#include "GrSingleTextureEffect.h"
#include "GrTextureDomain.h"
-#include "gl/GrGLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
class GrGLBicubicEffect;
class GrInvariantOutput;
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix,
const SkRect& domain);
- GrGLFragmentProcessor* onCreateGLInstance() const override;
+ GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;