struct uifw_win_surface *ico_window_mgr_get_client_usurf(const char *target);
/* rebuild surface layer list */
void ico_window_mgr_restack_layer(struct uifw_win_surface *usurf, const int omit_touch);
+ /* input layer ccontrol for input manager*/
+void ico_window_mgr_input_layer(int omit);
/* chek surface visibility */
int ico_window_mgr_is_visible(struct uifw_win_surface *usurf);
/* set window animation hook */