm_win_obj_callback_del, win);
while (((child = evas_object_bottom_get(win->evas))) &&
(child != obj))
{
// sizes BEFORE we show the window to make sure it initially appears at
// our desired size (ie min size is known first)
evas_smart_objects_calculate(evas_object_evas_get(obj));
- evas_object_show(obj);
if (win->frame_obj)
{
+ evas_object_show(win->frame_obj);
}
else if (win->img_obj)
{
evas_object_show(win->img_obj);
}
+ if (win->pointer.obj)
+ {
+ ecore_evas_show(win->pointer.ee);
+ evas_object_show(win->pointer.obj);
+ ecore_evas_wayland_pointer_set(win->pointer.ee, 10, 10);
+ }
+ evas_object_show(obj);
}
static void
}
if (win->frame_obj)
{
+ Evas_Coord x, y;
+
+ evas_object_geometry_get(obj, &x, &y, NULL, NULL);
+ win->screen.x = x;
+ win->screen.y = y;
}
else if (win->img_obj)
{
Evas_Coord w = 1, h = 1;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
+ if (win->constrain)
+ {
+ int sw, sh;
+ ecore_evas_screen_geometry_get(win->ee, NULL, NULL, &sw, &sh);
+ w = MIN(w, sw);
+ h = MIN(h, sh);
+ }
if (w < 1) w = 1;
if (h < 1) h = 1;
evas_object_image_size_set(win->img_obj, w, h);
int w, h;
win->deferred_resize_job = NULL;
- ecore_evas_geometry_get(win->ee, NULL, NULL, &w, &h);
- evas_object_resize(win->win_obj, w, h);
+ ecore_evas_request_geometry_get(win->ee, NULL, NULL, &w, &h);
+ if (win->constrain)
+ {
+ int sw, sh;
+ ecore_evas_screen_geometry_get(win->ee, NULL, NULL, &sw, &sh);
+ w = MIN(w, sw);
+ h = MIN(h, sh);
+ }
if (win->frame_obj)
{
+ evas_object_resize(win->frame_obj, w, h);
}
else if (win->img_obj)
{
}
+ evas_object_resize(win->win_obj, w, h);
EINA_LIST_FOREACH(win->subobjs, l, obj)
{
evas_object_move(obj, 0, 0);
ENGINE_COMPARE(ELM_SOFTWARE_16_WINCE) ||
ENGINE_COMPARE(ELM_SOFTWARE_SDL) ||
ENGINE_COMPARE(ELM_SOFTWARE_16_SDL) ||
- ENGINE_COMPARE(ELM_OPENGL_SDL))
+ ENGINE_COMPARE(ELM_OPENGL_SDL) ||
+ ENGINE_COMPARE(ELM_OPENGL_COCOA))
{
}
else if (ENGINE_COMPARE(ELM_SOFTWARE_16_X11))
if (wy == 0.0) xy = 0;
evas_object_size_hint_min_get(child, &w, &h);
- if (w < 1) w = -1;
- if (h < 1) h = -1;
+ if (w < 1) w = 1;
+ if (h < 1) h = 1;
if (w > minw) minw = w;
if (h > minh) minh = h;
}
}
+void
+_elm_win_translate(void)
+{
+ const Eina_List *l;
+ Evas_Object *obj;
+
+ EINA_LIST_FOREACH(_elm_win_list, l, obj)
+ elm_widget_translate(obj);
+}
+
#ifdef HAVE_ELEMENTARY_X
static Eina_Bool
_elm_win_client_message(void *data, int type __UNUSED__, void *event)
win->focus_highlight.prev = win->focus_highlight.cur;
}
+static void
+_elm_win_frame_add(Elm_Win *win, const char *style)
+{
+ evas_output_framespace_set(win->evas, 0, 22, 0, 26);
+
+ win->frame_obj = edje_object_add(win->evas);
+ _elm_theme_set(NULL, win->frame_obj, "border", "base", style);
+ evas_object_is_frame_object_set(win->frame_obj, EINA_TRUE);
+ evas_object_move(win->frame_obj, 0, 0);
+ evas_object_resize(win->frame_obj, 1, 1);
+
+ edje_object_signal_callback_add(win->frame_obj, "elm,action,move,start",
+ "elm", _elm_win_frame_cb_move_start, win);
+ edje_object_signal_callback_add(win->frame_obj, "elm,action,resize,start",
+ "*", _elm_win_frame_cb_resize_start, win);
+ edje_object_signal_callback_add(win->frame_obj, "elm,action,minimize",
+ "elm", _elm_win_frame_cb_minimize, win);
+ edje_object_signal_callback_add(win->frame_obj, "elm,action,maximize",
+ "elm", _elm_win_frame_cb_maximize, win);
+ edje_object_signal_callback_add(win->frame_obj, "elm,action,close",
+ "elm", _elm_win_frame_cb_close, win);
+}
+
+static void
+_elm_win_frame_cb_move_start(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__)
+{
+ Elm_Win *win;
+
+ if (!(win = data)) return;
+ /* FIXME: Change mouse pointer */
+
+ /* NB: 0,0 are dummy values. Wayland handles the move by itself */
+ ecore_evas_move(win->ee, 0, 0);
+}
+
+static void
+_elm_win_frame_cb_resize_start(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source)
+{
+ Elm_Win *win;
+
+ if (!(win = data)) return;
+ if (win->resizing) return;
+ win->resizing = EINA_TRUE;
+
+ /* FIXME: Change mouse pointer */
+
+ if (!strcmp(source, "elm.event.resize.t"))
+ win->resize_location = 1;
+ else if (!strcmp(source, "elm.event.resize.b"))
+ win->resize_location = 2;
+ else if (!strcmp(source, "elm.event.resize.l"))
+ win->resize_location = 4;
+ else if (!strcmp(source, "elm.event.resize.r"))
+ win->resize_location = 8;
+ else if (!strcmp(source, "elm.event.resize.tl"))
+ win->resize_location = 5;
+ else if (!strcmp(source, "elm.event.resize.tr"))
+ win->resize_location = 9;
+ else if (!strcmp(source, "elm.event.resize.bl"))
+ win->resize_location = 6;
+ else if (!strcmp(source, "elm.event.resize.br"))
+ win->resize_location = 10;
+ else
+ win->resize_location = 0;
+
+ if (win->resize_location > 0)
+ ecore_evas_wayland_resize(win->ee, win->resize_location);
+}
+
+static void
+_elm_win_frame_cb_minimize(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__)
+{
+ Elm_Win *win;
+
+ if (!(win = data)) return;
+ ecore_evas_iconified_set(win->ee, EINA_TRUE);
+}
+
+static void
+_elm_win_frame_cb_maximize(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__)
+{
+ Elm_Win *win;
+
+ if (!(win = data)) return;
+ ecore_evas_maximized_set(win->ee, EINA_TRUE);
+}
+
+static void
+_elm_win_frame_cb_close(void *data, Evas_Object *obj __UNUSED__, const char *sig __UNUSED__, const char *source __UNUSED__)
+{
+ Elm_Win *win;
+
+ if (!(win = data)) return;
+ evas_object_del(win->win_obj);
+}
+
+static void
+_elm_win_pointer_add(Elm_Win *win, const char *style)
+{
+ int mw, mh;
+
+ win->pointer.ee = ecore_evas_wayland_shm_new(NULL, 0, 0, 32, 32, 0);
+ ecore_evas_resize(win->pointer.ee, 32, 32);
+
+ win->pointer.evas = ecore_evas_get(win->ee);
+
+ win->pointer.obj = edje_object_add(win->pointer.evas);
+ _elm_theme_set(NULL, win->pointer.obj, "pointer", "base", style);
+ edje_object_size_min_calc(win->pointer.obj, &mw, &mh);
+ printf("ELM Win Pointer Size: %d %d\n", mw, mh);
+ evas_object_move(win->pointer.obj, 0, 0);
+ evas_object_resize(win->pointer.obj, 32, 32);
+ evas_object_show(win->pointer.obj);
+}
+
#ifdef ELM_DEBUG
static void
_debug_key_down(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj, void *event_info)
if (ev->event_flags & EVAS_EVENT_FLAG_ON_HOLD)
return;
-
if ((strcmp(ev->keyname, "F12")) ||
(!evas_key_modifier_is_set(ev->modifiers, "Control")))
return;
}
static void
-_win_img_mouse_down(void *data,
- Evas *e __UNUSED__,
- Evas_Object *obj __UNUSED__,
- void *event_info __UNUSED__)
+_win_img_mouse_up(void *data,
+ Evas *e __UNUSED__,
+ Evas_Object *obj __UNUSED__,
+ void *event_info)
{
Elm_Win *win = data;
- elm_widget_focus_mouse_down_handle(win->win_obj);
+ Evas_Event_Mouse_Up *ev = event_info;
+ if (!(ev->event_flags & EVAS_EVENT_FLAG_ON_HOLD))
+ elm_widget_focus_mouse_up_handle(win->win_obj);
}
static void
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_HIDE,
_win_img_hide, win);
- evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_MOUSE_DOWN,
- _win_img_mouse_down, win);
+ evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_MOUSE_UP,
+ _win_img_mouse_up, win);
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_FOCUS_IN,
_win_img_focus_in, win);
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_FOCUS_OUT,
_win_img_focus_out, win);
}
-/**
- * Adds a window object. If this is the first window created, pass NULL as
- * @p parent.
- *
- * @param parent Parent object to add the window to, or NULL
- * @param name The name of the window
- * @param type The window type, one of the following:
- * ELM_WIN_BASIC
- * ELM_WIN_DIALOG_BASIC
- * ELM_WIN_DESKTOP
- * ELM_WIN_DOCK
- * ELM_WIN_TOOLBAR
- * ELM_WIN_MENU
- * ELM_WIN_UTILITY
- * ELM_WIN_SPLASH
- *
- * @return The created object, or NULL on failure
- *
- * @ingroup Win
- */
+static void
+_subobj_del(Elm_Win *win, Evas_Object *obj, Evas_Object *subobj)
+{
+ evas_object_event_callback_del_full(subobj,
+ EVAS_CALLBACK_CHANGED_SIZE_HINTS,
+ _elm_win_subobj_callback_changed_size_hints,
+ obj);
+ evas_object_event_callback_del_full(subobj, EVAS_CALLBACK_DEL,
+ _elm_win_subobj_callback_del, obj);
+ win->subobjs = eina_list_remove(win->subobjs, subobj);
+ _elm_win_eval_subobjs(obj);
+}
+
EAPI Evas_Object *
elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
{
#define FALLBACK_TRY(engine) \
if (!win->ee) \
- do { \
- CRITICAL(engine " engine creation failed. Trying software X11."); \
- win->ee = ecore_evas_software_x11_new(NULL, 0, 0, 0, 1, 1); \
+ do { \
+ CRITICAL(engine " engine creation failed. Trying default."); \
+ win->ee = ecore_evas_new(NULL, 0, 0, 1, 1, NULL); \
+ if (win->ee) \
+ elm_engine_set(ecore_evas_engine_name_get(win->ee)); \
} while (0)
-#define ENGINE_COMPARE(name) (!strcmp(_elm_config->engine, name))
+#define ENGINE_COMPARE(name) (_elm_config->engine && !strcmp(_elm_config->engine, name))
switch (type)
{
case ELM_WIN_INLINED_IMAGE:
- {
- if (parent)
- {
- Evas *e = evas_object_evas_get(parent);
- if (e)
- {
- Ecore_Evas *ee = ecore_evas_ecore_evas_get(e);
- if (ee)
- {
- win->img_obj = ecore_evas_object_image_new(ee);
- if (win->img_obj)
- {
- win->ee = ecore_evas_object_ecore_evas_get(win->img_obj);
- if (win->ee)
- {
- _win_inlined_image_set(win);
- }
- else
- {
- evas_object_del(win->img_obj);
- win->img_obj = NULL;
- }
- }
- }
- }
- }
- }
+ if (!parent) break;
+ {
+ Evas *e = evas_object_evas_get(parent);
+ Ecore_Evas *ee;
+ if (!e) break;
+ ee = ecore_evas_ecore_evas_get(e);
+ if (!ee) break;
+ win->img_obj = ecore_evas_object_image_new(ee);
+ if (!win->img_obj) break;
+ win->ee = ecore_evas_object_ecore_evas_get(win->img_obj);
+ if (win->ee)
+ {
+ _win_inlined_image_set(win);
+ break;
+ }
+ evas_object_del(win->img_obj);
+ win->img_obj = NULL;
+ }
break;
+
+ case ELM_WIN_SOCKET_IMAGE:
+ win->ee = ecore_evas_extn_socket_new(1, 1);
+ break;
+
default:
if (ENGINE_COMPARE(ELM_SOFTWARE_X11))
{
win->client_message_handler = ecore_event_handler_add
(ECORE_X_EVENT_CLIENT_MESSAGE, _elm_win_client_message, win);
#endif
+ FALLBACK_TRY("Sofware X11");
}
else if (ENGINE_COMPARE(ELM_SOFTWARE_FB))
{
win->ee = ecore_evas_software_wince_gdi_new(NULL, 0, 0, 1, 1);
FALLBACK_TRY("Sofware-16-WinCE");
}
+ else if (ENGINE_COMPARE(ELM_SOFTWARE_PSL1GHT))
+ {
+ win->ee = ecore_evas_psl1ght_new(NULL, 1, 1);
+ FALLBACK_TRY("PSL1GHT");
+ }
else if (ENGINE_COMPARE(ELM_SOFTWARE_SDL))
{
win->ee = ecore_evas_sdl_new(NULL, 0, 0, 0, 0, 0, 1);
win->ee = ecore_evas_gl_sdl_new(NULL, 1, 1, 0, 0);
FALLBACK_TRY("OpenGL SDL");
}
+ else if (ENGINE_COMPARE(ELM_OPENGL_COCOA))
+ {
+ win->ee = ecore_evas_cocoa_new(NULL, 1, 1, 0, 0);
+ FALLBACK_TRY("OpenGL Cocoa");
+ }
+ else if (ENGINE_COMPARE(ELM_BUFFER))
+ {
+ win->ee = ecore_evas_buffer_new(1, 1);
+ }
+ else if (ENGINE_COMPARE(ELM_EWS))
+ {
+ win->ee = ecore_evas_ews_new(0, 0, 1, 1);
+ }
+ else if (ENGINE_COMPARE(ELM_WAYLAND_SHM))
+ {
+ win->ee = ecore_evas_wayland_shm_new(NULL, 0, 0, 1, 1, 0);
+ win->evas = ecore_evas_get(win->ee);
+
+ _elm_win_frame_add(win, "default");
+ _elm_win_pointer_add(win, "default");
+ }
+ else if (ENGINE_COMPARE(ELM_WAYLAND_EGL))
+ {
+ win->ee = ecore_evas_wayland_egl_new(NULL, 0, 0, 1, 1, 0);
+ win->evas = ecore_evas_get(win->ee);
+
+ _elm_win_frame_add(win, "default");
+ _elm_win_pointer_add(win, "default");
+ }
else if (!strncmp(_elm_config->engine, "shot:", 5))
{
win->ee = ecore_evas_buffer_new(1, 1);
ecore_evas_manual_render_set(win->ee, EINA_TRUE);
win->shot.info = eina_stringshare_add(_elm_config->engine + 5);
+ _shot_init(win);
}
#undef FALLBACK_TRY
break;
evas_object_layer_set(win->win_obj, 50);
evas_object_pass_events_set(win->win_obj, EINA_TRUE);
+ if (win->frame_obj)
+ {
+// evas_object_clip_set(win->win_obj, win->frame_obj);
+ evas_object_stack_below(win->frame_obj, win->win_obj);
+ }
+
+ if (type == ELM_WIN_INLINED_IMAGE)
+ elm_widget_parent2_set(win->win_obj, parent);
ecore_evas_object_associate(win->ee, win->win_obj,
ECORE_EVAS_OBJECT_ASSOCIATE_BASE |
ECORE_EVAS_OBJECT_ASSOCIATE_STACK |
evas_object_event_callback_add(win->win_obj, EVAS_CALLBACK_RESIZE,
_elm_win_obj_callback_resize, win);
if (win->img_obj)
- evas_object_intercept_move_callback_add(win->win_obj,
- _elm_win_obj_intercept_move, win);
+ evas_object_intercept_move_callback_add(win->win_obj,
+ _elm_win_obj_intercept_move, win);
evas_object_intercept_show_callback_add(win->win_obj,
_elm_win_obj_intercept_show, win);
+ evas_object_smart_callback_add(win->win_obj, "sub-object-del", (Evas_Smart_Cb)_subobj_del, win);
ecore_evas_name_class_set(win->ee, name, _elm_appname);
ecore_evas_callback_delete_request_set(win->ee, _elm_win_delete_request);
ecore_evas_callback_resize_set(win->ee, _elm_win_resize);
+ ecore_evas_callback_mouse_in_set(win->ee, _elm_win_mouse_in);
ecore_evas_callback_focus_in_set(win->ee, _elm_win_focus_in);
ecore_evas_callback_focus_out_set(win->ee, _elm_win_focus_out);
ecore_evas_callback_move_set(win->ee, _elm_win_move);
evas_image_cache_set(win->evas, (_elm_config->image_cache * 1024));
evas_font_cache_set(win->evas, (_elm_config->font_cache * 1024));
EINA_LIST_FOREACH(_elm_config->font_dirs, l, fontpath)
- evas_font_path_append(win->evas, fontpath);
+ evas_font_path_append(win->evas, fontpath);
if (!_elm_config->font_hinting)
evas_font_hinting_set(win->evas, EVAS_FONT_HINTING_NONE);
else if (_elm_config->font_hinting == 1)
Eina_Bool ret = evas_object_key_grab(win->win_obj, "F12", mask, 0,
EINA_TRUE);
- printf("Key F12 exclusive for dot tree generation. (%d)\n", ret);
+ printf("Ctrl+F12 key combination exclusive for dot tree generation\n");
#endif
evas_object_smart_callbacks_descriptions_set(win->win_obj, _signals);
return win->win_obj;
}
-/**
- * Add @p subobj as a resize object of window @p obj.
- *
- * @param obj The window object
- * @param subobj The resize object to add
- *
- * @ingroup Win
- */
+EAPI Evas_Object *
+elm_win_util_standard_add(const char *name, const char *title)
+{
+ Evas_Object *win, *bg;
+
+ win = elm_win_add(NULL, name, ELM_WIN_BASIC);
+ if (!win) return NULL;
+ elm_win_title_set(win, title);
+ bg = elm_bg_add(win);
+ if (!bg)
+ {
+ evas_object_del(win);
+ return NULL;
+ }
+ evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ elm_win_resize_object_add(win, bg);
+ evas_object_show(bg);
+ return win;
+}
+
EAPI void
elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj)
{
evas_object_event_callback_add(subobj, EVAS_CALLBACK_CHANGED_SIZE_HINTS,
_elm_win_subobj_callback_changed_size_hints,
obj);
- ecore_evas_geometry_get(win->ee, NULL, NULL, &w, &h);
+ evas_object_geometry_get(obj, NULL, NULL, &w, &h);
evas_object_move(subobj, 0, 0);
evas_object_resize(subobj, w, h);
_elm_win_eval_subobjs(obj);
}
-/**
- * Delete @p subobj as a resize object of window @p obj.
- *
- * @param obj The window object
- * @param subobj The resize object to add
- *
- * @ingroup Win
- */
EAPI void
elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj)
{
_elm_win_eval_subobjs(obj);
}
-/**
- * Set the title of the window
- *
- * @param obj The window object
- * @param title The title to set
- *
- * @ingroup Win
- */
EAPI void
elm_win_title_set(Evas_Object *obj, const char *title)
{
Elm_Win *win;
ELM_CHECK_WIDTYPE(obj, widtype);
win = elm_widget_data_get(obj);
- if (!win) return;
+ if (!win || !title) return;
ecore_evas_title_set(win->ee, title);
+ if (win->frame_obj)
+ edje_object_part_text_set(win->frame_obj, "elm.text.title", title);
}
-/**
- * Get the title of the window
- *
- * @param obj The window object
- * @return The title
- *
- * @ingroup Win
- */
EAPI const char *
elm_win_title_get(const Evas_Object *obj)
{
return ecore_evas_title_get(win->ee);
}
-/**
- * Set the window's autodel state.
- *
- * @param obj The window object
- * @param autodel If true, the window will automatically delete itself when closed
- *
- * @ingroup Win
- */
EAPI void
elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel)
{
win->autodel = autodel;
}
-/**
- * Get the window's autodel state.
- *
- * @param obj The window object
- * @return If the window will automatically delete itself when closed
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_autodel_get(const Evas_Object *obj)
{
return win->autodel;
}
-/**
- * Activate a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_activate(Evas_Object *obj)
{
ecore_evas_activate(win->ee);
}
-/**
- * Lower a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_lower(Evas_Object *obj)
{
ecore_evas_lower(win->ee);
}
-/**
- * Raise a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_raise(Evas_Object *obj)
{
ecore_evas_raise(win->ee);
}
-/**
- * Set the borderless state of a window.
- *
- * @param obj The window object
- * @param borderless If true, the window is borderless
- *
- * @ingroup Win
- */
+EAPI void
+elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v)
+{
+ Elm_Win *win;
+ int win_w, win_h, screen_w, screen_h, nx, ny;
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ win = elm_widget_data_get(obj);
+ if (!win) return;
+ ecore_evas_screen_geometry_get(win->ee, NULL, NULL, &screen_w, &screen_h);
+ if ((!screen_w) || (!screen_h)) return;
+ evas_object_geometry_get(obj, NULL, NULL, &win_w, &win_h);
+ if ((!win_w) || (!win_h)) return;
+ if (h) nx = win_w >= screen_w ? 0 : (screen_w / 2) - (win_w / 2);
+ else nx = win->screen.x;
+ if (v) ny = win_h >= screen_h ? 0 : (screen_h / 2) - (win_h / 2);
+ else ny = win->screen.y;
+ if (nx < 0) nx = 0;
+ if (ny < 0) ny = 0;
+ evas_object_move(obj, nx, ny);
+}
+
EAPI void
elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless)
{
#endif
}
-/**
- * Get the borderless state of a window.
- *
- * @param obj The window object
- * @return If true, the window is borderless
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_borderless_get(const Evas_Object *obj)
{
return ecore_evas_borderless_get(win->ee);
}
-/**
- * Set the shaped state of a window.
- *
- * @param obj The window object
- * @param shaped If true, the window is shaped
- *
- * @ingroup Win
- */
EAPI void
elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped)
{
#endif
}
-/**
- * Get the shaped state of a window.
- *
- * @param obj The window object
- * @return If true, the window is shaped
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_shaped_get(const Evas_Object *obj)
{
return ecore_evas_shaped_get(win->ee);
}
-/**
- * Set the alpha channel state of a window.
- *
- * @param obj The window object
- * @param alpha If true, the window has an alpha channel
- *
- * @ingroup Win
- */
EAPI void
elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha)
{
else if (win->img_obj)
{
evas_object_image_alpha_set(win->img_obj, alpha);
+ ecore_evas_alpha_set(win->ee, alpha);
}
else
{
}
}
-/**
- * Get the alpha channel state of a window.
- *
- * @param obj The window object
- * @return If true, the window has an alpha channel
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_alpha_get(const Evas_Object *obj)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
win = elm_widget_data_get(obj);
if (!win) return EINA_FALSE;
+ if (win->frame_obj)
+ {
+ }
+ else if (win->img_obj)
+ {
+ return evas_object_image_alpha_get(win->img_obj);
+ }
return ecore_evas_alpha_get(win->ee);
}
-/**
- * Set the transparency state of a window.
- *
- * @param obj The window object
- * @param transparent If true, the window is transparent
- *
- * @ingroup Win
- */
EAPI void
elm_win_transparent_set(Evas_Object *obj, Eina_Bool transparent)
{
}
}
-/**
- * Get the transparency state of a window.
- *
- * @param obj The window object
- * @return If true, the window is transparent
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_transparent_get(const Evas_Object *obj)
{
return ecore_evas_transparent_get(win->ee);
}
-/**
- * Set the override state of a window.
- *
- * @param obj The window object
- * @param override If true, the window is overridden
- *
- * @ingroup Win
- */
EAPI void
elm_win_override_set(Evas_Object *obj, Eina_Bool override)
{
#endif
}
-/**
- * Get the override state of a window.
- *
- * @param obj The window object
- * @return If true, the window is overridden
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_override_get(const Evas_Object *obj)
{
return ecore_evas_override_get(win->ee);
}
-/**
- * Set the fullscreen state of a window.
- *
- * @param obj The window object
- * @param fullscreen If true, the window is fullscreen
- *
- * @ingroup Win
- */
EAPI void
elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen)
{
#undef ENGINE_COMPARE
}
-/**
- * Get the fullscreen state of a window.
- *
- * @param obj The window object
- * @return If true, the window is fullscreen
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_fullscreen_get(const Evas_Object *obj)
{
#undef ENGINE_COMPARE
}
-/**
- * Set the maximized state of a window.
- *
- * @param obj The window object
- * @param maximized If true, the window is maximized
- *
- * @ingroup Win
- */
EAPI void
elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized)
{
#endif
}
-/**
- * Get the maximized state of a window.
- *
- * @param obj The window object
- * @return If true, the window is maximized
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_maximized_get(const Evas_Object *obj)
{
return ecore_evas_maximized_get(win->ee);
}
-/**
- * Set the iconified state of a window.
- *
- * @param obj The window object
- * @param iconified If true, the window is iconified
- *
- * @ingroup Win
- */
EAPI void
elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified)
{
#endif
}
-/**
- * Get the iconified state of a window.
- *
- * @param obj The window object
- * @return If true, the window is iconified
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_iconified_get(const Evas_Object *obj)
{
return ecore_evas_iconified_get(win->ee);
}
-/**
- * Set the layer of the window.
- *
- * @param obj The window object
- * @param layer The layer of the window
- *
- * @ingroup Win
- */
EAPI void
elm_win_layer_set(Evas_Object *obj, int layer)
{
#endif
}
-/**
- * Get the layer of the window.
- *
- * @param obj The window object
- * @return The layer of the window
- *
- * @ingroup Win
- */
EAPI int
elm_win_layer_get(const Evas_Object *obj)
{
return ecore_evas_layer_get(win->ee);
}
-/**
- * Set the rotation of the window.
- *
- * @param obj The window object
- * @param rotation The rotation of the window, in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI void
elm_win_rotation_set(Evas_Object *obj, int rotation)
{
#endif
}
-/**
- * Rotates the window and resizes it
- *
- * @param obj The window object
- * @param layer The rotation of the window in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI void
elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation)
{
#endif
}
-/**
- * Get the rotation of the window.
- *
- * @param obj The window object
- * @return The rotation of the window in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI int
elm_win_rotation_get(const Evas_Object *obj)
{
return win->rot;
}
-/**
- * Set the sticky state of the window.
- *
- * @param obj The window object
- * @param sticky If true, the window's sticky state is enabled
- *
- * @ingroup Win
- */
EAPI void
elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky)
{
#endif
}
-/**
- * Get the sticky state of the window.
- *
- * @param obj The window object
- * @return If true, the window's sticky state is enabled
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_sticky_get(const Evas_Object *obj)
{
return ecore_evas_sticky_get(win->ee);
}
-/**
- * Sets the keyboard mode of the window.
- *
- * @param obj The window object
- * @param mode The mode to set; one of:
- * ELM_WIN_KEYBOARD_UNKNOWN
- * ELM_WIN_KEYBOARD_OFF
- * ELM_WIN_KEYBOARD_ON
- * ELM_WIN_KEYBOARD_ALPHA
- * ELM_WIN_KEYBOARD_NUMERIC
- * ELM_WIN_KEYBOARD_PIN
- * ELM_WIN_KEYBOARD_PHONE_NUMBER
- * ELM_WIN_KEYBOARD_HEX
- * ELM_WIN_KEYBOARD_TERMINAL
- * ELM_WIN_KEYBOARD_PASSWORD
- * ELM_WIN_KEYBOARD_IP
- * ELM_WIN_KEYBOARD_HOST
- * ELM_WIN_KEYBOARD_FILE
- * ELM_WIN_KEYBOARD_URL
- * ELM_WIN_KEYBOARD_KEYPAD
- * ELM_WIN_KEYBOARD_J2ME
- *
- * @ingroup Win
- */
EAPI void
elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode)
{
#endif
}
-/**
- * Gets the keyboard mode of the window.
- *
- * @param obj The window object
- * @return The mode; one of:
- * ELM_WIN_KEYBOARD_UNKNOWN
- * ELM_WIN_KEYBOARD_OFF
- * ELM_WIN_KEYBOARD_ON
- * ELM_WIN_KEYBOARD_ALPHA
- * ELM_WIN_KEYBOARD_NUMERIC
- * ELM_WIN_KEYBOARD_PIN
- * ELM_WIN_KEYBOARD_PHONE_NUMBER
- * ELM_WIN_KEYBOARD_HEX
- * ELM_WIN_KEYBOARD_TERMINAL
- * ELM_WIN_KEYBOARD_PASSWORD
- * ELM_WIN_KEYBOARD_IP
- * ELM_WIN_KEYBOARD_HOST
- * ELM_WIN_KEYBOARD_FILE
- * ELM_WIN_KEYBOARD_URL
- * ELM_WIN_KEYBOARD_KEYPAD
- * ELM_WIN_KEYBOARD_J2ME
- *
- * @ingroup Win
- */
EAPI Elm_Win_Keyboard_Mode
elm_win_keyboard_mode_get(const Evas_Object *obj)
{
return win->kbdmode;
}
-/**
- * Sets whether the window is a keyboard.
- *
- * @param obj The window object
- * @param is_keyboard If true, the window is a virtual keyboard
- *
- * @ingroup Win
- */
EAPI void
elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard)
{
_elm_win_xwindow_get(win);
if (win->xwin)
ecore_x_e_virtual_keyboard_set(win->xwin, is_keyboard);
+#else
+ (void) is_keyboard;
#endif
}
-/**
- * Gets whether the window is a keyboard.
- *
- * @param obj The window object
- * @return If the window is a virtual keyboard
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_keyboard_win_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Get the screen position of a window.
- *
- * @param obj The window object
- * @param x The int to store the x coordinate to
- * @param y The int to store the y coordinate to
- *
- * @ingroup Win
- */
EAPI void
elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y)
{
if (y) *y = win->screen.y;
}
-/**
- * Set if this window is an illume conformant window
- *
- * @param obj The window object
- * @param conformant The conformant flag (1 = conformant, 0 = non-conformant)
- *
- * @ingroup Win
- */
+EAPI Eina_Bool
+elm_win_focus_get(const Evas_Object *obj)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ win = elm_widget_data_get(obj);
+ if (!win) return EINA_FALSE;
+ return ecore_evas_focus_get(win->ee);
+}
+
+EAPI void
+elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ win = elm_widget_data_get(obj);
+ if (!win) return;
+ win->constrain = !!constrain;
+}
+
+EAPI Eina_Bool
+elm_win_screen_constrain_get(Evas_Object *obj)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ win = elm_widget_data_get(obj);
+ if (!win) return EINA_FALSE;
+ return win->constrain;
+}
+
+EAPI void
+elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ win = elm_widget_data_get(obj);
+ if (!win) return;
+ ecore_evas_screen_geometry_get(win->ee, x, y, w, h);
+}
+
EAPI void
elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant)
{
_elm_win_xwindow_get(win);
if (win->xwin)
ecore_x_e_illume_conformant_set(win->xwin, conformant);
+#else
+ (void) conformant;
#endif
}
-/**
- * Get if this window is an illume conformant window
- *
- * @param obj The window object
- * @return A boolean if this window is illume conformant or not
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_conformant_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Set a window to be an illume quickpanel window
- *
- * By default window objects are not quickpanel windows.
- *
- * @param obj The window object
- * @param quickpanel The quickpanel flag (1 = quickpanel, 0 = normal window)
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel)
{
ecore_x_icccm_hints_set(win->xwin, 0, 0, 0, 0, 0, 0, 0);
}
}
+#else
+ (void) quickpanel;
#endif
}
-/**
- * Get if this window is a quickpanel or not
- *
- * @param obj The window object
- * @return A boolean if this window is a quickpanel or not
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_quickpanel_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Set the major priority of a quickpanel window
- *
- * @param obj The window object
- * @param priority The major priority for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority)
{
_elm_win_xwindow_get(win);
if (win->xwin)
ecore_x_e_illume_quickpanel_priority_major_set(win->xwin, priority);
+#else
+ (void) priority;
#endif
}
-/**
- * Get the major priority of a quickpanel window
- *
- * @param obj The window object
- * @return The major priority of this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_priority_major_get(const Evas_Object *obj)
{
return -1;
}
-/**
- * Set the minor priority of a quickpanel window
- *
- * @param obj The window object
- * @param priority The minor priority for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority)
{
_elm_win_xwindow_get(win);
if (win->xwin)
ecore_x_e_illume_quickpanel_priority_minor_set(win->xwin, priority);
+#else
+ (void) priority;
#endif
}
-/**
- * Get the minor priority of a quickpanel window
- *
- * @param obj The window object
- * @return The minor priority of this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_priority_minor_get(const Evas_Object *obj)
{
return -1;
}
-/**
- * Set which zone this quickpanel should appear in
- *
- * @param obj The window object
- * @param zone The requested zone for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_zone_set(Evas_Object *obj, int zone)
{
_elm_win_xwindow_get(win);
if (win->xwin)
ecore_x_e_illume_quickpanel_zone_set(win->xwin, zone);
+#else
+ (void) zone;
#endif
}
-/**
- * Get which zone this quickpanel should appear in
- *
- * @param obj The window object
- * @return The requested zone for this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_zone_get(const Evas_Object *obj)
{
return 0;
}
-/**
- * Set the window to be skipped by keyboard focus
- *
- * This sets the window to be skipped by normal keyboard input. This means
- * a window manager will be asked to not focus this window as well as omit
- * it from things like the taskbar, pager, "alt-tab" list etc. etc.
- *
- * Call this and enable it on a window BEFORE you show it for the first time,
- * otherwise it may have no effect.
- *
- * Use this for windows that have only output information or might only be
- * interacted with by the mouse or fingers, and never for typing input.
- * Be careful that this may have side-effects like making the window
- * non-accessible in some cases unless the window is specially handled. Use
- * this with care.
- *
- * @param obj The window object
- * @param skip The skip flag state (EINA_TRUE if it is to be skipped)
- *
- * @ingroup Win
- */
EAPI void
elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip)
{
ecore_x_netwm_window_state_set(win->xwin, states, 2);
}
}
+#else
+ (void) skip;
#endif
}
-/**
- * Send a command to the windowing environment
- *
- * This is intended to work in touchscreen or small screen device environments
- * where there is a more simplistic window management policy in place. This
- * uses the window object indicated to select which part of the environment
- * to control (the part that this window lives in), and provides a command
- * and an optional parameter structure (use NULL for this if not needed).
- *
- * @param obj The window object that lives in the environment to control
- * @param command The command to send
- * @param params Optional parameters for the command
- *
- * @ingroup Win
- */
EAPI void
elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params __UNUSED__)
{
break;
}
}
+#else
+ (void) command;
#endif
}
-/**
- * Get the inlined image object handle
- *
- * When you create a window with elm_win_add() of type ELM_WIN_INLINED_IMAGE,
- * then the window is in fact an evas image object inlined in the parent
- * canvas. You can get this object (be careful to not manipulate it as it
- * is under control of elementary), and use it to do things like get pixel
- * data, save the image to a file, etc.
- *
- * @param obj The window object to get the inlined image from
- * @return The inlined image object, or NULL if none exists
- *
- * @ingroup Win
- */
EAPI Evas_Object *
elm_win_inlined_image_object_get(Evas_Object *obj)
{
return win->img_obj;
}
-/**
- * Set the enabled status for the focus highlight in a window
- *
- * This function will enable or disable the focus highlight only for the
- * given window, regardless of the global setting for it
- *
- * @param obj The window where to enable the highlight
- * @param enabled The enabled value for the highlight
- *
- * @ingroup Win
- */
EAPI void
elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled)
{
_elm_win_focus_highlight_shutdown(win);
}
-/**
- * Get the enabled value of the focus highlight for this window
- *
- * @param obj The window in which to check if the focus highlight is enabled
- *
- * @return EINA_TRUE if enabled, EINA_FALSE otherwise
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_focus_highlight_enabled_get(const Evas_Object *obj)
{
return win->focus_highlight.enabled;
}
-/**
- * Set the style for the focus highlight on this window
- *
- * Sets the style to use for theming the highlight of focused objects on
- * the given window. If @p style is NULL, the default will be used.
- *
- * @param obj The window where to set the style
- * @param style The style to set
- *
- * @ingroup Win
- */
EAPI void
elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style)
{
_elm_win_focus_highlight_reconfigure_job_start(win);
}
-/**
- * Get the style set for the focus highlight object
- *
- * Gets the style set for this windows highilght object, or NULL if none
- * is set.
- *
- * @param obj The window to retrieve the highlights style from
- *
- * @return The style set or NULL if none was. Default is used in that case.
- *
- * @ingroup Win
- */
EAPI const char *
elm_win_focus_highlight_style_get(const Evas_Object *obj)
{
if (wd->content)
edje_object_part_swallow(wd->frm, "elm.swallow.content", wd->content);
_sizing_eval(obj);
+
+ evas_object_smart_callback_call(obj, SIG_THEME_CHANGED, NULL);
}
static Eina_Bool
}
static void
+_elm_inwin_text_set_hook(Evas_Object *obj, const char *item, const char *text)
+{
+ Widget_Data *wd = elm_widget_data_get(obj);
+
+ if (!wd || !item) return;
+ edje_object_part_text_set(wd->frm, item, text);
+ _sizing_eval(obj);
+}
+
+static const char *
+_elm_inwin_text_get_hook(const Evas_Object *obj, const char *item)
+{
+ Widget_Data *wd = elm_widget_data_get(obj);
+
+ if (!item || !wd || !wd->frm) return NULL;
+ return edje_object_part_text_get(wd->frm, item);
+}
+
+static void
_sizing_eval(Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
}
}
-/**
- * @defgroup Inwin Inwin
- *
- * An inwin is a window inside a window that is useful for a quick popup. It does not hover.
- */
EAPI Evas_Object *
elm_win_inwin_add(Evas_Object *obj)
{
elm_widget_del_hook_set(obj2, _del_hook);
elm_widget_theme_hook_set(obj2, _theme_hook);
elm_widget_focus_next_hook_set(obj2, _elm_inwin_focus_next_hook);
+ elm_widget_text_set_hook_set(obj2, _elm_inwin_text_set_hook);
+ elm_widget_text_get_hook_set(obj2, _elm_inwin_text_get_hook);
elm_widget_can_focus_set(obj2, EINA_TRUE);
elm_widget_highlight_ignore_set(obj2, EINA_TRUE);
return obj2;
}
-/**
- * Activates an inwin object
- *
- * @param obj The inwin to activate
- *
- * @ingroup Inwin
- */
EAPI void
elm_win_inwin_activate(Evas_Object *obj)
{
evas_object_raise(obj);
evas_object_show(obj);
edje_object_signal_emit(wd->frm, "elm,action,show", "elm");
- elm_object_focus(obj);
-}
-
-/**
- * Set the content of an inwin object.
- *
- * Once the content object is set, a previously set one will be deleted.
- * If you want to keep that old content object, use the
- * elm_win_inwin_content_unset() function.
- *
- * @param obj The inwin object
- * @param content The object to set as content
- *
- * @ingroup Inwin
- */
+ elm_object_focus_set(obj, EINA_TRUE);
+}
+
EAPI void
elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content)
{
_sizing_eval(obj);
}
-/**
- * Get the content of an inwin object.
- *
- * Return the content object which is set for this widget.
- *
- * @param obj The inwin object
- * @return The content that is being used
- *
- * @ingroup Inwin
- */
EAPI Evas_Object *
elm_win_inwin_content_get(const Evas_Object *obj)
{
return wd->content;
}
-/**
- * Unset the content of an inwin object.
- *
- * Unparent and return the content object which was set for this widget.
- *
- * @param obj The inwin object
- * @return The content that was being used
- *
- * @ingroup Inwin
- */
EAPI Evas_Object *
elm_win_inwin_content_unset(Evas_Object *obj)
{
if (!wd->content) return NULL;
Evas_Object *content = wd->content;
elm_widget_sub_object_del(obj, wd->content);
+ evas_object_event_callback_del_full(wd->content,
+ EVAS_CALLBACK_CHANGED_SIZE_HINTS,
+ _changed_size_hints, obj);
edje_object_part_unswallow(wd->frm, wd->content);
wd->content = NULL;
return content;
}
+EAPI Eina_Bool
+elm_win_socket_listen(Evas_Object *obj, const char *svcname, int svcnum, Eina_Bool svcsys)
+{
+
+ Elm_Win *win;
+
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ win = elm_widget_data_get(obj);
+ if (!win) return EINA_FALSE;
+ if (!win->ee) return EINA_FALSE;
+
+ if(!ecore_evas_extn_socket_listen(win->ee, svcname, svcnum, svcsys))
+ return EINA_FALSE;
+
+ return EINA_TRUE;
+}
+
/* windowing spcific calls - shall we do this differently? */
static Ecore_X_Window
return 0;
}
-/**
- * Get the Ecore_X_Window of an Evas_Object
- *
- * @param obj The object
- *
- * @return The Ecore_X_Window of @p obj
- *
- * @ingroup Win
- */
EAPI Ecore_X_Window
elm_win_xwindow_get(const Evas_Object *obj)
{
- Ecore_X_Window xwin = 0;
Elm_Win *win;
const char *type;
if (!obj) return 0;
type = elm_widget_type_get(obj);
- if (!type) return 0;
- if (type != widtype) return _elm_ee_win_get(obj);
-#ifdef HAVE_ELEMENTARY_X
+ if ((!type) || (type != widtype)) return _elm_ee_win_get(obj);
win = elm_widget_data_get(obj);
- if (!win) return xwin;
+ if (!win) return 0;
+#ifdef HAVE_ELEMENTARY_X
if (win->xwin) return win->xwin;
if (win->parent) return elm_win_xwindow_get(win->parent);
#endif
- return xwin;
- win = NULL;
+ return 0;
}