- /**
- * @defgroup Check Check
- *
- * @image html img/widget/check/preview-00.png
- * @image latex img/widget/check/preview-00.eps
- * @image html img/widget/check/preview-01.png
- * @image latex img/widget/check/preview-01.eps
- * @image html img/widget/check/preview-02.png
- * @image latex img/widget/check/preview-02.eps
- *
- * @brief The check widget allows for toggling a value between true and
- * false.
- *
- * Check objects are a lot like radio objects in layout and functionality
- * except they do not work as a group, but independently and only toggle the
- * value of a boolean from false to true (0 or 1). elm_check_state_set() sets
- * the boolean state (1 for true, 0 for false), and elm_check_state_get()
- * returns the current state. For convenience, like the radio objects, you
- * can set a pointer to a boolean directly with elm_check_state_pointer_set()
- * for it to modify.
- *
- * Signals that you can add callbacks for are:
- * "changed" - This is called whenever the user changes the state of one of
- * the check object(event_info is NULL).
- *
- * Default contents parts of the check widget that you can use for are:
- * @li "icon" - An icon of the check
- *
- * Default text parts of the check widget that you can use for are:
- * @li "elm.text" - Label of the check
- *
- * @ref tutorial_check should give you a firm grasp of how to use this widget
- * .
- * @{
- */
- /**
- * @brief Add a new Check object
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- */
- EAPI Evas_Object *elm_check_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+/**
+ * @defgroup Check Check
+ * @ingroup Elementary
+ *
+ * @image html img/widget/check/preview-00.png
+ * @image latex img/widget/check/preview-00.eps
+ * @image html img/widget/check/preview-01.png
+ * @image latex img/widget/check/preview-01.eps
+ * @image html img/widget/check/preview-02.png
+ * @image latex img/widget/check/preview-02.eps
+ *
+ * @brief The check widget allows for toggling a value between true and
+ * false.
+ *
+ * Check objects are a lot like radio objects in layout and functionality
+ * except they do not work as a group, but independently and only toggle the
+ * value of a boolean from false to true (0 or 1). elm_check_state_set() sets
+ * the boolean state (1 for true, 0 for false), and elm_check_state_get()
+ * returns the current state. For convenience, like the radio objects, you
+ * can set a pointer to a boolean directly with elm_check_state_pointer_set()
+ * for it to modify.
+ *
+ * Signals that you can add callbacks for are:
+ * "changed" - This is called whenever the user changes the state of the check
+ * objects(event_info is NULL).
+ *
+ * Default content parts of the check widget that you can use for are:
+ * @li "icon" - An icon of the check
+ *
+ * Default text parts of the check widget that you can use for are:
+ * @li "default" - A label of the check
+ * @li "on" - On state label of the check
+ * @li "off" - Off state label of the check
+ *
+ * Supported elm_object common APIs.
+ * @li @ref elm_object_disabled_set
+ * @li @ref elm_object_disabled_get
+ * @li @ref elm_object_part_text_set
+ * @li @ref elm_object_part_text_get
+ * @li @ref elm_object_part_content_set
+ * @li @ref elm_object_part_content_get
+ * @li @ref elm_object_part_content_unset
+ * @li @ref elm_object_signal_emit
+ * @li @ref elm_object_signal_callback_add
+ * @li @ref elm_object_signal_callback_del
+ *
+ * @ref tutorial_check should give you a firm grasp of how to use this widget.
+ *
+ * @{
+ */
- /**
- * @brief Set the text label of the check object
- *
- * @param obj The check object
- * @param label The text label string in UTF-8
- *
- * @deprecated use elm_object_text_set() instead.
- */
- EINA_DEPRECATED EAPI void elm_check_label_set(Evas_Object *obj, const char *label) EINA_ARG_NONNULL(1);
+/**
+ * @brief Add a new Check object
+ *
+ * @param parent The parent object
+ * @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Check
+ */
+EAPI Evas_Object * elm_check_add(Evas_Object *parent);
- /**
- * @brief Get the text label of the check object
- *
- * @param obj The check object
- * @return The text label string in UTF-8
- *
- * @deprecated use elm_object_text_get() instead.
- */
- EINA_DEPRECATED EAPI const char *elm_check_label_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * @brief Set the on/off state of the check object
+ *
+ * @param obj The check object
+ * @param state The state to use (1 == on, 0 == off)
+ *
+ * This sets the state of the check. If set with elm_check_state_pointer_set()
+ * the state of that variable is also changed. Calling this @b doesn't cause
+ * the "changed" signal to be emitted.
+ *
+ * @ingroup Check
+ */
+EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
- /**
- * @brief Set the icon object of the check object
- *
- * @param obj The check object
- * @param icon The icon object
- *
- * Once the icon object is set, a previously set one will be deleted.
- * If you want to keep that old content object, use the
- * elm_object_content_unset() function.
- *
- * @deprecated use elm_object_part_content_set() instead.
- *
- */
- EINA_DEPRECATED EAPI void elm_check_icon_set(Evas_Object *obj, Evas_Object *icon) EINA_ARG_NONNULL(1);
+/**
+ * @brief Get the state of the check object
+ *
+ * @param obj The check object
+ * @return The boolean state
+ *
+ * @ingroup Check
+ */
+EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
- /**
- * @brief Get the icon object of the check object
- *
- * @param obj The check object
- * @return The icon object
- *
- * @deprecated use elm_object_part_content_get() instead.
- *
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_check_icon_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @brief Unset the icon used for the check object
- *
- * @param obj The check object
- * @return The icon object that was being used
- *
- * Unparent and return the icon object which was set for this widget.
- *
- * @deprecated use elm_object_part_content_unset() instead.
- *
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_check_icon_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @brief Set the on/off state of the check object
- *
- * @param obj The check object
- * @param state The state to use (1 == on, 0 == off)
- *
- * This sets the state of the check. If set
- * with elm_check_state_pointer_set() the state of that variable is also
- * changed. Calling this @b doesn't cause the "changed" signal to be emited.
- */
- EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state) EINA_ARG_NONNULL(1);
-
- /**
- * @brief Get the state of the check object
- *
- * @param obj The check object
- * @return The boolean state
- */
- EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @brief Set a convenience pointer to a boolean to change
- *
- * @param obj The check object
- * @param statep Pointer to the boolean to modify
- *
- * This sets a pointer to a boolean, that, in addition to the check objects
- * state will also be modified directly. To stop setting the object pointed
- * to simply use NULL as the @p statep parameter. If @p statep is not NULL,
- * then when this is called, the check objects state will also be modified to
- * reflect the value of the boolean @p statep points to, just like calling
- * elm_check_state_set().
- */
- EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep) EINA_ARG_NONNULL(1);
- EINA_DEPRECATED EAPI void elm_check_states_labels_set(Evas_Object *obj, const char *ontext, const char *offtext) EINA_ARG_NONNULL(1,2,3);
- EINA_DEPRECATED EAPI void elm_check_states_labels_get(const Evas_Object *obj, const char **ontext, const char **offtext) EINA_ARG_NONNULL(1,2,3);
-
- /**
- * @}
- */
+/**
+ * @brief Set a convenience pointer to a boolean to change
+ *
+ * @param obj The check object
+ * @param statep Pointer to the boolean to modify
+ *
+ * This sets a pointer to a boolean, that, in addition to the check objects
+ * state will also be modified directly. To stop setting the object pointed
+ * to simply use NULL as the @p statep parameter. If @p statep is not NULL,
+ * then when this is called, the check objects state will also be modified to
+ * reflect the value of the boolean @p statep points to, just like calling
+ * elm_check_state_set().
+ *
+ * @ingroup Check
+ */
+EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
+/**
+ * @}
+ */