/**
- *
* @defgroup Transit Transit
* @ingroup Elementary
*
/**
* Stops the animation and delete the @p transit object.
*
- * Call this function if you want to stop the animation before the
+ * Call this function if you want to stop the animation before the
* transit time. Make sure the @p transit object is still alive with
* elm_transit_del_cb_set() function.
* All added effects will be deleted, calling its respective data_free_cb
/**
* Add a new effect to the transit.
*
- * @note The cb function and the data are the key to the effect.
+ * @note The cb function and the data are the key to the effect.
* If you try to add an existing effect, nothing is done.
* @note After the first addition of an effect to @p transit, if its
* effect list become empty again, the @p transit will be killed by
* @p data.
*
* @ingroup Transit
- * @warning The transit will free the context data at the and of the
- * transition with the data_free_cb function.
+ * @warning The transit will free the context data at the and of the
+ * transition with the data_free_cb function.
* Do not share the context data in between different transit objects.
*/
EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb);
* object list become empty again, the @p transit will be killed by
* elm_transit_del(transit) function.
* @note If the @p obj belongs to another transit, the @p obj will be
- * removed from it and it will only belong to the other @p transit.
+ * removed from it and it will only belong to the other @p transit.
* If the old transit stays without objects, it will die.
* @note When you add an object into the @p transit, its state from
* evas_object_pass_events_get(obj) is saved, and it is applied when the