if (wd->overlay)
edje_object_part_swallow(wd->base, "elm.swallow.content", wd->overlay);
- // FIXME: if i don't do this, bg doesnt calc correctly. why?
+ // FIXME: if i don't do this, bg doesnt calc correctly. why?
evas_object_geometry_get(wd->base, NULL, NULL, &w, &h);
evas_object_resize(wd->base, w, h);
}
* @param obj The bg object
* @param option The desired background option (TILE, SCALE)
*
- * This sets the option used for manipulating the display of the background
+ * This sets the option used for manipulating the display of the background
* image. The image can be tiled or scaled.
*
* @ingroup Bg