virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE;
+ virtual bool CopyTexImage(unsigned target) OVERRIDE;
virtual void WillUseTexImage() OVERRIDE;
virtual void DidUseTexImage() OVERRIDE {}
virtual void WillModifyTexImage() OVERRIDE {}
NOTREACHED();
}
+bool GLImageImpl::CopyTexImage(unsigned target) {
+ return false;
+}
+
void GLImageImpl::WillUseTexImage() {
surface_texture_->UpdateTexImage();
}