- /**
- * @defgroup Icon Icon
- *
- * @image html img/widget/icon/preview-00.png
- * @image latex img/widget/icon/preview-00.eps
- *
- * An object that provides standard icon images (delete, edit, arrows, etc.)
- * or a custom file (PNG, JPG, EDJE, etc.) used for an icon.
- *
- * The icon image requested can be in the elementary theme, or in the
- * freedesktop.org paths. It's possible to set the order of preference from
- * where the image will be used.
- *
- * This API is very similar to @ref Image, but with ready to use images.
- *
- * Default images provided by the theme are described below.
- *
- * The first list contains icons that were first intended to be used in
- * toolbars, but can be used in many other places too:
- * @li home
- * @li close
- * @li apps
- * @li arrow_up
- * @li arrow_down
- * @li arrow_left
- * @li arrow_right
- * @li chat
- * @li clock
- * @li delete
- * @li edit
- * @li refresh
- * @li folder
- * @li file
- *
- * Now some icons that were designed to be used in menus (but again, you can
- * use them anywhere else):
- * @li menu/home
- * @li menu/close
- * @li menu/apps
- * @li menu/arrow_up
- * @li menu/arrow_down
- * @li menu/arrow_left
- * @li menu/arrow_right
- * @li menu/chat
- * @li menu/clock
- * @li menu/delete
- * @li menu/edit
- * @li menu/refresh
- * @li menu/folder
- * @li menu/file
- *
- * And here we have some media player specific icons:
- * @li media_player/forward
- * @li media_player/info
- * @li media_player/next
- * @li media_player/pause
- * @li media_player/play
- * @li media_player/prev
- * @li media_player/rewind
- * @li media_player/stop
- *
- * Signals that you can add callbacks for are:
- *
- * "clicked" - This is called when a user has clicked the icon
- *
- * An example of usage for this API follows:
- * @li @ref tutorial_icon
- */
-
- /**
- * @addtogroup Icon
- * @{
- */
-
- typedef enum _Elm_Icon_Type
- {
- ELM_ICON_NONE,
- ELM_ICON_FILE,
- ELM_ICON_STANDARD
- } Elm_Icon_Type;
-
- /**
- * @enum _Elm_Icon_Lookup_Order
- * @typedef Elm_Icon_Lookup_Order
- *
- * Lookup order used by elm_icon_standard_set(). Should look for icons in the
- * theme, FDO paths, or both?
- *
- * @ingroup Icon
- */
- typedef enum _Elm_Icon_Lookup_Order
- {
- ELM_ICON_LOOKUP_FDO_THEME, /**< icon look up order: freedesktop, theme */
- ELM_ICON_LOOKUP_THEME_FDO, /**< icon look up order: theme, freedesktop */
- ELM_ICON_LOOKUP_FDO, /**< icon look up order: freedesktop */
- ELM_ICON_LOOKUP_THEME /**< icon look up order: theme */
- } Elm_Icon_Lookup_Order;
-
- /**
- * Add a new icon object to the parent.
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- *
- * @see elm_icon_file_set()
- *
- * @ingroup Icon
- */
- EAPI Evas_Object *elm_icon_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
-
- /**
- * Set the file that will be used as icon.
- *
- * @param obj The icon object
- * @param file The path to file that will be used as icon image
- * @param group The group that the icon belongs to an edje file
- *
- * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
- *
- * @note The icon image set by this function can be changed by
- * elm_icon_standard_set().
- *
- * @see elm_icon_file_get()
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_file_set(Evas_Object *obj, const char *file, const char *group) EINA_ARG_NONNULL(1, 2);
-
- /**
- * Set a location in memory to be used as an icon
- *
- * @param obj The icon object
- * @param img The binary data that will be used as an image
- * @param size The size of binary data @p img
- * @param format Optional format of @p img to pass to the image loader
- * @param key Optional key of @p img to pass to the image loader (eg. if @p img is an edje file)
- *
- * The @p format string should be something like "png", "jpg", "tga",
- * "tiff", "bmp" etc. if it is provided (NULL if not). This improves
- * the loader performance as it tries the "correct" loader first before
- * trying a range of other possible loaders until one succeeds.
- *
- * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
- *
- * @note The icon image set by this function can be changed by
- * elm_icon_standard_set().
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_memfile_set(Evas_Object *obj, const void *img, size_t size, const char *format, const char *key) EINA_ARG_NONNULL(1, 2);
-
- /**
- * Get the file that will be used as icon.
- *
- * @param obj The icon object
- * @param file The path to file that will be used as the icon image
- * @param group The group that the icon belongs to, in edje file
- *
- * @see elm_icon_file_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_file_get(const Evas_Object *obj, const char **file, const char **group) EINA_ARG_NONNULL(1);
-
- /**
- * Set the file that will be used, but use a generated thumbnail.
- *
- * @param obj The icon object
- * @param file The path to file that will be used as icon image
- * @param group The group that the icon belongs to an edje file
- *
- * This functions like elm_icon_file_set() but requires the Ethumb library
- * support to be enabled successfully with elm_need_ethumb(). When set
- * the file indicated has a thumbnail generated and cached on disk for
- * future use or will directly use an existing cached thumbnail if it
- * is valid.
- *
- * @see elm_icon_file_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_thumb_set(Evas_Object *obj, const char *file, const char *group) EINA_ARG_NONNULL(1, 2);
-
- /**
- * Set the icon by icon standards names.
- *
- * @param obj The icon object
- * @param name The icon name
- *
- * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
- *
- * For example, freedesktop.org defines standard icon names such as "home",
- * "network", etc. There can be different icon sets to match those icon
- * keys. The @p name given as parameter is one of these "keys", and will be
- * used to look in the freedesktop.org paths and elementary theme. One can
- * change the lookup order with elm_icon_order_lookup_set().
- *
- * If name is not found in any of the expected locations and it is the
- * absolute path of an image file, this image will be used.
- *
- * @note The icon image set by this function can be changed by
- * elm_icon_file_set().
- *
- * @see elm_icon_standard_get()
- * @see elm_icon_file_set()
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_standard_set(Evas_Object *obj, const char *name) EINA_ARG_NONNULL(1);
-
- /**
- * Get the icon name set by icon standard names.
- *
- * @param obj The icon object
- * @return The icon name
- *
- * If the icon image was set using elm_icon_file_set() instead of
- * elm_icon_standard_set(), then this function will return @c NULL.
- *
- * @see elm_icon_standard_set()
- *
- * @ingroup Icon
- */
- EAPI const char *elm_icon_standard_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set the smooth scaling for an icon object.
- *
- * @param obj The icon object
- * @param smooth @c EINA_TRUE if smooth scaling should be used, @c EINA_FALSE
- * otherwise. Default is @c EINA_TRUE.
- *
- * Set the scaling algorithm to be used when scaling the icon image. Smooth
- * scaling provides a better resulting image, but is slower.
- *
- * The smooth scaling should be disabled when making animations that change
- * the icon size, since they will be faster. Animations that don't require
- * resizing of the icon can keep the smooth scaling enabled (even if the icon
- * is already scaled, since the scaled icon image will be cached).
- *
- * @see elm_icon_smooth_get()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_smooth_set(Evas_Object *obj, Eina_Bool smooth) EINA_ARG_NONNULL(1);
-
- /**
- * Get whether smooth scaling is enabled for an icon object.
- *
- * @param obj The icon object
- * @return @c EINA_TRUE if smooth scaling is enabled, @c EINA_FALSE otherwise.
- *
- * @see elm_icon_smooth_set()
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_smooth_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Disable scaling of this object.
- *
- * @param obj The icon object.
- * @param no_scale @c EINA_TRUE if the object is not scalable, @c EINA_FALSE
- * otherwise. Default is @c EINA_FALSE.
- *
- * This function disables scaling of the icon object through the function
- * elm_object_scale_set(). However, this does not affect the object
- * size/resize in any way. For that effect, take a look at
- * elm_icon_scale_set().
- *
- * @see elm_icon_no_scale_get()
- * @see elm_icon_scale_set()
- * @see elm_object_scale_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_no_scale_set(Evas_Object *obj, Eina_Bool no_scale) EINA_ARG_NONNULL(1);
-
- /**
- * Get whether scaling is disabled on the object.
- *
- * @param obj The icon object
- * @return @c EINA_TRUE if scaling is disabled, @c EINA_FALSE otherwise
- *
- * @see elm_icon_no_scale_set()
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_no_scale_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set if the object is (up/down) resizable.
- *
- * @param obj The icon object
- * @param scale_up A bool to set if the object is resizable up. Default is
- * @c EINA_TRUE.
- * @param scale_down A bool to set if the object is resizable down. Default
- * is @c EINA_TRUE.
- *
- * This function limits the icon object resize ability. If @p scale_up is set to
- * @c EINA_FALSE, the object can't have its height or width resized to a value
- * higher than the original icon size. Same is valid for @p scale_down.
- *
- * @see elm_icon_scale_get()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_scale_set(Evas_Object *obj, Eina_Bool scale_up, Eina_Bool scale_down) EINA_ARG_NONNULL(1);
-
- /**
- * Get if the object is (up/down) resizable.
- *
- * @param obj The icon object
- * @param scale_up A bool to set if the object is resizable up
- * @param scale_down A bool to set if the object is resizable down
- *
- * @see elm_icon_scale_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_scale_get(const Evas_Object *obj, Eina_Bool *scale_up, Eina_Bool *scale_down) EINA_ARG_NONNULL(1);
-
- /**
- * Get the object's image size
- *
- * @param obj The icon object
- * @param w A pointer to store the width in
- * @param h A pointer to store the height in
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_size_get(const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);
-
- /**
- * Set if the icon fill the entire object area.
- *
- * @param obj The icon object
- * @param fill_outside @c EINA_TRUE if the object is filled outside,
- * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
- *
- * When the icon object is resized to a different aspect ratio from the
- * original icon image, the icon image will still keep its aspect. This flag
- * tells how the image should fill the object's area. They are: keep the
- * entire icon inside the limits of height and width of the object (@p
- * fill_outside is @c EINA_FALSE) or let the extra width or height go outside
- * of the object, and the icon will fill the entire object (@p fill_outside
- * is @c EINA_TRUE).
- *
- * @note Unlike @ref Image, there's no option in icon to set the aspect ratio
- * retain property to false. Thus, the icon image will always keep its
- * original aspect ratio.
- *
- * @see elm_icon_fill_outside_get()
- * @see elm_image_fill_outside_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_fill_outside_set(Evas_Object *obj, Eina_Bool fill_outside) EINA_ARG_NONNULL(1);
-
- /**
- * Get if the object is filled outside.
- *
- * @param obj The icon object
- * @return @c EINA_TRUE if the object is filled outside, @c EINA_FALSE otherwise.
- *
- * @see elm_icon_fill_outside_set()
- *
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_fill_outside_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set the prescale size for the icon.
- *
- * @param obj The icon object
- * @param size The prescale size. This value is used for both width and
- * height.
- *
- * This function sets a new size for pixmap representation of the given
- * icon. It allows the icon to be loaded already in the specified size,
- * reducing the memory usage and load time when loading a big icon with load
- * size set to a smaller size.
- *
- * It's equivalent to the elm_bg_load_size_set() function for bg.
- *
- * @note this is just a hint, the real size of the pixmap may differ
- * depending on the type of icon being loaded, being bigger than requested.
- *
- * @see elm_icon_prescale_get()
- * @see elm_bg_load_size_set()
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_prescale_set(Evas_Object *obj, int size) EINA_ARG_NONNULL(1);
-
- /**
- * Get the prescale size for the icon.
- *
- * @param obj The icon object
- * @return The prescale size
- *
- * @see elm_icon_prescale_set()
- *
- * @ingroup Icon
- */
- EAPI int elm_icon_prescale_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Gets the image object of the icon. DO NOT MODIFY THIS.
- *
- * @param obj The icon object
- * @return The internal icon object
- *
- * @ingroup Icon
- */
- EAPI Evas_Object *elm_icon_object_get(Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Sets the icon lookup order used by elm_icon_standard_set().
- *
- * @param obj The icon object
- * @param order The icon lookup order (can be one of
- * ELM_ICON_LOOKUP_FDO_THEME, ELM_ICON_LOOKUP_THEME_FDO, ELM_ICON_LOOKUP_FDO
- * or ELM_ICON_LOOKUP_THEME)
- *
- * @see elm_icon_order_lookup_get()
- * @see Elm_Icon_Lookup_Order
- *
- * @ingroup Icon
- */
- EAPI void elm_icon_order_lookup_set(Evas_Object *obj, Elm_Icon_Lookup_Order order) EINA_ARG_NONNULL(1);
-
- /**
- * Gets the icon lookup order.
- *
- * @param obj The icon object
- * @return The icon lookup order
- *
- * @see elm_icon_order_lookup_set()
- * @see Elm_Icon_Lookup_Order
- *
- * @ingroup Icon
- */
- EAPI Elm_Icon_Lookup_Order elm_icon_order_lookup_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Enable or disable preloading of the icon
- *
- * @param obj The icon object
- * @param disable If EINA_TRUE, preloading will be disabled
- * @ingroup Icon
- */
- EAPI void elm_icon_preload_set(Evas_Object *obj, Eina_Bool disable) EINA_ARG_NONNULL(1);
-
- /**
- * Get if the icon supports animation or not.
- *
- * @param obj The icon object
- * @return @c EINA_TRUE if the icon supports animation,
- * @c EINA_FALSE otherwise.
- *
- * Return if this elm icon's image can be animated. Currently Evas only
- * supports gif animation. If the return value is EINA_FALSE, other
- * elm_icon_animated_XXX APIs won't work.
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_animated_available_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set animation mode of the icon.
- *
- * @param obj The icon object
- * @param anim @c EINA_TRUE if the object do animation job,
- * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
- *
- * Since the default animation mode is set to EINA_FALSE,
- * the icon is shown without animation. Files like animated GIF files
- * can animate, and this is supported if you enable animated support
- * on the icon.
- * Set it to EINA_TRUE when the icon needs to be animated.
- * @ingroup Icon
- */
- EAPI void elm_icon_animated_set(Evas_Object *obj, Eina_Bool animated) EINA_ARG_NONNULL(1);
-
- /**
- * Get animation mode of the icon.
- *
- * @param obj The icon object
- * @return The animation mode of the icon object
- * @see elm_icon_animated_set
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_animated_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set animation play mode of the icon.
- *
- * @param obj The icon object
- * @param play @c EINA_TRUE the object play animation images,
- * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
- *
- * To play elm icon's animation, set play to EINA_TURE.
- * For example, you make gif player using this set/get API and click event.
- * This literally lets you control current play or paused state. To have
- * this work with animated GIF files for example, you first, before
- * setting the file have to use elm_icon_animated_set() to enable animation
- * at all on the icon.
- *
- * 1. Click event occurs
- * 2. Check play flag using elm_icon_animaged_play_get
- * 3. If elm icon was playing, set play to EINA_FALSE.
- * Then animation will be stopped and vice versa
- * @ingroup Icon
- */
- EAPI void elm_icon_animated_play_set(Evas_Object *obj, Eina_Bool play) EINA_ARG_NONNULL(1);
-
- /**
- * Get animation play mode of the icon.
- *
- * @param obj The icon object
- * @return The play mode of the icon object
- *
- * @see elm_icon_animated_play_get
- * @ingroup Icon
- */
- EAPI Eina_Bool elm_icon_animated_play_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @}
- */
-
+/**
+ * @defgroup Icon Icon
+ *
+ * @image html img/widget/icon/preview-00.png
+ * @image latex img/widget/icon/preview-00.eps
+ *
+ * An object that provides standard icon images (delete, edit, arrows, etc.)
+ * or a custom file (PNG, JPG, EDJE, etc.) used for an icon.
+ *
+ * The icon image requested can be in the elementary theme, or in the
+ * freedesktop.org paths. It's possible to set the order of preference from
+ * where the image will be used.
+ *
+ * This API is very similar to @ref Image, but with ready to use images.
+ *
+ * Default images provided by the theme are described below.
+ *
+ * The first list contains icons that were first intended to be used in
+ * toolbars, but can be used in many other places too:
+ * @li home
+ * @li close
+ * @li apps
+ * @li arrow_up
+ * @li arrow_down
+ * @li arrow_left
+ * @li arrow_right
+ * @li chat
+ * @li clock
+ * @li delete
+ * @li edit
+ * @li refresh
+ * @li folder
+ * @li file
+ *
+ * Now some icons that were designed to be used in menus (but again, you can
+ * use them anywhere else):
+ * @li menu/home
+ * @li menu/close
+ * @li menu/apps
+ * @li menu/arrow_up
+ * @li menu/arrow_down
+ * @li menu/arrow_left
+ * @li menu/arrow_right
+ * @li menu/chat
+ * @li menu/clock
+ * @li menu/delete
+ * @li menu/edit
+ * @li menu/refresh
+ * @li menu/folder
+ * @li menu/file
+ *
+ * And here we have some media player specific icons:
+ * @li media_player/forward
+ * @li media_player/info
+ * @li media_player/next
+ * @li media_player/pause
+ * @li media_player/play
+ * @li media_player/prev
+ * @li media_player/rewind
+ * @li media_player/stop
+ *
+ * Signals that you can add callbacks for are:
+ *
+ * "clicked" - This is called when a user has clicked the icon
+ *
+ * An example of usage for this API follows:
+ * @li @ref tutorial_icon
+ */
+
+/**
+ * @addtogroup Icon
+ * @{
+ */
+
+typedef enum _Elm_Icon_Type
+{
+ ELM_ICON_NONE,
+ ELM_ICON_FILE,
+ ELM_ICON_STANDARD
+} Elm_Icon_Type;
+
+/**
+ * @enum _Elm_Icon_Lookup_Order
+ * @typedef Elm_Icon_Lookup_Order
+ *
+ * Lookup order used by elm_icon_standard_set(). Should look for icons in the
+ * theme, FDO paths, or both?
+ *
+ * @ingroup Icon
+ */
+typedef enum _Elm_Icon_Lookup_Order
+{
+ ELM_ICON_LOOKUP_FDO_THEME, /**< icon look up order: freedesktop, theme */
+ ELM_ICON_LOOKUP_THEME_FDO, /**< icon look up order: theme, freedesktop */
+ ELM_ICON_LOOKUP_FDO, /**< icon look up order: freedesktop */
+ ELM_ICON_LOOKUP_THEME /**< icon look up order: theme */
+} Elm_Icon_Lookup_Order;
+
+/**
+ * Add a new icon object to the parent.
+ *
+ * @param parent The parent object
+ * @return The new object or NULL if it cannot be created
+ *
+ * @see elm_icon_file_set()
+ *
+ * @ingroup Icon
+ */
+EAPI Evas_Object *
+ elm_icon_add(Evas_Object *parent)
+EINA_ARG_NONNULL(1);
+
+/**
+ * Set the file that will be used as icon.
+ *
+ * @param obj The icon object
+ * @param file The path to file that will be used as icon image
+ * @param group The group that the icon belongs to an edje file
+ *
+ * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
+ *
+ * @note The icon image set by this function can be changed by
+ * elm_icon_standard_set().
+ *
+ * @see elm_icon_file_get()
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_file_set(Evas_Object *obj, const char *file, const char *group) EINA_ARG_NONNULL(1, 2);
+
+/**
+ * Set a location in memory to be used as an icon
+ *
+ * @param obj The icon object
+ * @param img The binary data that will be used as an image
+ * @param size The size of binary data @p img
+ * @param format Optional format of @p img to pass to the image loader
+ * @param key Optional key of @p img to pass to the image loader (eg. if @p img is an edje file)
+ *
+ * The @p format string should be something like "png", "jpg", "tga",
+ * "tiff", "bmp" etc. if it is provided (NULL if not). This improves
+ * the loader performance as it tries the "correct" loader first before
+ * trying a range of other possible loaders until one succeeds.
+ *
+ * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
+ *
+ * @note The icon image set by this function can be changed by
+ * elm_icon_standard_set().
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_memfile_set(Evas_Object *obj, const void *img, size_t size, const char *format, const char *key) EINA_ARG_NONNULL(1, 2);
+
+/**
+ * Get the file that will be used as icon.
+ *
+ * @param obj The icon object
+ * @param file The path to file that will be used as the icon image
+ * @param group The group that the icon belongs to, in edje file
+ *
+ * @see elm_icon_file_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_file_get(const Evas_Object *obj, const char **file, const char **group) EINA_ARG_NONNULL(1);
+
+/**
+ * Set the file that will be used, but use a generated thumbnail.
+ *
+ * @param obj The icon object
+ * @param file The path to file that will be used as icon image
+ * @param group The group that the icon belongs to an edje file
+ *
+ * This functions like elm_icon_file_set() but requires the Ethumb library
+ * support to be enabled successfully with elm_need_ethumb(). When set
+ * the file indicated has a thumbnail generated and cached on disk for
+ * future use or will directly use an existing cached thumbnail if it
+ * is valid.
+ *
+ * @see elm_icon_file_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_thumb_set(Evas_Object *obj, const char *file, const char *group) EINA_ARG_NONNULL(1, 2);
+
+/**
+ * Set the icon by icon standards names.
+ *
+ * @param obj The icon object
+ * @param name The icon name
+ *
+ * @return (@c EINA_TRUE = success, @c EINA_FALSE = error)
+ *
+ * For example, freedesktop.org defines standard icon names such as "home",
+ * "network", etc. There can be different icon sets to match those icon
+ * keys. The @p name given as parameter is one of these "keys", and will be
+ * used to look in the freedesktop.org paths and elementary theme. One can
+ * change the lookup order with elm_icon_order_lookup_set().
+ *
+ * If name is not found in any of the expected locations and it is the
+ * absolute path of an image file, this image will be used.
+ *
+ * @note The icon image set by this function can be changed by
+ * elm_icon_file_set().
+ *
+ * @see elm_icon_standard_get()
+ * @see elm_icon_file_set()
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_standard_set(Evas_Object *obj, const char *name) EINA_ARG_NONNULL(1);
+
+/**
+ * Get the icon name set by icon standard names.
+ *
+ * @param obj The icon object
+ * @return The icon name
+ *
+ * If the icon image was set using elm_icon_file_set() instead of
+ * elm_icon_standard_set(), then this function will return @c NULL.
+ *
+ * @see elm_icon_standard_set()
+ *
+ * @ingroup Icon
+ */
+EAPI const char *elm_icon_standard_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Set the smooth scaling for an icon object.
+ *
+ * @param obj The icon object
+ * @param smooth @c EINA_TRUE if smooth scaling should be used, @c EINA_FALSE
+ * otherwise. Default is @c EINA_TRUE.
+ *
+ * Set the scaling algorithm to be used when scaling the icon image. Smooth
+ * scaling provides a better resulting image, but is slower.
+ *
+ * The smooth scaling should be disabled when making animations that change
+ * the icon size, since they will be faster. Animations that don't require
+ * resizing of the icon can keep the smooth scaling enabled (even if the icon
+ * is already scaled, since the scaled icon image will be cached).
+ *
+ * @see elm_icon_smooth_get()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_smooth_set(Evas_Object *obj, Eina_Bool smooth) EINA_ARG_NONNULL(1);
+
+/**
+ * Get whether smooth scaling is enabled for an icon object.
+ *
+ * @param obj The icon object
+ * @return @c EINA_TRUE if smooth scaling is enabled, @c EINA_FALSE otherwise.
+ *
+ * @see elm_icon_smooth_set()
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_smooth_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Disable scaling of this object.
+ *
+ * @param obj The icon object.
+ * @param no_scale @c EINA_TRUE if the object is not scalable, @c EINA_FALSE
+ * otherwise. Default is @c EINA_FALSE.
+ *
+ * This function disables scaling of the icon object through the function
+ * elm_object_scale_set(). However, this does not affect the object
+ * size/resize in any way. For that effect, take a look at
+ * elm_icon_scale_set().
+ *
+ * @see elm_icon_no_scale_get()
+ * @see elm_icon_scale_set()
+ * @see elm_object_scale_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_no_scale_set(Evas_Object *obj, Eina_Bool no_scale) EINA_ARG_NONNULL(1);
+
+/**
+ * Get whether scaling is disabled on the object.
+ *
+ * @param obj The icon object
+ * @return @c EINA_TRUE if scaling is disabled, @c EINA_FALSE otherwise
+ *
+ * @see elm_icon_no_scale_set()
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_no_scale_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Set if the object is (up/down) resizable.
+ *
+ * @param obj The icon object
+ * @param scale_up A bool to set if the object is resizable up. Default is
+ * @c EINA_TRUE.
+ * @param scale_down A bool to set if the object is resizable down. Default
+ * is @c EINA_TRUE.
+ *
+ * This function limits the icon object resize ability. If @p scale_up is set to
+ * @c EINA_FALSE, the object can't have its height or width resized to a value
+ * higher than the original icon size. Same is valid for @p scale_down.
+ *
+ * @see elm_icon_scale_get()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_scale_set(Evas_Object *obj, Eina_Bool scale_up, Eina_Bool scale_down) EINA_ARG_NONNULL(1);
+
+/**
+ * Get if the object is (up/down) resizable.
+ *
+ * @param obj The icon object
+ * @param scale_up A bool to set if the object is resizable up
+ * @param scale_down A bool to set if the object is resizable down
+ *
+ * @see elm_icon_scale_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_scale_get(const Evas_Object *obj, Eina_Bool *scale_up, Eina_Bool *scale_down) EINA_ARG_NONNULL(1);
+
+/**
+ * Get the object's image size
+ *
+ * @param obj The icon object
+ * @param w A pointer to store the width in
+ * @param h A pointer to store the height in
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_size_get(const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);
+
+/**
+ * Set if the icon fill the entire object area.
+ *
+ * @param obj The icon object
+ * @param fill_outside @c EINA_TRUE if the object is filled outside,
+ * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
+ *
+ * When the icon object is resized to a different aspect ratio from the
+ * original icon image, the icon image will still keep its aspect. This flag
+ * tells how the image should fill the object's area. They are: keep the
+ * entire icon inside the limits of height and width of the object (@p
+ * fill_outside is @c EINA_FALSE) or let the extra width or height go outside
+ * of the object, and the icon will fill the entire object (@p fill_outside
+ * is @c EINA_TRUE).
+ *
+ * @note Unlike @ref Image, there's no option in icon to set the aspect ratio
+ * retain property to false. Thus, the icon image will always keep its
+ * original aspect ratio.
+ *
+ * @see elm_icon_fill_outside_get()
+ * @see elm_image_fill_outside_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_fill_outside_set(Evas_Object *obj, Eina_Bool fill_outside) EINA_ARG_NONNULL(1);
+
+/**
+ * Get if the object is filled outside.
+ *
+ * @param obj The icon object
+ * @return @c EINA_TRUE if the object is filled outside, @c EINA_FALSE otherwise.
+ *
+ * @see elm_icon_fill_outside_set()
+ *
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_fill_outside_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Set the prescale size for the icon.
+ *
+ * @param obj The icon object
+ * @param size The prescale size. This value is used for both width and
+ * height.
+ *
+ * This function sets a new size for pixmap representation of the given
+ * icon. It allows the icon to be loaded already in the specified size,
+ * reducing the memory usage and load time when loading a big icon with load
+ * size set to a smaller size.
+ *
+ * It's equivalent to the elm_bg_load_size_set() function for bg.
+ *
+ * @note this is just a hint, the real size of the pixmap may differ
+ * depending on the type of icon being loaded, being bigger than requested.
+ *
+ * @see elm_icon_prescale_get()
+ * @see elm_bg_load_size_set()
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_prescale_set(Evas_Object *obj, int size) EINA_ARG_NONNULL(1);
+
+/**
+ * Get the prescale size for the icon.
+ *
+ * @param obj The icon object
+ * @return The prescale size
+ *
+ * @see elm_icon_prescale_set()
+ *
+ * @ingroup Icon
+ */
+EAPI int elm_icon_prescale_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Gets the image object of the icon. DO NOT MODIFY THIS.
+ *
+ * @param obj The icon object
+ * @return The internal icon object
+ *
+ * @ingroup Icon
+ */
+EAPI Evas_Object *elm_icon_object_get(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Sets the icon lookup order used by elm_icon_standard_set().
+ *
+ * @param obj The icon object
+ * @param order The icon lookup order (can be one of
+ * ELM_ICON_LOOKUP_FDO_THEME, ELM_ICON_LOOKUP_THEME_FDO, ELM_ICON_LOOKUP_FDO
+ * or ELM_ICON_LOOKUP_THEME)
+ *
+ * @see elm_icon_order_lookup_get()
+ * @see Elm_Icon_Lookup_Order
+ *
+ * @ingroup Icon
+ */
+EAPI void elm_icon_order_lookup_set(Evas_Object *obj, Elm_Icon_Lookup_Order order) EINA_ARG_NONNULL(1);
+
+/**
+ * Gets the icon lookup order.
+ *
+ * @param obj The icon object
+ * @return The icon lookup order
+ *
+ * @see elm_icon_order_lookup_set()
+ * @see Elm_Icon_Lookup_Order
+ *
+ * @ingroup Icon
+ */
+EAPI Elm_Icon_Lookup_Order elm_icon_order_lookup_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Enable or disable preloading of the icon
+ *
+ * @param obj The icon object
+ * @param disable If EINA_TRUE, preloading will be disabled
+ * @ingroup Icon
+ */
+EAPI void elm_icon_preload_set(Evas_Object *obj, Eina_Bool disable) EINA_ARG_NONNULL(1);
+
+/**
+ * Get if the icon supports animation or not.
+ *
+ * @param obj The icon object
+ * @return @c EINA_TRUE if the icon supports animation,
+ * @c EINA_FALSE otherwise.
+ *
+ * Return if this elm icon's image can be animated. Currently Evas only
+ * supports gif animation. If the return value is EINA_FALSE, other
+ * elm_icon_animated_XXX APIs won't work.
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_animated_available_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Set animation mode of the icon.
+ *
+ * @param obj The icon object
+ * @param anim @c EINA_TRUE if the object do animation job,
+ * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
+ *
+ * Since the default animation mode is set to EINA_FALSE,
+ * the icon is shown without animation. Files like animated GIF files
+ * can animate, and this is supported if you enable animated support
+ * on the icon.
+ * Set it to EINA_TRUE when the icon needs to be animated.
+ * @ingroup Icon
+ */
+EAPI void elm_icon_animated_set(Evas_Object *obj, Eina_Bool animated) EINA_ARG_NONNULL(1);
+
+/**
+ * Get animation mode of the icon.
+ *
+ * @param obj The icon object
+ * @return The animation mode of the icon object
+ * @see elm_icon_animated_set
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_animated_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * Set animation play mode of the icon.
+ *
+ * @param obj The icon object
+ * @param play @c EINA_TRUE the object play animation images,
+ * @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
+ *
+ * To play elm icon's animation, set play to EINA_TURE.
+ * For example, you make gif player using this set/get API and click event.
+ * This literally lets you control current play or paused state. To have
+ * this work with animated GIF files for example, you first, before
+ * setting the file have to use elm_icon_animated_set() to enable animation
+ * at all on the icon.
+ *
+ * 1. Click event occurs
+ * 2. Check play flag using elm_icon_animaged_play_get
+ * 3. If elm icon was playing, set play to EINA_FALSE.
+ * Then animation will be stopped and vice versa
+ * @ingroup Icon
+ */
+EAPI void elm_icon_animated_play_set(Evas_Object *obj, Eina_Bool play) EINA_ARG_NONNULL(1);
+
+/**
+ * Get animation play mode of the icon.
+ *
+ * @param obj The icon object
+ * @return The play mode of the icon object
+ *
+ * @see elm_icon_animated_play_get
+ * @ingroup Icon
+ */
+EAPI Eina_Bool elm_icon_animated_play_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+/**
+ * @}
+ */