#include <Elementary.h>
#include "elm_priv.h"
-/**
- * @defgroup GLView
- *
- * A simple GLView widget that allows GL rendering.
- *
- * Signals that you can add callbacks for are:
- *
- */
typedef struct _Widget_Data Widget_Data;
struct _Widget_Data
{
- Evas_Object *glview_image;
+ Evas_Object *glview_image;
Elm_GLView_Mode mode;
Elm_GLView_Resize_Policy scale_policy;
Elm_GLView_Render_Policy render_policy;
Evas_GL *evasgl;
- Evas_GL_Config config;
+ Evas_GL_Config *config;
Evas_GL_Surface *surface;
Evas_GL_Context *context;
Evas_Coord w, h;
- Elm_GLView_Func init_func;
- Elm_GLView_Func del_func;
- Elm_GLView_Func resize_func;
- Elm_GLView_Func render_func;
+ Elm_GLView_Func_Cb init_func;
+ Elm_GLView_Func_Cb del_func;
+ Elm_GLView_Func_Cb resize_func;
+ Elm_GLView_Func_Cb render_func;
Ecore_Idle_Enterer *render_idle_enterer;
if (wd->surface) evas_gl_surface_destroy(wd->evasgl, wd->surface);
if (wd->context) evas_gl_context_destroy(wd->evasgl, wd->context);
+ if (wd->config) evas_gl_config_free(wd->config);
if (wd->evasgl) evas_gl_free(wd->evasgl);
free(wd);
{
Evas_Native_Surface ns;
- wd->surface = evas_gl_surface_create(wd->evasgl, &wd->config,
+ wd->surface = evas_gl_surface_create(wd->evasgl, wd->config,
wd->w, wd->h);
evas_gl_native_surface_get(wd->evasgl, wd->surface, &ns);
evas_object_image_native_surface_set(wd->glview_image, &ns);
wd->w = w;
wd->h = h;
_glview_update_surface(data);
- /*
- if (wd->render_func)
- {
- evas_gl_make_current(wd->evasgl, wd->surface, wd->context);
- wd->render_func(data);
- }
- */
}
}
}
}
-/**
- * Add a new glview to the parent
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- *
- * @ingroup GLView
- */
EAPI Evas_Object *
elm_glview_add(Evas_Object *parent)
{
Evas_Object *obj;
Evas *e;
Widget_Data *wd;
- Evas_GL_Config cfg = { EVAS_GL_RGB_8,
- EVAS_GL_DEPTH_NONE,
- EVAS_GL_STENCIL_NONE };
ELM_WIDGET_STANDARD_SETUP(wd, Widget_Data, parent, e, obj, NULL);
return NULL;
}
+ // Create a default config
+ wd->config = evas_gl_config_new();
+ if (!wd->config)
+ {
+ ERR("Failed Creating a Config Object.\n");
+ evas_gl_free(wd->evasgl);
+ return NULL;
+ }
+ wd->config->color_format = EVAS_GL_RGB_888;
+
// Create image to render Evas_GL Surface
wd->glview_image = evas_object_image_filled_add(e);
evas_object_image_size_set(wd->glview_image, 1, 1);
wd->mode = 0;
wd->scale_policy = ELM_GLVIEW_RESIZE_POLICY_RECREATE;
wd->render_policy = ELM_GLVIEW_RENDER_POLICY_ON_DEMAND;
- wd->config = cfg;
wd->surface = NULL;
// Initialize it to (64,64) (It's an arbitrary value)
return obj;
}
-/**
- * Gets the gl api struct for gl rendering
- *
- * @param obj The glview object
- * @return The api object or NULL if it cannot be created
- *
- * @ingroup GLView
- */
EAPI Evas_GL_API *
elm_glview_gl_api_get(const Evas_Object *obj)
{
return evas_gl_api_get(wd->evasgl);
}
-
-/**
- * Set the mode of the GLView. Supports Three simple modes.
- *
- * @param obj The glview object
- * @param mode The mode Options OR'ed enabling Alpha, Depth, Stencil.
- * @return True if set properly.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode)
{
ELM_CHECK_WIDTYPE(obj, widtype) EINA_FALSE;
Widget_Data *wd = elm_widget_data_get(obj);
- Evas_GL_Config cfg = { EVAS_GL_RGBA_8,
- EVAS_GL_DEPTH_NONE,
- EVAS_GL_STENCIL_NONE };
if (!wd) return EINA_FALSE;
// Set the configs
if (mode & ELM_GLVIEW_ALPHA)
- cfg.color_format = EVAS_GL_RGBA_8;
+ wd->config->color_format = EVAS_GL_RGBA_8888;
+ else
+ wd->config->color_format = EVAS_GL_RGB_888;
if (mode & ELM_GLVIEW_DEPTH)
- cfg.depth_bits = EVAS_GL_DEPTH_BIT_24;
+ wd->config->depth_bits = EVAS_GL_DEPTH_BIT_24;
+ else
+ wd->config->depth_bits = EVAS_GL_DEPTH_NONE;
if (mode & ELM_GLVIEW_STENCIL)
- cfg.stencil_bits = EVAS_GL_STENCIL_BIT_8;
+ wd->config->stencil_bits = EVAS_GL_STENCIL_BIT_8;
+ else
+ wd->config->stencil_bits = EVAS_GL_STENCIL_NONE;
+
+ if (mode & ELM_GLVIEW_DIRECT)
+ wd->config->options_bits = EVAS_GL_OPTIONS_DIRECT;
+ else
+ wd->config->options_bits = EVAS_GL_OPTIONS_NONE;
// Check for Alpha Channel and enable it
if (mode & ELM_GLVIEW_ALPHA)
else
evas_object_image_alpha_set(wd->glview_image, EINA_FALSE);
- wd->mode = mode;
- wd->config = cfg;
+ wd->mode = mode;
elm_glview_changed_set(obj);
return EINA_TRUE;
}
-/**
- * Set the resize policy for the glview object.
- *
- * @param obj The glview object.
- * @param policy The scaling policy.
- *
- * By default, the resize policy is set to ELM_GLVIEW_RESIZE_POLICY_RECREATE.
- * When resize is called it destroys the previous surface and recreates the newly
- * specified size. If the policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE, however,
- * glview only scales the image object and not the underlying GL Surface.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_resize_policy_set(Evas_Object *obj, Elm_GLView_Resize_Policy policy)
{
case ELM_GLVIEW_RESIZE_POLICY_RECREATE:
case ELM_GLVIEW_RESIZE_POLICY_SCALE:
wd->scale_policy = policy;
+ _glview_update_surface(obj);
+ elm_glview_changed_set(obj);
return EINA_TRUE;
default:
ERR("Invalid Scale Policy.\n");
return EINA_FALSE;
}
- _glview_update_surface(obj);
- elm_glview_changed_set(obj);
}
-/**
- * Set the render policy for the glview object.
- *
- * @param obj The glview object.
- * @param policy The render policy.
- *
- * By default, the render policy is set to ELM_GLVIEW_RENDER_POLICY_ON_DEMAND.
- * This policy is set such that during the render loop, glview is only redrawn
- * if it needs to be redrawn. (i.e. When it is visible) If the policy is set
- * to ELM_GLVIEWW_RENDER_POLICY_ALWAYS, it redraws regardless of whether it is
- * visible/need redrawing or not.
- *
- * @ingroup GLView
- */
EAPI Eina_Bool
elm_glview_render_policy_set(Evas_Object *obj, Elm_GLView_Render_Policy policy)
{
return EINA_TRUE;
}
-/**
- * Sets the size of the glview
- *
- * @param obj The glview object
- * @param width width of the glview object
- * @param height height of the glview object
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_size_set(Evas_Object *obj, int width, int height)
+elm_glview_size_set(Evas_Object *obj, int w, int h)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
- if ((width == wd->w) && (height == wd->h)) return;
- wd->w = width;
- wd->h = height;
+ if ((w == wd->w) && (h == wd->h)) return;
+ wd->w = w;
+ wd->h = h;
_glview_update_surface(obj);
elm_glview_changed_set(obj);
}
-/**
- * Gets the size of the glview.
- *
- * @param obj The glview object
- * @param width width of the glview object
- * @param height height of the glview object
- *
- * Note that this function returns the actual image size of the glview.
- * This means that when the scale policy is set to ELM_GLVIEW_RESIZE_POLICY_SCALE,
- * it'll return the non-scaled size.
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_size_get(const Evas_Object *obj, int *width, int *height)
+elm_glview_size_get(const Evas_Object *obj, int *w, int *h)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
if (!wd) return;
- if (width) *width = wd->w;
- if (height) *height = wd->h;
+ if (w) *w = wd->w;
+ if (h) *h = wd->h;
}
-/**
- * Set the init function that runs once in the main loop.
- *
- * @param obj The glview object.
- * @param func The init function to be registered.
- *
- * The registered init function gets called once during the render loop.
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func func)
+elm_glview_init_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
wd->init_func = func;
}
-/**
- * Set the render function that runs in the main loop.
- *
- * @param obj The glview object.
- * @param func The delete function to be registered.
- *
- * The registered del function gets called when GLView object is deleted.
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func func)
+elm_glview_del_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
wd->del_func = func;
}
-/**
- * Set the resize function that gets called when resize happens.
- *
- * @param obj The glview object.
- * @param func The resize function to be registered.
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func func)
+elm_glview_resize_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
wd->resize_func = func;
}
-
-/**
- * Set the render function that runs in the main loop.
- *
- * @param obj The glview object.
- * @param func The render function to be registered.
- *
- * @ingroup GLView
- */
EAPI void
-elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func func)
+elm_glview_render_func_set(Evas_Object *obj, Elm_GLView_Func_Cb func)
{
ELM_CHECK_WIDTYPE(obj, widtype);
Widget_Data *wd = elm_widget_data_get(obj);
_set_render_policy_callback(obj);
}
-/**
- * Notifies that there has been changes in the GLView.
- *
- * @param obj The glview object.
- *
- * @ingroup GLView
- */
EAPI void
elm_glview_changed_set(Evas_Object *obj)
{