/**
* @defgroup Button Button
+ * @ingroup Elementary
*
* @image html img/widget/button/preview-00.png
* @image latex img/widget/button/preview-00.eps
*/
/**
+ * @addtogroup Button
+ * @{
+ */
+
+/**
* Add a new button to the parent's canvas
*
* @param parent The parent object
* @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Button
*/
EAPI Evas_Object *elm_button_add(Evas_Object *parent);
*
* @param obj The button object
* @param on A bool to turn on/off the event
+ *
+ * @ingroup Button
*/
EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
* @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
*
* @see elm_button_autorepeat_set()
+ *
+ * @ingroup Button
*/
EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
*
* @see elm_button_autorepeat_set()
* @see elm_button_autorepeat_gap_timeout_set()
+ *
+ * @ingroup Button
*/
EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
* @return Timeout in seconds
*
* @see elm_button_autorepeat_initial_timeout_set()
+ *
+ * @ingroup Button
*/
EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
* @param t Interval in seconds
*
* @see elm_button_autorepeat_initial_timeout_set()
+ *
+ * @ingroup Button
*/
EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
*
* @param obj The button object
* @return Interval in seconds
+ *
+ * @ingroup Button
*/
EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);