mouseTarget = 0;
} else if (mouseTarget) {
// we did send a press, so we need to fake a release now
- Qt::MouseButtons mouseButtons = QApplication::mouseButtons();
// release all pressed mouse buttons
- /*for (int i = 0; i < 32; ++i) {
+ /* Qt::MouseButtons mouseButtons = QApplication::mouseButtons();
+ for (int i = 0; i < 32; ++i) {
if (mouseButtons & (1 << i)) {
Qt::MouseButton b = static_cast<Qt::MouseButton>(1 << i);
mouseButtons &= ~b;