- /**
- * @defgroup Panel Panel
- *
- * @image html img/widget/panel/preview-00.png
- * @image latex img/widget/panel/preview-00.eps
- *
- * @brief A panel is a type of animated container that contains subobjects.
- * It can be expanded or contracted by clicking the button on it's edge.
- *
- * Orientations are as follows:
- * @li ELM_PANEL_ORIENT_TOP
- * @li ELM_PANEL_ORIENT_LEFT
- * @li ELM_PANEL_ORIENT_RIGHT
- *
- * Default contents parts of the panel widget that you can use for are:
- * @li "default" - A content of the panel
- *
- * @ref tutorial_panel shows one way to use this widget.
- * @{
- */
- typedef enum _Elm_Panel_Orient
- {
- ELM_PANEL_ORIENT_TOP, /**< Panel (dis)appears from the top */
- ELM_PANEL_ORIENT_BOTTOM, /**< Not implemented */
- ELM_PANEL_ORIENT_LEFT, /**< Panel (dis)appears from the left */
- ELM_PANEL_ORIENT_RIGHT, /**< Panel (dis)appears from the right */
- } Elm_Panel_Orient;
+/**
+ * @defgroup Panel Panel
+ *
+ * @image html img/widget/panel/preview-00.png
+ * @image latex img/widget/panel/preview-00.eps
+ *
+ * @brief A panel is a type of animated container that contains subobjects.
+ * It can be expanded or contracted by clicking the button on it's edge.
+ *
+ * Orientations are as follows:
+ * @li ELM_PANEL_ORIENT_TOP
+ * @li ELM_PANEL_ORIENT_LEFT
+ * @li ELM_PANEL_ORIENT_RIGHT
+ *
+ * Default contents parts of the panel widget that you can use for are:
+ * @li "default" - A content of the panel
+ *
+ * @ref tutorial_panel shows one way to use this widget.
+ * @{
+ */
+typedef enum _Elm_Panel_Orient
+{
+ ELM_PANEL_ORIENT_TOP, /**< Panel (dis)appears from the top */
+ ELM_PANEL_ORIENT_BOTTOM, /**< Not implemented */
+ ELM_PANEL_ORIENT_LEFT, /**< Panel (dis)appears from the left */
+ ELM_PANEL_ORIENT_RIGHT, /**< Panel (dis)appears from the right */
+} Elm_Panel_Orient;
- /**
- * @brief Adds a panel object
- *
- * @param parent The parent object
- *
- * @return The panel object, or NULL on failure
- */
- EAPI Evas_Object *elm_panel_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+/**
+ * @brief Adds a panel object
+ *
+ * @param parent The parent object
+ *
+ * @return The panel object, or NULL on failure
+ */
+EAPI Evas_Object *
+ elm_panel_add(Evas_Object *parent)
+EINA_ARG_NONNULL(1);
- /**
- * @brief Sets the orientation of the panel
- *
- * @param parent The parent object
- * @param orient The panel orientation. Can be one of the following:
- * @li ELM_PANEL_ORIENT_TOP
- * @li ELM_PANEL_ORIENT_LEFT
- * @li ELM_PANEL_ORIENT_RIGHT
- *
- * Sets from where the panel will (dis)appear.
- */
- EAPI void elm_panel_orient_set(Evas_Object *obj, Elm_Panel_Orient orient) EINA_ARG_NONNULL(1);
+/**
+ * @brief Sets the orientation of the panel
+ *
+ * @param parent The parent object
+ * @param orient The panel orientation. Can be one of the following:
+ * @li ELM_PANEL_ORIENT_TOP
+ * @li ELM_PANEL_ORIENT_LEFT
+ * @li ELM_PANEL_ORIENT_RIGHT
+ *
+ * Sets from where the panel will (dis)appear.
+ */
+EAPI void elm_panel_orient_set(Evas_Object *obj, Elm_Panel_Orient orient) EINA_ARG_NONNULL(1);
- /**
- * @brief Get the orientation of the panel.
- *
- * @param obj The panel object
- * @return The Elm_Panel_Orient, or ELM_PANEL_ORIENT_LEFT on failure.
- */
- EAPI Elm_Panel_Orient elm_panel_orient_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @brief Get the orientation of the panel.
+ *
+ * @param obj The panel object
+ * @return The Elm_Panel_Orient, or ELM_PANEL_ORIENT_LEFT on failure.
+ */
+EAPI Elm_Panel_Orient elm_panel_orient_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /**
- * @brief Set the content of the panel.
- *
- * @param obj The panel object
- * @param content The panel content
- *
- * Once the content object is set, a previously set one will be deleted.
- * If you want to keep that old content object, use the
- * elm_panel_content_unset() function.
- *
- * @deprecated use elm_object_content_set() instead
- *
- */
- EINA_DEPRECATED EAPI void elm_panel_content_set(Evas_Object *obj, Evas_Object *content) EINA_ARG_NONNULL(1);
+/**
+ * @brief Set the content of the panel.
+ *
+ * @param obj The panel object
+ * @param content The panel content
+ *
+ * Once the content object is set, a previously set one will be deleted.
+ * If you want to keep that old content object, use the
+ * elm_panel_content_unset() function.
+ *
+ * @deprecated use elm_object_content_set() instead
+ *
+ */
+EINA_DEPRECATED EAPI void elm_panel_content_set(Evas_Object *obj, Evas_Object *content) EINA_ARG_NONNULL(1);
- /**
- * @brief Get the content of the panel.
- *
- * @param obj The panel object
- * @return The content that is being used
- *
- * Return the content object which is set for this widget.
- *
- * @see elm_panel_content_set()
- *
- * @deprecated use elm_object_content_get() instead
- *
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_panel_content_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @brief Get the content of the panel.
+ *
+ * @param obj The panel object
+ * @return The content that is being used
+ *
+ * Return the content object which is set for this widget.
+ *
+ * @see elm_panel_content_set()
+ *
+ * @deprecated use elm_object_content_get() instead
+ *
+ */
+EINA_DEPRECATED EAPI Evas_Object *elm_panel_content_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /**
- * @brief Unset the content of the panel.
- *
- * @param obj The panel object
- * @return The content that was being used
- *
- * Unparent and return the content object which was set for this widget.
- *
- * @see elm_panel_content_set()
- *
- * @deprecated use elm_object_content_unset() instead
- *
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_panel_content_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @brief Unset the content of the panel.
+ *
+ * @param obj The panel object
+ * @return The content that was being used
+ *
+ * Unparent and return the content object which was set for this widget.
+ *
+ * @see elm_panel_content_set()
+ *
+ * @deprecated use elm_object_content_unset() instead
+ *
+ */
+EINA_DEPRECATED EAPI Evas_Object *elm_panel_content_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
- /**
- * @brief Set the state of the panel.
- *
- * @param obj The panel object
- * @param hidden If true, the panel will run the animation to contract
- */
- EAPI void elm_panel_hidden_set(Evas_Object *obj, Eina_Bool hidden) EINA_ARG_NONNULL(1);
+/**
+ * @brief Set the state of the panel.
+ *
+ * @param obj The panel object
+ * @param hidden If true, the panel will run the animation to contract
+ */
+EAPI void elm_panel_hidden_set(Evas_Object *obj, Eina_Bool hidden) EINA_ARG_NONNULL(1);
- /**
- * @brief Get the state of the panel.
- *
- * @param obj The panel object
- * @param hidden If true, the panel is in the "hide" state
- */
- EAPI Eina_Bool elm_panel_hidden_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @brief Get the state of the panel.
+ *
+ * @param obj The panel object
+ * @param hidden If true, the panel is in the "hide" state
+ */
+EAPI Eina_Bool elm_panel_hidden_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /**
- * @brief Toggle the hidden state of the panel from code
- *
- * @param obj The panel object
- */
- EAPI void elm_panel_toggle(Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @}
- */
+/**
+ * @brief Toggle the hidden state of the panel from code
+ *
+ * @param obj The panel object
+ */
+EAPI void elm_panel_toggle(Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @}
+ */