#include "qopenglengineshadermanager_p.h"
#include "qopengl2pexvertexarray_p.h"
-#include "qopengltriangulatingstroker_p.h"
#include "qopengltextureglyphcache_p.h"
#include <QDebug>
d->ctx = QOpenGLContext::currentContext();
d->ctx->d_func()->active_engine = this;
- d->funcs.initializeGLFunctions();
+ d->funcs.initializeOpenGLFunctions();
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
d->vertexAttributeArraysEnabledState[i] = false;