functions->fCompileShader = glCompileShader;
functions->fCompressedTexImage2D = glCompressedTexImage2D;
functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
+ functions->fCopyTextureCHROMIUM = glCopyTextureCHROMIUM;
functions->fCreateProgram = glCreateProgram;
functions->fCreateShader = glCreateShader;
functions->fCullFace = glCullFace;
functions->fBindUniformLocation = glBindUniformLocationCHROMIUM;
functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
functions->fGenerateMipmap = glGenerateMipmap;
+ functions->fMatrixLoadf = glMatrixLoadfCHROMIUM;
+ functions->fMatrixLoadIdentity = glMatrixLoadIdentityCHROMIUM;
return interface;
}