/**
* @defgroup Bg Bg
+ * @ingroup Elementary
*
* @image html img/widget/bg/preview-00.png
* @image latex img/widget/bg/preview-00.eps
* @li "overlay" - overlay of the bg
*
* Supported elm_object common APIs.
- * @li elm_object_part_content_set
- * @li elm_object_part_content_get
- * @li elm_object_part_content_unset
+ * @li @ref elm_object_part_content_set
+ * @li @ref elm_object_part_content_get
+ * @li @ref elm_object_part_content_unset
*
* Here is some sample code using it:
* @li @ref bg_01_example_page
/**
* Identifiers on how a background widget is to display its image --
- * if it was tset to use an image file.
+ * if it was set to use an image file.
*
* @see elm_bg_option_set()
* @see elm_bg_option_get()
+ *
+ * @ingroup Bg
*/
typedef enum
{
* @param file Where to store the requested file's path
* @param group Where to store the optional key within @a file, @b if
* it's an Edje file
- * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*
* @note Use @c NULL pointers on the file components you're not
* interested in: they'll be ignored by the function.
*
* @ingroup Bg
*/
-EAPI Eina_Bool elm_bg_file_get(const Evas_Object *obj, const char **file, const char **group);
+EAPI void elm_bg_file_get(const Evas_Object *obj, const char **file, const char **group);
/**
* Set the mode of display for a given background widget's image
*
* @param obj The background object handle
* @param option The desired background option (see #Elm_Bg_Option)
- * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*
* This sets how the background widget will display its image. This
* will only work if the elm_bg_file_set() was previously called with
* an image file on @a obj. The image can be display tiled, scaled,
- * centered or streched.
+ * centered or stretched.
*
* @see elm_bg_option_get()
*
* @ingroup Bg
*/
-EAPI Eina_Bool elm_bg_option_set(Evas_Object *obj, Elm_Bg_Option option);
+EAPI void elm_bg_option_set(Evas_Object *obj, Elm_Bg_Option option);
/**
* Get the mode of display for a given background widget's image
* @param r The red color component's value
* @param g The green color component's value
* @param b The blue color component's value
- * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*
* This sets the color used for the background rectangle, in RGB
* format. Each color component's range is from 0 to 255.
*
* @ingroup Bg
*/
-EAPI Eina_Bool elm_bg_color_set(Evas_Object *obj, int r, int g, int b);
+EAPI void elm_bg_color_set(Evas_Object *obj, int r, int g, int b);
/**
* Get the color set on a given background widget
* @param r Where to store the red color component's value
* @param g Where to store the green color component's value
* @param b Where to store the blue color component's value
- * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*
* @note Use @c NULL pointers on the file components you're not
* interested in: they'll be ignored by the function.
*
* @ingroup Bg
*/
-EAPI Eina_Bool elm_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b);
+EAPI void elm_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b);
/**
* Set the size of the pixmap representation of the image set on a
*
* @ingroup Bg
*/
-EAPI Eina_Bool elm_bg_load_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
+EAPI void elm_bg_load_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* @}