#include <Elementary.h>
#include "elm_priv.h"
-/**
- * @defgroup Win Win
- *
- * The window class of Elementary. Contains functions to manipulate
- * windows. The Evas engine used to render the window contents is specified
- * in the system or user elementary config files (whichever is found last),
- * and can be overridden with the ELM_ENGINE environment variable for testing.
- * Engines that may be supported (depending on Evas and Ecore-Evas compilation
- * setup and modules actually installed at runtime) are (listed in order of
- * best supported and most likely to be complete and work to lowest quality).
- *
- * "x11", "x", "software-x11", "software_x11"
- * (Software rendering in X11)
- * "gl", "opengl", "opengl-x11", "opengl_x11"
- * (OpenGL or OpenGL-ES2 rendering in X11)
- * "shot:..."
- * (Virtual screenshot renderer - renders to output file and exits)
- * "fb", "software-fb", "software_fb"
- * (Linux framebuffer direct software rendering)
- * "sdl", "software-sdl", "software_sdl"
- * (SDL software rendering to SDL buffer)
- * "gl-sdl", "gl_sdl", "opengl-sdl", "opengl_sdl"
- * (OpenGL or OpenGL-ES2 rendering using SDL as the buffer)
- * "gdi", "software-gdi", "software_gdi"
- * (Windows WIN32 rendering via GDI with software)
- * "dfb", "directfb"
- * (Rendering to a DirectFB window)
- * "x11-8", "x8", "software-8-x11", "software_8_x11"
- * (Rendering in grayscale using dedicated 8bit software engine in X11)
- * "x11-16", "x16", "software-16-x11", "software_16_x11"
- * (Rendering in X11 using 16bit software engine)
- * "wince-gdi", "software-16-wince-gdi", "software_16_wince_gdi"
- * (Windows CE rendering via GDI with 16bit software renderer)
- * "sdl-16", "software-16-sdl", "software_16_sdl"
- * (Rendering to SDL buffer with 16bit software renderer)
- *
- * All engines use a simple string to select the engine to render, EXCEPT
- * the "shot" engine. This actually encodes the output of the virtual
- * screenshot and how long to delay in the engine string. The engine string
- * is encoded in the following way:
- *
- * "shot:[delay=XX][:][repeat=DDD][:][file=XX]"
- *
- * Where options are separated by a ":" char if more than one option is given,
- * with delay, if provided being the first option and file the last (order
- * is important). The delay specifies how long to wait after the window is
- * shown before doing the virtual "in memory" rendering and then save the
- * output to the file specified by the file option (and then exit). If no
- * delay is given, the default is 0.5 seconds. If no file is given the
- * default output file is "out.png". Repeat option is for continous
- * capturing screenshots. Repeat range is from 1 to 999 and
- * filename is fixed to "out001.png"
- * Some examples of using the shot engine:
- *
- * ELM_ENGINE="shot:delay=1.0:repeat=5:file=elm_test.png" elementary_test
- * ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test
- * ELM_ENGINE="shot:file=elm_test2.png" elementary_test
- * ELM_ENGINE="shot:delay=2.0" elementary_test
- * ELM_ENGINE="shot:" elementary_test
- *
- * Signals that you can add callbacks for are:
- *
- * "delete,request" - the user requested to delete the window
- * "focus,in" - window got focus
- * "focus,out" - window lost focus
- * "moved" - window that holds the canvas was moved
- */
-
typedef struct _Elm_Win Elm_Win;
struct _Elm_Win
static void _elm_win_focus_highlight_reconfigure(Elm_Win *win);
static const char SIG_DELETE_REQUEST[] = "delete,request";
-static const char SIG_FOCUS_OUT[] = "focus,in";
-static const char SIG_FOCUS_IN[] = "focus,out";
+static const char SIG_FOCUS_OUT[] = "focus,out";
+static const char SIG_FOCUS_IN[] = "focus,in";
static const char SIG_MOVED[] = "moved";
static const Evas_Smart_Cb_Description _signals[] = {
if (!win->shot.repeat_count) return tmp;
else
{
- char *dotptr = rindex(tmp, '.');
+ char *dotptr = strrchr(tmp, '.');
if (dotptr)
{
repname = malloc(sizeof(char)*(strlen(tmp) + 16));
if (!obj) return;
win = elm_widget_data_get(obj);
if (!win) return;
- /*NB: Why two different "focus signals" here ??? */
+ if (!elm_widget_focus_get(win->win_obj))
+ elm_widget_focus_restore(win->win_obj);
evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_IN, NULL);
win->focus_highlight.cur.visible = EINA_TRUE;
_elm_win_focus_highlight_reconfigure_job_start(win);
if (!obj) return;
win = elm_widget_data_get(obj);
if (!win) return;
+ elm_object_focus_set(win->win_obj, EINA_FALSE);
evas_object_smart_callback_call(win->win_obj, SIG_FOCUS_OUT, NULL);
win->focus_highlight.cur.visible = EINA_FALSE;
_elm_win_focus_highlight_reconfigure_job_start(win);
ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
return EINA_TRUE;
}
+ else if ((!strcmp(ev->keyname, "Left")) ||
+ (!strcmp(ev->keyname, "KP_Left")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Right")) ||
+ (!strcmp(ev->keyname, "KP_Right")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Up")) ||
+ (!strcmp(ev->keyname, "KP_Up")))
+ {
+ //TODO : woohyun jung
+ }
+ else if ((!strcmp(ev->keyname, "Down")) ||
+ (!strcmp(ev->keyname, "KP_Down")))
+ {
+ //TODO : woohyun jung
+ }
}
return EINA_FALSE;
{
Elm_Win *win = data;
- elm_object_focus(obj);
+ elm_object_focus_set(obj, EINA_TRUE);
if (win->shot.info) _shot_handle(win);
}
if (wy == 0.0) xy = 0;
evas_object_size_hint_min_get(child, &w, &h);
- if (w < 1) w = -1;
- if (h < 1) h = -1;
+ if (w < 1) w = 1;
+ if (h < 1) h = 1;
if (w > minw) minw = w;
if (h > minh) minh = h;
}
static void
-_win_img_mouse_down(void *data,
- Evas *e __UNUSED__,
- Evas_Object *obj __UNUSED__,
- void *event_info __UNUSED__)
+_win_img_mouse_up(void *data,
+ Evas *e __UNUSED__,
+ Evas_Object *obj __UNUSED__,
+ void *event_info)
{
Elm_Win *win = data;
- elm_widget_focus_mouse_down_handle(win->win_obj);
+ Evas_Event_Mouse_Up *ev = event_info;
+ if (!(ev->event_flags & EVAS_EVENT_FLAG_ON_HOLD))
+ elm_widget_focus_mouse_up_handle(win->win_obj);
}
static void
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_HIDE,
_win_img_hide, win);
- evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_MOUSE_DOWN,
- _win_img_mouse_down, win);
+ evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_MOUSE_UP,
+ _win_img_mouse_up, win);
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_FOCUS_IN,
_win_img_focus_in, win);
evas_object_event_callback_add(win->img_obj, EVAS_CALLBACK_FOCUS_OUT,
_win_img_focus_out, win);
}
-/**
- * Adds a window object. If this is the first window created, pass NULL as
- * @p parent.
- *
- * @param parent Parent object to add the window to, or NULL
- * @param name The name of the window
- * @param type The window type, one of the following:
- * ELM_WIN_BASIC
- * ELM_WIN_DIALOG_BASIC
- * ELM_WIN_DESKTOP
- * ELM_WIN_DOCK
- * ELM_WIN_TOOLBAR
- * ELM_WIN_MENU
- * ELM_WIN_UTILITY
- * ELM_WIN_SPLASH
- *
- * @return The created object, or NULL on failure
- *
- * @ingroup Win
- */
EAPI Evas_Object *
elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
{
win = ELM_NEW(Elm_Win);
-#define FALLBACK_TRY(engine) \
- if (!win->ee) \
- do { \
+#define FALLBACK_TRY(engine) \
+ if (!win->ee) \
+ do { \
CRITICAL(engine " engine creation failed. Trying software X11."); \
- win->ee = ecore_evas_software_x11_new(NULL, 0, 0, 0, 1, 1); \
+ elm_engine_set(ELM_SOFTWARE_X11); \
+ win->ee = ecore_evas_software_x11_new(NULL, 0, 0, 0, 1, 1); \
} while (0)
#define ENGINE_COMPARE(name) (!strcmp(_elm_config->engine, name))
switch (type)
{
case ELM_WIN_INLINED_IMAGE:
- {
- if (parent)
- {
- Evas *e = evas_object_evas_get(parent);
- if (e)
- {
- Ecore_Evas *ee = ecore_evas_ecore_evas_get(e);
- if (ee)
- {
- win->img_obj = ecore_evas_object_image_new(ee);
- if (win->img_obj)
- {
- win->ee = ecore_evas_object_ecore_evas_get(win->img_obj);
- if (win->ee)
- {
- _win_inlined_image_set(win);
- }
- else
- {
- evas_object_del(win->img_obj);
- win->img_obj = NULL;
- }
- }
- }
- }
- }
- }
+ if (!parent) break;
+ {
+ Evas *e = evas_object_evas_get(parent);
+ Ecore_Evas *ee;
+ if (!e) break;
+ ee = ecore_evas_ecore_evas_get(e);
+ if (!ee) break;
+ win->img_obj = ecore_evas_object_image_new(ee);
+ if (!win->img_obj) break;
+ win->ee = ecore_evas_object_ecore_evas_get(win->img_obj);
+ if (win->ee)
+ {
+ _win_inlined_image_set(win);
+ break;
+ }
+ evas_object_del(win->img_obj);
+ win->img_obj = NULL;
+ }
break;
default:
if (ENGINE_COMPARE(ELM_SOFTWARE_X11))
win->ee = ecore_evas_gl_sdl_new(NULL, 1, 1, 0, 0);
FALLBACK_TRY("OpenGL SDL");
}
+ else if (ENGINE_COMPARE(ELM_BUFFER))
+ {
+ win->ee = ecore_evas_buffer_new(1, 1);
+ }
else if (!strncmp(_elm_config->engine, "shot:", 5))
{
win->ee = ecore_evas_buffer_new(1, 1);
evas_object_layer_set(win->win_obj, 50);
evas_object_pass_events_set(win->win_obj, EINA_TRUE);
+ if (type == ELM_WIN_INLINED_IMAGE)
+ elm_widget_parent2_set(win->win_obj, parent);
ecore_evas_object_associate(win->ee, win->win_obj,
ECORE_EVAS_OBJECT_ASSOCIATE_BASE |
ECORE_EVAS_OBJECT_ASSOCIATE_STACK |
return win->win_obj;
}
-/**
- * Add @p subobj as a resize object of window @p obj. Note, do not move and
- * resize window and sub object at the same time. It will cause problem.
- *
- * @param obj The window object
- * @param subobj The resize object to add
- *
- * @ingroup Win
- */
EAPI void
elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj)
{
_elm_win_eval_subobjs(obj);
}
-/**
- * Delete @p subobj as a resize object of window @p obj.
- *
- * @param obj The window object
- * @param subobj The resize object to add
- *
- * @ingroup Win
- */
EAPI void
elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj)
{
_elm_win_eval_subobjs(obj);
}
-/**
- * Set the title of the window
- *
- * @param obj The window object
- * @param title The title to set
- *
- * @ingroup Win
- */
EAPI void
elm_win_title_set(Evas_Object *obj, const char *title)
{
ecore_evas_title_set(win->ee, title);
}
-/**
- * Get the title of the window
- *
- * @param obj The window object
- * @return The title
- *
- * @ingroup Win
- */
EAPI const char *
elm_win_title_get(const Evas_Object *obj)
{
return ecore_evas_title_get(win->ee);
}
-/**
- * Set the window's autodel state.
- *
- * @param obj The window object
- * @param autodel If true, the window will automatically delete itself when closed
- *
- * @ingroup Win
- */
EAPI void
elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel)
{
win->autodel = autodel;
}
-/**
- * Get the window's autodel state.
- *
- * @param obj The window object
- * @return If the window will automatically delete itself when closed
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_autodel_get(const Evas_Object *obj)
{
return win->autodel;
}
-/**
- * Activate a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_activate(Evas_Object *obj)
{
ecore_evas_activate(win->ee);
}
-/**
- * Lower a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_lower(Evas_Object *obj)
{
ecore_evas_lower(win->ee);
}
-/**
- * Raise a window object.
- *
- * @param obj The window object
- *
- * @ingroup Win
- */
EAPI void
elm_win_raise(Evas_Object *obj)
{
ecore_evas_raise(win->ee);
}
-/**
- * Set the borderless state of a window.
- *
- * @param obj The window object
- * @param borderless If true, the window is borderless
- *
- * @ingroup Win
- */
EAPI void
elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless)
{
#endif
}
-/**
- * Get the borderless state of a window.
- *
- * @param obj The window object
- * @return If true, the window is borderless
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_borderless_get(const Evas_Object *obj)
{
return ecore_evas_borderless_get(win->ee);
}
-/**
- * Set the shaped state of a window.
- *
- * @param obj The window object
- * @param shaped If true, the window is shaped
- *
- * @ingroup Win
- */
EAPI void
elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped)
{
#endif
}
-/**
- * Get the shaped state of a window.
- *
- * @param obj The window object
- * @return If true, the window is shaped
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_shaped_get(const Evas_Object *obj)
{
return ecore_evas_shaped_get(win->ee);
}
-/**
- * Set the alpha channel state of a window.
- *
- * @param obj The window object
- * @param alpha If true, the window has an alpha channel
- *
- * @ingroup Win
- */
EAPI void
elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha)
{
}
}
-/**
- * Get the alpha channel state of a window.
- *
- * @param obj The window object
- * @return If true, the window has an alpha channel
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_alpha_get(const Evas_Object *obj)
{
return ecore_evas_alpha_get(win->ee);
}
-/**
- * Set the transparency state of a window.
- *
- * @param obj The window object
- * @param transparent If true, the window is transparent
- *
- * @ingroup Win
- */
EAPI void
elm_win_transparent_set(Evas_Object *obj, Eina_Bool transparent)
{
}
}
-/**
- * Get the transparency state of a window.
- *
- * @param obj The window object
- * @return If true, the window is transparent
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_transparent_get(const Evas_Object *obj)
{
return ecore_evas_transparent_get(win->ee);
}
-/**
- * Set the override state of a window.
- *
- * @param obj The window object
- * @param override If true, the window is overridden
- *
- * @ingroup Win
- */
EAPI void
elm_win_override_set(Evas_Object *obj, Eina_Bool override)
{
#endif
}
-/**
- * Get the override state of a window.
- *
- * @param obj The window object
- * @return If true, the window is overridden
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_override_get(const Evas_Object *obj)
{
return ecore_evas_override_get(win->ee);
}
-/**
- * Set the fullscreen state of a window.
- *
- * @param obj The window object
- * @param fullscreen If true, the window is fullscreen
- *
- * @ingroup Win
- */
EAPI void
elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen)
{
#undef ENGINE_COMPARE
}
-/**
- * Get the fullscreen state of a window.
- *
- * @param obj The window object
- * @return If true, the window is fullscreen
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_fullscreen_get(const Evas_Object *obj)
{
#undef ENGINE_COMPARE
}
-/**
- * Set the maximized state of a window.
- *
- * @param obj The window object
- * @param maximized If true, the window is maximized
- *
- * @ingroup Win
- */
EAPI void
elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized)
{
#endif
}
-/**
- * Get the maximized state of a window.
- *
- * @param obj The window object
- * @return If true, the window is maximized
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_maximized_get(const Evas_Object *obj)
{
return ecore_evas_maximized_get(win->ee);
}
-/**
- * Set the iconified state of a window.
- *
- * @param obj The window object
- * @param iconified If true, the window is iconified
- *
- * @ingroup Win
- */
EAPI void
elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified)
{
#endif
}
-/**
- * Get the iconified state of a window.
- *
- * @param obj The window object
- * @return If true, the window is iconified
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_iconified_get(const Evas_Object *obj)
{
return ecore_evas_iconified_get(win->ee);
}
-/**
- * Set the layer of the window.
- *
- * @param obj The window object
- * @param layer The layer of the window
- *
- * @ingroup Win
- */
EAPI void
elm_win_layer_set(Evas_Object *obj, int layer)
{
#endif
}
-/**
- * Get the layer of the window.
- *
- * @param obj The window object
- * @return The layer of the window
- *
- * @ingroup Win
- */
EAPI int
elm_win_layer_get(const Evas_Object *obj)
{
return ecore_evas_layer_get(win->ee);
}
-/**
- * Set the rotation of the window.
- *
- * @param obj The window object
- * @param rotation The rotation of the window, in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI void
elm_win_rotation_set(Evas_Object *obj, int rotation)
{
#endif
}
-/**
- * Rotates the window and resizes it
- *
- * @param obj The window object
- * @param layer The rotation of the window in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI void
elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation)
{
#endif
}
-/**
- * Get the rotation of the window.
- *
- * @param obj The window object
- * @return The rotation of the window in degrees (0-360)
- *
- * @ingroup Win
- */
EAPI int
elm_win_rotation_get(const Evas_Object *obj)
{
return win->rot;
}
-/**
- * Set the sticky state of the window.
- *
- * @param obj The window object
- * @param sticky If true, the window's sticky state is enabled
- *
- * @ingroup Win
- */
EAPI void
elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky)
{
#endif
}
-/**
- * Get the sticky state of the window.
- *
- * @param obj The window object
- * @return If true, the window's sticky state is enabled
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_sticky_get(const Evas_Object *obj)
{
return ecore_evas_sticky_get(win->ee);
}
-/**
- * Sets the keyboard mode of the window.
- *
- * @param obj The window object
- * @param mode The mode to set; one of:
- * ELM_WIN_KEYBOARD_UNKNOWN
- * ELM_WIN_KEYBOARD_OFF
- * ELM_WIN_KEYBOARD_ON
- * ELM_WIN_KEYBOARD_ALPHA
- * ELM_WIN_KEYBOARD_NUMERIC
- * ELM_WIN_KEYBOARD_PIN
- * ELM_WIN_KEYBOARD_PHONE_NUMBER
- * ELM_WIN_KEYBOARD_HEX
- * ELM_WIN_KEYBOARD_TERMINAL
- * ELM_WIN_KEYBOARD_PASSWORD
- * ELM_WIN_KEYBOARD_IP
- * ELM_WIN_KEYBOARD_HOST
- * ELM_WIN_KEYBOARD_FILE
- * ELM_WIN_KEYBOARD_URL
- * ELM_WIN_KEYBOARD_KEYPAD
- * ELM_WIN_KEYBOARD_J2ME
- *
- * @ingroup Win
- */
EAPI void
elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode)
{
#endif
}
-/**
- * Gets the keyboard mode of the window.
- *
- * @param obj The window object
- * @return The mode; one of:
- * ELM_WIN_KEYBOARD_UNKNOWN
- * ELM_WIN_KEYBOARD_OFF
- * ELM_WIN_KEYBOARD_ON
- * ELM_WIN_KEYBOARD_ALPHA
- * ELM_WIN_KEYBOARD_NUMERIC
- * ELM_WIN_KEYBOARD_PIN
- * ELM_WIN_KEYBOARD_PHONE_NUMBER
- * ELM_WIN_KEYBOARD_HEX
- * ELM_WIN_KEYBOARD_TERMINAL
- * ELM_WIN_KEYBOARD_PASSWORD
- * ELM_WIN_KEYBOARD_IP
- * ELM_WIN_KEYBOARD_HOST
- * ELM_WIN_KEYBOARD_FILE
- * ELM_WIN_KEYBOARD_URL
- * ELM_WIN_KEYBOARD_KEYPAD
- * ELM_WIN_KEYBOARD_J2ME
- *
- * @ingroup Win
- */
EAPI Elm_Win_Keyboard_Mode
elm_win_keyboard_mode_get(const Evas_Object *obj)
{
return win->kbdmode;
}
-/**
- * Sets whether the window is a keyboard.
- *
- * @param obj The window object
- * @param is_keyboard If true, the window is a virtual keyboard
- *
- * @ingroup Win
- */
EAPI void
elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard)
{
#endif
}
-/**
- * Gets whether the window is a keyboard.
- *
- * @param obj The window object
- * @return If the window is a virtual keyboard
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_keyboard_win_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Get the screen position of a window.
- *
- * @param obj The window object
- * @param x The int to store the x coordinate to
- * @param y The int to store the y coordinate to
- *
- * @ingroup Win
- */
EAPI void
elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y)
{
if (y) *y = win->screen.y;
}
-/**
- * Set if this window is an illume conformant window
- *
- * @param obj The window object
- * @param conformant The conformant flag (1 = conformant, 0 = non-conformant)
- *
- * @ingroup Win
- */
EAPI void
elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant)
{
#endif
}
-/**
- * Get if this window is an illume conformant window
- *
- * @param obj The window object
- * @return A boolean if this window is illume conformant or not
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_conformant_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Set a window to be an illume quickpanel window
- *
- * By default window objects are not quickpanel windows.
- *
- * @param obj The window object
- * @param quickpanel The quickpanel flag (1 = quickpanel, 0 = normal window)
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel)
{
#endif
}
-/**
- * Get if this window is a quickpanel or not
- *
- * @param obj The window object
- * @return A boolean if this window is a quickpanel or not
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_quickpanel_get(const Evas_Object *obj)
{
return EINA_FALSE;
}
-/**
- * Set the major priority of a quickpanel window
- *
- * @param obj The window object
- * @param priority The major priority for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority)
{
#endif
}
-/**
- * Get the major priority of a quickpanel window
- *
- * @param obj The window object
- * @return The major priority of this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_priority_major_get(const Evas_Object *obj)
{
return -1;
}
-/**
- * Set the minor priority of a quickpanel window
- *
- * @param obj The window object
- * @param priority The minor priority for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority)
{
#endif
}
-/**
- * Get the minor priority of a quickpanel window
- *
- * @param obj The window object
- * @return The minor priority of this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_priority_minor_get(const Evas_Object *obj)
{
return -1;
}
-/**
- * Set which zone this quickpanel should appear in
- *
- * @param obj The window object
- * @param zone The requested zone for this quickpanel
- *
- * @ingroup Win
- */
EAPI void
elm_win_quickpanel_zone_set(Evas_Object *obj, int zone)
{
#endif
}
-/**
- * Get which zone this quickpanel should appear in
- *
- * @param obj The window object
- * @return The requested zone for this quickpanel
- *
- * @ingroup Win
- */
EAPI int
elm_win_quickpanel_zone_get(const Evas_Object *obj)
{
return 0;
}
-/**
- * Set the window to be skipped by keyboard focus
- *
- * This sets the window to be skipped by normal keyboard input. This means
- * a window manager will be asked to not focus this window as well as omit
- * it from things like the taskbar, pager, "alt-tab" list etc. etc.
- *
- * Call this and enable it on a window BEFORE you show it for the first time,
- * otherwise it may have no effect.
- *
- * Use this for windows that have only output information or might only be
- * interacted with by the mouse or fingers, and never for typing input.
- * Be careful that this may have side-effects like making the window
- * non-accessible in some cases unless the window is specially handled. Use
- * this with care.
- *
- * @param obj The window object
- * @param skip The skip flag state (EINA_TRUE if it is to be skipped)
- *
- * @ingroup Win
- */
EAPI void
elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip)
{
#endif
}
-/**
- * Send a command to the windowing environment
- *
- * This is intended to work in touchscreen or small screen device environments
- * where there is a more simplistic window management policy in place. This
- * uses the window object indicated to select which part of the environment
- * to control (the part that this window lives in), and provides a command
- * and an optional parameter structure (use NULL for this if not needed).
- *
- * @param obj The window object that lives in the environment to control
- * @param command The command to send
- * @param params Optional parameters for the command
- *
- * @ingroup Win
- */
EAPI void
elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params __UNUSED__)
{
#endif
}
-/**
- * Get the inlined image object handle
- *
- * When you create a window with elm_win_add() of type ELM_WIN_INLINED_IMAGE,
- * then the window is in fact an evas image object inlined in the parent
- * canvas. You can get this object (be careful to not manipulate it as it
- * is under control of elementary), and use it to do things like get pixel
- * data, save the image to a file, etc.
- *
- * @param obj The window object to get the inlined image from
- * @return The inlined image object, or NULL if none exists
- *
- * @ingroup Win
- */
EAPI Evas_Object *
elm_win_inlined_image_object_get(Evas_Object *obj)
{
return win->img_obj;
}
-/**
- * Set the enabled status for the focus highlight in a window
- *
- * This function will enable or disable the focus highlight only for the
- * given window, regardless of the global setting for it
- *
- * @param obj The window where to enable the highlight
- * @param enabled The enabled value for the highlight
- *
- * @ingroup Win
- */
EAPI void
elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled)
{
_elm_win_focus_highlight_shutdown(win);
}
-/**
- * Get the enabled value of the focus highlight for this window
- *
- * @param obj The window in which to check if the focus highlight is enabled
- *
- * @return EINA_TRUE if enabled, EINA_FALSE otherwise
- *
- * @ingroup Win
- */
EAPI Eina_Bool
elm_win_focus_highlight_enabled_get(const Evas_Object *obj)
{
return win->focus_highlight.enabled;
}
-/**
- * Set the style for the focus highlight on this window
- *
- * Sets the style to use for theming the highlight of focused objects on
- * the given window. If @p style is NULL, the default will be used.
- *
- * @param obj The window where to set the style
- * @param style The style to set
- *
- * @ingroup Win
- */
EAPI void
elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style)
{
_elm_win_focus_highlight_reconfigure_job_start(win);
}
-/**
- * Get the style set for the focus highlight object
- *
- * Gets the style set for this windows highilght object, or NULL if none
- * is set.
- *
- * @param obj The window to retrieve the highlights style from
- *
- * @return The style set or NULL if none was. Default is used in that case.
- *
- * @ingroup Win
- */
EAPI const char *
elm_win_focus_highlight_style_get(const Evas_Object *obj)
{
}
}
-/**
- * @defgroup Inwin Inwin
- *
- * An inwin is a window inside a window that is useful for a quick popup. It does not hover.
- */
EAPI Evas_Object *
elm_win_inwin_add(Evas_Object *obj)
{
return obj2;
}
-/**
- * Activates an inwin object
- *
- * @param obj The inwin to activate
- *
- * @ingroup Inwin
- */
EAPI void
elm_win_inwin_activate(Evas_Object *obj)
{
evas_object_raise(obj);
evas_object_show(obj);
edje_object_signal_emit(wd->frm, "elm,action,show", "elm");
- elm_object_focus(obj);
+ elm_object_focus_set(obj, EINA_TRUE);
}
-/**
- * Set the content of an inwin object.
- *
- * Once the content object is set, a previously set one will be deleted.
- * If you want to keep that old content object, use the
- * elm_win_inwin_content_unset() function.
- *
- * @param obj The inwin object
- * @param content The object to set as content
- *
- * @ingroup Inwin
- */
EAPI void
elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content)
{
_sizing_eval(obj);
}
-/**
- * Get the content of an inwin object.
- *
- * Return the content object which is set for this widget.
- *
- * @param obj The inwin object
- * @return The content that is being used
- *
- * @ingroup Inwin
- */
EAPI Evas_Object *
elm_win_inwin_content_get(const Evas_Object *obj)
{
return wd->content;
}
-/**
- * Unset the content of an inwin object.
- *
- * Unparent and return the content object which was set for this widget.
- *
- * @param obj The inwin object
- * @return The content that was being used
- *
- * @ingroup Inwin
- */
EAPI Evas_Object *
elm_win_inwin_content_unset(Evas_Object *obj)
{
EAPI Ecore_X_Window
elm_win_xwindow_get(const Evas_Object *obj)
{
- Ecore_X_Window xwin = 0;
Elm_Win *win;
const char *type;
if (type != widtype) return _elm_ee_win_get(obj);
#ifdef HAVE_ELEMENTARY_X
win = elm_widget_data_get(obj);
- if (!win) return xwin;
+ if (!win) return 0;
if (win->xwin) return win->xwin;
if (win->parent) return elm_win_xwindow_get(win->parent);
#endif
- return xwin;
+ return 0;
win = NULL;
}