*/
#include "effects/GrCustomXfermode.h"
-#include "effects/GrCustomXfermodePriv.h"
#include "GrCoordTransform.h"
#include "GrContext.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
+#include "GrPipeline.h"
#include "GrProcessor.h"
#include "GrTexture.h"
#include "GrTextureAccess.h"
#include "SkXfermode.h"
-#include "gl/GrGLCaps.h"
-#include "gl/GrGLProcessor.h"
-#include "gl/GrGLProgramDataManager.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLBlend.h"
+#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
+#include "glsl/GrGLSLXferProcessor.h"
bool GrCustomXfermode::IsSupportedMode(SkXfermode::Mode mode) {
return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
// Static helpers
///////////////////////////////////////////////////////////////////////////////
-static void hard_light(GrGLFPFragmentBuilder* fsBuilder,
- const char* final,
- const char* src,
- const char* dst) {
- static const char kComponents[] = {'r', 'g', 'b'};
- for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
- char component = kComponents[i];
- fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
- fsBuilder->codeAppendf("%s.%c = 2.0 * %s.%c * %s.%c;",
- final, component, src, component, dst, component);
- fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);",
- final, component, src, dst, dst, dst, component, src, src,
- component);
- fsBuilder->codeAppend("}");
- }
- fsBuilder->codeAppendf("%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);",
- final, src, dst, dst, src);
+static GrBlendEquation hw_blend_equation(SkXfermode::Mode mode) {
+ enum { kOffset = kOverlay_GrBlendEquation - SkXfermode::kOverlay_Mode };
+ return static_cast<GrBlendEquation>(mode + kOffset);
+
+ GR_STATIC_ASSERT(kOverlay_GrBlendEquation == SkXfermode::kOverlay_Mode + kOffset);
+ GR_STATIC_ASSERT(kDarken_GrBlendEquation == SkXfermode::kDarken_Mode + kOffset);
+ GR_STATIC_ASSERT(kLighten_GrBlendEquation == SkXfermode::kLighten_Mode + kOffset);
+ GR_STATIC_ASSERT(kColorDodge_GrBlendEquation == SkXfermode::kColorDodge_Mode + kOffset);
+ GR_STATIC_ASSERT(kColorBurn_GrBlendEquation == SkXfermode::kColorBurn_Mode + kOffset);
+ GR_STATIC_ASSERT(kHardLight_GrBlendEquation == SkXfermode::kHardLight_Mode + kOffset);
+ GR_STATIC_ASSERT(kSoftLight_GrBlendEquation == SkXfermode::kSoftLight_Mode + kOffset);
+ GR_STATIC_ASSERT(kDifference_GrBlendEquation == SkXfermode::kDifference_Mode + kOffset);
+ GR_STATIC_ASSERT(kExclusion_GrBlendEquation == SkXfermode::kExclusion_Mode + kOffset);
+ GR_STATIC_ASSERT(kMultiply_GrBlendEquation == SkXfermode::kMultiply_Mode + kOffset);
+ GR_STATIC_ASSERT(kHSLHue_GrBlendEquation == SkXfermode::kHue_Mode + kOffset);
+ GR_STATIC_ASSERT(kHSLSaturation_GrBlendEquation == SkXfermode::kSaturation_Mode + kOffset);
+ GR_STATIC_ASSERT(kHSLColor_GrBlendEquation == SkXfermode::kColor_Mode + kOffset);
+ GR_STATIC_ASSERT(kHSLLuminosity_GrBlendEquation == SkXfermode::kLuminosity_Mode + kOffset);
+ GR_STATIC_ASSERT(kGrBlendEquationCnt == SkXfermode::kLastMode + 1 + kOffset);
}
-// Does one component of color-dodge
-static void color_dodge_component(GrGLFPFragmentBuilder* fsBuilder,
- const char* final,
- const char* src,
- const char* dst,
- const char component) {
- fsBuilder->codeAppendf("if (0.0 == %s.%c) {", dst, component);
- fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
- final, component, src, component, dst);
- fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component);
- fsBuilder->codeAppend("if (0.0 == d) {");
- fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
- final, component, src, dst, src, component, dst, dst, component,
- src);
- fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("d = min(%s.a, %s.%c * %s.a / d);",
- dst, dst, component, src);
- fsBuilder->codeAppendf("%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
- final, component, src, src, component, dst, dst, component, src);
- fsBuilder->codeAppend("}");
- fsBuilder->codeAppend("}");
+static bool can_use_hw_blend_equation(GrBlendEquation equation,
+ const GrPipelineOptimizations& opt,
+ const GrCaps& caps) {
+ if (!caps.advancedBlendEquationSupport()) {
+ return false;
+ }
+ if (opt.fOverrides.fUsePLSDstRead) {
+ return false;
+ }
+ if (opt.fCoveragePOI.isFourChannelOutput()) {
+ return false; // LCD coverage must be applied after the blend equation.
+ }
+ if (caps.canUseAdvancedBlendEquation(equation)) {
+ return false;
+ }
+ return true;
}
-// Does one component of color-burn
-static void color_burn_component(GrGLFPFragmentBuilder* fsBuilder,
- const char* final,
- const char* src,
- const char* dst,
- const char component) {
- fsBuilder->codeAppendf("if (%s.a == %s.%c) {", dst, dst, component);
- fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
- final, component, src, dst, src, component, dst, dst, component,
- src);
- fsBuilder->codeAppendf("} else if (0.0 == %s.%c) {", src, component);
- fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);",
- final, component, dst, component, src);
- fsBuilder->codeAppend("} else {");
- fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);",
- dst, dst, dst, component, src, src, component);
- fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);",
- final, component, src, src, component, dst, dst, component, src);
- fsBuilder->codeAppend("}");
-}
+///////////////////////////////////////////////////////////////////////////////
+// Xfer Processor
+///////////////////////////////////////////////////////////////////////////////
-// Does one component of soft-light. Caller should have already checked that dst alpha > 0.
-static void soft_light_component_pos_dst_alpha(GrGLFPFragmentBuilder* fsBuilder,
- const char* final,
- const char* src,
- const char* dst,
- const char component) {
- // if (2S < Sa)
- fsBuilder->codeAppendf("if (2.0 * %s.%c <= %s.a) {", src, component, src);
- // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
- fsBuilder->codeAppendf("%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a +"
- "(1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);",
- final, component, dst, component, dst, component, src, src,
- component, dst, dst, src, component, dst, component, src, src,
- component);
- // else if (4D < Da)
- fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {",
- dst, component, dst);
- fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;",
- dst, component, dst, component);
- fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component);
- fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst);
- fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst);
- // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
- fsBuilder->codeAppendf("%s.%c ="
- "(-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +"
- " 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) /"
- "DaSqd;",
- final, component, src, component, src, component, dst, component,
- src, src, component, dst, src, src, component, src, src,
- component);
- fsBuilder->codeAppendf("} else {");
- // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
- fsBuilder->codeAppendf("%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c +"
- "%s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;",
- final, component, dst, dst, component, src, src, component, dst,
- src, component, dst, component, src, src, component, src,
- component);
- fsBuilder->codeAppendf("}");
-}
+class CustomXP : public GrXferProcessor {
+public:
+ CustomXP(SkXfermode::Mode mode, GrBlendEquation hwBlendEquation)
+ : fMode(mode),
+ fHWBlendEquation(hwBlendEquation) {
+ this->initClassID<CustomXP>();
+ }
-// Adds a function that takes two colors and an alpha as input. It produces a color with the
-// hue and saturation of the first color, the luminosity of the second color, and the input
-// alpha. It has this signature:
-// vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
-static void add_lum_function(GrGLFPFragmentBuilder* fsBuilder, SkString* setLumFunction) {
- // Emit a helper that gets the luminance of a color.
- SkString getFunction;
- GrGLShaderVar getLumArgs[] = {
- GrGLShaderVar("color", kVec3f_GrSLType),
- };
- SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);");
- fsBuilder->emitFunction(kFloat_GrSLType,
- "luminance",
- SK_ARRAY_COUNT(getLumArgs), getLumArgs,
- getLumBody.c_str(),
- &getFunction);
-
- // Emit the set luminance function.
- GrGLShaderVar setLumArgs[] = {
- GrGLShaderVar("hueSat", kVec3f_GrSLType),
- GrGLShaderVar("alpha", kFloat_GrSLType),
- GrGLShaderVar("lumColor", kVec3f_GrSLType),
- };
- SkString setLumBody;
- setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str());
- setLumBody.append("vec3 outColor = hueSat + diff;");
- setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str());
- setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);"
- "float maxComp = max(max(outColor.r, outColor.g), outColor.b);"
- "if (minComp < 0.0 && outLum != minComp) {"
- "outColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * outLum) /"
- "(outLum - minComp);"
- "}"
- "if (maxComp > alpha && maxComp != outLum) {"
- "outColor = outLum +"
- "((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) /"
- "(maxComp - outLum);"
- "}"
- "return outColor;");
- fsBuilder->emitFunction(kVec3f_GrSLType,
- "set_luminance",
- SK_ARRAY_COUNT(setLumArgs), setLumArgs,
- setLumBody.c_str(),
- setLumFunction);
-}
+ CustomXP(const DstTexture* dstTexture, bool hasMixedSamples, SkXfermode::Mode mode)
+ : INHERITED(dstTexture, true, hasMixedSamples),
+ fMode(mode),
+ fHWBlendEquation(static_cast<GrBlendEquation>(-1)) {
+ this->initClassID<CustomXP>();
+ }
-// Adds a function that creates a color with the hue and luminosity of one input color and
-// the saturation of another color. It will have this signature:
-// float set_saturation(vec3 hueLumColor, vec3 satColor)
-static void add_sat_function(GrGLFPFragmentBuilder* fsBuilder, SkString* setSatFunction) {
- // Emit a helper that gets the saturation of a color
- SkString getFunction;
- GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
- SkString getSatBody;
- getSatBody.printf("return max(max(color.r, color.g), color.b) - "
- "min(min(color.r, color.g), color.b);");
- fsBuilder->emitFunction(kFloat_GrSLType,
- "saturation",
- SK_ARRAY_COUNT(getSatArgs), getSatArgs,
- getSatBody.c_str(),
- &getFunction);
-
- // Emit a helper that sets the saturation given sorted input channels. This used
- // to use inout params for min, mid, and max components but that seems to cause
- // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the
- // adjusted min, mid, and max inputs, respectively.
- SkString helperFunction;
- GrGLShaderVar helperArgs[] = {
- GrGLShaderVar("minComp", kFloat_GrSLType),
- GrGLShaderVar("midComp", kFloat_GrSLType),
- GrGLShaderVar("maxComp", kFloat_GrSLType),
- GrGLShaderVar("sat", kFloat_GrSLType),
- };
- static const char kHelperBody[] = "if (minComp < maxComp) {"
- "vec3 result;"
- "result.r = 0.0;"
- "result.g = sat * (midComp - minComp) / (maxComp - minComp);"
- "result.b = sat;"
- "return result;"
- "} else {"
- "return vec3(0, 0, 0);"
- "}";
- fsBuilder->emitFunction(kVec3f_GrSLType,
- "set_saturation_helper",
- SK_ARRAY_COUNT(helperArgs), helperArgs,
- kHelperBody,
- &helperFunction);
-
- GrGLShaderVar setSatArgs[] = {
- GrGLShaderVar("hueLumColor", kVec3f_GrSLType),
- GrGLShaderVar("satColor", kVec3f_GrSLType),
- };
- const char* helpFunc = helperFunction.c_str();
- SkString setSatBody;
- setSatBody.appendf("float sat = %s(satColor);"
- "if (hueLumColor.r <= hueLumColor.g) {"
- "if (hueLumColor.g <= hueLumColor.b) {"
- "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);"
- "} else if (hueLumColor.r <= hueLumColor.b) {"
- "hueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);"
- "} else {"
- "hueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);"
- "}"
- "} else if (hueLumColor.r <= hueLumColor.b) {"
- "hueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);"
- "} else if (hueLumColor.g <= hueLumColor.b) {"
- "hueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);"
- "} else {"
- "hueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);"
- "}"
- "return hueLumColor;",
- getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
- helpFunc, helpFunc);
- fsBuilder->emitFunction(kVec3f_GrSLType,
- "set_saturation",
- SK_ARRAY_COUNT(setSatArgs), setSatArgs,
- setSatBody.c_str(),
- setSatFunction);
+ const char* name() const override { return "Custom Xfermode"; }
-}
+ GrGLSLXferProcessor* createGLSLInstance() const override;
-static void emit_custom_xfermode_code(SkXfermode::Mode mode,
- GrGLFPFragmentBuilder* fsBuilder,
- const char* outputColor,
- const char* inputColor,
- const char* dstColor) {
- // We don't try to optimize for this case at all
- if (NULL == inputColor) {
- fsBuilder->codeAppendf("const vec4 ones = vec4(1);");
- inputColor = "ones";
- }
- fsBuilder->codeAppendf("// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
-
- // These all perform src-over on the alpha channel.
- fsBuilder->codeAppendf("%s.a = %s.a + (1.0 - %s.a) * %s.a;",
- outputColor, inputColor, inputColor, dstColor);
-
- switch (mode) {
- case SkXfermode::kOverlay_Mode:
- // Overlay is Hard-Light with the src and dst reversed
- hard_light(fsBuilder, outputColor, dstColor, inputColor);
- break;
- case SkXfermode::kDarken_Mode:
- fsBuilder->codeAppendf("%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
- "(1.0 - %s.a) * %s.rgb + %s.rgb);",
- outputColor,
- inputColor, dstColor, inputColor,
- dstColor, inputColor, dstColor);
- break;
- case SkXfermode::kLighten_Mode:
- fsBuilder->codeAppendf("%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
- "(1.0 - %s.a) * %s.rgb + %s.rgb);",
- outputColor,
- inputColor, dstColor, inputColor,
- dstColor, inputColor, dstColor);
- break;
- case SkXfermode::kColorDodge_Mode:
- color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'r');
- color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'g');
- color_dodge_component(fsBuilder, outputColor, inputColor, dstColor, 'b');
- break;
- case SkXfermode::kColorBurn_Mode:
- color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'r');
- color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'g');
- color_burn_component(fsBuilder, outputColor, inputColor, dstColor, 'b');
- break;
- case SkXfermode::kHardLight_Mode:
- hard_light(fsBuilder, outputColor, inputColor, dstColor);
- break;
- case SkXfermode::kSoftLight_Mode:
- fsBuilder->codeAppendf("if (0.0 == %s.a) {", dstColor);
- fsBuilder->codeAppendf("%s.rgba = %s;", outputColor, inputColor);
- fsBuilder->codeAppendf("} else {");
- soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
- soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
- soft_light_component_pos_dst_alpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
- fsBuilder->codeAppendf("}");
- break;
- case SkXfermode::kDifference_Mode:
- fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb -"
- "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);",
- outputColor, inputColor, dstColor, inputColor, dstColor,
- dstColor, inputColor);
- break;
- case SkXfermode::kExclusion_Mode:
- fsBuilder->codeAppendf("%s.rgb = %s.rgb + %s.rgb - "
- "2.0 * %s.rgb * %s.rgb;",
- outputColor, dstColor, inputColor, dstColor, inputColor);
- break;
- case SkXfermode::kMultiply_Mode:
- fsBuilder->codeAppendf("%s.rgb = (1.0 - %s.a) * %s.rgb + "
- "(1.0 - %s.a) * %s.rgb + "
- "%s.rgb * %s.rgb;",
- outputColor, inputColor, dstColor, dstColor, inputColor,
- inputColor, dstColor);
- break;
- case SkXfermode::kHue_Mode: {
- // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
- SkString setSat, setLum;
- add_sat_function(fsBuilder, &setSat);
- add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
- dstColor, inputColor);
- fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb),"
- "dstSrcAlpha.a, dstSrcAlpha.rgb);",
- outputColor, setLum.c_str(), setSat.c_str(), inputColor,
- dstColor);
- fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
- outputColor, inputColor, dstColor, dstColor, inputColor);
- break;
- }
- case SkXfermode::kSaturation_Mode: {
- // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
- SkString setSat, setLum;
- add_sat_function(fsBuilder, &setSat);
- add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("vec4 dstSrcAlpha = %s * %s.a;",
- dstColor, inputColor);
- fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a),"
- "dstSrcAlpha.a, dstSrcAlpha.rgb);",
- outputColor, setLum.c_str(), setSat.c_str(), inputColor,
- dstColor);
- fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
- outputColor, inputColor, dstColor, dstColor, inputColor);
- break;
- }
- case SkXfermode::kColor_Mode: {
- // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
- SkString setLum;
- add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
- inputColor, dstColor);
- fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);",
- outputColor, setLum.c_str(), dstColor, inputColor);
- fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
- outputColor, inputColor, dstColor, dstColor, inputColor);
- break;
- }
- case SkXfermode::kLuminosity_Mode: {
- // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
- SkString setLum;
- add_lum_function(fsBuilder, &setLum);
- fsBuilder->codeAppendf("vec4 srcDstAlpha = %s * %s.a;",
- inputColor, dstColor);
- fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);",
- outputColor, setLum.c_str(), dstColor, inputColor);
- fsBuilder->codeAppendf("%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;",
- outputColor, inputColor, dstColor, dstColor, inputColor);
- break;
- }
- default:
- SkFAIL("Unknown Custom Xfer mode.");
- break;
+ SkXfermode::Mode mode() const { return fMode; }
+ bool hasHWBlendEquation() const { return -1 != static_cast<int>(fHWBlendEquation); }
+
+ GrBlendEquation hwBlendEquation() const {
+ SkASSERT(this->hasHWBlendEquation());
+ return fHWBlendEquation;
}
-}
-///////////////////////////////////////////////////////////////////////////////
-// Fragment Processor
-///////////////////////////////////////////////////////////////////////////////
+private:
+ GrXferProcessor::OptFlags onGetOptimizations(const GrPipelineOptimizations& optimizations,
+ bool doesStencilWrite,
+ GrColor* overrideColor,
+ const GrCaps& caps) const override;
-GrFragmentProcessor* GrCustomXfermode::CreateFP(SkXfermode::Mode mode, GrTexture* background) {
- if (!GrCustomXfermode::IsSupportedMode(mode)) {
- return NULL;
- } else {
- return SkNEW_ARGS(GrCustomXferFP, (mode, background));
- }
-}
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
+
+ GrXferBarrierType onXferBarrier(const GrRenderTarget*, const GrCaps&) const override;
+
+ void onGetBlendInfo(BlendInfo*) const override;
+
+ bool onIsEqual(const GrXferProcessor& xpBase) const override;
+
+ const SkXfermode::Mode fMode;
+ const GrBlendEquation fHWBlendEquation;
+
+ typedef GrXferProcessor INHERITED;
+};
///////////////////////////////////////////////////////////////////////////////
-class GLCustomXferFP : public GrGLFragmentProcessor {
+class GLCustomXP : public GrGLSLXferProcessor {
public:
- GLCustomXferFP(const GrFragmentProcessor&) {}
- ~GLCustomXferFP() SK_OVERRIDE {};
-
- void emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor& fp,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) SK_OVERRIDE {
- SkXfermode::Mode mode = fp.cast<GrCustomXferFP>().mode();
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
- const char* dstColor = "bgColor";
- fsBuilder->codeAppendf("vec4 %s = ", dstColor);
- fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
- fsBuilder->codeAppendf(";");
-
- emit_custom_xfermode_code(mode, fsBuilder, outputColor, inputColor, dstColor);
+ GLCustomXP(const GrXferProcessor&) {}
+ ~GLCustomXP() override {}
+
+ static void GenKey(const GrXferProcessor& p, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) {
+ const CustomXP& xp = p.cast<CustomXP>();
+ uint32_t key = 0;
+ if (xp.hasHWBlendEquation()) {
+ SkASSERT(caps.advBlendEqInteraction() > 0); // 0 will mean !xp.hasHWBlendEquation().
+ key |= caps.advBlendEqInteraction();
+ GR_STATIC_ASSERT(GrGLSLCaps::kLast_AdvBlendEqInteraction < 4);
+ }
+ if (!xp.hasHWBlendEquation() || caps.mustEnableSpecificAdvBlendEqs()) {
+ key |= xp.mode() << 3;
+ }
+ b->add32(key);
}
- void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
+private:
+ void emitOutputsForBlendState(const EmitArgs& args) override {
+ const CustomXP& xp = args.fXP.cast<CustomXP>();
+ SkASSERT(xp.hasHWBlendEquation());
+
+ GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
+ fragBuilder->enableAdvancedBlendEquationIfNeeded(xp.hwBlendEquation());
+
+ // Apply coverage by multiplying it into the src color before blending. Mixed samples will
+ // "just work" automatically. (See onGetOptimizations())
+ if (args.fInputCoverage) {
+ fragBuilder->codeAppendf("%s = %s * %s;",
+ args.fOutputPrimary, args.fInputCoverage, args.fInputColor);
+ } else {
+ fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, args.fInputColor);
+ }
+ }
- static void GenKey(const GrFragmentProcessor& proc, const GrGLCaps&, GrProcessorKeyBuilder* b) {
- // The background may come from the dst or from a texture.
- uint32_t key = proc.numTextures();
- SkASSERT(key <= 1);
- key |= proc.cast<GrCustomXferFP>().mode() << 1;
- b->add32(key);
+ void emitBlendCodeForDstRead(GrGLSLXPFragmentBuilder* fragBuilder,
+ GrGLSLUniformHandler* uniformHandler,
+ const char* srcColor,
+ const char* srcCoverage,
+ const char* dstColor,
+ const char* outColor,
+ const char* outColorSecondary,
+ const GrXferProcessor& proc) override {
+ const CustomXP& xp = proc.cast<CustomXP>();
+ SkASSERT(!xp.hasHWBlendEquation());
+
+ GrGLSLBlend::AppendMode(fragBuilder, srcColor, dstColor, outColor, xp.mode());
+
+ // Apply coverage.
+ INHERITED::DefaultCoverageModulation(fragBuilder, srcCoverage, dstColor, outColor,
+ outColorSecondary, xp);
}
-private:
- typedef GrGLFragmentProcessor INHERITED;
+ void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {}
+
+ typedef GrGLSLXferProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
-GrCustomXferFP::GrCustomXferFP(SkXfermode::Mode mode, GrTexture* background)
- : fMode(mode) {
- this->initClassID<GrCustomXferFP>();
-
- SkASSERT(background);
- fBackgroundTransform.reset(kLocal_GrCoordSet, background,
- GrTextureParams::kNone_FilterMode);
- this->addCoordTransform(&fBackgroundTransform);
- fBackgroundAccess.reset(background);
- this->addTextureAccess(&fBackgroundAccess);
+void CustomXP::onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
+ GLCustomXP::GenKey(*this, caps, b);
}
-void GrCustomXferFP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const {
- GLCustomXferFP::GenKey(*this, caps, b);
+GrGLSLXferProcessor* CustomXP::createGLSLInstance() const {
+ SkASSERT(this->willReadDstColor() != this->hasHWBlendEquation());
+ return new GLCustomXP(*this);
}
-GrGLFragmentProcessor* GrCustomXferFP::createGLInstance() const {
- return SkNEW_ARGS(GLCustomXferFP, (*this));
+bool CustomXP::onIsEqual(const GrXferProcessor& other) const {
+ const CustomXP& s = other.cast<CustomXP>();
+ return fMode == s.fMode && fHWBlendEquation == s.fHWBlendEquation;
}
-bool GrCustomXferFP::onIsEqual(const GrFragmentProcessor& other) const {
- const GrCustomXferFP& s = other.cast<GrCustomXferFP>();
- return fMode == s.fMode;
-}
+GrXferProcessor::OptFlags CustomXP::onGetOptimizations(const GrPipelineOptimizations& optimizations,
+ bool doesStencilWrite,
+ GrColor* overrideColor,
+ const GrCaps& caps) const {
+ /*
+ Most the optimizations we do here are based on tweaking alpha for coverage.
-void GrCustomXferFP::onComputeInvariantOutput(GrInvariantOutput* inout) const {
- inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
-}
+ The general SVG blend equation is defined in the spec as follows:
+
+ Dca' = B(Sc, Dc) * Sa * Da + Y * Sca * (1-Da) + Z * Dca * (1-Sa)
+ Da' = X * Sa * Da + Y * Sa * (1-Da) + Z * Da * (1-Sa)
+
+ (Note that Sca, Dca indicate RGB vectors that are premultiplied by alpha,
+ and that B(Sc, Dc) is a mode-specific function that accepts non-multiplied
+ RGB colors.)
+
+ For every blend mode supported by this class, i.e. the "advanced" blend
+ modes, X=Y=Z=1 and this equation reduces to the PDF blend equation.
+
+ It can be shown that when X=Y=Z=1, these equations can modulate alpha for
+ coverage.
-GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCustomXferFP);
-GrFragmentProcessor* GrCustomXferFP::TestCreate(SkRandom* rand,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
- int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
- return SkNEW_ARGS(GrCustomXferFP, (static_cast<SkXfermode::Mode>(mode), textures[0]));
+ == Color ==
+
+ We substitute Y=Z=1 and define a blend() function that calculates Dca' in
+ terms of premultiplied alpha only:
+
+ blend(Sca, Dca, Sa, Da) = {Dca : if Sa == 0,
+ Sca : if Da == 0,
+ B(Sca/Sa, Dca/Da) * Sa * Da + Sca * (1-Da) + Dca * (1-Sa) : if Sa,Da != 0}
+
+ And for coverage modulation, we use a post blend src-over model:
+
+ Dca'' = f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+
+ (Where f is the fractional coverage.)
+
+ Next we show that canTweakAlphaForCoverage() is true by proving the
+ following relationship:
+
+ blend(f*Sca, Dca, f*Sa, Da) == f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+
+ General case (f,Sa,Da != 0):
+
+ f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+ = f * (B(Sca/Sa, Dca/Da) * Sa * Da + Sca * (1-Da) + Dca * (1-Sa)) + (1-f) * Dca [Sa,Da != 0, definition of blend()]
+ = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + f*Dca * (1-Sa) + Dca - f*Dca
+ = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca - f*Sca * Da + f*Dca - f*Dca * Sa + Dca - f*Dca
+ = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca - f*Sca * Da - f*Dca * Sa + Dca
+ = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) - f*Dca * Sa + Dca
+ = B(Sca/Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + Dca * (1 - f*Sa)
+ = B(f*Sca/f*Sa, Dca/Da) * f*Sa * Da + f*Sca * (1-Da) + Dca * (1 - f*Sa) [f!=0]
+ = blend(f*Sca, Dca, f*Sa, Da) [definition of blend()]
+
+ Corner cases (Sa=0, Da=0, and f=0):
+
+ Sa=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+ = f * Dca + (1-f) * Dca [Sa=0, definition of blend()]
+ = Dca
+ = blend(0, Dca, 0, Da) [definition of blend()]
+ = blend(f*Sca, Dca, f*Sa, Da) [Sa=0]
+
+ Da=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+ = f * Sca + (1-f) * Dca [Da=0, definition of blend()]
+ = f * Sca [Da=0]
+ = blend(f*Sca, 0, f*Sa, 0) [definition of blend()]
+ = blend(f*Sca, Dca, f*Sa, Da) [Da=0]
+
+ f=0: f * blend(Sca, Dca, Sa, Da) + (1-f) * Dca
+ = Dca [f=0]
+ = blend(0, Dca, 0, Da) [definition of blend()]
+ = blend(f*Sca, Dca, f*Sa, Da) [f=0]
+
+ == Alpha ==
+
+ We substitute X=Y=Z=1 and define a blend() function that calculates Da':
+
+ blend(Sa, Da) = Sa * Da + Sa * (1-Da) + Da * (1-Sa)
+ = Sa * Da + Sa - Sa * Da + Da - Da * Sa
+ = Sa + Da - Sa * Da
+
+ We use the same model for coverage modulation as we did with color:
+
+ Da'' = f * blend(Sa, Da) + (1-f) * Da
+
+ And show that canTweakAlphaForCoverage() is true by proving the following
+ relationship:
+
+ blend(f*Sa, Da) == f * blend(Sa, Da) + (1-f) * Da
+
+
+ f * blend(Sa, Da) + (1-f) * Da
+ = f * (Sa + Da - Sa * Da) + (1-f) * Da
+ = f*Sa + f*Da - f*Sa * Da + Da - f*Da
+ = f*Sa - f*Sa * Da + Da
+ = f*Sa + Da - f*Sa * Da
+ = blend(f*Sa, Da)
+ */
+
+ OptFlags flags = kNone_OptFlags;
+ if (optimizations.fColorPOI.allStagesMultiplyInput()) {
+ flags |= kCanTweakAlphaForCoverage_OptFlag;
+ }
+ if (this->hasHWBlendEquation() && optimizations.fCoveragePOI.isSolidWhite()) {
+ flags |= kIgnoreCoverage_OptFlag;
+ }
+ return flags;
}
-///////////////////////////////////////////////////////////////////////////////
-// Xfer Processor
-///////////////////////////////////////////////////////////////////////////////
+GrXferBarrierType CustomXP::onXferBarrier(const GrRenderTarget* rt, const GrCaps& caps) const {
+ if (this->hasHWBlendEquation() && !caps.advancedCoherentBlendEquationSupport()) {
+ return kBlend_GrXferBarrierType;
+ }
+ return kNone_GrXferBarrierType;
+}
-GrXPFactory* GrCustomXfermode::CreateXPFactory(SkXfermode::Mode mode) {
- if (!GrCustomXfermode::IsSupportedMode(mode)) {
- return NULL;
- } else {
- return SkNEW_ARGS(GrCustomXPFactory, (mode));
+void CustomXP::onGetBlendInfo(BlendInfo* blendInfo) const {
+ if (this->hasHWBlendEquation()) {
+ blendInfo->fEquation = this->hwBlendEquation();
}
}
///////////////////////////////////////////////////////////////////////////////
-
-class GLCustomXP : public GrGLXferProcessor {
+class CustomXPFactory : public GrXPFactory {
public:
- GLCustomXP(const GrXferProcessor&) {}
- ~GLCustomXP() SK_OVERRIDE {}
-
- void emitCode(const EmitArgs& args) SK_OVERRIDE {
- SkXfermode::Mode mode = args.fXP.cast<GrCustomXP>().mode();
- GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- const char* dstColor = fsBuilder->dstColor();
+ CustomXPFactory(SkXfermode::Mode mode);
- emit_custom_xfermode_code(mode, fsBuilder, args.fOutputPrimary, args.fInputColor, dstColor);
+ void getInvariantBlendedColor(const GrProcOptInfo& colorPOI,
+ GrXPFactory::InvariantBlendedColor*) const override;
- fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
- args.fOutputPrimary, args.fOutputPrimary, args.fInputCoverage,
- args.fInputCoverage, dstColor);
- }
+private:
+ GrXferProcessor* onCreateXferProcessor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations,
+ bool hasMixedSamples,
+ const DstTexture*) const override;
- void setData(const GrGLProgramDataManager&, const GrXferProcessor&) SK_OVERRIDE {}
+ bool onWillReadDstColor(const GrCaps&, const GrPipelineOptimizations&) const override;
- static void GenKey(const GrXferProcessor& proc, const GrGLCaps&, GrProcessorKeyBuilder* b) {
- uint32_t key = proc.numTextures();
- SkASSERT(key <= 1);
- key |= proc.cast<GrCustomXP>().mode() << 1;
- b->add32(key);
+ bool onIsEqual(const GrXPFactory& xpfBase) const override {
+ const CustomXPFactory& xpf = xpfBase.cast<CustomXPFactory>();
+ return fMode == xpf.fMode;
}
-private:
- typedef GrGLFragmentProcessor INHERITED;
-};
+ GR_DECLARE_XP_FACTORY_TEST;
-///////////////////////////////////////////////////////////////////////////////
+ SkXfermode::Mode fMode;
+ GrBlendEquation fHWBlendEquation;
-GrCustomXP::GrCustomXP(SkXfermode::Mode mode)
- : fMode(mode) {
- this->initClassID<GrCustomXP>();
- this->setWillReadDstColor();
-}
+ typedef GrXPFactory INHERITED;
+};
-void GrCustomXP::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const {
- GLCustomXP::GenKey(*this, caps, b);
+CustomXPFactory::CustomXPFactory(SkXfermode::Mode mode)
+ : fMode(mode),
+ fHWBlendEquation(hw_blend_equation(mode)) {
+ SkASSERT(GrCustomXfermode::IsSupportedMode(fMode));
+ this->initClassID<CustomXPFactory>();
}
-GrGLXferProcessor* GrCustomXP::createGLInstance() const {
- return SkNEW_ARGS(GLCustomXP, (*this));
+GrXferProcessor* CustomXPFactory::onCreateXferProcessor(const GrCaps& caps,
+ const GrPipelineOptimizations& opt,
+ bool hasMixedSamples,
+ const DstTexture* dstTexture) const {
+ if (can_use_hw_blend_equation(fHWBlendEquation, opt, caps)) {
+ SkASSERT(!dstTexture || !dstTexture->texture());
+ return new CustomXP(fMode, fHWBlendEquation);
+ }
+ return new CustomXP(dstTexture, hasMixedSamples, fMode);
}
-bool GrCustomXP::onIsEqual(const GrXferProcessor& other) const {
- const GrCustomXP& s = other.cast<GrCustomXP>();
- return fMode == s.fMode;
+bool CustomXPFactory::onWillReadDstColor(const GrCaps& caps,
+ const GrPipelineOptimizations& optimizations) const {
+ return !can_use_hw_blend_equation(fHWBlendEquation, optimizations, caps);
}
-GrXferProcessor::OptFlags GrCustomXP::getOptimizations(const GrProcOptInfo& colorPOI,
- const GrProcOptInfo& coveragePOI,
- bool doesStencilWrite,
- GrColor* overrideColor,
- const GrDrawTargetCaps& caps) {
- return GrXferProcessor::kNone_Opt;
+void CustomXPFactory::getInvariantBlendedColor(const GrProcOptInfo& colorPOI,
+ InvariantBlendedColor* blendedColor) const {
+ blendedColor->fWillBlendWithDst = true;
+ blendedColor->fKnownColorFlags = kNone_GrColorComponentFlags;
}
-///////////////////////////////////////////////////////////////////////////////
+GR_DEFINE_XP_FACTORY_TEST(CustomXPFactory);
+sk_sp<GrXPFactory> CustomXPFactory::TestCreate(GrProcessorTestData* d) {
+ int mode = d->fRandom->nextRangeU(SkXfermode::kLastCoeffMode + 1,
+ SkXfermode::kLastSeparableMode);
-GrCustomXPFactory::GrCustomXPFactory(SkXfermode::Mode mode)
- : fMode(mode) {
- this->initClassID<GrCustomXPFactory>();
+ return sk_sp<GrXPFactory>(new CustomXPFactory(static_cast<SkXfermode::Mode>(mode)));
}
-void GrCustomXPFactory::getInvariantOutput(const GrProcOptInfo& colorPOI,
- const GrProcOptInfo& coveragePOI,
- GrXPFactory::InvariantOutput* output) const {
- output->fWillBlendWithDst = true;
- output->fBlendedColorFlags = 0;
-}
-
-GR_DEFINE_XP_FACTORY_TEST(GrCustomXPFactory);
-GrXPFactory* GrCustomXPFactory::TestCreate(SkRandom* rand,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture*[]) {
- int mode = rand->nextRangeU(SkXfermode::kLastCoeffMode + 1, SkXfermode::kLastSeparableMode);
+///////////////////////////////////////////////////////////////////////////////
- return SkNEW_ARGS(GrCustomXPFactory, (static_cast<SkXfermode::Mode>(mode)));
+sk_sp<GrXPFactory> GrCustomXfermode::MakeXPFactory(SkXfermode::Mode mode) {
+ if (!GrCustomXfermode::IsSupportedMode(mode)) {
+ return nullptr;
+ } else {
+ return sk_sp<GrXPFactory>(new CustomXPFactory(mode));
+ }
}
-