}
EAPI Evas_Object *
-elm_video_emotion_get(Evas_Object *video)
+elm_video_emotion_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) NULL;
}
EAPI Eina_Bool
-elm_video_is_playing(Evas_Object *video)
+elm_video_is_playing(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI Eina_Bool
-elm_video_is_seekable(Evas_Object *video)
+elm_video_is_seekable(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI Eina_Bool
-elm_video_audio_mute_get(Evas_Object *video)
+elm_video_audio_mute_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;
}
EAPI double
-elm_video_audio_level_get(Evas_Object *video)
+elm_video_audio_level_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI double
-elm_video_play_position_get(Evas_Object *video)
+elm_video_play_position_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI double
-elm_video_play_length_get(Evas_Object *video)
+elm_video_play_length_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) 0.0;
}
EAPI const char *
-elm_video_title_get(Evas_Object *video)
+elm_video_title_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) NULL;
}
EAPI Eina_Bool
-elm_video_remember_position_get(Evas_Object *video)
+elm_video_remember_position_get(const Evas_Object *video)
{
#ifdef HAVE_EMOTION
ELM_CHECK_WIDTYPE(video, widtype) EINA_FALSE;