#ifdef BUILD_ASYNC_PRELOAD
_evas_preload_thread_init();
#endif
+#ifdef EVAS_FRAME_QUEUING
+ evas_common_frameq_init();
+#endif
return _evas_init_count;
if (--_evas_init_count != 0)
return _evas_init_count;
+#ifdef EVAS_FRAME_QUEUING
+ if (evas_common_frameq_enabled())
+ {
+ evas_common_frameq_finish();
+ evas_common_frameq_destroy();
+ }
+#endif
#ifdef BUILD_ASYNC_EVENTS
_evas_preload_thread_shutdown();
#endif
return;
MAGIC_CHECK_END();
+#ifdef EVAS_FRAME_QUEUING
+ evas_common_frameq_flush();
+#endif
+
if (e->walking_list == 0) evas_render_idle_flush(e);
if (e->walking_list > 0) return;
if ((w == e->output.w) && (h == e->output.h)) return;
if (w < 1) w = 1;
if (h < 1) h = 1;
+
+#ifdef EVAS_FRAME_QUEUING
+ evas_common_frameq_flush();
+#endif
+
e->output.w = w;
e->output.h = h;
e->output.changed = 1;