#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \
GPU_OP(CLEAR_ALPHA_IN_READPIXELS, \
clear_alpha_in_readpixels) \
- GPU_OP(CLEAR_UNIFORMS_BEFORE_PROGRAM_USE, \
- clear_uniforms_before_program_use) \
+ GPU_OP(CLEAR_UNIFORMS_BEFORE_FIRST_PROGRAM_USE, \
+ clear_uniforms_before_first_program_use) \
+ GPU_OP(COUNT_ALL_IN_VARYINGS_PACKING, \
+ count_all_in_varyings_packing) \
GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS, \
disable_angle_instanced_arrays) \
GPU_OP(DISABLE_ASYNC_READPIXELS, \
disable_ext_draw_buffers) \
GPU_OP(DISABLE_EXT_OCCLUSION_QUERY, \
disable_ext_occlusion_query) \
- GPU_OP(DISABLE_FRAMEBUFFER_MULTISAMPLE, \
- disable_framebuffer_multisample) \
GPU_OP(DISABLE_MULTIMONITOR_MULTISAMPLING, \
disable_multimonitor_multisampling) \
+ GPU_OP(DISABLE_MULTISAMPLING, \
+ disable_multisampling) \
GPU_OP(DISABLE_OES_STANDARD_DERIVATIVES, \
disable_oes_standard_derivatives) \
GPU_OP(ENABLE_CHROMIUM_FAST_NPOT_MO8_TEXTURES, \
force_integrated_gpu) \
GPU_OP(INIT_GL_POSITION_IN_VERTEX_SHADER, \
init_gl_position_in_vertex_shader) \
+ GPU_OP(INIT_VARYINGS_WITHOUT_STATIC_USE, \
+ init_varyings_without_static_use) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_1024, \
max_cube_map_texture_size_limit_1024) \
GPU_OP(MAX_CUBE_MAP_TEXTURE_SIZE_LIMIT_4096, \