Eina_Bool fullscreen : 1;
Eina_Bool maximized : 1;
Eina_Bool skip_focus : 1;
+ Eina_Bool floating : 1;
};
static const char *widtype = NULL;
return EINA_FALSE;
}
+// WRAPPER: Temperary added.
+EAPI void
+elm_win_indicator_state_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode)
+{
+ elm_win_indicator_mode_set(obj, mode);
+}
+
EAPI void
elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode)
{
#endif
}
+// WRAPPER: Temperary added.
+EAPI Elm_Win_Indicator_Mode
+elm_win_indicator_state_get(const Evas_Object *obj)
+{
+ return elm_win_indicator_mode_get(obj);
+}
+
EAPI Elm_Win_Indicator_Mode
elm_win_indicator_mode_get(const Evas_Object *obj)
{
#endif
return 0;
}
+
+EAPI void
+elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ win = elm_widget_data_get(obj);
+ if (!win) return;
+ if (floating == win->floating) return;
+#ifdef HAVE_ELEMENTARY_X
+ _elm_win_xwindow_get(win);
+#endif
+ win->floating = floating;
+#ifdef HAVE_ELEMENTARY_X
+ if (win->xwin)
+ {
+ if (win->floating)
+ ecore_x_e_illume_window_state_set
+ (win->xwin, ECORE_X_ILLUME_WINDOW_STATE_FLOATING);
+ else
+ ecore_x_e_illume_window_state_set
+ (win->xwin, ECORE_X_ILLUME_WINDOW_STATE_NORMAL);
+ }
+#endif
+}
+
+EAPI Eina_Bool
+elm_win_floating_mode_get(const Evas_Object *obj)
+{
+ Elm_Win *win;
+ ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
+ win = elm_widget_data_get(obj);
+ if (!win) return EINA_FALSE;
+
+ return win->floating;
+}
+