- /**
- * @defgroup Box Box
- *
- * @image html img/widget/box/preview-00.png
- * @image latex img/widget/box/preview-00.eps width=\textwidth
- *
- * @image html img/box.png
- * @image latex img/box.eps width=\textwidth
- *
- * A box arranges objects in a linear fashion, governed by a layout function
- * that defines the details of this arrangement.
- *
- * By default, the box will use an internal function to set the layout to
- * a single row, either vertical or horizontal. This layout is affected
- * by a number of parameters, such as the homogeneous flag set by
- * elm_box_homogeneous_set(), the values given by elm_box_padding_set() and
- * elm_box_align_set() and the hints set to each object in the box.
- *
- * For this default layout, it's possible to change the orientation with
- * elm_box_horizontal_set(). The box will start in the vertical orientation,
- * placing its elements ordered from top to bottom. When horizontal is set,
- * the order will go from left to right. If the box is set to be
- * homogeneous, every object in it will be assigned the same space, that
- * of the largest object. Padding can be used to set some spacing between
- * the cell given to each object. The alignment of the box, set with
- * elm_box_align_set(), determines how the bounding box of all the elements
- * will be placed within the space given to the box widget itself.
- *
- * The size hints of each object also affect how they are placed and sized
- * within the box. evas_object_size_hint_min_set() will give the minimum
- * size the object can have, and the box will use it as the basis for all
- * latter calculations. Elementary widgets set their own minimum size as
- * needed, so there's rarely any need to use it manually.
- *
- * evas_object_size_hint_weight_set(), when not in homogeneous mode, is
- * used to tell whether the object will be allocated the minimum size it
- * needs or if the space given to it should be expanded. It's important
- * to realize that expanding the size given to the object is not the same
- * thing as resizing the object. It could very well end being a small
- * widget floating in a much larger empty space. If not set, the weight
- * for objects will normally be 0.0 for both axis, meaning the widget will
- * not be expanded. To take as much space possible, set the weight to
- * EVAS_HINT_EXPAND (defined to 1.0) for the desired axis to expand.
- *
- * Besides how much space each object is allocated, it's possible to control
- * how the widget will be placed within that space using
- * evas_object_size_hint_align_set(). By default, this value will be 0.5
- * for both axis, meaning the object will be centered, but any value from
- * 0.0 (left or top, for the @c x and @c y axis, respectively) to 1.0
- * (right or bottom) can be used. The special value EVAS_HINT_FILL, which
- * is -1.0, means the object will be resized to fill the entire space it
- * was allocated.
- *
- * In addition, customized functions to define the layout can be set, which
- * allow the application developer to organize the objects within the box
- * in any number of ways.
- *
- * The special elm_box_layout_transition() function can be used
- * to switch from one layout to another, animating the motion of the
- * children of the box.
- *
- * @note Objects should not be added to box objects using _add() calls.
- *
- * Some examples on how to use boxes follow:
- * @li @ref box_example_01
- * @li @ref box_example_02
- *
- * @{
- */
- /**
- * @typedef Elm_Box_Transition
- *
- * Opaque handler containing the parameters to perform an animated
- * transition of the layout the box uses.
- *
- * @see elm_box_transition_new()
- * @see elm_box_layout_set()
- * @see elm_box_layout_transition()
- */
- typedef struct _Elm_Box_Transition Elm_Box_Transition;
+/**
+ * @defgroup Box Box
+ * @ingroup Elementary
+ *
+ * @image html img/widget/box/preview-00.png
+ * @image latex img/widget/box/preview-00.eps width=\textwidth
+ *
+ * @image html img/box.png
+ * @image latex img/box.eps width=\textwidth
+ *
+ * A box arranges objects in a linear fashion, governed by a layout function
+ * that defines the details of this arrangement.
+ *
+ * By default, the box will use an internal function to set the layout to
+ * a single row, either vertical or horizontal. This layout is affected
+ * by a number of parameters, such as the homogeneous flag set by
+ * elm_box_homogeneous_set(), the values given by elm_box_padding_set() and
+ * elm_box_align_set() and the hints set to each object in the box.
+ *
+ * For this default layout, it's possible to change the orientation with
+ * elm_box_horizontal_set(). The box will start in the vertical orientation,
+ * placing its elements ordered from top to bottom. When horizontal is set,
+ * the order will go from left to right. If the box is set to be
+ * homogeneous, every object in it will be assigned the same space, that
+ * of the largest object. Padding can be used to set some spacing between
+ * the cell given to each object. The alignment of the box, set with
+ * elm_box_align_set(), determines how the bounding box of all the elements
+ * will be placed within the space given to the box widget itself.
+ *
+ * The size hints of each object also affect how they are placed and sized
+ * within the box. evas_object_size_hint_min_set() will give the minimum
+ * size the object can have, and the box will use it as the basis for all
+ * latter calculations. Elementary widgets set their own minimum size as
+ * needed, so there's rarely any need to use it manually.
+ *
+ * evas_object_size_hint_weight_set(), when not in homogeneous mode, is
+ * used to tell whether the object will be allocated the minimum size it
+ * needs or if the space given to it should be expanded. It's important
+ * to realize that expanding the size given to the object is not the same
+ * thing as resizing the object. It could very well end being a small
+ * widget floating in a much larger empty space. If not set, the weight
+ * for objects will normally be 0.0 for both axis, meaning the widget will
+ * not be expanded. To take as much space possible, set the weight to
+ * EVAS_HINT_EXPAND (defined to 1.0) for the desired axis to expand.
+ *
+ * Besides how much space each object is allocated, it's possible to control
+ * how the widget will be placed within that space using
+ * evas_object_size_hint_align_set(). By default, this value will be 0.5
+ * for both axis, meaning the object will be centered, but any value from
+ * 0.0 (left or top, for the @c x and @c y axis, respectively) to 1.0
+ * (right or bottom) can be used. The special value EVAS_HINT_FILL, which
+ * is -1.0, means the object will be resized to fill the entire space it
+ * was allocated.
+ *
+ * In addition, customized functions to define the layout can be set, which
+ * allow the application developer to organize the objects within the box
+ * in any number of ways.
+ *
+ * The special elm_box_layout_transition() function can be used
+ * to switch from one layout to another, animating the motion of the
+ * children of the box.
+ *
+ * @note Objects should not be added to box objects using _add() calls.
+ *
+ * Some examples on how to use boxes follow:
+ * @li @ref box_example_01
+ * @li @ref box_example_02
+ *
+ * @{
+ */
+/**
+ * @typedef Elm_Box_Transition
+ *
+ * Opaque handler containing the parameters to perform an animated
+ * transition of the layout the box uses.
+ *
+ * @see elm_box_transition_new()
+ * @see elm_box_layout_set()
+ * @see elm_box_layout_transition()
+ */
+typedef struct _Elm_Box_Transition Elm_Box_Transition;
- /**
- * Add a new box to the parent
- *
- * By default, the box will be in vertical mode and non-homogeneous.
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- */
- EAPI Evas_Object *elm_box_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+/**
+ * Add a new box to the parent
+ *
+ * By default, the box will be in vertical mode and non-homogeneous.
+ *
+ * @param parent The parent object
+ * @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Box
+ */
+EAPI Evas_Object *elm_box_add(Evas_Object *parent);
- /**
- * Set the horizontal orientation
- *
- * By default, box object arranges their contents vertically from top to
- * bottom.
- * By calling this function with @p horizontal as EINA_TRUE, the box will
- * become horizontal, arranging contents from left to right.
- *
- * @note This flag is ignored if a custom layout function is set.
- *
- * @param obj The box object
- * @param horizontal The horizontal flag (EINA_TRUE = horizontal,
- * EINA_FALSE = vertical)
- */
- EAPI void elm_box_horizontal_set(Evas_Object *obj, Eina_Bool horizontal) EINA_ARG_NONNULL(1);
+/**
+ * Set the horizontal orientation
+ *
+ * By default, box object arranges their contents vertically from top to
+ * bottom.
+ * By calling this function with @p horizontal as EINA_TRUE, the box will
+ * become horizontal, arranging contents from left to right.
+ *
+ * @note This flag is ignored if a custom layout function is set.
+ *
+ * @param obj The box object
+ * @param horizontal The horizontal flag (EINA_TRUE = horizontal,
+ * EINA_FALSE = vertical)
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
- /**
- * Get the horizontal orientation
- *
- * @param obj The box object
- * @return EINA_TRUE if the box is set to horizontal mode, EINA_FALSE otherwise
- */
- EAPI Eina_Bool elm_box_horizontal_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Get the horizontal orientation
+ *
+ * @param obj The box object
+ * @return EINA_TRUE if the box is set to horizontal mode, EINA_FALSE otherwise
+ */
+EAPI Eina_Bool elm_box_horizontal_get(const Evas_Object *obj);
- /**
- * Set the box to arrange its children homogeneously
- *
- * If enabled, homogeneous layout makes all items the same size, according
- * to the size of the largest of its children.
- *
- * @note This flag is ignored if a custom layout function is set.
- *
- * @param obj The box object
- * @param homogeneous The homogeneous flag
- */
- EAPI void elm_box_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous) EINA_ARG_NONNULL(1);
+/**
+ * Set the box to arrange its children homogeneously
+ *
+ * If enabled, homogeneous layout makes all items the same size, according
+ * to the size of the largest of its children.
+ *
+ * @note This flag is ignored if a custom layout function is set.
+ *
+ * @param obj The box object
+ * @param homogeneous The homogeneous flag
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous);
- /**
- * Get whether the box is using homogeneous mode or not
- *
- * @param obj The box object
- * @return EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
- */
- EAPI Eina_Bool elm_box_homogeneous_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Get whether the box is using homogeneous mode or not
+ *
+ * @param obj The box object
+ * @return EINA_TRUE if it's homogeneous, EINA_FALSE otherwise
+ *
+ * @ingroup Box
+ */
+EAPI Eina_Bool elm_box_homogeneous_get(const Evas_Object *obj);
- /**
- * Add an object to the beginning of the pack list
- *
- * Pack @p subobj into the box @p obj, placing it first in the list of
- * children objects. The actual position the object will get on screen
- * depends on the layout used. If no custom layout is set, it will be at
- * the top or left, depending if the box is vertical or horizontal,
- * respectively.
- *
- * @param obj The box object
- * @param subobj The object to add to the box
- *
- * @see elm_box_pack_end()
- * @see elm_box_pack_before()
- * @see elm_box_pack_after()
- * @see elm_box_unpack()
- * @see elm_box_unpack_all()
- * @see elm_box_clear()
- */
- EAPI void elm_box_pack_start(Evas_Object *obj, Evas_Object *subobj) EINA_ARG_NONNULL(1);
+/**
+ * Add an object to the beginning of the pack list
+ *
+ * Pack @p subobj into the box @p obj, placing it first in the list of
+ * children objects. The actual position the object will get on screen
+ * depends on the layout used. If no custom layout is set, it will be at
+ * the top or left, depending if the box is vertical or horizontal,
+ * respectively.
+ *
+ * @param obj The box object
+ * @param subobj The object to add to the box
+ *
+ * @see elm_box_pack_end()
+ * @see elm_box_pack_before()
+ * @see elm_box_pack_after()
+ * @see elm_box_unpack()
+ * @see elm_box_unpack_all()
+ * @see elm_box_clear()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_pack_start(Evas_Object *obj, Evas_Object *subobj);
- /**
- * Add an object at the end of the pack list
- *
- * Pack @p subobj into the box @p obj, placing it last in the list of
- * children objects. The actual position the object will get on screen
- * depends on the layout used. If no custom layout is set, it will be at
- * the bottom or right, depending if the box is vertical or horizontal,
- * respectively.
- *
- * @param obj The box object
- * @param subobj The object to add to the box
- *
- * @see elm_box_pack_start()
- * @see elm_box_pack_before()
- * @see elm_box_pack_after()
- * @see elm_box_unpack()
- * @see elm_box_unpack_all()
- * @see elm_box_clear()
- */
- EAPI void elm_box_pack_end(Evas_Object *obj, Evas_Object *subobj) EINA_ARG_NONNULL(1);
+/**
+ * Add an object at the end of the pack list
+ *
+ * Pack @p subobj into the box @p obj, placing it last in the list of
+ * children objects. The actual position the object will get on screen
+ * depends on the layout used. If no custom layout is set, it will be at
+ * the bottom or right, depending if the box is vertical or horizontal,
+ * respectively.
+ *
+ * @param obj The box object
+ * @param subobj The object to add to the box
+ *
+ * @see elm_box_pack_start()
+ * @see elm_box_pack_before()
+ * @see elm_box_pack_after()
+ * @see elm_box_unpack()
+ * @see elm_box_unpack_all()
+ * @see elm_box_clear()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_pack_end(Evas_Object *obj, Evas_Object *subobj);
- /**
- * Adds an object to the box before the indicated object
- *
- * This will add the @p subobj to the box indicated before the object
- * indicated with @p before. If @p before is not already in the box, results
- * are undefined. Before means either to the left of the indicated object or
- * above it depending on orientation.
- *
- * @param obj The box object
- * @param subobj The object to add to the box
- * @param before The object before which to add it
- *
- * @see elm_box_pack_start()
- * @see elm_box_pack_end()
- * @see elm_box_pack_after()
- * @see elm_box_unpack()
- * @see elm_box_unpack_all()
- * @see elm_box_clear()
- */
- EAPI void elm_box_pack_before(Evas_Object *obj, Evas_Object *subobj, Evas_Object *before) EINA_ARG_NONNULL(1);
+/**
+ * Adds an object to the box before the indicated object
+ *
+ * This will add the @p subobj to the box indicated before the object
+ * indicated with @p before. If @p before is not already in the box, results
+ * are undefined. Before means either to the left of the indicated object or
+ * above it depending on orientation.
+ *
+ * @param obj The box object
+ * @param subobj The object to add to the box
+ * @param before The object before which to add it
+ *
+ * @see elm_box_pack_start()
+ * @see elm_box_pack_end()
+ * @see elm_box_pack_after()
+ * @see elm_box_unpack()
+ * @see elm_box_unpack_all()
+ * @see elm_box_clear()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_pack_before(Evas_Object *obj, Evas_Object *subobj, Evas_Object *before);
- /**
- * Adds an object to the box after the indicated object
- *
- * This will add the @p subobj to the box indicated after the object
- * indicated with @p after. If @p after is not already in the box, results
- * are undefined. After means either to the right of the indicated object or
- * below it depending on orientation.
- *
- * @param obj The box object
- * @param subobj The object to add to the box
- * @param after The object after which to add it
- *
- * @see elm_box_pack_start()
- * @see elm_box_pack_end()
- * @see elm_box_pack_before()
- * @see elm_box_unpack()
- * @see elm_box_unpack_all()
- * @see elm_box_clear()
- */
- EAPI void elm_box_pack_after(Evas_Object *obj, Evas_Object *subobj, Evas_Object *after) EINA_ARG_NONNULL(1);
+/**
+ * Adds an object to the box after the indicated object
+ *
+ * This will add the @p subobj to the box indicated after the object
+ * indicated with @p after. If @p after is not already in the box, results
+ * are undefined. After means either to the right of the indicated object or
+ * below it depending on orientation.
+ *
+ * @param obj The box object
+ * @param subobj The object to add to the box
+ * @param after The object after which to add it
+ *
+ * @see elm_box_pack_start()
+ * @see elm_box_pack_end()
+ * @see elm_box_pack_before()
+ * @see elm_box_unpack()
+ * @see elm_box_unpack_all()
+ * @see elm_box_clear()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_pack_after(Evas_Object *obj, Evas_Object *subobj, Evas_Object *after);
- /**
- * Clear the box of all children
- *
- * Remove all the elements contained by the box, deleting the respective
- * objects.
- *
- * @param obj The box object
- *
- * @see elm_box_unpack()
- * @see elm_box_unpack_all()
- */
- EAPI void elm_box_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Clear the box of all children
+ *
+ * Remove all the elements contained by the box, deleting the respective
+ * objects.
+ *
+ * @param obj The box object
+ *
+ * @see elm_box_unpack()
+ * @see elm_box_unpack_all()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_clear(Evas_Object *obj);
- /**
- * Unpack a box item
- *
- * Remove the object given by @p subobj from the box @p obj without
- * deleting it.
- *
- * @param obj The box object
- *
- * @see elm_box_unpack_all()
- * @see elm_box_clear()
- */
- EAPI void elm_box_unpack(Evas_Object *obj, Evas_Object *subobj) EINA_ARG_NONNULL(1);
+/**
+ * Unpack a box item
+ *
+ * Remove the object given by @p subobj from the box @p obj without
+ * deleting it.
+ *
+ * @param obj The box object
+ * @param subobj The object to unpack
+ *
+ * @see elm_box_unpack_all()
+ * @see elm_box_clear()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_unpack(Evas_Object *obj, Evas_Object *subobj);
- /**
- * Remove all items from the box, without deleting them
- *
- * Clear the box from all children, but don't delete the respective objects.
- * If no other references of the box children exist, the objects will never
- * be deleted, and thus the application will leak the memory. Make sure
- * when using this function that you hold a reference to all the objects
- * in the box @p obj.
- *
- * @param obj The box object
- *
- * @see elm_box_clear()
- * @see elm_box_unpack()
- */
- EAPI void elm_box_unpack_all(Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Remove all items from the box, without deleting them
+ *
+ * Clear the box from all children, but don't delete the respective objects.
+ * If no other references of the box children exist, the objects will never
+ * be deleted, and thus the application will leak the memory. Make sure
+ * when using this function that you hold a reference to all the objects
+ * in the box @p obj.
+ *
+ * @param obj The box object
+ *
+ * @see elm_box_clear()
+ * @see elm_box_unpack()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_unpack_all(Evas_Object *obj);
- /**
- * Retrieve a list of the objects packed into the box
- *
- * Returns a new @c Eina_List with a pointer to @c Evas_Object in its nodes.
- * The order of the list corresponds to the packing order the box uses.
- *
- * You must free this list with eina_list_free() once you are done with it.
- *
- * @param obj The box object
- */
- EAPI const Eina_List *elm_box_children_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+/**
+ * Retrieve a list of the objects packed into the box
+ *
+ * Returns a new @c Eina_List with a pointer to @c Evas_Object in its nodes.
+ * The order of the list corresponds to the packing order the box uses.
+ *
+ * You must free this list with eina_list_free() once you are done with it.
+ *
+ * @param obj The box object
+ *
+ * @ingroup Box
+ */
+EAPI Eina_List *elm_box_children_get(const Evas_Object *obj);
- /**
- * Set the space (padding) between the box's elements.
- *
- * Extra space in pixels that will be added between a box child and its
- * neighbors after its containing cell has been calculated. This padding
- * is set for all elements in the box, besides any possible padding that
- * individual elements may have through their size hints.
- *
- * @param obj The box object
- * @param horizontal The horizontal space between elements
- * @param vertical The vertical space between elements
- */
- EAPI void elm_box_padding_set(Evas_Object *obj, Evas_Coord horizontal, Evas_Coord vertical) EINA_ARG_NONNULL(1);
+/**
+ * Set the space (padding) between the box's elements.
+ *
+ * Extra space in pixels that will be added between a box child and its
+ * neighbors after its containing cell has been calculated. This padding
+ * is set for all elements in the box, besides any possible padding that
+ * individual elements may have through their size hints.
+ *
+ * @param obj The box object
+ * @param horizontal The horizontal space between elements
+ * @param vertical The vertical space between elements
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_padding_set(Evas_Object *obj, Evas_Coord horizontal, Evas_Coord vertical);
- /**
- * Get the space (padding) between the box's elements.
- *
- * @param obj The box object
- * @param horizontal The horizontal space between elements
- * @param vertical The vertical space between elements
- *
- * @see elm_box_padding_set()
- */
- EAPI void elm_box_padding_get(const Evas_Object *obj, Evas_Coord *horizontal, Evas_Coord *vertical) EINA_ARG_NONNULL(1);
+/**
+ * Get the space (padding) between the box's elements.
+ *
+ * @param obj The box object
+ * @param horizontal The horizontal space between elements
+ * @param vertical The vertical space between elements
+ *
+ * @see elm_box_padding_set()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_padding_get(const Evas_Object *obj, Evas_Coord *horizontal, Evas_Coord *vertical);
- /**
- * Set the alignment of the whole bouding box of contents.
- *
- * Sets how the bounding box containing all the elements of the box, after
- * their sizes and position has been calculated, will be aligned within
- * the space given for the whole box widget.
- *
- * @param obj The box object
- * @param horizontal The horizontal alignment of elements
- * @param vertical The vertical alignment of elements
- */
- EAPI void elm_box_align_set(Evas_Object *obj, double horizontal, double vertical) EINA_ARG_NONNULL(1);
+/**
+ * Set the alignment of the whole bounding box of contents.
+ *
+ * Sets how the bounding box containing all the elements of the box, after
+ * their sizes and position has been calculated, will be aligned within
+ * the space given for the whole box widget.
+ *
+ * @param obj The box object
+ * @param horizontal The horizontal alignment of elements
+ * @param vertical The vertical alignment of elements
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_align_set(Evas_Object *obj, double horizontal, double vertical);
- /**
- * Get the alignment of the whole bouding box of contents.
- *
- * @param obj The box object
- * @param horizontal The horizontal alignment of elements
- * @param vertical The vertical alignment of elements
- *
- * @see elm_box_align_set()
- */
- EAPI void elm_box_align_get(const Evas_Object *obj, double *horizontal, double *vertical) EINA_ARG_NONNULL(1);
+/**
+ * Get the alignment of the whole bounding box of contents.
+ *
+ * @param obj The box object
+ * @param horizontal The horizontal alignment of elements
+ * @param vertical The vertical alignment of elements
+ *
+ * @see elm_box_align_set()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_align_get(const Evas_Object *obj, double *horizontal, double *vertical);
- /**
- * Force the box to recalculate its children packing.
- *
- * If any children was added or removed, box will not calculate the
- * values immediately rather leaving it to the next main loop
- * iteration. While this is great as it would save lots of
- * recalculation, whenever you need to get the position of a just
- * added item you must force recalculate before doing so.
- *
- * @param obj The box object.
- */
- EAPI void elm_box_recalculate(Evas_Object *obj);
+/**
+ * Force the box to recalculate its children packing.
+ *
+ * If any children was added or removed, box will not calculate the
+ * values immediately rather leaving it to the next main loop
+ * iteration. While this is great as it would save lots of
+ * recalculation, whenever you need to get the position of a just
+ * added item you must force recalculate before doing so.
+ *
+ * @param obj The box object.
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_recalculate(Evas_Object *obj);
- /**
- * Set the layout defining function to be used by the box
- *
- * Whenever anything changes that requires the box in @p obj to recalculate
- * the size and position of its elements, the function @p cb will be called
- * to determine what the layout of the children will be.
- *
- * Once a custom function is set, everything about the children layout
- * is defined by it. The flags set by elm_box_horizontal_set() and
- * elm_box_homogeneous_set() no longer have any meaning, and the values
- * given by elm_box_padding_set() and elm_box_align_set() are up to this
- * layout function to decide if they are used and how. These last two
- * will be found in the @c priv parameter, of type @c Evas_Object_Box_Data,
- * passed to @p cb. The @c Evas_Object the function receives is not the
- * Elementary widget, but the internal Evas Box it uses, so none of the
- * functions described here can be used on it.
- *
- * Any of the layout functions in @c Evas can be used here, as well as the
- * special elm_box_layout_transition().
- *
- * The final @p data argument received by @p cb is the same @p data passed
- * here, and the @p free_data function will be called to free it
- * whenever the box is destroyed or another layout function is set.
- *
- * Setting @p cb to NULL will revert back to the default layout function.
- *
- * @param obj The box object
- * @param cb The callback function used for layout
- * @param data Data that will be passed to layout function
- * @param free_data Function called to free @p data
- *
- * @see elm_box_layout_transition()
- */
- EAPI void elm_box_layout_set(Evas_Object *obj, Evas_Object_Box_Layout cb, const void *data, void (*free_data)(void *data)) EINA_ARG_NONNULL(1);
+/**
+ * Set the layout defining function to be used by the box
+ *
+ * Whenever anything changes that requires the box in @p obj to recalculate
+ * the size and position of its elements, the function @p cb will be called
+ * to determine what the layout of the children will be.
+ *
+ * Once a custom function is set, everything about the children layout
+ * is defined by it. The flags set by elm_box_horizontal_set() and
+ * elm_box_homogeneous_set() no longer have any meaning, and the values
+ * given by elm_box_padding_set() and elm_box_align_set() are up to this
+ * layout function to decide if they are used and how. These last two
+ * will be found in the @c priv parameter, of type @c Evas_Object_Box_Data,
+ * passed to @p cb. The @c Evas_Object the function receives is not the
+ * Elementary widget, but the internal Evas Box it uses, so none of the
+ * functions described here can be used on it.
+ *
+ * Any of the layout functions in @c Evas can be used here, as well as the
+ * special elm_box_layout_transition().
+ *
+ * The final @p data argument received by @p cb is the same @p data passed
+ * here, and the @p free_data function will be called to free it
+ * whenever the box is destroyed or another layout function is set.
+ *
+ * Setting @p cb to NULL will revert back to the default layout function.
+ *
+ * @param obj The box object
+ * @param cb The callback function used for layout
+ * @param data Data that will be passed to layout function
+ * @param free_data Function called to free @p data
+ *
+ * @see elm_box_layout_transition()
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_layout_set(Evas_Object *obj, Evas_Object_Box_Layout cb, const void *data, Ecore_Cb free_data);
- /**
- * Special layout function that animates the transition from one layout to another
- *
- * Normally, when switching the layout function for a box, this will be
- * reflected immediately on screen on the next render, but it's also
- * possible to do this through an animated transition.
- *
- * This is done by creating an ::Elm_Box_Transition and setting the box
- * layout to this function.
- *
- * For example:
- * @code
- * Elm_Box_Transition *t = elm_box_transition_new(1.0,
- * evas_object_box_layout_vertical, // start
- * NULL, // data for initial layout
- * NULL, // free function for initial data
- * evas_object_box_layout_horizontal, // end
- * NULL, // data for final layout
- * NULL, // free function for final data
- * anim_end, // will be called when animation ends
- * NULL); // data for anim_end function\
- * elm_box_layout_set(box, elm_box_layout_transition, t,
- * elm_box_transition_free);
- * @endcode
- *
- * @note This function can only be used with elm_box_layout_set(). Calling
- * it directly will not have the expected results.
- *
- * @see elm_box_transition_new
- * @see elm_box_transition_free
- * @see elm_box_layout_set
- */
- EAPI void elm_box_layout_transition(Evas_Object *obj, Evas_Object_Box_Data *priv, void *data);
+/**
+ * Special layout function that animates the transition from one layout to another
+ *
+ * Normally, when switching the layout function for a box, this will be
+ * reflected immediately on screen on the next render, but it's also
+ * possible to do this through an animated transition.
+ *
+ * This is done by creating an ::Elm_Box_Transition and setting the box
+ * layout to this function.
+ *
+ * For example:
+ * @code
+ * Elm_Box_Transition *t = elm_box_transition_new(1.0,
+ * evas_object_box_layout_vertical, // start
+ * NULL, // data for initial layout
+ * NULL, // free function for initial data
+ * evas_object_box_layout_horizontal, // end
+ * NULL, // data for final layout
+ * NULL, // free function for final data
+ * anim_end, // will be called when animation ends
+ * NULL); // data for anim_end function\
+ * elm_box_layout_set(box, elm_box_layout_transition, t,
+ * elm_box_transition_free);
+ * @endcode
+ *
+ * @note This function can only be used with elm_box_layout_set(). Calling
+ * it directly will not have the expected results.
+ *
+ * @see elm_box_transition_new
+ * @see elm_box_transition_free
+ * @see elm_box_layout_set
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_layout_transition(Evas_Object *obj, Evas_Object_Box_Data *priv, void *data);
- /**
- * Create a new ::Elm_Box_Transition to animate the switch of layouts
- *
- * If you want to animate the change from one layout to another, you need
- * to set the layout function of the box to elm_box_layout_transition(),
- * passing as user data to it an instance of ::Elm_Box_Transition with the
- * necessary information to perform this animation. The free function to
- * set for the layout is elm_box_transition_free().
- *
- * The parameters to create an ::Elm_Box_Transition sum up to how long
- * will it be, in seconds, a layout function to describe the initial point,
- * another for the final position of the children and one function to be
- * called when the whole animation ends. This last function is useful to
- * set the definitive layout for the box, usually the same as the end
- * layout for the animation, but could be used to start another transition.
- *
- * @param start_layout The layout function that will be used to start the animation
- * @param start_layout_data The data to be passed the @p start_layout function
- * @param start_layout_free_data Function to free @p start_layout_data
- * @param end_layout The layout function that will be used to end the animation
- * @param end_layout_free_data The data to be passed the @p end_layout function
- * @param end_layout_free_data Function to free @p end_layout_data
- * @param transition_end_cb Callback function called when animation ends
- * @param transition_end_data Data to be passed to @p transition_end_cb
- * @return An instance of ::Elm_Box_Transition
- *
- * @see elm_box_transition_new
- * @see elm_box_layout_transition
- */
- EAPI Elm_Box_Transition *elm_box_transition_new(const double duration, Evas_Object_Box_Layout start_layout, void *start_layout_data, void(*start_layout_free_data)(void *data), Evas_Object_Box_Layout end_layout, void *end_layout_data, void(*end_layout_free_data)(void *data), void(*transition_end_cb)(void *data), void *transition_end_data) EINA_ARG_NONNULL(2, 5);
+/**
+ * Create a new ::Elm_Box_Transition to animate the switch of layouts
+ *
+ * If you want to animate the change from one layout to another, you need
+ * to set the layout function of the box to elm_box_layout_transition(),
+ * passing as user data to it an instance of ::Elm_Box_Transition with the
+ * necessary information to perform this animation. The free function to
+ * set for the layout is elm_box_transition_free().
+ *
+ * The parameters to create an ::Elm_Box_Transition sum up to how long
+ * will it be, in seconds, a layout function to describe the initial point,
+ * another for the final position of the children and one function to be
+ * called when the whole animation ends. This last function is useful to
+ * set the definitive layout for the box, usually the same as the end
+ * layout for the animation, but could be used to start another transition.
+ *
+ * @param duration The duration of the transition in seconds
+ * @param start_layout The layout function that will be used to start the animation
+ * @param start_layout_data The data to be passed the @p start_layout function
+ * @param start_layout_free_data Function to free @p start_layout_data
+ * @param end_layout The layout function that will be used to end the animation
+ * @param end_layout_data Data param passed to @p end_layout
+ * @param end_layout_free_data The data to be passed the @p end_layout function
+ * @param end_layout_free_data Function to free @p end_layout_data
+ * @param transition_end_cb Callback function called when animation ends
+ * @param transition_end_data Data to be passed to @p transition_end_cb
+ * @return An instance of ::Elm_Box_Transition
+ *
+ * @see elm_box_transition_new
+ * @see elm_box_layout_transition
+ *
+ * @ingroup Box
+ */
+EAPI Elm_Box_Transition *elm_box_transition_new(const double duration, Evas_Object_Box_Layout start_layout, void *start_layout_data, Ecore_Cb start_layout_free_data, Evas_Object_Box_Layout end_layout, void *end_layout_data, Ecore_Cb end_layout_free_data, Ecore_Cb transition_end_cb, void *transition_end_data);
- /**
- * Free a Elm_Box_Transition instance created with elm_box_transition_new().
- *
- * This function is mostly useful as the @c free_data parameter in
- * elm_box_layout_set() when elm_box_layout_transition().
- *
- * @param data The Elm_Box_Transition instance to be freed.
- *
- * @see elm_box_transition_new
- * @see elm_box_layout_transition
- */
- EAPI void elm_box_transition_free(void *data);
-
- /**
- * @}
- */
+/**
+ * Free a Elm_Box_Transition instance created with elm_box_transition_new().
+ *
+ * This function is mostly useful as the @c free_data parameter in
+ * elm_box_layout_set() when elm_box_layout_transition().
+ *
+ * @param data The Elm_Box_Transition instance to be freed.
+ *
+ * @see elm_box_transition_new
+ * @see elm_box_layout_transition
+ *
+ * @ingroup Box
+ */
+EAPI void elm_box_transition_free(void *data);
+/**
+ * @}
+ */