- /**
- * @defgroup Button Button
- *
- * @image html img/widget/button/preview-00.png
- * @image latex img/widget/button/preview-00.eps
- * @image html img/widget/button/preview-01.png
- * @image latex img/widget/button/preview-01.eps
- * @image html img/widget/button/preview-02.png
- * @image latex img/widget/button/preview-02.eps
- *
- * This is a push-button. Press it and run some function. It can contain
- * a simple label and icon object and it also has an autorepeat feature.
- *
- * This widgets emits the following signals:
- * @li "clicked": the user clicked the button (press/release).
- * @li "repeated": the user pressed the button without releasing it.
- * @li "pressed": button was pressed.
- * @li "unpressed": button was released after being pressed.
- * In all three cases, the @c event parameter of the callback will be
- * @c NULL.
- *
- * Also, defined in the default theme, the button has the following styles
- * available:
- * @li default: a normal button.
- * @li anchor: Like default, but the button fades away when the mouse is not
- * over it, leaving only the text or icon.
- * @li hoversel_vertical: Internally used by @ref Hoversel to give a
- * continuous look across its options.
- * @li hoversel_vertical_entry: Another internal for @ref Hoversel.
- *
- * Default contents parts of the button widget that you can use for are:
- * @li "icon" - An icon of the button
- *
- * Default text parts of the button widget that you can use for are:
- * @li "default" - Label of the button
- *
- * Follow through a complete example @ref button_example_01 "here".
- * @{
- */
+/**
+ * @defgroup Button Button
+ * @ingroup Elementary
+ *
+ * @image html img/widget/button/preview-00.png
+ * @image latex img/widget/button/preview-00.eps
+ * @image html img/widget/button/preview-01.png
+ * @image latex img/widget/button/preview-01.eps
+ * @image html img/widget/button/preview-02.png
+ * @image latex img/widget/button/preview-02.eps
+ *
+ * This is a push-button. Press it and run some function. It can contain
+ * a simple label and icon object and it also has an autorepeat feature.
+ *
+ * This widget emits the following signals:
+ * @li "clicked": the user clicked the button (press/release).
+ * @li "repeated": the user pressed the button without releasing it.
+ * @li "pressed": button was pressed.
+ * @li "unpressed": button was released after being pressed.
+ * In all cases, the @c event parameter of the callback will be
+ * @c NULL.
+ *
+ * Also, defined in the default theme, the button has the following styles
+ * available:
+ * @li default: a normal button.
+ * @li anchor: Like default, but the button fades away when the mouse is not
+ * over it, leaving only the text or icon.
+ * @li hoversel_vertical: Internally used by @ref Hoversel to give a
+ * continuous look across its options.
+ * @li hoversel_vertical_entry: Another internal for @ref Hoversel.
+ * @li naviframe: Internally used by @ref Naviframe for its back button.
+ * @li colorselector: Internally used by @ref Colorselector
+ * for its left and right buttons.
+ *
+ * Default content parts of the button widget that you can use for are:
+ * @li "icon" - An icon of the button
+ *
+ * Default text parts of the button widget that you can use for are:
+ * @li "default" - Label of the button
+ *
+ * Supported elm_object common APIs.
+ * @li @ref elm_object_part_text_set
+ * @li @ref elm_object_part_text_get
+ * @li @ref elm_object_part_content_set
+ * @li @ref elm_object_part_content_get
+ * @li @ref elm_object_part_content_unset
+ * @li @ref elm_object_signal_emit
+ * @li @ref elm_object_signal_callback_add
+ * @li @ref elm_object_signal_callback_del
+ *
+ * Here is some sample code using it:
+ * @li @ref button_example_00
+ * @li @ref button_example_01
+ */
- /**
- * Add a new button to the parent's canvas
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- */
- EAPI Evas_Object *elm_button_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+/**
+ * @addtogroup Button
+ * @{
+ */
- /**
- * Set the label used in the button
- *
- * The passed @p label can be NULL to clean any existing text in it and
- * leave the button as an icon only object.
- *
- * @param obj The button object
- * @param label The text will be written on the button
- * @deprecated use elm_object_text_set() instead.
- */
- EINA_DEPRECATED EAPI void elm_button_label_set(Evas_Object *obj, const char *label) EINA_ARG_NONNULL(1);
+/**
+ * Add a new button to the parent's canvas
+ *
+ * @param parent The parent object
+ * @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Button
+ */
+EAPI Evas_Object *elm_button_add(Evas_Object *parent);
- /**
- * Get the label set for the button
- *
- * The string returned is an internal pointer and should not be freed or
- * altered. It will also become invalid when the button is destroyed.
- * The string returned, if not NULL, is a stringshare, so if you need to
- * keep it around even after the button is destroyed, you can use
- * eina_stringshare_ref().
- *
- * @param obj The button object
- * @return The text set to the label, or NULL if nothing is set
- * @deprecated use elm_object_text_set() instead.
- */
- EINA_DEPRECATED EAPI const char *elm_button_label_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Turn on/off the autorepeat event generated when the button is kept pressed
+ *
+ * When off, no autorepeat is performed and buttons emit a normal @c clicked
+ * signal when they are clicked.
+ *
+ * When on, keeping a button pressed will continuously emit a @c repeated
+ * signal until the button is released. The time it takes until it starts
+ * emitting the signal is given by
+ * elm_button_autorepeat_initial_timeout_set(), and the time between each
+ * new emission by elm_button_autorepeat_gap_timeout_set().
+ *
+ * @param obj The button object
+ * @param on A bool to turn on/off the event
+ *
+ * @ingroup Button
+ */
+EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
- /**
- * Set the icon used for the button
- *
- * Setting a new icon will delete any other that was previously set, making
- * any reference to them invalid. If you need to maintain the previous
- * object alive, unset it first with elm_button_icon_unset().
- *
- * @param obj The button object
- * @param icon The icon object for the button
- * @deprecated use elm_object_part_content_set() instead.
- */
- EINA_DEPRECATED EAPI void elm_button_icon_set(Evas_Object *obj, Evas_Object *icon) EINA_ARG_NONNULL(1);
+/**
+ * Get whether the autorepeat feature is enabled
+ *
+ * @param obj The button object
+ * @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
+ *
+ * @see elm_button_autorepeat_set()
+ *
+ * @ingroup Button
+ */
+EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
- /**
- * Get the icon used for the button
- *
- * Return the icon object which is set for this widget. If the button is
- * destroyed or another icon is set, the returned object will be deleted
- * and any reference to it will be invalid.
- *
- * @param obj The button object
- * @return The icon object that is being used
- *
- * @deprecated use elm_object_part_content_get() instead
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_button_icon_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Set the initial timeout before the autorepeat event is generated
+ *
+ * Sets the timeout, in seconds, since the button is pressed until the
+ * first @c repeated signal is emitted. If @p t is 0.0 or less, there
+ * won't be any delay and the event will be fired the moment the button is
+ * pressed.
+ *
+ * @param obj The button object
+ * @param t Timeout in seconds
+ *
+ * @see elm_button_autorepeat_set()
+ * @see elm_button_autorepeat_gap_timeout_set()
+ *
+ * @ingroup Button
+ */
+EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
- /**
- * Remove the icon set without deleting it and return the object
- *
- * This function drops the reference the button holds of the icon object
- * and returns this last object. It is used in case you want to remove any
- * icon, or set another one, without deleting the actual object. The button
- * will be left without an icon set.
- *
- * @param obj The button object
- * @return The icon object that was being used
- * @deprecated use elm_object_part_content_unset() instead.
- */
- EINA_DEPRECATED EAPI Evas_Object *elm_button_icon_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Get the initial timeout before the autorepeat event is generated
+ *
+ * @param obj The button object
+ * @return Timeout in seconds
+ *
+ * @see elm_button_autorepeat_initial_timeout_set()
+ *
+ * @ingroup Button
+ */
+EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
- /**
- * Turn on/off the autorepeat event generated when the button is kept pressed
- *
- * When off, no autorepeat is performed and buttons emit a normal @c clicked
- * signal when they are clicked.
- *
- * When on, keeping a button pressed will continuously emit a @c repeated
- * signal until the button is released. The time it takes until it starts
- * emitting the signal is given by
- * elm_button_autorepeat_initial_timeout_set(), and the time between each
- * new emission by elm_button_autorepeat_gap_timeout_set().
- *
- * @param obj The button object
- * @param on A bool to turn on/off the event
- */
- EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on) EINA_ARG_NONNULL(1);
+/**
+ * Set the interval between each generated autorepeat event
+ *
+ * After the first @c repeated event is fired, all subsequent ones will
+ * follow after a delay of @p t seconds for each.
+ *
+ * @param obj The button object
+ * @param t Interval in seconds
+ *
+ * @see elm_button_autorepeat_initial_timeout_set()
+ *
+ * @ingroup Button
+ */
+EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
- /**
- * Get whether the autorepeat feature is enabled
- *
- * @param obj The button object
- * @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
- *
- * @see elm_button_autorepeat_set()
- */
- EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set the initial timeout before the autorepeat event is generated
- *
- * Sets the timeout, in seconds, since the button is pressed until the
- * first @c repeated signal is emitted. If @p t is 0.0 or less, there
- * won't be any delay and the even will be fired the moment the button is
- * pressed.
- *
- * @param obj The button object
- * @param t Timeout in seconds
- *
- * @see elm_button_autorepeat_set()
- * @see elm_button_autorepeat_gap_timeout_set()
- */
- EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t) EINA_ARG_NONNULL(1);
-
- /**
- * Get the initial timeout before the autorepeat event is generated
- *
- * @param obj The button object
- * @return Timeout in seconds
- *
- * @see elm_button_autorepeat_initial_timeout_set()
- */
- EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * Set the interval between each generated autorepeat event
- *
- * After the first @c repeated event is fired, all subsequent ones will
- * follow after a delay of @p t seconds for each.
- *
- * @param obj The button object
- * @param t Interval in seconds
- *
- * @see elm_button_autorepeat_initial_timeout_set()
- */
- EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t) EINA_ARG_NONNULL(1);
-
- /**
- * Get the interval between each generated autorepeat event
- *
- * @param obj The button object
- * @return Interval in seconds
- */
- EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
-
- /**
- * @}
- */
+/**
+ * Get the interval between each generated autorepeat event
+ *
+ * @param obj The button object
+ * @return Interval in seconds
+ *
+ * @ingroup Button
+ */
+EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);
+/**
+ * @}
+ */