/**
* @defgroup Icon Icon
+ * @ingroup Elementary
*
* @image html img/widget/icon/preview-00.png
* @image latex img/widget/icon/preview-00.eps
* "clicked" - This is called when a user has clicked the icon
*
* Supported elm_object common APIs.
- * @li elm_object_signal_emit
- * @li elm_object_signal_callback_add
- * @li elm_object_signal_callback_del
+ * @li @ref elm_object_signal_emit
+ * @li @ref elm_object_signal_callback_add
+ * @li @ref elm_object_signal_callback_del
*
* An example of usage for this API follows:
* @li @ref tutorial_icon
* This function disables scaling of the icon object through the function
* elm_object_scale_set(). However, this does not affect the object
* size/resize in any way. For that effect, take a look at
-<<<<<<< HEAD
- * elm_icon_scale_set().
- *
- * @see elm_icon_no_scale_get()
- * @see elm_icon_scale_set()
-=======
* elm_icon_resizable_set().
*
* @see elm_icon_no_scale_get()
* @see elm_icon_resizable_set()
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* @see elm_object_scale_set()
*
* @ingroup Icon
* Set if the object is (up/down) resizable.
*
* @param obj The icon object
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- * @param scale_up A bool to set if the object is resizable up. Default is
- * @c EINA_TRUE.
- * @param scale_down A bool to set if the object is resizable down. Default
- * is @c EINA_TRUE.
- *
- * This function limits the icon object resize ability. If @p scale_up is set to
- * @c EINA_FALSE, the object can't have its height or width resized to a value
- * higher than the original icon size. Same is valid for @p scale_down.
- *
- * @see elm_icon_scale_get()
- *
- * @ingroup Icon
- */
-EAPI void elm_icon_scale_set(Evas_Object *obj, Eina_Bool scale_up, Eina_Bool scale_down);
-=======
* @param size_up A bool to set if the object is resizable up. Default is
* @c EINA_TRUE.
* @param size_down A bool to set if the object is resizable down. Default
* @ingroup Icon
*/
EAPI void elm_icon_resizable_set(Evas_Object *obj, Eina_Bool size_up, Eina_Bool size_down);
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/**
* Get if the object is (up/down) resizable.
*
* @param obj The icon object
-<<<<<<< HEAD
- * @param scale_up A bool to set if the object is resizable up
- * @param scale_down A bool to set if the object is resizable down
- *
- * @see elm_icon_scale_set()
- *
- * @ingroup Icon
- */
-EAPI void elm_icon_scale_get(const Evas_Object *obj, Eina_Bool *scale_up, Eina_Bool *scale_down);
-=======
* @param size_up A bool to set if the object is resizable up
* @param size_down A bool to set if the object is resizable down
*
* @ingroup Icon
*/
EAPI void elm_icon_resizable_get(const Evas_Object *obj, Eina_Bool *size_up, Eina_Bool *size_down);
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/**
* Get the object's image size
* Enable or disable preloading of the icon
*
* @param obj The icon object
-<<<<<<< HEAD
- * @param disable If EINA_TRUE, preloading will be disabled
- * @ingroup Icon
- */
-EAPI void elm_icon_preload_set(Evas_Object *obj, Eina_Bool disable);
-=======
* @param disabled If EINA_TRUE, preloading will be disabled
* @ingroup Icon
*/
EAPI void elm_icon_preload_disabled_set(Evas_Object *obj, Eina_Bool disabled);
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/**
* Get if the icon supports animation or not.
*
* Return if this elm icon's image can be animated. Currently Evas only
* supports gif animation. If the return value is EINA_FALSE, other
-<<<<<<< HEAD
- * elm_icon_animated_XXX APIs won't work.
-=======
* elm_icon_animated_xxx APIs won't work.
->>>>>>> remotes/origin/upstream
* @ingroup Icon
*/
EAPI Eina_Bool elm_icon_animated_available_get(const Evas_Object *obj);
* Set animation mode of the icon.
*
* @param obj The icon object
-<<<<<<< HEAD
- * @param anim @c EINA_TRUE if the object do animation job,
-=======
* @param animated @c EINA_TRUE if the object do animation job,
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* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
* Since the default animation mode is set to EINA_FALSE,
* @param play @c EINA_TRUE the object play animation images,
* @c EINA_FALSE otherwise. Default is @c EINA_FALSE.
*
-<<<<<<< HEAD
- * To play elm icon's animation, set play to EINA_TURE.
-=======
* To play elm icon's animation, set play to EINA_TRUE.
->>>>>>> remotes/origin/upstream
* For example, you make gif player using this set/get API and click event.
* This literally lets you control current play or paused state. To have
* this work with animated GIF files for example, you first, before
* at all on the icon.
*
* 1. Click event occurs
-<<<<<<< HEAD
- * 2. Check play flag using elm_icon_animaged_play_get
-=======
* 2. Check play flag using elm_icon_animated_play_get
->>>>>>> remotes/origin/upstream
* 3. If elm icon was playing, set play to EINA_FALSE.
* Then animation will be stopped and vice versa
* @ingroup Icon
EAPI Eina_Bool elm_icon_animated_play_get(const Evas_Object *obj);
/**
-<<<<<<< HEAD
-=======
* Set whether the original aspect ratio of the icon should be kept on resize.
*
* @param obj The icon object.
EAPI Eina_Bool elm_icon_aspect_fixed_get(const Evas_Object *obj);
/**
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* @}
*/