count_all_in_varyings_packing) \
GPU_OP(DISABLE_ANGLE_INSTANCED_ARRAYS, \
disable_angle_instanced_arrays) \
+ GPU_OP(DISABLE_ARB_SYNC, \
+ disable_arb_sync) \
GPU_OP(DISABLE_ASYNC_READPIXELS, \
disable_async_readpixels) \
GPU_OP(DISABLE_D3D11, \
disable_d3d11) \
GPU_OP(DISABLE_DEPTH_TEXTURE, \
disable_depth_texture) \
+ GPU_OP(DISABLE_EGL_KHR_FENCE_SYNC, \
+ disable_egl_khr_fence_sync) \
+ GPU_OP(DISABLE_EGL_KHR_WAIT_SYNC, \
+ disable_egl_khr_wait_sync) \
GPU_OP(DISABLE_EXT_DISCARD_FRAMEBUFFER, \
disable_ext_discard_framebuffer) \
GPU_OP(DISABLE_EXT_DRAW_BUFFERS, \
disable_oes_standard_derivatives) \
GPU_OP(DISABLE_POST_SUB_BUFFERS_FOR_ONSCREEN_SURFACES, \
disable_post_sub_buffers_for_onscreen_surfaces) \
- GPU_OP(ENABLE_CHROMIUM_FAST_NPOT_MO8_TEXTURES, \
- enable_chromium_fast_npot_mo8_textures) \
+ GPU_OP(ETC1_POWER_OF_TWO_ONLY, \
+ etc1_power_of_two_only) \
GPU_OP(EXIT_ON_CONTEXT_LOST, \
exit_on_context_lost) \
GPU_OP(FORCE_DISCRETE_GPU, \
needs_glsl_built_in_function_emulation) \
GPU_OP(NEEDS_OFFSCREEN_BUFFER_WORKAROUND, \
needs_offscreen_buffer_workaround) \
- GPU_OP(RELEASE_IMAGE_AFTER_USE, \
- release_image_after_use) \
+ GPU_OP(REGENERATE_STRUCT_NAMES, \
+ regenerate_struct_names) \
GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \
restore_scissor_on_fbo_change) \
GPU_OP(REVERSE_POINT_SPRITE_COORD_ORIGIN, \
reverse_point_sprite_coord_origin) \
+ GPU_OP(SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, \
+ scalarize_vec_and_mat_constructor_args) \
GPU_OP(SET_TEXTURE_FILTER_BEFORE_GENERATING_MIPMAP, \
set_texture_filter_before_generating_mipmap) \
GPU_OP(SWIZZLE_RGBA_FOR_ASYNC_READPIXELS, \