Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gles2_cmd_validation_implementation_autogen.h
index d4ea545..6a646ac 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Copyright 2014 The Chromium Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 
 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
 
 static const GLenum valid_attachment_table[] = {
-    GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, };
+    GL_COLOR_ATTACHMENT0,
+    GL_DEPTH_ATTACHMENT,
+    GL_STENCIL_ATTACHMENT,
+};
 
 static const GLenum valid_backbuffer_attachment_table[] = {
-    GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, };
-
-static const GLenum valid_blit_filter_table[] = {GL_NEAREST, GL_LINEAR, };
-
-static const GLenum valid_buffer_parameter_table[] = {GL_BUFFER_SIZE,
-                                                      GL_BUFFER_USAGE, };
-
-static const GLenum valid_buffer_target_table[] = {GL_ARRAY_BUFFER,
-                                                   GL_ELEMENT_ARRAY_BUFFER, };
+    GL_COLOR_EXT,
+    GL_DEPTH_EXT,
+    GL_STENCIL_EXT,
+};
+
+static const GLenum valid_blit_filter_table[] = {
+    GL_NEAREST,
+    GL_LINEAR,
+};
+
+static const GLenum valid_buffer_parameter_table[] = {
+    GL_BUFFER_SIZE,
+    GL_BUFFER_USAGE,
+};
+
+static const GLenum valid_buffer_target_table[] = {
+    GL_ARRAY_BUFFER,
+    GL_ELEMENT_ARRAY_BUFFER,
+};
 
 static const GLenum valid_buffer_usage_table[] = {
-    GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, };
+    GL_STREAM_DRAW,
+    GL_STATIC_DRAW,
+    GL_DYNAMIC_DRAW,
+};
 
 static const GLenum valid_capability_table[] = {
-    GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
-    GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
-    GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST, };
+    GL_BLEND,
+    GL_CULL_FACE,
+    GL_DEPTH_TEST,
+    GL_DITHER,
+    GL_POLYGON_OFFSET_FILL,
+    GL_SAMPLE_ALPHA_TO_COVERAGE,
+    GL_SAMPLE_COVERAGE,
+    GL_SCISSOR_TEST,
+    GL_STENCIL_TEST,
+};
 
 static const GLenum valid_cmp_function_table[] = {
-    GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
-    GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, };
+    GL_NEVER,
+    GL_LESS,
+    GL_EQUAL,
+    GL_LEQUAL,
+    GL_GREATER,
+    GL_NOTEQUAL,
+    GL_GEQUAL,
+    GL_ALWAYS,
+};
 
 static const GLenum valid_draw_mode_table[] = {
-    GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
-    GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, };
+    GL_POINTS,
+    GL_LINE_STRIP,
+    GL_LINE_LOOP,
+    GL_LINES,
+    GL_TRIANGLE_STRIP,
+    GL_TRIANGLE_FAN,
+    GL_TRIANGLES,
+};
 
 static const GLenum valid_dst_blend_factor_table[] = {
-    GL_ZERO,           GL_ONE,
-    GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
-    GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
-    GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
-    GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
-    GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
-    GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, };
-
-static const GLenum valid_equation_table[] = {GL_FUNC_ADD, GL_FUNC_SUBTRACT,
-                                              GL_FUNC_REVERSE_SUBTRACT, };
-
-static const GLenum valid_face_mode_table[] = {GL_CW, GL_CCW, };
-
-static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK,
-                                               GL_FRONT_AND_BACK, };
-
-static const GLboolean valid_false_only_table[] = {false, };
+    GL_ZERO,
+    GL_ONE,
+    GL_SRC_COLOR,
+    GL_ONE_MINUS_SRC_COLOR,
+    GL_DST_COLOR,
+    GL_ONE_MINUS_DST_COLOR,
+    GL_SRC_ALPHA,
+    GL_ONE_MINUS_SRC_ALPHA,
+    GL_DST_ALPHA,
+    GL_ONE_MINUS_DST_ALPHA,
+    GL_CONSTANT_COLOR,
+    GL_ONE_MINUS_CONSTANT_COLOR,
+    GL_CONSTANT_ALPHA,
+    GL_ONE_MINUS_CONSTANT_ALPHA,
+};
+
+static const GLenum valid_equation_table[] = {
+    GL_FUNC_ADD,
+    GL_FUNC_SUBTRACT,
+    GL_FUNC_REVERSE_SUBTRACT,
+};
+
+static const GLenum valid_face_mode_table[] = {
+    GL_CW,
+    GL_CCW,
+};
+
+static const GLenum valid_face_type_table[] = {
+    GL_FRONT,
+    GL_BACK,
+    GL_FRONT_AND_BACK,
+};
 
 static const GLenum valid_frame_buffer_parameter_table[] = {
     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
-    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, };
+    GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
+};
 
-static const GLenum valid_frame_buffer_target_table[] = {GL_FRAMEBUFFER, };
+static const GLenum valid_frame_buffer_target_table[] = {
+    GL_FRAMEBUFFER,
+};
 
 static const GLenum valid_g_l_state_table[] = {
     GL_ACTIVE_TEXTURE,
@@ -116,6 +170,7 @@ static const GLenum valid_g_l_state_table[] = {
     GL_UNPACK_FLIP_Y_CHROMIUM,
     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
+    GL_BIND_GENERATES_RESOURCE_CHROMIUM,
     GL_VERTEX_ARRAY_BINDING_OES,
     GL_VIEWPORT,
     GL_BLEND_COLOR,
@@ -132,17 +187,10 @@ static const GLenum valid_g_l_state_table[] = {
     GL_CULL_FACE_MODE,
     GL_DEPTH_FUNC,
     GL_DEPTH_WRITEMASK,
-    GL_DEPTH_RANGE,
     GL_FRONT_FACE,
-    GL_GENERATE_MIPMAP_HINT,
     GL_LINE_WIDTH,
-    GL_PACK_ALIGNMENT,
-    GL_UNPACK_ALIGNMENT,
     GL_POLYGON_OFFSET_FACTOR,
     GL_POLYGON_OFFSET_UNITS,
-    GL_SAMPLE_COVERAGE_VALUE,
-    GL_SAMPLE_COVERAGE_INVERT,
-    GL_SCISSOR_BOX,
     GL_STENCIL_FUNC,
     GL_STENCIL_REF,
     GL_STENCIL_VALUE_MASK,
@@ -157,7 +205,6 @@ static const GLenum valid_g_l_state_table[] = {
     GL_STENCIL_BACK_FAIL,
     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
     GL_STENCIL_BACK_PASS_DEPTH_PASS,
-    GL_VIEWPORT,
     GL_BLEND,
     GL_CULL_FACE,
     GL_DEPTH_TEST,
@@ -166,46 +213,92 @@ static const GLenum valid_g_l_state_table[] = {
     GL_SAMPLE_ALPHA_TO_COVERAGE,
     GL_SAMPLE_COVERAGE,
     GL_SCISSOR_TEST,
-    GL_STENCIL_TEST, };
+    GL_STENCIL_TEST,
+};
 
 static const GLenum valid_get_max_index_type_table[] = {
-    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, };
+    GL_UNSIGNED_BYTE,
+    GL_UNSIGNED_SHORT,
+    GL_UNSIGNED_INT,
+};
 
 static const GLenum valid_get_tex_param_target_table[] = {
-    GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, };
+    GL_TEXTURE_2D,
+    GL_TEXTURE_CUBE_MAP,
+};
+
+static const GLenum valid_hint_mode_table[] = {
+    GL_FASTEST,
+    GL_NICEST,
+    GL_DONT_CARE,
+};
+
+static const GLenum valid_hint_target_table[] = {
+    GL_GENERATE_MIPMAP_HINT,
+};
+
+static const GLenum valid_image_internal_format_table[] = {
+    GL_RGB,
+    GL_RGBA,
+};
 
-static const GLenum valid_hint_mode_table[] = {GL_FASTEST, GL_NICEST,
-                                               GL_DONT_CARE, };
+static const GLenum valid_image_usage_table[] = {
+    GL_MAP_CHROMIUM,
+    GL_SCANOUT_CHROMIUM,
+};
 
-static const GLenum valid_hint_target_table[] = {GL_GENERATE_MIPMAP_HINT, };
+static const GLenum valid_index_type_table[] = {
+    GL_UNSIGNED_BYTE,
+    GL_UNSIGNED_SHORT,
+};
 
-static const GLenum valid_index_type_table[] = {GL_UNSIGNED_BYTE,
-                                                GL_UNSIGNED_SHORT, };
+static const GLenum valid_matrix_mode_table[] = {
+    GL_PATH_PROJECTION_CHROMIUM,
+    GL_PATH_MODELVIEW_CHROMIUM,
+};
 
 static const GLenum valid_pixel_store_table[] = {
     GL_PACK_ALIGNMENT,
     GL_UNPACK_ALIGNMENT,
     GL_UNPACK_FLIP_Y_CHROMIUM,
     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
-    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, };
+    GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
+};
 
-static const GLint valid_pixel_store_alignment_table[] = {1, 2, 4, 8, };
+static const GLint valid_pixel_store_alignment_table[] = {
+    1,
+    2,
+    4,
+    8,
+};
 
 static const GLenum valid_pixel_type_table[] = {
-    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
-    GL_UNSIGNED_SHORT_5_5_5_1, };
+    GL_UNSIGNED_BYTE,
+    GL_UNSIGNED_SHORT_5_6_5,
+    GL_UNSIGNED_SHORT_4_4_4_4,
+    GL_UNSIGNED_SHORT_5_5_5_1,
+};
 
 static const GLenum valid_program_parameter_table[] = {
-    GL_DELETE_STATUS,               GL_LINK_STATUS,
-    GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
-    GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
-    GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
-    GL_ACTIVE_UNIFORM_MAX_LENGTH, };
+    GL_DELETE_STATUS,
+    GL_LINK_STATUS,
+    GL_VALIDATE_STATUS,
+    GL_INFO_LOG_LENGTH,
+    GL_ATTACHED_SHADERS,
+    GL_ACTIVE_ATTRIBUTES,
+    GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
+    GL_ACTIVE_UNIFORMS,
+    GL_ACTIVE_UNIFORM_MAX_LENGTH,
+};
 
 static const GLenum valid_query_object_parameter_table[] = {
-    GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, };
+    GL_QUERY_RESULT_EXT,
+    GL_QUERY_RESULT_AVAILABLE_EXT,
+};
 
-static const GLenum valid_query_parameter_table[] = {GL_CURRENT_QUERY_EXT, };
+static const GLenum valid_query_parameter_table[] = {
+    GL_CURRENT_QUERY_EXT,
+};
 
 static const GLenum valid_query_target_table[] = {
     GL_ANY_SAMPLES_PASSED_EXT,
@@ -213,118 +306,229 @@ static const GLenum valid_query_target_table[] = {
     GL_COMMANDS_ISSUED_CHROMIUM,
     GL_LATENCY_QUERY_CHROMIUM,
     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
-    GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, };
+    GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
+    GL_COMMANDS_COMPLETED_CHROMIUM,
+};
 
-static const GLenum valid_read_pixel_format_table[] = {GL_ALPHA, GL_RGB,
-                                                       GL_RGBA, };
+static const GLenum valid_read_pixel_format_table[] = {
+    GL_ALPHA,
+    GL_RGB,
+    GL_RGBA,
+};
 
 static const GLenum valid_read_pixel_type_table[] = {
-    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
-    GL_UNSIGNED_SHORT_5_5_5_1, };
+    GL_UNSIGNED_BYTE,
+    GL_UNSIGNED_SHORT_5_6_5,
+    GL_UNSIGNED_SHORT_4_4_4_4,
+    GL_UNSIGNED_SHORT_5_5_5_1,
+};
 
 static const GLenum valid_render_buffer_format_table[] = {
-    GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, };
+    GL_RGBA4,
+    GL_RGB565,
+    GL_RGB5_A1,
+    GL_DEPTH_COMPONENT16,
+    GL_STENCIL_INDEX8,
+};
 
 static const GLenum valid_render_buffer_parameter_table[] = {
-    GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
-    GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
-    GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
-    GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
-    GL_RENDERBUFFER_INTERNAL_FORMAT, };
-
-static const GLenum valid_render_buffer_target_table[] = {GL_RENDERBUFFER, };
+    GL_RENDERBUFFER_RED_SIZE,
+    GL_RENDERBUFFER_GREEN_SIZE,
+    GL_RENDERBUFFER_BLUE_SIZE,
+    GL_RENDERBUFFER_ALPHA_SIZE,
+    GL_RENDERBUFFER_DEPTH_SIZE,
+    GL_RENDERBUFFER_STENCIL_SIZE,
+    GL_RENDERBUFFER_WIDTH,
+    GL_RENDERBUFFER_HEIGHT,
+    GL_RENDERBUFFER_INTERNAL_FORMAT,
+};
+
+static const GLenum valid_render_buffer_target_table[] = {
+    GL_RENDERBUFFER,
+};
 
 static const GLenum valid_reset_status_table[] = {
-    GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
-    GL_UNKNOWN_CONTEXT_RESET_ARB, };
+    GL_GUILTY_CONTEXT_RESET_ARB,
+    GL_INNOCENT_CONTEXT_RESET_ARB,
+    GL_UNKNOWN_CONTEXT_RESET_ARB,
+};
 
 static const GLenum valid_shader_parameter_table[] = {
-    GL_SHADER_TYPE,          GL_DELETE_STATUS,
-    GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
-    GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, };
+    GL_SHADER_TYPE,
+    GL_DELETE_STATUS,
+    GL_COMPILE_STATUS,
+    GL_INFO_LOG_LENGTH,
+    GL_SHADER_SOURCE_LENGTH,
+    GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
+};
 
 static const GLenum valid_shader_precision_table[] = {
-    GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
-    GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT, };
-
-static const GLenum valid_shader_type_table[] = {GL_VERTEX_SHADER,
-                                                 GL_FRAGMENT_SHADER, };
+    GL_LOW_FLOAT,
+    GL_MEDIUM_FLOAT,
+    GL_HIGH_FLOAT,
+    GL_LOW_INT,
+    GL_MEDIUM_INT,
+    GL_HIGH_INT,
+};
+
+static const GLenum valid_shader_type_table[] = {
+    GL_VERTEX_SHADER,
+    GL_FRAGMENT_SHADER,
+};
 
 static const GLenum valid_src_blend_factor_table[] = {
-    GL_ZERO,               GL_ONE,
-    GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
-    GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
-    GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
-    GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
-    GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
-    GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
-    GL_SRC_ALPHA_SATURATE, };
+    GL_ZERO,
+    GL_ONE,
+    GL_SRC_COLOR,
+    GL_ONE_MINUS_SRC_COLOR,
+    GL_DST_COLOR,
+    GL_ONE_MINUS_DST_COLOR,
+    GL_SRC_ALPHA,
+    GL_ONE_MINUS_SRC_ALPHA,
+    GL_DST_ALPHA,
+    GL_ONE_MINUS_DST_ALPHA,
+    GL_CONSTANT_COLOR,
+    GL_ONE_MINUS_CONSTANT_COLOR,
+    GL_CONSTANT_ALPHA,
+    GL_ONE_MINUS_CONSTANT_ALPHA,
+    GL_SRC_ALPHA_SATURATE,
+};
 
 static const GLenum valid_stencil_op_table[] = {
-    GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
-    GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, };
+    GL_KEEP,
+    GL_ZERO,
+    GL_REPLACE,
+    GL_INCR,
+    GL_INCR_WRAP,
+    GL_DECR,
+    GL_DECR_WRAP,
+    GL_INVERT,
+};
 
 static const GLenum valid_string_type_table[] = {
-    GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
-    GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, };
-
-static const GLenum valid_texture_bind_target_table[] = {GL_TEXTURE_2D,
-                                                         GL_TEXTURE_CUBE_MAP, };
-
-static const GLint valid_texture_border_table[] = {0, };
+    GL_VENDOR,
+    GL_RENDERER,
+    GL_VERSION,
+    GL_SHADING_LANGUAGE_VERSION,
+    GL_EXTENSIONS,
+};
+
+static const GLenum valid_subscription_target_table[] = {
+    GL_MOUSE_POSITION_CHROMIUM,
+};
+
+static const GLenum valid_texture_bind_target_table[] = {
+    GL_TEXTURE_2D,
+    GL_TEXTURE_CUBE_MAP,
+};
 
 static const GLenum valid_texture_format_table[] = {
-    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
+    GL_ALPHA,
+    GL_LUMINANCE,
+    GL_LUMINANCE_ALPHA,
+    GL_RGB,
+    GL_RGBA,
+};
 
 static const GLenum valid_texture_internal_format_table[] = {
-    GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
+    GL_ALPHA,
+    GL_LUMINANCE,
+    GL_LUMINANCE_ALPHA,
+    GL_RGB,
+    GL_RGBA,
+};
 
 static const GLenum valid_texture_internal_format_storage_table[] = {
-    GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
-    GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, };
-
-static const GLenum valid_texture_mag_filter_mode_table[] = {GL_NEAREST,
-                                                             GL_LINEAR, };
+    GL_RGB565,
+    GL_RGBA4,
+    GL_RGB5_A1,
+    GL_ALPHA8_EXT,
+    GL_LUMINANCE8_EXT,
+    GL_LUMINANCE8_ALPHA8_EXT,
+    GL_RGB8_OES,
+    GL_RGBA8_OES,
+};
+
+static const GLenum valid_texture_mag_filter_mode_table[] = {
+    GL_NEAREST,
+    GL_LINEAR,
+};
 
 static const GLenum valid_texture_min_filter_mode_table[] = {
-    GL_NEAREST,                GL_LINEAR,
-    GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
-    GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR, };
+    GL_NEAREST,
+    GL_LINEAR,
+    GL_NEAREST_MIPMAP_NEAREST,
+    GL_LINEAR_MIPMAP_NEAREST,
+    GL_NEAREST_MIPMAP_LINEAR,
+    GL_LINEAR_MIPMAP_LINEAR,
+};
 
 static const GLenum valid_texture_parameter_table[] = {
-    GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
-    GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T, };
+    GL_TEXTURE_MAG_FILTER,
+    GL_TEXTURE_MIN_FILTER,
+    GL_TEXTURE_POOL_CHROMIUM,
+    GL_TEXTURE_WRAP_S,
+    GL_TEXTURE_WRAP_T,
+};
 
 static const GLenum valid_texture_pool_table[] = {
-    GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, };
+    GL_TEXTURE_POOL_MANAGED_CHROMIUM,
+    GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
+};
 
 static const GLenum valid_texture_target_table[] = {
-    GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
-    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, };
+    GL_TEXTURE_2D,
+    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+};
 
 static const GLenum valid_texture_usage_table[] = {
-    GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, };
+    GL_NONE,
+    GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
+};
 
 static const GLenum valid_texture_wrap_mode_table[] = {
-    GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, };
-
-static const GLint valid_vertex_attrib_size_table[] = {1, 2, 3, 4, };
+    GL_CLAMP_TO_EDGE,
+    GL_MIRRORED_REPEAT,
+    GL_REPEAT,
+};
+
+static const GLenum valid_value_buffer_target_table[] = {
+    GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM,
+};
+
+static const GLint valid_vertex_attrib_size_table[] = {
+    1,
+    2,
+    3,
+    4,
+};
 
 static const GLenum valid_vertex_attrib_type_table[] = {
-    GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, };
+    GL_BYTE,
+    GL_UNSIGNED_BYTE,
+    GL_SHORT,
+    GL_UNSIGNED_SHORT,
+    GL_FLOAT,
+};
 
 static const GLenum valid_vertex_attribute_table[] = {
-    GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
-    GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
-    GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
-    GL_CURRENT_VERTEX_ATTRIB, };
+    GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+    GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+    GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+    GL_VERTEX_ATTRIB_ARRAY_SIZE,
+    GL_VERTEX_ATTRIB_ARRAY_STRIDE,
+    GL_VERTEX_ATTRIB_ARRAY_TYPE,
+    GL_CURRENT_VERTEX_ATTRIB,
+};
 
 static const GLenum valid_vertex_pointer_table[] = {
-    GL_VERTEX_ATTRIB_ARRAY_POINTER, };
-
-static const GLint valid_zero_only_table[] = {0, };
+    GL_VERTEX_ATTRIB_ARRAY_POINTER,
+};
 
 Validators::Validators()
     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
@@ -347,7 +551,6 @@ Validators::Validators()
       equation(valid_equation_table, arraysize(valid_equation_table)),
       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
-      false_only(valid_false_only_table, arraysize(valid_false_only_table)),
       frame_buffer_parameter(valid_frame_buffer_parameter_table,
                              arraysize(valid_frame_buffer_parameter_table)),
       frame_buffer_target(valid_frame_buffer_target_table,
@@ -359,7 +562,11 @@ Validators::Validators()
                            arraysize(valid_get_tex_param_target_table)),
       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
+      image_internal_format(valid_image_internal_format_table,
+                            arraysize(valid_image_internal_format_table)),
+      image_usage(valid_image_usage_table, arraysize(valid_image_usage_table)),
       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
+      matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
       pixel_store_alignment(valid_pixel_store_alignment_table,
                             arraysize(valid_pixel_store_alignment_table)),
@@ -394,10 +601,10 @@ Validators::Validators()
                        arraysize(valid_src_blend_factor_table)),
       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
+      subscription_target(valid_subscription_target_table,
+                          arraysize(valid_subscription_target_table)),
       texture_bind_target(valid_texture_bind_target_table,
                           arraysize(valid_texture_bind_target_table)),
-      texture_border(valid_texture_border_table,
-                     arraysize(valid_texture_border_table)),
       texture_format(valid_texture_format_table,
                      arraysize(valid_texture_format_table)),
       texture_internal_format(valid_texture_internal_format_table,
@@ -419,6 +626,8 @@ Validators::Validators()
                     arraysize(valid_texture_usage_table)),
       texture_wrap_mode(valid_texture_wrap_mode_table,
                         arraysize(valid_texture_wrap_mode_table)),
+      value_buffer_target(valid_value_buffer_target_table,
+                          arraysize(valid_value_buffer_target_table)),
       vertex_attrib_size(valid_vertex_attrib_size_table,
                          arraysize(valid_vertex_attrib_size_table)),
       vertex_attrib_type(valid_vertex_attrib_type_table,
@@ -426,7 +635,7 @@ Validators::Validators()
       vertex_attribute(valid_vertex_attribute_table,
                        arraysize(valid_vertex_attribute_table)),
       vertex_pointer(valid_vertex_pointer_table,
-                     arraysize(valid_vertex_pointer_table)),
-      zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) {}
+                     arraysize(valid_vertex_pointer_table)) {
+}
 
 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_