-#ifndef ELM_GEN_H_
-# define ELM_GEN_H_
+/**
+ * @defgroup Genlist Genlist
+ *
+ * @image html img/widget/genlist/preview-00.png
+ * @image latex img/widget/genlist/preview-00.eps
+ * @image html img/genlist.png
+ * @image latex img/genlist.eps
+ *
+ * This widget aims to have more expansive list than the simple list in
+ * Elementary that could have more flexible items and allow many more entries
+ * while still being fast and low on memory usage. At the same time it was
+ * also made to be able to do tree structures. But the price to pay is more
+ * complexity when it comes to usage. If all you want is a simple list with
+ * icons and a single text, use the normal @ref List object.
+ *
+ * Genlist has a fairly large API, mostly because it's relatively complex,
+ * trying to be both expansive, powerful and efficient. First we will begin
+ * an overview on the theory behind genlist.
+ *
+ * @section Genlist_Item_Class Genlist item classes - creating items
+ *
+ * In order to have the ability to add and delete items on the fly, genlist
+ * implements a class (callback) system where the application provides a
+ * structure with information about that type of item (genlist may contain
+ * multiple different items with different classes, states and styles).
+ * Genlist will call the functions in this struct (methods) when an item is
+ * "realized" (i.e., created dynamically, while the user is scrolling the
+ * grid). All objects will simply be deleted when no longer needed with
+ * evas_object_del(). The #Elm_Genlist_Item_Class structure contains the
+ * following members:
+ * - @c item_style - This is a constant string and simply defines the name
+ * of the item style. It @b must be specified and the default should be @c
+ * "default".
+ *
+ * - @c func - A struct with pointers to functions that will be called when
+ * an item is going to be actually created. All of them receive a @c data
+ * parameter that will point to the same data passed to
+ * elm_genlist_item_append() and related item creation functions, and an @c
+ * obj parameter that points to the genlist object itself.
+ *
+ * The function pointers inside @c func are @c text_get, @c content_get, @c
+ * state_get and @c del. The 3 first functions also receive a @c part
+ * parameter described below. A brief description of these functions follows:
+ *
+ * - @c text_get - The @c part parameter is the name string of one of the
+ * existing text parts in the Edje group implementing the item's theme.
+ * This function @b must return a strdup'()ed string, as the caller will
+ * free() it when done. See #Elm_Genlist_Item_Text_Get_Cb.
+ * - @c content_get - The @c part parameter is the name string of one of the
+ * existing (content) swallow parts in the Edje group implementing the item's
+ * theme. It must return @c NULL, when no content is desired, or a valid
+ * object handle, otherwise. The object will be deleted by the genlist on
+ * its deletion or when the item is "unrealized". See
+ * #Elm_Genlist_Item_Content_Get_Cb.
+ * - @c func.state_get - The @c part parameter is the name string of one of
+ * the state parts in the Edje group implementing the item's theme. Return
+ * @c EINA_FALSE for false/off or @c EINA_TRUE for true/on. Genlists will
+ * emit a signal to its theming Edje object with @c "elm,state,XXX,active"
+ * and @c "elm" as "emission" and "source" arguments, respectively, when
+ * the state is true (the default is false), where @c XXX is the name of
+ * the (state) part. See #Elm_Genlist_Item_State_Get_Cb.
+ * - @c func.del - This is intended for use when genlist items are deleted,
+ * so any data attached to the item (e.g. its data parameter on creation)
+ * can be deleted. See #Elm_Genlist_Item_Del_Cb.
+ *
+ * available item styles:
+ * - default
+ * - default_style - The text part is a textblock
+ *
+ * @image html img/widget/genlist/preview-04.png
+ * @image latex img/widget/genlist/preview-04.eps
+ *
+ * - double_label
+ *
+ * @image html img/widget/genlist/preview-01.png
+ * @image latex img/widget/genlist/preview-01.eps
+ *
+ * - icon_top_text_bottom
+ *
+ * @image html img/widget/genlist/preview-02.png
+ * @image latex img/widget/genlist/preview-02.eps
+ *
+ * - group_index
+ *
+ * @image html img/widget/genlist/preview-03.png
+ * @image latex img/widget/genlist/preview-03.eps
+ *
+ * @section Genlist_Items Structure of items
+ *
+ * An item in a genlist can have 0 or more texts (they can be regular
+ * text or textblock Evas objects - that's up to the style to determine), 0
+ * or more contents (which are simply objects swallowed into the genlist item's
+ * theming Edje object) and 0 or more <b>boolean states</b>, which have the
+ * behavior left to the user to define. The Edje part names for each of
+ * these properties will be looked up, in the theme file for the genlist,
+ * under the Edje (string) data items named @c "labels", @c "contents" and @c
+ * "states", respectively. For each of those properties, if more than one
+ * part is provided, they must have names listed separated by spaces in the
+ * data fields. For the default genlist item theme, we have @b one text
+ * part (@c "elm.text"), @b two content parts (@c "elm.swalllow.icon" and @c
+ * "elm.swallow.end") and @b no state parts.
+ *
+ * A genlist item may be at one of several styles. Elementary provides one
+ * by default - "default", but this can be extended by system or application
+ * custom themes/overlays/extensions (see @ref Theme "themes" for more
+ * details).
+ *
+ * @section Genlist_Manipulation Editing and Navigating
+ *
+ * Items can be added by several calls. All of them return a @ref
+ * Elm_Object_Item handle that is an internal member inside the genlist.
+ * They all take a data parameter that is meant to be used for a handle to
+ * the applications internal data (eg. the struct with the original item
+ * data). The parent parameter is the parent genlist item this belongs to if
+ * it is a tree or an indexed group, and NULL if there is no parent. The
+ * flags can be a bitmask of #ELM_GENLIST_ITEM_NONE,
+ * #ELM_GENLIST_ITEM_SUBITEMS and #ELM_GENLIST_ITEM_GROUP. If
+ * #ELM_GENLIST_ITEM_SUBITEMS is set then this item is displayed as an item
+ * that is able to expand and have child items. If ELM_GENLIST_ITEM_GROUP
+ * is set then this item is group index item that is displayed at the top
+ * until the next group comes. The func parameter is a convenience callback
+ * that is called when the item is selected and the data parameter will be
+ * the func_data parameter, obj be the genlist object and event_info will be
+ * the genlist item.
+ *
+ * elm_genlist_item_append() adds an item to the end of the list, or if
+ * there is a parent, to the end of all the child items of the parent.
+ * elm_genlist_item_prepend() is the same but adds to the beginning of
+ * the list or children list. elm_genlist_item_insert_before() inserts at
+ * item before another item and elm_genlist_item_insert_after() inserts after
+ * the indicated item.
+ *
+ * The application can clear the list with elm_genlist_clear() which deletes
+ * all the items in the list and elm_object_item_del() will delete a specific
+ * item. elm_genlist_item_subitems_clear() will clear all items that are
+ * children of the indicated parent item.
+ *
+ * To help inspect list items you can jump to the item at the top of the list
+ * with elm_genlist_first_item_get() which will return the item pointer, and
+ * similarly elm_genlist_last_item_get() gets the item at the end of the list.
+ * elm_genlist_item_next_get() and elm_genlist_item_prev_get() get the next
+ * and previous items respectively relative to the indicated item. Using
+ * these calls you can walk the entire item list/tree. Note that as a tree
+ * the items are flattened in the list, so elm_genlist_item_parent_get() will
+ * let you know which item is the parent (and thus know how to skip them if
+ * wanted).
+ *
+ * @section Genlist_Multi_Selection Multi-selection
+ *
+ * If the application wants multiple items to be able to be selected,
+ * elm_genlist_multi_select_set() can enable this. If the list is
+ * single-selection only (the default), then elm_genlist_selected_item_get()
+ * will return the selected item, if any, or NULL if none is selected. If the
+ * list is multi-select then elm_genlist_selected_items_get() will return a
+ * list (that is only valid as long as no items are modified (added, deleted,
+ * selected or unselected)).
+ *
+ * @section Genlist_Usage_Hints Usage hints
+ *
+ * There are also convenience functions. elm_object_item_widget_get() will
+ * return the genlist object the item belongs to. elm_genlist_item_show()
+ * will make the scroller scroll to show that specific item so its visible.
+ * elm_object_item_data_get() returns the data pointer set by the item
+ * creation functions.
+ *
+ * If an item changes (state of boolean changes, text or contents change),
+ * then use elm_genlist_item_update() to have genlist update the item with
+ * the new state. Genlist will re-realize the item and thus call the functions
+ * in the _Elm_Genlist_Item_Class for that item.
+ *
+ * To programmatically (un)select an item use elm_genlist_item_selected_set().
+ * To get its selected state use elm_genlist_item_selected_get(). Similarly
+ * to expand/contract an item and get its expanded state, use
+ * elm_genlist_item_expanded_set() and elm_genlist_item_expanded_get(). And
+ * again to make an item disabled (unable to be selected and appear
+ * differently) use elm_object_item_disabled_set() to set this and
+ * elm_object_item_disabled_get() to get the disabled state.
+ *
+ * In general to indicate how the genlist should expand items horizontally to
+ * fill the list area, use elm_genlist_horizontal_set(). Valid modes are
+ * ELM_LIST_LIMIT and ELM_LIST_SCROLL. The default is ELM_LIST_SCROLL. This
+ * mode means that if items are too wide to fit, the scroller will scroll
+ * horizontally. Otherwise items are expanded to fill the width of the
+ * viewport of the scroller. If it is ELM_LIST_LIMIT, items will be expanded
+ * to the viewport width and limited to that size. This can be combined with
+ * a different style that uses edjes' ellipsis feature (cutting text off like
+ * this: "tex...").
+ *
+ * Items will only call their selection func and callback when first becoming
+ * selected. Any further clicks will do nothing, unless you enable always
+ * select with elm_genlist_always_select_mode_set(). This means even if
+ * selected, every click will make the selected callbacks be called.
+ * elm_genlist_no_select_mode_set() will turn off the ability to select
+ * items entirely and they will neither appear selected nor call selected
+ * callback functions.
+ *
+ * Remember that you can create new styles and add your own theme augmentation
+ * per application with elm_theme_extension_add(). If you absolutely must
+ * have a specific style that overrides any theme the user or system sets up
+ * you can use elm_theme_overlay_add() to add such a file.
+ *
+ * @section Genlist_Implementation Implementation
+ *
+ * Evas tracks every object you create. Every time it processes an event
+ * (mouse move, down, up etc.) it needs to walk through objects and find out
+ * what event that affects. Even worse every time it renders display updates,
+ * in order to just calculate what to re-draw, it needs to walk through many
+ * many many objects. Thus, the more objects you keep active, the more
+ * overhead Evas has in just doing its work. It is advisable to keep your
+ * active objects to the minimum working set you need. Also remember that
+ * object creation and deletion carries an overhead, so there is a
+ * middle-ground, which is not easily determined. But don't keep massive lists
+ * of objects you can't see or use. Genlist does this with list objects. It
+ * creates and destroys them dynamically as you scroll around. It groups them
+ * into blocks so it can determine the visibility etc. of a whole block at
+ * once as opposed to having to walk the whole list. This 2-level list allows
+ * for very large numbers of items to be in the list (tests have used up to
+ * 2,000,000 items). Also genlist employs a queue for adding items. As items
+ * may be different sizes, every item added needs to be calculated as to its
+ * size and thus this presents a lot of overhead on populating the list, this
+ * genlist employs a queue. Any item added is queued and spooled off over
+ * time, actually appearing some time later, so if your list has many members
+ * you may find it takes a while for them to all appear, with your process
+ * consuming a lot of CPU while it is busy spooling.
+ *
+ * Genlist also implements a tree structure, but it does so with callbacks to
+ * the application, with the application filling in tree structures when
+ * requested (allowing for efficient building of a very deep tree that could
+ * even be used for file-management). See the above smart signal callbacks for
+ * details.
+ *
+ * @section Genlist_Smart_Events Genlist smart events
+ *
+ * Signals that you can add callbacks for are:
+ * - @c "activated" - The user has double-clicked or pressed
+ * (enter|return|spacebar) on an item. The @c event_info parameter is the
+ * item that was activated.
+ * - @c "clicked,double" - The user has double-clicked an item. The @c
+ * event_info parameter is the item that was double-clicked.
+ * - @c "selected" - This is called when a user has made an item selected.
+ * The event_info parameter is the genlist item that was selected.
+ * - @c "unselected" - This is called when a user has made an item
+ * unselected. The event_info parameter is the genlist item that was
+ * unselected.
+ * - @c "expanded" - This is called when elm_genlist_item_expanded_set() is
+ * called and the item is now meant to be expanded. The event_info
+ * parameter is the genlist item that was indicated to expand. It is the
+ * job of this callback to then fill in the child items.
+ * - @c "contracted" - This is called when elm_genlist_item_expanded_set() is
+ * called and the item is now meant to be contracted. The event_info
+ * parameter is the genlist item that was indicated to contract. It is the
+ * job of this callback to then delete the child items.
+ * - @c "expand,request" - This is called when a user has indicated they want
+ * to expand a tree branch item. The callback should decide if the item can
+ * expand (has any children) and then call elm_genlist_item_expanded_set()
+ * appropriately to set the state. The event_info parameter is the genlist
+ * item that was indicated to expand.
+ * - @c "contract,request" - This is called when a user has indicated they
+ * want to contract a tree branch item. The callback should decide if the
+ * item can contract (has any children) and then call
+ * elm_genlist_item_expanded_set() appropriately to set the state. The
+ * event_info parameter is the genlist item that was indicated to contract.
+ * - @c "realized" - This is called when the item in the list is created as a
+ * real evas object. event_info parameter is the genlist item that was
+ * created.
+ * - @c "unrealized" - This is called just before an item is unrealized.
+ * After this call content objects provided will be deleted and the item
+ * object itself delete or be put into a floating cache.
+ * - @c "drag,start,up" - This is called when the item in the list has been
+ * dragged (not scrolled) up.
+ * - @c "drag,start,down" - This is called when the item in the list has been
+ * dragged (not scrolled) down.
+ * - @c "drag,start,left" - This is called when the item in the list has been
+ * dragged (not scrolled) left.
+ * - @c "drag,start,right" - This is called when the item in the list has
+ * been dragged (not scrolled) right.
+ * - @c "drag,stop" - This is called when the item in the list has stopped
+ * being dragged.
+ * - @c "drag" - This is called when the item in the list is being dragged.
+ * - @c "longpressed" - This is called when the item is pressed for a certain
+ * amount of time. By default it's 1 second. The event_info parameter is the
+ * longpressed genlist item.
+ * - @c "scroll,anim,start" - This is called when scrolling animation has
+ * started.
+ * - @c "scroll,anim,stop" - This is called when scrolling animation has
+ * stopped.
+ * - @c "scroll,drag,start" - This is called when dragging the content has
+ * started.
+ * - @c "scroll,drag,stop" - This is called when dragging the content has
+ * stopped.
+ * - @c "edge,top" - This is called when the genlist is scrolled until
+ * the top edge.
+ * - @c "edge,bottom" - This is called when the genlist is scrolled
+ * until the bottom edge.
+ * - @c "edge,left" - This is called when the genlist is scrolled
+ * until the left edge.
+ * - @c "edge,right" - This is called when the genlist is scrolled
+ * until the right edge.
+ * - @c "multi,swipe,left" - This is called when the genlist is multi-touch
+ * swiped left.
+ * - @c "multi,swipe,right" - This is called when the genlist is multi-touch
+ * swiped right.
+ * - @c "multi,swipe,up" - This is called when the genlist is multi-touch
+ * swiped up.
+ * - @c "multi,swipe,down" - This is called when the genlist is multi-touch
+ * swiped down.
+ * - @c "multi,pinch,out" - This is called when the genlist is multi-touch
+ * pinched out. "- @c multi,pinch,in" - This is called when the genlist is
+ * multi-touch pinched in.
+ * - @c "swipe" - This is called when the genlist is swiped.
+ * - @c "moved" - This is called when a genlist item is moved.
+ * - @c "language,changed" - This is called when the program's language is
+ * changed.
+ *
+ * Supported elm_object common APIs
+ * @li elm_object_signal_emit()
+ *
+ * Supported elm_object_item common APIs
+ * @li elm_object_item_part_content_get()
+ * @li elm_object_item_part_content_set()
+ * @li elm_object_item_part_content_unset()
+ * @li elm_object_item_part_text_set()
+ * @li elm_object_item_part_text_get()
+ * @li elm_object_item_disabled_set()
+ * @li elm_object_item_disabled_get()
+ *
+ * @section Genlist_Examples Examples
+ *
+ * Here is a list of examples that use the genlist, trying to show some of
+ * its capabilities:
+ * - @ref genlist_example_01
+ * - @ref genlist_example_02
+ * - @ref genlist_example_03
+ * - @ref genlist_example_04
+ * - @ref genlist_example_05
+ */
-#include <Elementary.h>
-#include <Elementary_Cursor.h>
-#include "elm_priv.h"
+/**
+ * @addtogroup Genlist
+ * @{
+ */
-#define ELM_GEN_ITEM_FROM_INLIST(it) \
- ((it) ? EINA_INLIST_CONTAINER_GET(it, Elm_Gen_Item) : NULL)
-
-#define SWIPE_MOVES 12
+/**
+ * Defines if the item is of any special type (has subitems or it's the
+ * index of a group), or is just a simple item.
+ *
+ * @ingroup Genlist
+ */
+ typedef enum
+{
+ ELM_GENLIST_ITEM_NONE = 0, /**< simple item */
+ //XXX: ELM_GENLIST_ITEM_TREE
+ ELM_GENLIST_ITEM_SUBITEMS = (1 << 0), /**< may expand and have child items */
+ ELM_GENLIST_ITEM_GROUP = (1 << 1), /**< index of a group of items */
-typedef struct Elm_Gen_Item_Type Elm_Gen_Item_Type;
-typedef struct Elm_Gen_Item_Tooltip Elm_Gen_Item_Tooltip;
-typedef struct _Widget_Data Widget_Data;
+ ELM_GENLIST_ITEM_MAX = (1 << 2)
+} Elm_Genlist_Item_Type;
-struct Elm_Gen_Item_Tooltip
+typedef enum
{
- const void *data;
- Elm_Tooltip_Item_Content_Cb content_cb;
- Evas_Smart_Cb del_cb;
- const char *style;
- Eina_Bool free_size : 1;
-};
+ ELM_GENLIST_ITEM_FIELD_ALL = 0,
+ ELM_GENLIST_ITEM_FIELD_TEXT = (1 << 0),
+ ELM_GENLIST_ITEM_FIELD_CONTENT = (1 << 1),
+ ELM_GENLIST_ITEM_FIELD_STATE = (1 << 2)
+} Elm_Genlist_Item_Field_Type;
+typedef struct _Elm_Genlist_Item_Class Elm_Genlist_Item_Class; /**< Genlist item class definition structs */
-struct Elm_Gen_Item
-{
- ELM_WIDGET_ITEM;
- EINA_INLIST;
- Widget_Data *wd;
- Elm_Gen_Item_Type *item;
- const Elm_Gen_Item_Class *itc;
- Evas_Coord x, y, dx, dy;
- Evas_Object *spacer;
- Elm_Gen_Item *parent;
- Eina_List *labels, *contents, *states, *content_objs;
- Ecore_Timer *long_timer;
- int relcount;
- int walking;
- int generation; /* a generation of an item. when the item is created, this value is set to the value of genlist generation. this value will be decreased when the item is going to be deleted */
- const char *mouse_cursor;
-
- struct
- {
- Evas_Smart_Cb func;
- const void *data;
- } func;
+#define Elm_Genlist_Item_Class Elm_Gen_Item_Class
+typedef struct _Elm_Genlist_Item_Class_Func Elm_Genlist_Item_Class_Func; /**< Class functions for genlist item class */
- Elm_Gen_Item_Tooltip tooltip;
- Ecore_Cb del_cb, sel_cb, highlight_cb;
- Ecore_Cb unsel_cb, unhighlight_cb, unrealize_cb;
-
- Eina_Bool want_unrealize : 1;
- Eina_Bool display_only : 1;
- Eina_Bool realized : 1;
- Eina_Bool selected : 1;
- Eina_Bool highlighted : 1;
- Eina_Bool disabled : 1;
- Eina_Bool dragging : 1;
- Eina_Bool down : 1;
- Eina_Bool group : 1;
- Eina_Bool reorder : 1;
- Eina_Bool mode_set : 1; /* item uses style mode for highlight/select */
-};
+/**
+ * Text fetching class function for Elm_Gen_Item_Class.
+ * @param data The data passed in the item creation function
+ * @param obj The base widget object
+ * @param part The part name of the swallow
+ * @return The allocated (NOT stringshared) string to set as the text
+ */
+typedef char *(*Elm_Genlist_Item_Text_Get_Cb)(void *data, Evas_Object *obj, const char *part);
-typedef struct _Pan Pan;
-struct _Pan
-{
- Evas_Object_Smart_Clipped_Data __clipped_data;
- Widget_Data *wd;
- Ecore_Job *resize_job;
-};
+/**
+ * Content (swallowed object) fetching class function for Elm_Gen_Item_Class.
+ * @param data The data passed in the item creation function
+ * @param obj The base widget object
+ * @param part The part name of the swallow
+ * @return The content object to swallow
+ */
+typedef Evas_Object *(*Elm_Genlist_Item_Content_Get_Cb)(void *data, Evas_Object *obj, const char *part);
+
+/**
+ * State fetching class function for Elm_Gen_Item_Class.
+ * @param data The data passed in the item creation function
+ * @param obj The base widget object
+ * @param part The part name of the swallow
+ * @return The hell if I know
+ */
+typedef Eina_Bool (*Elm_Genlist_Item_State_Get_Cb)(void *data, Evas_Object *obj, const char *part);
+
+/**
+ * Deletion class function for Elm_Gen_Item_Class.
+ * @param data The data passed in the item creation function
+ * @param obj The base widget object
+ */
+typedef void (*Elm_Genlist_Item_Del_Cb)(void *data, Evas_Object *obj);
-struct _Widget_Data
+/**
+ * @struct _Elm_Genlist_Item_Class
+ *
+ * Genlist item class definition structs.
+ *
+ * This struct contains the style and fetching functions that will define the
+ * contents of each item.
+ *
+ * @see @ref Genlist_Item_Class
+ */
+struct _Elm_Genlist_Item_Class
{
- Eina_Inlist_Sorted_State *state;
- Evas_Object *obj; /* the genlist object */
- Evas_Object *scr; /* a smart scroller object which is used internally in genlist */
- Evas_Object *pan_smart; /* "elm_genlist_pan" evas smart object. this is an extern pan of smart scroller(scr). */
- Eina_List *selected;
- Eina_List *group_items; /* list of groups index items */
- Eina_Inlist *items; /* inlist of all items */
- Elm_Gen_Item *reorder_it; /* item currently being repositioned */
- Elm_Gen_Item *last_selected_item;
- Pan *pan; /* pan_smart object's smart data */
- Ecore_Job *calc_job;
- int walking;
- int item_width, item_height;
- int group_item_width, group_item_height;
- int minw, minh;
- long count;
- Evas_Coord pan_x, pan_y;
- Eina_Bool reorder_mode : 1; /* a flag for reorder mode enable/disable */
- Eina_Bool on_hold : 1;
- Eina_Bool multi : 1; /* a flag for item multi selection */
- Eina_Bool no_select : 1;
- Eina_Bool wasselected : 1;
- Eina_Bool always_select : 1;
- Eina_Bool clear_me : 1; /* a flag whether genlist is marked as to be cleared or not. if this flag is true, genlist clear was already deferred. */
- Eina_Bool h_bounce : 1;
- Eina_Bool v_bounce : 1;
- Ecore_Cb del_cb, calc_cb, sizing_cb;
- Ecore_Cb clear_cb;
- ////////////////////////////////////
- Eina_Inlist *blocks; /* inlist of all blocks. a block consists of a certain number of items. maximum number of items in a block is 'max_items_per_block'. */
- Evas_Coord reorder_old_pan_y, w, h, realminw, prev_viewport_w;
- Ecore_Job *update_job;
- Ecore_Idle_Enterer *queue_idle_enterer;
- Ecore_Idler *must_recalc_idler;
- Eina_List *queue;
- Elm_Gen_Item *show_item, *anchor_item, *mode_item, *reorder_rel, *expanded_item;
- Eina_Inlist *item_cache; /* an inlist of edje object it cache. */
- Evas_Coord anchor_y;
- Evas_Coord reorder_start_y; /* reorder it's initial y coordinate in the pan. */
- Elm_List_Mode mode;
- Ecore_Timer *multi_timer, *scr_hold_timer;
- Ecore_Animator *reorder_move_animator;
- const char *mode_type;
- const char *mode_item_style;
- unsigned int start_time;
- Evas_Coord prev_x, prev_y, prev_mx, prev_my;
- Evas_Coord cur_x, cur_y, cur_mx, cur_my;
- Eina_Bool mouse_down : 1;
- Eina_Bool multi_down : 1;
- Eina_Bool multi_timeout : 1;
- Eina_Bool multitouched : 1;
- Eina_Bool longpressed : 1;
- Eina_Bool bring_in : 1;
- Eina_Bool compress : 1;
- Eina_Bool height_for_width : 1;
- Eina_Bool homogeneous : 1;
- Eina_Bool swipe : 1;
- Eina_Bool reorder_pan_move : 1;
- Eina_Bool auto_scroll_enabled : 1;
- Eina_Bool pan_resized : 1;
- struct
+ const char *item_style; /**< style of this class. */
+ struct Elm_Genlist_Item_Class_Func
{
- Evas_Coord x, y;
- } history[SWIPE_MOVES];
- int multi_device;
- int item_cache_count;
- int item_cache_max; /* maximum number of cached items */
- int movements;
- int max_items_per_block; /* maximum number of items per block */
- double longpress_timeout; /* longpress timeout. this value comes from _elm_config by default. this can be changed by elm_genlist_longpress_timeout_set() */
- int generation; /* a generation of genlist. when genlist is cleared, this value will be increased and a new generation will start */
-
- Eina_Bool requeue : 1;
-
- /* The stuff below directly come from gengrid without any thinking */
- unsigned int nmax;
- Evas_Coord reorder_item_x, reorder_item_y;
- Evas_Coord old_pan_x, old_pan_y;
- long items_lost;
- double align_x, align_y;
-
- Eina_Bool horizontal : 1;
- Eina_Bool move_effect_enabled : 1;
- Eina_Bool reorder_item_changed : 1;
+ Elm_Genlist_Item_Text_Get_Cb text_get; /**< Text fetching class function for genlist item classes.*/
+ Elm_Genlist_Item_Content_Get_Cb content_get; /**< Content fetching class function for genlist item classes. */
+ Elm_Genlist_Item_State_Get_Cb state_get; /**< State fetching class function for genlist item classes. */
+ Elm_Genlist_Item_Del_Cb del; /**< Deletion class function for genlist item classes. */
+ } func;
};
+#define Elm_Genlist_Item_Class_Func Elm_Gen_Item_Class_Func
+/**
+ * Add a new genlist widget to the given parent Elementary
+ * (container) object
+ *
+ * @param parent The parent object
+ * @return a new genlist widget handle or @c NULL, on errors
+ *
+ * This function inserts a new genlist widget on the canvas.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_object_item_del()
+ * @see elm_genlist_clear()
+ *
+ * @ingroup Genlist
+ */
+EAPI Evas_Object *elm_genlist_add(Evas_Object *parent);
+
+/**
+ * Remove all items from a given genlist widget.
+ *
+ * @param obj The genlist object
+ *
+ * This removes (and deletes) all items in @p obj, leaving it empty.
+ *
+ * @see elm_object_item_del(), to remove just one item.
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_clear(Evas_Object *obj);
+
+/**
+ * Enable or disable multi-selection in the genlist
+ *
+ * @param obj The genlist object
+ * @param multi Multi-select enable/disable. Default is disabled.
+ *
+ * This enables (@c EINA_TRUE) or disables (@c EINA_FALSE) multi-selection in
+ * the list. This allows more than 1 item to be selected. To retrieve the list
+ * of selected items, use elm_genlist_selected_items_get().
+ *
+ * @see elm_genlist_selected_items_get()
+ * @see elm_genlist_multi_select_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_multi_select_set(Evas_Object *obj, Eina_Bool multi);
+
+/**
+ * Gets if multi-selection in genlist is enabled or disabled.
+ *
+ * @param obj The genlist object
+ * @return Multi-select enabled/disabled
+ * (@c EINA_TRUE = enabled/@c EINA_FALSE = disabled). Default is @c EINA_FALSE.
+ *
+ * @see elm_genlist_multi_select_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_multi_select_get(const Evas_Object *obj);
+
+/**
+ * This sets the horizontal stretching mode.
+ *
+ * @param obj The genlist object
+ * @param mode The mode to use (one of #ELM_LIST_SCROLL or #ELM_LIST_LIMIT).
+ *
+ * This sets the mode used for sizing items horizontally. Valid modes
+ * are #ELM_LIST_LIMIT and #ELM_LIST_SCROLL. The default is
+ * ELM_LIST_SCROLL. This mode means that if items are too wide to fit,
+ * the scroller will scroll horizontally. Otherwise items are expanded
+ * to fill the width of the viewport of the scroller. If it is
+ * ELM_LIST_LIMIT, items will be expanded to the viewport width and
+ * limited to that size.
+ *
+ * @see elm_genlist_mode_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_mode_set(Evas_Object *obj, Elm_List_Mode mode);
+
+/**
+ * Gets the horizontal stretching mode.
+ *
+ * @param obj The genlist object
+ * @return The mode to use
+ * (#ELM_LIST_LIMIT, #ELM_LIST_SCROLL)
+ *
+ * @see elm_genlist_horizontal_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_List_Mode elm_genlist_mode_get(const Evas_Object *obj);
+
+/**
+ * Set the always select mode.
+ *
+ * @param obj The genlist object
+ * @param always_select The always select mode (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * Items will only call their selection func and callback when first
+ * becoming selected. Any further clicks will do nothing, unless you
+ * enable always select with elm_genlist_always_select_mode_set().
+ * This means that, even if selected, every click will make the selected
+ * callbacks be called.
+ *
+ * @see elm_genlist_always_select_mode_get()
+ *
+ * @ingroup Genlist
+ */
+//XXX: How about elm_genlist_select_mode_set() ?
+EAPI void elm_genlist_always_select_mode_set(Evas_Object *obj, Eina_Bool always_select);
+
+/**
+ * Get the always select mode.
+ *
+ * @param obj The genlist object
+ * @return The always select mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_always_select_mode_set()
+ *
+ * @ingroup Genlist
+ */
+//XXX: How about elm_genlist_select_mode_get() ?
+EAPI Eina_Bool elm_genlist_always_select_mode_get(const Evas_Object *obj);
+
+/**
+ * Enable/disable the no select mode.
+ *
+ * @param obj The genlist object
+ * @param no_select The no select mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * This will turn off the ability to select items entirely and they
+ * will neither appear selected nor call selected callback functions.
+ *
+ * @see elm_genlist_no_select_mode_get()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_always_select_mode_set and elm_genlist_no_select_mode_set API could be merged to elm_genlist_select_mode_set()
+EAPI void elm_genlist_no_select_mode_set(Evas_Object *obj, Eina_Bool no_select);
+
+/**
+ * Gets whether the no select mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The no select mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_no_select_mode_set()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_always_select_mode_get and elm_genlist_no_select_mode_get API could be merged to elm_genlist_select_mode_get()
+EAPI Eina_Bool elm_genlist_no_select_mode_get(const Evas_Object *obj);
+
+/**
+ * Enable/disable horizontal and vertical bouncing effect.
+ *
+ * @param obj The genlist object
+ * @param h_bounce Allow bounce horizontally (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_FALSE.
+ * @param v_bounce Allow bounce vertically (@c EINA_TRUE = on, @c
+ * EINA_FALSE = off). Default is @c EINA_TRUE.
+ *
+ * This will enable or disable the scroller bouncing effect for the
+ * genlist. See elm_scroller_bounce_set() for details.
+ *
+ * @see elm_scroller_bounce_set()
+ * @see elm_genlist_bounce_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce);
+
+/**
+ * Get whether the horizontal and vertical bouncing effect is enabled.
+ *
+ * @param obj The genlist object
+ * @param h_bounce Pointer to a bool to receive if the bounce horizontally
+ * option is set.
+ * @param v_bounce Pointer to a bool to receive if the bounce vertically
+ * option is set.
+ *
+ * @see elm_genlist_bounce_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce);
+
+/**
+ * Append a new item in a given genlist widget.
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param type Item type
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This adds the given item to the end of the list or the end of
+ * the children list if the @p parent is given.
+ *
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_object_item_del()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
+
+/**
+ * Prepend a new item in a given genlist widget.
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param type Item type
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or NULL if not possible
+ *
+ * This adds an item to the beginning of the list or beginning of the
+ * children of the parent if given.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_object_item_del()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_prepend(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
+
+/**
+ * Insert an item before another in a genlist widget
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param before The item to place this new one before.
+ * @param type Item type
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This inserts an item before another in the list. It will be in the
+ * same tree level or group as the item it is inserted before.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_object_item_del()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_insert_before(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *before, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
+
+/**
+ * Insert an item after another in a genlist widget
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param after The item to place this new one after.
+ * @param type Item type
+ * @param func Convenience function called when the item is selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or @c NULL if not possible
+ *
+ * This inserts an item after another in the list. It will be in the
+ * same tree level or group as the item it is inserted after.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_before()
+ * @see elm_object_item_del()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_insert_after(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *after, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data);
+
+/**
+ * Insert a new item into the sorted genlist object
+ *
+ * @param obj The genlist object
+ * @param itc The item class for the item
+ * @param data The item data
+ * @param parent The parent item, or NULL if none
+ * @param type Item type
+ * @param comp The function called for the sort
+ * @param func Convenience function called when item selected
+ * @param func_data Data passed to @p func above.
+ * @return A handle to the item added or NULL if not possible
+ *
+ * This inserts an item in the genlist based on user defined comparison
+ * function. The two arguments passed to the function @p func are genlist item
+ * handles to compare.
+ *
+ * @see elm_genlist_item_append()
+ * @see elm_genlist_item_prepend()
+ * @see elm_genlist_item_insert_after()
+ * @see elm_object_item_del()
+
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
+
+/* operations to retrieve existing items */
+/**
+ * Get the selected item in the genlist.
+ *
+ * @param obj The genlist object
+ * @return The selected item, or NULL if none is selected.
+ *
+ * This gets the selected item in the list (if multi-selection is enabled, only
+ * the item that was first selected in the list is returned - which is not very
+ * useful, so see elm_genlist_selected_items_get() for when multi-selection is
+ * used).
+ *
+ * If no item is selected, NULL is returned.
+ *
+ * @see elm_genlist_selected_items_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_selected_item_get(const Evas_Object *obj);
+
+/**
+ * Get a list of selected items in the genlist.
+ *
+ * @param obj The genlist object
+ * @return The list of selected items, or NULL if none are selected.
+ *
+ * It returns a list of the selected items. This list pointer is only valid so
+ * long as the selection doesn't change (no items are selected or unselected, or
+ * unselected implicitly by deletion). The list contains genlist items
+ * pointers. The order of the items in this list is the order which they were
+ * selected, i.e. the first item in this list is the first item that was
+ * selected, and so on.
+ *
+ * @note If not in multi-select mode, consider using function
+ * elm_genlist_selected_item_get() instead.
+ *
+ * @see elm_genlist_multi_select_set()
+ * @see elm_genlist_selected_item_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI const Eina_List *elm_genlist_selected_items_get(const Evas_Object *obj);
+
+/**
+ * Get a list of realized items in genlist
+ *
+ * @param obj The genlist object
+ * @return The list of realized items, nor NULL if none are realized.
+ *
+ * This returns a list of the realized items in the genlist. The list
+ * contains genlist item pointers. The list must be freed by the
+ * caller when done with eina_list_free(). The item pointers in the
+ * list are only valid so long as those items are not deleted or the
+ * genlist is not deleted.
+ *
+ * @see elm_genlist_realized_items_update()
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_List *elm_genlist_realized_items_get(const Evas_Object *obj);
+
+/**
+ * Get the first item in the genlist
+ *
+ * This returns the first item in the list.
+ *
+ * @param obj The genlist object
+ * @return The first item, or NULL if none
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_first_item_get(const Evas_Object *obj);
+
+/**
+ * Get the last item in the genlist
+ *
+ * This returns the last item in the list.
+ *
+ * @return The last item, or NULL if none
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_last_item_get(const Evas_Object *obj);
+
+/**
+ * Set the scrollbar policy
+ *
+ * @param obj The genlist object
+ * @param policy_h Horizontal scrollbar policy.
+ * @param policy_v Vertical scrollbar policy.
+ *
+ * This sets the scrollbar visibility policy for the given genlist
+ * scroller. #ELM_SMART_SCROLLER_POLICY_AUTO means the scrollbar is
+ * made visible if it is needed, and otherwise kept hidden.
+ * #ELM_SMART_SCROLLER_POLICY_ON turns it on all the time, and
+ * #ELM_SMART_SCROLLER_POLICY_OFF always keeps it off. This applies
+ * respectively for the horizontal and vertical scrollbars. Default is
+ * #ELM_SMART_SCROLLER_POLICY_AUTO
+ *
+ * @see elm_genlist_scroller_policy_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v);
+
+/**
+ * Get the scrollbar policy
+ *
+ * @param obj The genlist object
+ * @param policy_h Pointer to store the horizontal scrollbar policy.
+ * @param policy_v Pointer to store the vertical scrollbar policy.
+ *
+ * @see elm_genlist_scroller_policy_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v);
+
+/**
+ * Get the @b next item in a genlist widget's internal list of items,
+ * given a handle to one of those items.
+ *
+ * @param it The genlist item to fetch next from
+ * @return The item after @p item, or @c NULL if there's none (and
+ * on errors)
+ *
+ * This returns the item placed after the @p item, on the container
+ * genlist.
+ *
+ * @see elm_genlist_item_prev_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_next_get(const Elm_Object_Item *it);
+
+/**
+ * Get the @b previous item in a genlist widget's internal list of items,
+ * given a handle to one of those items.
+ *
+ * @param it The genlist item to fetch previous from
+ * @return The item before @p item, or @c NULL if there's none (and
+ * on errors)
+ *
+ * This returns the item placed before the @p item, on the container
+ * genlist.
+ *
+ * @see elm_genlist_item_next_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_prev_get(const Elm_Object_Item *it);
+
+/**
+ * Set whether a given genlist item is selected or not
+ *
+ * @param it The item
+ * @param selected Use @c EINA_TRUE, to make it selected, @c
+ * EINA_FALSE to make it unselected
+ *
+ * This sets the selected state of an item. If multi selection is
+ * not enabled on the containing genlist and @p selected is @c
+ * EINA_TRUE, any other previously selected items will get
+ * unselected in favor of this new one.
+ *
+ * @see elm_genlist_item_selected_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_selected_set(Elm_Object_Item *it, Eina_Bool selected);
+
+/**
+ * Get whether a given genlist item is selected or not
+ *
+ * @param it The item
+ * @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
+ *
+ * @see elm_genlist_item_selected_set() for more details
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Object_Item *it);
+
+/**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * jumping to that position), if it is not fully visible.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_top_show()
+ * @see elm_genlist_item_middle_show()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_show(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - item_show, item_top_show...
+EAPI void elm_genlist_item_show(Elm_Object_Item *it);
+
+/**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_top_bring_in()
+ * @see elm_genlist_item_middle_bring_in()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_bring_in(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - bring_in, top_bring_in ...
+EAPI void elm_genlist_item_bring_in(Elm_Object_Item *it);
+
+/**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * jumping to the top position), if it is not fully visible.
+ *
+ * The item will be positioned at the top of the genlist viewport.
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_top_bring_in()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_show(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - item_show, item_top_show...
+EAPI void elm_genlist_item_top_show(Elm_Object_Item *it);
+
+/**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * The item will be positioned at the top of the genlist viewport.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_top_show()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_bring_in(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - bring_in, top_bring_in ...
+EAPI void elm_genlist_item_top_bring_in(Elm_Object_Item *it);
+
+/**
+ * Show the portion of a genlist's internal list containing a given
+ * item, immediately.
+ *
+ * @param it The item to display
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * immediately scrolling to that position), if it is not fully visible.
+ *
+ * The item will be positioned at the middle of the genlist viewport.
+ *
+ * @see elm_genlist_item_show()
+ * @see elm_genlist_item_middle_bring_in()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_show(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - item_show, item_top_show...
+EAPI void elm_genlist_item_middle_show(Elm_Object_Item *it);
+
+/**
+ * Animatedly bring in, to the visible are of a genlist, a given
+ * item on it.
+ *
+ * @param it The item
+ *
+ * This causes genlist to jump to the given item @p it and show it (by
+ * animatedly scrolling), if it is not fully visible. This may use animation
+ * to do so and take a period of time
+ *
+ * The item will be positioned at the middle of the genlist viewport.
+ *
+ * @see elm_genlist_item_bring_in()
+ * @see elm_genlist_item_middle_show()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_bring_in(it, TOP/MIDDLE/BOTTOM/...); this kind of API would cover all similar APIs - bring_in, top_bring_in ...
+EAPI void elm_genlist_item_middle_bring_in(Elm_Object_Item *it);
+
+/**
+ * Update the contents of an item
+ *
+ * @param it The item
+ *
+ * This updates an item by calling all the item class functions again
+ * to get the contents, texts and states. Use this when the original
+ * item data has changed and the changes are desired to be reflected.
+ *
+ * Use elm_genlist_realized_items_update() to update all already realized
+ * items.
+ *
+ * @see elm_genlist_realized_items_update()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_update(Elm_Object_Item *it);
+
+/**
+ * Update the item class of an item
+ *
+ * @param it The item
+ * @param itc The item class for the item
+ *
+ * This sets another class of the item, changing the way that it is
+ * displayed. After changing the item class, elm_genlist_item_update() is
+ * called on the item @p it.
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_item_class_update(Elm_Object_Item *it, const Elm_Genlist_Item_Class *itc);
+
+/**
+ * Get the Genlist Item class for the given Genlist Item.
+ *
+ * @param it The genlist item
+ *
+ * This returns the Genlist_Item_Class for the given item. It can be used to
+ * examine the function pointers and item_style.
+ *
+ * @ingroup Genlist
+ */
+EAPI const Elm_Genlist_Item_Class *elm_genlist_item_item_class_get(const Elm_Object_Item *it);
+
+/**
+ * Get the index of the item. It is only valid once displayed.
+ *
+ * @param it a genlist item
+ * @return the position inside the list of item.
+ *
+ * @ingroup Genlist
+ */
+EAPI int elm_genlist_item_index_get(const Elm_Object_Item *it);
+
+/**
+ * Update the contents of all realized items.
+ *
+ * @param obj The genlist object.
+ *
+ * This updates all realized items by calling all the item class functions again
+ * to get the contents, texts and states. Use this when the original
+ * item data has changed and the changes are desired to be reflected.
+ *
+ * To update just one item, use elm_genlist_item_update().
+ *
+ * @see elm_genlist_realized_items_get()
+ * @see elm_genlist_item_update()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_realized_items_update(Evas_Object *obj);
+
+/**
+ * Return how many items are currently in a list
+ *
+ * @param obj The list
+ * @return The total number of list items in the list
+ *
+ * This behavior is O(1) and includes items which may or may not be realized.
+ *
+ * @ingroup Genlist
+ */
+EAPI unsigned int elm_genlist_items_count(const Evas_Object *obj);
+
+#define ELM_GENLIST_ITEM_CLASS_VERSION 2 /* current version number */
+#define ELM_GENLIST_ITEM_CLASS_HEADER ELM_GENLIST_ITEM_CLASS_VERSION, 0, 0
+
+/**
+ * Add a new genlist item class in a given genlist widget.
+ *
+ * @return New allocated a genlist item class.
+ *
+ * This adds genlist item class for the genlist widget. When adding a item,
+ * genlist_item_{append, prepend, insert} function needs item class of the item.
+ * Given callback parameters are used at retrieving {text, content} of
+ * added item. Set as NULL if it's not used.
+ * If there's no available memory, return can be NULL.
+ *
+ * @see elm_genlist_item_class_free()
+ * @see elm_genlist_item_append()
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Genlist_Item_Class *elm_genlist_item_class_new(void);
+
+/**
+ * Remove a item class in a given genlist widget.
+ *
+ * @param itc The itc to be removed.
+ *
+ * This removes item class from the genlist widget.
+ * Whenever it has no more references to it, item class is going to be freed.
+ * Otherwise it just decreases its reference count.
+ *
+ * @see elm_genlist_item_class_new()
+ * @see elm_genlist_item_class_ref()
+ * @see elm_genlist_item_class_unref()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_class_free(Elm_Genlist_Item_Class *itc);
+
+/**
+ * Increments object reference count for the item class.
+ *
+ * @param itc The given item class object to reference
+ *
+ * This API just increases its reference count for item class management.
+ *
+ * @see elm_genlist_item_class_unref()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_class_ref(Elm_Genlist_Item_Class *itc);
+
+/**
+ * Decrements object reference count for the item class.
+ *
+ * @param itc The given item class object to reference
+ *
+ * This API just decreases its reference count for item class management.
+ * Reference count can't be less than 0.
+ *
+ * @see elm_genlist_item_class_ref()
+ * @see elm_genlist_item_class_free()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_class_unref(Elm_Genlist_Item_Class *itc);
+
+
+
+//XXX: Need to review tooltip & cursor APIs
+
+/**
+ * Set the text to be shown in a given genlist item's tooltips.
+ *
+ * @param it The genlist item
+ * @param text The text to set in the content
+ *
+ * This call will setup the text to be used as tooltip to that item
+ * (analogous to elm_object_tooltip_text_set(), but being item
+ * tooltips with higher precedence than object tooltips). It can
+ * have only one tooltip at a time, so any previous tooltip data
+ * will get removed.
+ *
+ * In order to set a content or something else as a tooltip, look at
+ * elm_genlist_item_tooltip_content_cb_set().
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_tooltip_text_set(Elm_Object_Item *it, const char *text);
+
+/**
+ * Set the content to be shown in a given genlist item's tooltips
+ *
+ * @param it The genlist item.
+ * @param func The function returning the tooltip contents.
+ * @param data What to provide to @a func as callback data/context.
+ * @param del_cb Called when data is not needed anymore, either when
+ * another callback replaces @p func, the tooltip is unset with
+ * elm_genlist_item_tooltip_unset() or the owner @p item
+ * dies. This callback receives as its first parameter the
+ * given @p data, being @c event_info the item handle.
+ *
+ * This call will setup the tooltip's contents to @p item
+ * (analogous to elm_object_tooltip_content_cb_set(), but being
+ * item tooltips with higher precedence than object tooltips). It
+ * can have only one tooltip at a time, so any previous tooltip
+ * content will get removed. @p func (with @p data) will be called
+ * every time Elementary needs to show the tooltip and it should
+ * return a valid Evas object, which will be fully managed by the
+ * tooltip system, getting deleted when the tooltip is gone.
+ *
+ * In order to set just a text as a tooltip, look at
+ * elm_genlist_item_tooltip_text_set().
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb);
+
+/**
+ * Unset a tooltip from a given genlist item
+ *
+ * @param it genlist item to remove a previously set tooltip from.
+ *
+ * This call removes any tooltip set on @p item. The callback
+ * provided as @c del_cb to
+ * elm_genlist_item_tooltip_content_cb_set() will be called to
+ * notify it is not used anymore (and have resources cleaned, if
+ * need be).
+ *
+ * @see elm_genlist_item_tooltip_content_cb_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_tooltip_unset(Elm_Object_Item *it);
+
+/**
+ * Set a different @b style for a given genlist item's tooltip.
+ *
+ * @param it genlist item with tooltip set
+ * @param style the <b>theme style</b> to use on tooltips (e.g. @c
+ * "default", @c "transparent", etc)
+ *
+ * Tooltips can have <b>alternate styles</b> to be displayed on,
+ * which are defined by the theme set on Elementary. This function
+ * works analogously as elm_object_tooltip_style_set(), but here
+ * applied only to genlist item objects. The default style for
+ * tooltips is @c "default".
+ *
+ * @note before you set a style you should define a tooltip with
+ * elm_genlist_item_tooltip_content_cb_set() or
+ * elm_genlist_item_tooltip_text_set()
+ *
+ * @see elm_genlist_item_tooltip_style_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_tooltip_style_set(Elm_Object_Item *it, const char *style);
+
+/**
+ * Get the style set a given genlist item's tooltip.
+ *
+ * @param it genlist item with tooltip already set on.
+ * @return style the theme style in use, which defaults to
+ * "default". If the object does not have a tooltip set,
+ * then @c NULL is returned.
+ *
+ * @see elm_genlist_item_tooltip_style_set() for more details
+ *
+ * @ingroup Genlist
+ */
+EAPI const char *elm_genlist_item_tooltip_style_get(const Elm_Object_Item *it);
+
+/**
+ * @brief Disable size restrictions on an object's tooltip
+ * @param it The tooltip's anchor object
+ * @param disable If EINA_TRUE, size restrictions are disabled
+ * @return EINA_FALSE on failure, EINA_TRUE on success
+ *
+ * This function allows a tooltip to expand beyond its parent window's canvas.
+ * It will instead be limited only by the size of the display.
+ */
+EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable);
+
+/**
+ * @brief Retrieve size restriction state of an object's tooltip
+ * @param it The tooltip's anchor object
+ * @return If EINA_TRUE, size restrictions are disabled
+ *
+ * This function returns whether a tooltip is allowed to expand beyond
+ * its parent window's canvas.
+ * It will instead be limited only by the size of the display.
+ */
+EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_get(const Elm_Object_Item *it);
+
+/**
+ * Set the type of mouse pointer/cursor decoration to be shown,
+ * when the mouse pointer is over the given genlist widget item
+ *
+ * @param it genlist item to customize cursor on
+ * @param cursor the cursor type's name
+ *
+ * This function works analogously as elm_object_cursor_set(), but
+ * here the cursor's changing area is restricted to the item's
+ * area, and not the whole widget's. Note that that item cursors
+ * have precedence over widget cursors, so that a mouse over @p
+ * item will always show cursor @p type.
+ *
+ * If this function is called twice for an object, a previously set
+ * cursor will be unset on the second call.
+ *
+ * @see elm_object_cursor_set()
+ * @see elm_genlist_item_cursor_get()
+ * @see elm_genlist_item_cursor_unset()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_cursor_set(Elm_Object_Item *it, const char *cursor);
+
+/**
+ * Get the type of mouse pointer/cursor decoration set to be shown,
+ * when the mouse pointer is over the given genlist widget item
+ *
+ * @param it genlist item with custom cursor set
+ * @return the cursor type's name or @c NULL, if no custom cursors
+ * were set to @p item (and on errors)
+ *
+ * @see elm_object_cursor_get()
+ * @see elm_genlist_item_cursor_set() for more details
+ * @see elm_genlist_item_cursor_unset()
+ *
+ * @ingroup Genlist
+ */
+EAPI const char *elm_genlist_item_cursor_get(const Elm_Object_Item *it);
+
+/**
+ * Unset any custom mouse pointer/cursor decoration set to be
+ * shown, when the mouse pointer is over the given genlist widget
+ * item, thus making it show the @b default cursor again.
+ *
+ * @param it a genlist item
+ *
+ * Use this call to undo any custom settings on this item's cursor
+ * decoration, bringing it back to defaults (no custom style set).
+ *
+ * @see elm_object_cursor_unset()
+ * @see elm_genlist_item_cursor_set() for more details
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_cursor_unset(Elm_Object_Item *it);
+
+/**
+ * Set a different @b style for a given custom cursor set for a
+ * genlist item.
+ *
+ * @param it genlist item with custom cursor set
+ * @param style the <b>theme style</b> to use (e.g. @c "default",
+ * @c "transparent", etc)
+ *
+ * This function only makes sense when one is using custom mouse
+ * cursor decorations <b>defined in a theme file</b> , which can
+ * have, given a cursor name/type, <b>alternate styles</b> on
+ * it. It works analogously as elm_object_cursor_style_set(), but
+ * here applied only to genlist item objects.
+ *
+ * @warning Before you set a cursor style you should have defined a
+ * custom cursor previously on the item, with
+ * elm_genlist_item_cursor_set()
+ *
+ * @see elm_genlist_item_cursor_engine_only_set()
+ * @see elm_genlist_item_cursor_style_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_cursor_style_set(Elm_Object_Item *it, const char *style);
+
+/**
+ * Get the current @b style set for a given genlist item's custom
+ * cursor
+ *
+ * @param it genlist item with custom cursor set.
+ * @return style the cursor style in use. If the object does not
+ * have a cursor set, then @c NULL is returned.
+ *
+ * @see elm_genlist_item_cursor_style_set() for more details
+ *
+ * @ingroup Genlist
+ */
+EAPI const char *elm_genlist_item_cursor_style_get(const Elm_Object_Item *it);
+
+/**
+ * Set if the (custom) cursor for a given genlist item should be
+ * searched in its theme, also, or should only rely on the
+ * rendering engine.
+ *
+ * @param it item with custom (custom) cursor already set on
+ * @param engine_only Use @c EINA_TRUE to have cursors looked for
+ * only on those provided by the rendering engine, @c EINA_FALSE to
+ * have them searched on the widget's theme, as well.
+ *
+ * @note This call is of use only if you've set a custom cursor
+ * for genlist items, with elm_genlist_item_cursor_set().
+ *
+ * @note By default, cursors will only be looked for between those
+ * provided by the rendering engine.
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only);
+
+/**
+ * Get if the (custom) cursor for a given genlist item is being
+ * searched in its theme, also, or is only relying on the rendering
+ * engine.
+ *
+ * @param it a genlist item
+ * @return @c EINA_TRUE, if cursors are being looked for only on
+ * those provided by the rendering engine, @c EINA_FALSE if they
+ * are being searched on the widget's theme, as well.
+ *
+ * @see elm_genlist_item_cursor_engine_only_set(), for more details
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_item_cursor_engine_only_get(const Elm_Object_Item *it);
+
+/**
+ * Enable/disable compress mode.
+ *
+ * @param obj The genlist object
+ * @param compress The compress mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * This will enable the compress mode where items are "compressed"
+ * horizontally to fit the genlist scrollable viewport width. This is
+ * special for genlist. Do not rely on
+ * elm_genlist_horizontal_set() being set to @c ELM_LIST_COMPRESS to
+ * work as genlist needs to handle it specially.
+ *
+ * @see elm_genlist_compress_mode_get()
+ *
+ * @ingroup Genlist
+ */
+// XXX: kill this. elm_genlist_height_for_width_mode_set() covers this.
+EAPI void elm_genlist_compress_mode_set(Evas_Object *obj, Eina_Bool compress);
+
+/**
+ * Get whether the compress mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The compress mode
+ * (@c EINA_TRUE = on, @c EINA_FALSE = off)
+ *
+ * @see elm_genlist_compress_mode_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_compress_mode_get(const Evas_Object *obj);
+
+/**
+ * Enable/disable height-for-width mode.
+ *
+ * @param obj The genlist object
+ * @param height_for_width The height-for-width mode (@c EINA_TRUE = on,
+ * @c EINA_FALSE = off). Default is @c EINA_FALSE.
+ *
+ * With height-for-width mode the item width will be fixed (restricted
+ * to a minimum of) to the list width when calculating its size in
+ * order to allow the height to be calculated based on it. This allows,
+ * for instance, text block to wrap lines if the Edje part is
+ * configured with "text.min: 0 1".
+ *
+ * @note This mode will make list resize slower as it will have to
+ * recalculate every item height again whenever the list width
+ * changes!
+ *
+ * @note When height-for-width mode is enabled, it also enables
+ * compress mode (see elm_genlist_compress_mode_set()) and
+ * disables homogeneous (see elm_genlist_homogeneous_set()).
+ *
+ * @ingroup Genlist
+ */
+//aspect
+//XXX: API name is ambiguous.. How about elm_genlist_mode_fixed_width_set?
+EAPI void elm_genlist_height_for_width_mode_set(Evas_Object *obj, Eina_Bool height_for_width);
+
+/**
+ * Get whether the height-for-width mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return The height-for-width mode (@c EINA_TRUE = on, @c EINA_FALSE =
+ * off)
+ *
+ * @ingroup Genlist
+ */
+//XXX: API name is ambiguous elm_genlist_mode_fixed_width_get() ?????
+EAPI Eina_Bool elm_genlist_height_for_width_mode_get(const Evas_Object *obj);
+
+/**
+ * Enable/disable homogeneous mode.
+ *
+ * @param obj The genlist object
+ * @param homogeneous Assume the items within the genlist are of the
+ * same height and width (EINA_TRUE = on, EINA_FALSE = off). Default is @c
+ * EINA_FALSE.
+ *
+ * This will enable the homogeneous mode where items are of the same
+ * height and width so that genlist may do the lazy-loading at its
+ * maximum (which increases the performance for scrolling the list). This
+ * implies 'compressed' mode.
+ *
+ * @see elm_genlist_compress_mode_set()
+ * @see elm_genlist_homogeneous_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous);
+
+/**
+ * Get whether the homogeneous mode is enabled.
+ *
+ * @param obj The genlist object
+ * @return Assume the items within the genlist are of the same height
+ * and width (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @see elm_genlist_homogeneous_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_homogeneous_get(const Evas_Object *obj);
+
+/**
+ * Set the maximum number of items within an item block
+ *
+ * @param obj The genlist object
+ * @param count Maximum number of items within an item block. Default is 32.
+ *
+ * This will configure the block count to tune to the target with particular
+ * performance matrix.
+ *
+ * A block of objects will be used to reduce the number of operations due to
+ * many objects in the screen. It can determine the visibility, or if the
+ * object has changed, it theme needs to be updated, etc. doing this kind of
+ * calculation to the entire block, instead of per object.
+ *
+ * The default value for the block count is enough for most lists, so unless
+ * you know you will have a lot of objects visible in the screen at the same
+ * time, don't try to change this.
+ *
+ * @see elm_genlist_block_count_get()
+ * @see @ref Genlist_Implementation
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_block_count_set(Evas_Object *obj, int count);
+
+/**
+ * Get the maximum number of items within an item block
+ *
+ * @param obj The genlist object
+ * @return Maximum number of items within an item block
+ *
+ * @see elm_genlist_block_count_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI int elm_genlist_block_count_get(const Evas_Object *obj);
+
+/**
+ * Set the timeout in seconds for the longpress event.
+ *
+ * @param obj The genlist object
+ * @param timeout timeout in seconds. Default is elm config value(1.0)
+ *
+ * This option will change how long it takes to send an event "longpressed"
+ * after the mouse down signal is sent to the list. If this event occurs, no
+ * "clicked" event will be sent.
+ *
+ * @warning If you set the longpress timeout value with this API, your genlist
+ * will not be affected by the longpress value of elementary config value
+ * later.
+ *
+ * @see elm_genlist_longpress_timeout_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_longpress_timeout_set(Evas_Object *obj, double timeout);
+
+/**
+ * Get the timeout in seconds for the longpress event.
+ *
+ * @param obj The genlist object
+ * @return timeout in seconds
+ *
+ * @see elm_genlist_longpress_timeout_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI double elm_genlist_longpress_timeout_get(const Evas_Object *obj);
+
+/**
+ * Get the item that is at the x, y canvas coords.
+ *
+ * @param obj The genlist object.
+ * @param x The input x coordinate
+ * @param y The input y coordinate
+ * @param posret The position relative to the item returned here
+ * @return The item at the coordinates or NULL if none
+ *
+ * This returns the item at the given coordinates (which are canvas
+ * relative, not object-relative). If an item is at that coordinate,
+ * that item handle is returned, and if @p posret is not NULL, the
+ * integer pointed to is set to a value of -1, 0 or 1, depending if
+ * the coordinate is on the upper portion of that item (-1), on the
+ * middle section (0) or on the lower part (1). If NULL is returned as
+ * an item (no item found there), then posret may indicate -1 or 1
+ * based if the coordinate is above or below all items respectively in
+ * the genlist.
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *posret);
+
+/**
+ * Get the parent item of the given item
+ *
+ * @param it The item
+ * @return The parent of the item or @c NULL if it has no parent.
+ *
+ * This returns the item that was specified as parent of the item @p it on
+ * elm_genlist_item_append() and insertion related functions.
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Object_Item *elm_genlist_item_parent_get(const Elm_Object_Item *it);
+
+/**
+ * Remove all sub-items (children) of the given item
+ *
+ * @param it The item
+ *
+ * This removes all items that are children (and their descendants) of the
+ * given item @p it.
+ *
+ * @see elm_genlist_clear()
+ * @see elm_object_item_del()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_subitems_clear(Elm_Object_Item *it);
+
+/**
+ * Sets the expanded state of an item.
+ *
+ * @param it The item
+ * @param expanded The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded).
+ *
+ * This function flags the item of type #ELM_GENLIST_ITEM_SUBITEMS as
+ * expanded or not.
+ *
+ * The theme will respond to this change visually, and a signal "expanded" or
+ * "contracted" will be sent from the genlist with a pointer to the item that
+ * has been expanded/contracted.
+ *
+ * Calling this function won't show or hide any child of this item (if it is
+ * a parent). You must manually delete and create them on the callbacks of
+ * the "expanded" or "contracted" signals.
+ *
+ * @see elm_genlist_item_expanded_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_expanded_set(Elm_Object_Item *it, Eina_Bool expanded);
+
+/**
+ * Get the expanded state of an item
+ *
+ * @param it The item
+ * @return The expanded state
+ *
+ * This gets the expanded state of an item.
+ *
+ * @see elm_genlist_item_expanded_set()
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_item_expanded_get(const Elm_Object_Item *it);
+
+/**
+ * Get the depth of expanded item
+ *
+ * @param it The genlist item object
+ * @return The depth of expanded item
+ *
+ * @ingroup Genlist
+ */
+EAPI int elm_genlist_item_expanded_depth_get(const Elm_Object_Item *it);
+
+/**
+ * Sets the display only state of an item.
+ *
+ * @param it The item
+ * @param display_only @c EINA_TRUE if the item is display only, @c
+ * EINA_FALSE otherwise.
+ *
+ * A display only item cannot be selected or unselected. It is for
+ * display only and not selecting or otherwise clicking, dragging
+ * etc. by the user, thus finger size rules will not be applied to
+ * this item.
+ *
+ * It's good to set group index items to display only state.
+ *
+ * @see elm_genlist_item_display_only_get()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_no_select_mode_set()?
+EAPI void elm_genlist_item_display_only_set(Elm_Object_Item *it, Eina_Bool display_only);
+
+/**
+ * Get the display only state of an item
+ *
+ * @param it The item
+ * @return @c EINA_TRUE if the item is display only, @c
+ * EINA_FALSE otherwise.
+ *
+ * @see elm_genlist_item_display_only_set()
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_item_no_select_mode_get()?
+EAPI Eina_Bool elm_genlist_item_display_only_get(const Elm_Object_Item *it);
+
+/**
+ * Unset all contents fetched by the item class
+ *
+ * @param it The item
+ * @param l The contents list to return
+ *
+ * This instructs genlist to release references to contents in the item,
+ * meaning that they will no longer be managed by genlist and are
+ * floating "orphans" that can be re-used elsewhere if the user wants
+ * to.
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_all_contents_unset(Elm_Object_Item *it, Eina_List **l);
+
+/**
+ * Promote an item to the top of the list
+ *
+ * @param it The item
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_promote(Elm_Object_Item *it);
+
+/**
+ * Demote an item to the end of the list
+ *
+ * @param it The item
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_demote(Elm_Object_Item *it);
+
+/**
+ * Update the part of an item
+ *
+ * @param it The item
+ * @param parts The name of item's part
+ * @param itf The type of item's part type
+ *
+ * This updates an item's part by calling item's fetching functions again
+ * to get the contents, texts and states. Use this when the original
+ * item data has changed and the changes are desired to be reflected.
+ * Second parts argument is used for globbing to match '*', '?', and '.'
+ * It can be used at updating multi fields.
+ *
+ * Use elm_genlist_realized_items_update() to update an item's all
+ * property.
+ *
+ * @see elm_genlist_item_update()
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_item_fields_update(Elm_Object_Item *it, const char *parts, Elm_Genlist_Item_Field_Type itf);
+
+/**
+ * Activate a genlist mode on an item
+ *
+ * @param it The genlist item
+ * @param mode_type Mode name
+ * @param mode_set Boolean to define set or unset mode.
+ *
+ * A genlist mode is a different way of selecting an item. Once a mode is
+ * activated on an item, any other selected item is immediately unselected.
+ * This feature provides an easy way of implementing a new kind of animation
+ * for selecting an item, without having to entirely rewrite the item style
+ * theme. However, the elm_genlist_selected_* API can't be used to get what
+ * item is activate for a mode.
+ *
+ * The current item style will still be used, but applying a genlist mode to
+ * an item will select it using a different kind of animation.
+ *
+ * The current active item for a mode can be found by
+ * elm_genlist_mode_item_get().
+ *
+ * The characteristics of genlist mode are:
+ * - Only one mode can be active at any time, and for only one item.
+ * - Genlist handles deactivating other items when one item is activated.
+ * - A mode is defined in the genlist theme (edc), and more modes can easily
+ * be added.
+ * - A mode style and the genlist item style are different things. They
+ * can be combined to provide a default style to the item, with some kind
+ * of animation for that item when the mode is activated.
+ *
+ * When a mode is activated on an item, a new view for that item is created.
+ * The theme of this mode defines the animation that will be used to transit
+ * the item from the old view to the new view. This second (new) view will be
+ * active for that item while the mode is active on the item, and will be
+ * destroyed after the mode is totally deactivated from that item.
+ *
+ * @see elm_genlist_mode_get()
+ * @see elm_genlist_mode_item_get()
+ *
+ * @ingroup Genlist
+ */
+//XXX: How bout elm_genlist_effect_mode_set
+EAPI void elm_genlist_item_mode_set(Elm_Object_Item *it, const char *mode_type, Eina_Bool mode_set);
+
+/**
+ * Get the last (or current) genlist mode used.
+ *
+ * @param obj The genlist object
+ *
+ * This function just returns the name of the last used genlist mode. It will
+ * be the current mode if it's still active.
+ *
+ * @see elm_genlist_item_mode_set()
+ * @see elm_genlist_mode_item_get()
+ *
+ * @ingroup Genlist
+ */
+//XXX: looks weird... set the mode type to item and get the mode type from object...
+EAPI const char *elm_genlist_mode_type_get(const Evas_Object *obj);
+
+/**
+ * Get active genlist mode item
+ *
+ * @param obj The genlist object
+ * @return The active item for that current mode. Or @c NULL if no item is
+ * activated with any mode.
+ *
+ * This function returns the item that was activated with a mode, by the
+ * function elm_genlist_item_mode_set().
+ *
+ * @see elm_genlist_item_mode_set()
+ * @see elm_genlist_mode_get()
+ *
+ * @ingroup Genlist
+ */
+EAPI const Elm_Object_Item *elm_genlist_mode_item_get(const Evas_Object *obj);
+
+/**
+ * Set reorder mode
+ *
+ * @param obj The genlist object
+ * @param reorder_mode The reorder mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @ingroup Genlist
+ */
+EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode);
+
+/**
+ * Get the reorder mode
+ *
+ * @param obj The genlist object
+ * @return The reorder mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * @ingroup Genlist
+ */
+EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj);
+
+/**
+ * Get the Item's Type
+ *
+ * @param it The genlist item
+ * @return The item type.
+ *
+ * This function returns the item's type. Normally the item's type.
+ * If it failed, return value is ELM_GENLIST_ITEM_MAX
+ *
+ * @ingroup Genlist
+ */
+EAPI Elm_Genlist_Item_Type elm_genlist_item_type_get(const Elm_Object_Item *it);
+
+/**
+ * Set Genlist edit mode
+ *
+ * This sets Genlist edit mode.
+ *
+ * @param obj The Genlist object
+ * @param The edit mode status
+ * (EINA_TRUE = edit mode, EINA_FALSE = normal mode
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_effect_mode_set();
+EAPI void elm_genlist_edit_mode_set(Evas_Object *obj, Eina_Bool edit_mode);
+
+/**
+ * Get Genlist edit mode
+ *
+ * @param obj The genlist object
+ * @return The edit mode status
+ * (EINA_TRUE = edit mode, EINA_FALSE = normal mode
+ *
+ * @ingroup Genlist
+ */
+//XXX: elm_genlist_all_items_effect_mode_get();
+EAPI Eina_Bool elm_genlist_edit_mode_get(const Evas_Object *obj);
+
+/**
+ * Set the flip state of a given genlist item.
+ *
+ * @param it The genlist item object
+ * @param flip The flip mode
+ * (EINA_TRUE = on, EINA_FALSE = off)
+ *
+ * This function sets the flip state of a given genlist item.
+ * Flip mode overrides current item object.
+ * It can be used for on-the-fly item replace.
+ * Flip mode can be used with/without edit mode.
+ *
+ * @see elm_genlist_item_flip_get()
+ *
+ * @ingroup Genlist
+ */
+
+EAPI void elm_genlist_item_flip_set(Elm_Object_Item *it, Eina_Bool flip);
+
+/**
+ * Get the flip state of a given genlist item.
+ *
+ * @param it The genlist item object
+ *
+ * This function returns the flip state of a given genlist item.
+ * If the parameter is invalid, it returns EINA_FALSE.
+ *
+ * @see elm_genlist_item_flip_set()
+ *
+ * @ingroup Genlist
+ */
+
+EAPI Eina_Bool elm_genlist_item_flip_get(const Elm_Object_Item *it);
-Elm_Gen_Item *
-_elm_genlist_item_new(Widget_Data *wd,
- const Elm_Gen_Item_Class *itc,
- const void *data,
- Elm_Gen_Item *parent,
- Evas_Smart_Cb func,
- const void *func_data);
-
-Evas_Object *
-_elm_genlist_item_widget_get(const Elm_Gen_Item *it);
-
-void
-_elm_genlist_page_relative_set(Evas_Object *obj,
- double h_pagerel,
- double v_pagerel);
-
-void
-_elm_genlist_page_relative_get(const Evas_Object *obj,
- double *h_pagerel,
- double *v_pagerel);
-
-void
-_elm_genlist_page_size_set(Evas_Object *obj,
- Evas_Coord h_pagesize,
- Evas_Coord v_pagesize);
-
-void
-_elm_genlist_current_page_get(const Evas_Object *obj,
- int *h_pagenumber,
- int *v_pagenumber);
-
-void
-_elm_genlist_last_page_get(const Evas_Object *obj,
- int *h_pagenumber,
- int *v_pagenumber);
-
-void
-_elm_genlist_page_show(const Evas_Object *obj,
- int h_pagenumber,
- int v_pagenumber);
-
-void
-_elm_genlist_page_bring_in(const Evas_Object *obj,
- int h_pagenumber,
- int v_pagenumber);
-
-void
-_elm_genlist_item_unrealize(Elm_Gen_Item *it,
- Eina_Bool calc);
-void
-_elm_genlist_item_del_serious(Elm_Gen_Item *it);
-
-void
-_elm_genlist_item_del_notserious(Elm_Gen_Item *it);
-
-#endif
+/**
+ * @}
+ */