Introduce GrColorSpaceXform, for gamut conversion on textures
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrSimpleTextureEffect.h
index e81dd86..44e5c06 100644 (file)
 
 #include "GrSingleTextureEffect.h"
 
-class GrGLSimpleTextureEffect;
+class GrInvariantOutput;
 
 /**
  * The output color of this effect is a modulation of the input color and a sample from a texture.
  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). It can use
- * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
- * can have a matrix applied in the VS in both the local and position cases but not with a custom
- * attribute coords at this time. It will add a varying to input interpolate texture coords to the
- * FS.
+ * local coords or device space coords as input texture coords. The input coords may be transformed
+ * by a matrix.
  */
 class GrSimpleTextureEffect : public GrSingleTextureEffect {
 public:
     /* unfiltered, clamp mode */
-    static GrEffect* Create(GrTexture* tex,
-                            const SkMatrix& matrix,
-                            GrCoordSet coordSet = kLocal_GrCoordSet) {
-        return SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, GrTextureParams::kNone_FilterMode,
-                                                  coordSet));
+    static sk_sp<GrFragmentProcessor> Make(GrTexture* tex,
+                                           sk_sp<GrColorSpaceXform> colorSpaceXform,
+                                           const SkMatrix& matrix,
+                                           GrCoordSet coordSet = kLocal_GrCoordSet) {
+        return sk_sp<GrFragmentProcessor>(
+            new GrSimpleTextureEffect(tex, std::move(colorSpaceXform), matrix,
+                                      GrTextureParams::kNone_FilterMode, coordSet));
     }
 
     /* clamp mode */
-    static GrEffect* Create(GrTexture* tex,
-                            const SkMatrix& matrix,
-                            GrTextureParams::FilterMode filterMode,
-                            GrCoordSet coordSet = kLocal_GrCoordSet) {
-        return SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, filterMode, coordSet));
+    static sk_sp<GrFragmentProcessor> Make(GrTexture* tex,
+                                           sk_sp<GrColorSpaceXform> colorSpaceXform,
+                                            const SkMatrix& matrix,
+                                            GrTextureParams::FilterMode filterMode,
+                                            GrCoordSet coordSet = kLocal_GrCoordSet) {
+        return sk_sp<GrFragmentProcessor>(
+            new GrSimpleTextureEffect(tex, std::move(colorSpaceXform), matrix, filterMode,
+                                      coordSet));
     }
 
-    static GrEffect* Create(GrTexture* tex,
-                            const SkMatrix& matrix,
-                            const GrTextureParams& p,
-                            GrCoordSet coordSet = kLocal_GrCoordSet) {
-        return SkNEW_ARGS(GrSimpleTextureEffect, (tex, matrix, p, coordSet));
+    static sk_sp<GrFragmentProcessor> Make(GrTexture* tex,
+                                           sk_sp<GrColorSpaceXform> colorSpaceXform,
+                                           const SkMatrix& matrix,
+                                           const GrTextureParams& p,
+                                           GrCoordSet coordSet = kLocal_GrCoordSet) {
+        return sk_sp<GrFragmentProcessor>(new GrSimpleTextureEffect(tex, std::move(colorSpaceXform),
+                                                                    matrix, p, coordSet));
     }
 
     virtual ~GrSimpleTextureEffect() {}
 
-    static const char* Name() { return "Texture"; }
-
-    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
-
-    typedef GrGLSimpleTextureEffect GLEffect;
-
-    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+    const char* name() const override { return "SimpleTexture"; }
 
 private:
     GrSimpleTextureEffect(GrTexture* texture,
+                          sk_sp<GrColorSpaceXform> colorSpaceXform,
                           const SkMatrix& matrix,
                           GrTextureParams::FilterMode filterMode,
                           GrCoordSet coordSet)
-        : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) {
+        : GrSingleTextureEffect(texture, std::move(colorSpaceXform), matrix, filterMode, coordSet) {
+        this->initClassID<GrSimpleTextureEffect>();
     }
 
     GrSimpleTextureEffect(GrTexture* texture,
+                          sk_sp<GrColorSpaceXform> colorSpaceXform,
                           const SkMatrix& matrix,
                           const GrTextureParams& params,
                           GrCoordSet coordSet)
-        : GrSingleTextureEffect(texture, matrix, params, coordSet) {
+        : GrSingleTextureEffect(texture, std::move(colorSpaceXform), matrix, params, coordSet) {
+        this->initClassID<GrSimpleTextureEffect>();
     }
 
-    virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
-        const GrSimpleTextureEffect& ste = other.cast<GrSimpleTextureEffect>();
-        return this->hasSameTextureParamsMatrixAndSourceCoords(ste);
-    }
+    GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
+
+    void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
+
+    bool onIsEqual(const GrFragmentProcessor& other) const override { return true; }
+
+    void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
 
-    GR_DECLARE_EFFECT_TEST;
+    GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
 
     typedef GrSingleTextureEffect INHERITED;
 };