/**
* @defgroup Check Check
+ * @ingroup Elementary
*
* @image html img/widget/check/preview-00.png
* @image latex img/widget/check/preview-00.eps
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Check
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
* This sets the state of the check. If set with elm_check_state_pointer_set()
* the state of that variable is also changed. Calling this @b doesn't cause
* the "changed" signal to be emitted.
+ *
+ * @ingroup Check
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
*
* @param obj The check object
* @return The boolean state
+ *
+ * @ingroup Check
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
* then when this is called, the check objects state will also be modified to
* reflect the value of the boolean @p statep points to, just like calling
* elm_check_state_set().
+ *
+ * @ingroup Check
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);