#include "elm_priv.h"
/**
- * @defgroup Button Button
* @ingroup Elementary
- *
- * This is a push-button. Press it and run some function. It can contain
- * a simple label and icon object.
- *
- * Signals that you can add callbacks for are:
- *
- * "clicked" - the user clicked the button
- * "repeated" - the user pressed the button without releasing it
- * "unpressed" - when the button is unpressed (released)
*/
typedef struct _Widget_Data Widget_Data;
{
Evas_Object *btn, *icon;
const char *label;
- Eina_Bool autorepeat;
- Eina_Bool repeating;
double ar_threshold;
double ar_interval;
Ecore_Timer *timer;
const char *statelabel[4];
int statetype[4];
+ Eina_Bool autorepeat : 1;
+ Eina_Bool repeating : 1;
+ Eina_Bool delete_me : 1;
};
static const char *widtype = NULL;
static void _del_hook(Evas_Object *obj);
+static void _del_pre_hook(Evas_Object *obj);
static void _theme_hook(Evas_Object *obj);
static void _disable_hook(Evas_Object *obj);
static void _sizing_eval(Evas_Object *obj);
static const char SIG_CLICKED[] = "clicked";
static const char SIG_REPEATED[] = "repeated";
+static const char SIG_PRESSED[] = "pressed";
static const char SIG_UNPRESSED[] = "unpressed";
static const Evas_Smart_Cb_Description _signals[] = {
{SIG_CLICKED, ""},
{SIG_REPEATED, ""},
+ {SIG_PRESSED, ""},
{SIG_UNPRESSED, ""},
{NULL, NULL}
};
}
static void
+_del_pre_hook(Evas_Object *obj)
+{
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (!wd) return;
+ wd->delete_me = EINA_TRUE;
+}
+
+static void
_del_hook(Evas_Object *obj)
{
Widget_Data *wd = elm_widget_data_get(obj);
{
_set_label(obj, wd->statelabel[FOCUSED]);
}
- edje_object_signal_emit(wd->btn, "elm,action,focus", "elm");
- evas_object_focus_set(wd->btn, EINA_TRUE);
+ edje_object_signal_emit(wd->btn, "elm,action,focus", "elm");
+ evas_object_focus_set(wd->btn, EINA_TRUE);
}
else
{
if (wd->statelabel[DEFAULT])
_set_label(obj, wd->statelabel[DEFAULT]);
- #if 0
- else
- _set_label(obj, wd->label);
- #endif
- edje_object_signal_emit(wd->btn, "elm,action,unfocus", "elm");
- evas_object_focus_set(wd->btn, EINA_FALSE);
+ edje_object_signal_emit(wd->btn, "elm,action,unfocus", "elm");
+ evas_object_focus_set(wd->btn, EINA_FALSE);
}
}
{
if (wd->statelabel[DEFAULT])
_set_label(obj, wd->statelabel[DEFAULT]);
- #if 0
- else
- _set_label(obj, wd->label);
- #endif
edje_object_signal_emit(wd->btn, "elm,state,enabled", "elm");
}
}
Evas_Coord w, h;
if (!wd) return;
+ if (wd->delete_me) return;
elm_coords_finger_size_adjust(1, &minw, 1, &minh);
edje_object_size_min_restricted_calc(wd->btn, &minw, &minh, minw, minh);
elm_coords_finger_size_adjust(1, &minw, 1, &minh);
- //Commenting to sync with open source and able to resize based on text change
evas_object_size_hint_min_get(obj, &w, &h);
- //if (w > minw) minw = w;
if (h > minh) minh = h;
evas_object_size_hint_min_set(obj, minw, minh);
else
wd->timer = ecore_timer_add(wd->ar_threshold, _autorepeat_initial_send, data);
}
+
+ evas_object_smart_callback_call(data, SIG_PRESSED, NULL);
}
static void
if (!wd) return;
if (wd->statelabel[DEFAULT])
_set_label(data, wd->statelabel[DEFAULT]);
- #if 0
- else
- _set_label(data, wd->label);
- #endif
if (wd->timer)
{
if (!wd) return;
if (wd->statelabel[DEFAULT])
_set_label(data, wd->statelabel[DEFAULT]);
- #if 0
+}
+
+_elm_button_label_set(Evas_Object *obj, const char *item, const char *label)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype);
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (item && strcmp(item, "default")) return;
+ if (!wd) return;
+ eina_stringshare_replace(&wd->label, label);
+ if (label)
+ edje_object_signal_emit(wd->btn, "elm,state,text,visible", "elm");
else
- _set_label(data, wd->label);
- #endif
+ edje_object_signal_emit(wd->btn, "elm,state,text,hidden", "elm");
+ edje_object_message_signal_process(wd->btn);
+ edje_object_part_text_set(wd->btn, "elm.text", label);
+ _sizing_eval(obj);
}
-/**
- * Add a new button to the parent
- * @param[in] parent The parent object
- * @return The new object or NULL if it cannot be created
- *
- * @ingroup Button
- */
+
+static const char *
+_elm_button_label_get(const Evas_Object *obj, const char *item)
+{
+ ELM_CHECK_WIDTYPE(obj, widtype) NULL;
+ Widget_Data *wd = elm_widget_data_get(obj);
+ if (item && strcmp(item, "default")) return NULL;
+ if (!wd) return NULL;
+ return wd->label;
+}
+
EAPI Evas_Object *
elm_button_add(Evas_Object *parent)
{
elm_widget_on_focus_hook_set(obj, _on_focus_hook, NULL);
elm_widget_data_set(obj, wd);
elm_widget_del_hook_set(obj, _del_hook);
+ elm_widget_del_pre_hook_set(obj, _del_pre_hook);
elm_widget_theme_hook_set(obj, _theme_hook);
elm_widget_disable_hook_set(obj, _disable_hook);
elm_widget_can_focus_set(obj, EINA_TRUE);
elm_widget_signal_emit_hook_set(obj, _signal_emit_hook);
elm_widget_signal_callback_add_hook_set(obj, _signal_callback_add_hook);
elm_widget_signal_callback_del_hook_set(obj, _signal_callback_del_hook);
+ elm_widget_text_set_hook_set(obj, _elm_button_label_set);
+ elm_widget_text_get_hook_set(obj, _elm_button_label_get);
wd->btn = edje_object_add(e);
_elm_theme_object_set(obj, wd->btn, "button", "base", "default");
return obj;
}
-/**
- * Set the label used in the button
- *
- * @param[in] obj The button object
- * @param[in] label The text will be written on the button
- *
- * @ingroup Button
- */
-EAPI void
-elm_button_label_set(Evas_Object *obj, const char *label)
-{
- ELM_CHECK_WIDTYPE(obj, widtype);
- Widget_Data *wd = elm_widget_data_get(obj);
- if (!wd) return;
- eina_stringshare_replace(&wd->label, label);
- if (label)
- edje_object_signal_emit(wd->btn, "elm,state,text,visible", "elm");
- else
- edje_object_signal_emit(wd->btn, "elm,state,text,hidden", "elm");
- edje_object_message_signal_process(wd->btn);
- edje_object_part_text_set(wd->btn, "elm.text", label);
- _sizing_eval(obj);
-}
-
static void
_set_label(Evas_Object *obj, const char *label)
{
edje_object_part_text_set(wd->btn, "elm.text", label);
_sizing_eval(obj);
}
-/**
- * Set the label for each state of button
- *
- * @param[in] obj The button object
- * @param[in] label The text will be written on the button
- * @param[in] state The state of button
- *
- * @ingroup Button
- */
+
EAPI void
elm_button_label_set_for_state(Evas_Object *obj, const char *label, UIControlState state)
{
}
}
-/**
- * Get the label of button
- *
- * @param[in] obj The button object
- * @return The title of button
- *
- * @ingroup Button
- */
-EAPI const char *
-elm_button_label_get(const Evas_Object *obj)
-{
- ELM_CHECK_WIDTYPE(obj, widtype) NULL;
- Widget_Data *wd = elm_widget_data_get(obj);
- if (!wd) return NULL;
- return wd->label;
-}
-/**
- * Get the label of button for each state
- *
- * @param[in] obj The button object
- * @param[in] state The state of button
- * @return The title of button for state
- *
- * @ingroup Button
- */
EAPI const char*
elm_button_label_get_for_state(const Evas_Object *obj, UIControlState state)
{
return NULL;
}
-/**
- * Set the icon used for the button
- *
- * Once the icon object is set, a previously set one will be deleted
- * If you want to keep that old content object, use the
- * elm_button_icon_unset() function.
- *
- * @param[in] obj The button object
- * @param[in] icon The icon object for the button
- *
- * @ingroup Button
- */
+EAPI void
+elm_button_label_set(Evas_Object *obj, const char *label)
+{
+ _elm_button_label_set(obj, NULL, label);
+}
+
+EAPI const char *
+elm_button_label_get(const Evas_Object *obj)
+{
+ return _elm_button_label_get(obj, NULL);
+}
+
EAPI void
elm_button_icon_set(Evas_Object *obj, Evas_Object *icon)
{
_sizing_eval(obj);
}
-/**
- * Get the icon used for the button
- *
- * Return the icon object which is set for this widget.
- *
- * @param[in] obj The button object
- * @return The icon object that is being used
- *
- * @ingroup Button
- */
EAPI Evas_Object *
elm_button_icon_get(const Evas_Object *obj)
{
return wd->icon;
}
-/**
- * Unset the icon used for the button
- *
- * Unparent and return the icon object which was set for this widget.
- *
- * @param[in] obj The button object
- * @return The icon object that was being used
- *
- * @ingroup Button
- */
EAPI Evas_Object *
elm_button_icon_unset(Evas_Object *obj)
{
return icon;
}
-/**
- * Turn on/off the autorepeat event generated when the user keeps pressing on the button
- *
- * @param[in] obj The button object
- * @param[in] on A bool to turn on/off the event
- *
- * @ingroup Button
- */
EAPI void
elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on)
{
wd->repeating = EINA_FALSE;
}
-/**
- * Get if autorepeat event is on
- *
- * @param[in] obj The button object
- * @return If autorepeat is on
- *
- * @ingroup Button
- */
EAPI Eina_Bool
elm_button_autorepeat_get(const Evas_Object *obj)
{
return wd->autorepeat;
}
-/**
- * Set the initial timeout before the autorepeat event is generated
- *
- * @param[in] obj The button object
- * @param[in] t Timeout
- *
- * @ingroup Button
- */
EAPI void
elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t)
{
wd->ar_threshold = t;
}
-/**
- * Get the initial timeout before the autorepeat event is generated
- *
- * @param[in] obj The button object
- * @return Timeout
- *
- * @ingroup Button
- */
EAPI double
elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj)
{
return wd->ar_threshold;
}
-/**
- * Set the interval between each generated autorepeat event
- *
- * @param[in] obj The button object
- * @param[in] t Interval
- *
- * @ingroup Button
- */
EAPI void
elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t)
{
if ((wd->repeating) && (wd->timer)) ecore_timer_interval_set(wd->timer, t);
}
-/**
- * Get the interval between each generated autorepeat event
- *
- * @param[in] obj The button object
- * @return Interval
- *
- * @ingroup Button
- */
EAPI double
elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj)
{