/**
* @defgroup Check Check
+ * @ingroup Elementary
*
* @image html img/widget/check/preview-00.png
* @image latex img/widget/check/preview-00.eps
* for it to modify.
*
* Signals that you can add callbacks for are:
- * "changed" - This is called whenever the user changes the state of one of
- * the check object(event_info is NULL).
+ * "changed" - This is called whenever the user changes the state of the check
+ * objects(event_info is NULL).
*
- * Default contents parts of the check widget that you can use for are:
+ * Default content parts of the check widget that you can use for are:
* @li "icon" - An icon of the check
*
* Default text parts of the check widget that you can use for are:
* @li "off" - Off state label of the check
*
* Supported elm_object common APIs.
- * @li elm_object_disabled_set
- * @li elm_object_disabled_get
- * @li elm_object_part_text_set
- * @li elm_object_part_text_get
- * @li elm_object_part_content_set
- * @li elm_object_part_content_get
- * @li elm_object_part_content_unset
+ * @li @ref elm_object_disabled_set
+ * @li @ref elm_object_disabled_get
+ * @li @ref elm_object_part_text_set
+ * @li @ref elm_object_part_text_get
+ * @li @ref elm_object_part_content_set
+ * @li @ref elm_object_part_content_get
+ * @li @ref elm_object_part_content_unset
+ * @li @ref elm_object_signal_emit
+ * @li @ref elm_object_signal_callback_add
+ * @li @ref elm_object_signal_callback_del
*
* @ref tutorial_check should give you a firm grasp of how to use this widget.
- *
+ *
* @{
*/
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Check
*/
EAPI Evas_Object * elm_check_add(Evas_Object *parent);
* @param obj The check object
* @param state The state to use (1 == on, 0 == off)
*
- * This sets the state of the check. If set
- * with elm_check_state_pointer_set() the state of that variable is also
- * changed. Calling this @b doesn't cause the "changed" signal to be emited.
+ * This sets the state of the check. If set with elm_check_state_pointer_set()
+ * the state of that variable is also changed. Calling this @b doesn't cause
+ * the "changed" signal to be emitted.
+ *
+ * @ingroup Check
*/
EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
*
* @param obj The check object
* @return The boolean state
+ *
+ * @ingroup Check
*/
EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
* then when this is called, the check objects state will also be modified to
* reflect the value of the boolean @p statep points to, just like calling
* elm_check_state_set().
+ *
+ * @ingroup Check
*/
EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);