-// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
static const GLenum valid_attachment_table[] = {
- GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, };
+ GL_COLOR_ATTACHMENT0,
+ GL_DEPTH_ATTACHMENT,
+ GL_STENCIL_ATTACHMENT,
+};
static const GLenum valid_backbuffer_attachment_table[] = {
- GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, };
-
-static const GLenum valid_blit_filter_table[] = {GL_NEAREST, GL_LINEAR, };
-
-static const GLenum valid_buffer_parameter_table[] = {GL_BUFFER_SIZE,
- GL_BUFFER_USAGE, };
-
-static const GLenum valid_buffer_target_table[] = {GL_ARRAY_BUFFER,
- GL_ELEMENT_ARRAY_BUFFER, };
+ GL_COLOR_EXT,
+ GL_DEPTH_EXT,
+ GL_STENCIL_EXT,
+};
+
+static const GLenum valid_blit_filter_table[] = {
+ GL_NEAREST,
+ GL_LINEAR,
+};
+
+static const GLenum valid_buffer_parameter_table[] = {
+ GL_BUFFER_SIZE,
+ GL_BUFFER_USAGE,
+};
+
+static const GLenum valid_buffer_target_table[] = {
+ GL_ARRAY_BUFFER,
+ GL_ELEMENT_ARRAY_BUFFER,
+};
static const GLenum valid_buffer_usage_table[] = {
- GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, };
+ GL_STREAM_DRAW,
+ GL_STATIC_DRAW,
+ GL_DYNAMIC_DRAW,
+};
static const GLenum valid_capability_table[] = {
- GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST,
- GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
- GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, };
+ GL_BLEND,
+ GL_CULL_FACE,
+ GL_DEPTH_TEST,
+ GL_DITHER,
+ GL_POLYGON_OFFSET_FILL,
+ GL_SAMPLE_ALPHA_TO_COVERAGE,
+ GL_SAMPLE_COVERAGE,
+ GL_SCISSOR_TEST,
+ GL_STENCIL_TEST,
+};
static const GLenum valid_cmp_function_table[] = {
- GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL,
- GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, };
+ GL_NEVER,
+ GL_LESS,
+ GL_EQUAL,
+ GL_LEQUAL,
+ GL_GREATER,
+ GL_NOTEQUAL,
+ GL_GEQUAL,
+ GL_ALWAYS,
+};
static const GLenum valid_draw_mode_table[] = {
- GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
- GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, };
+ GL_POINTS,
+ GL_LINE_STRIP,
+ GL_LINE_LOOP,
+ GL_LINES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_TRIANGLES,
+};
static const GLenum valid_dst_blend_factor_table[] = {
- GL_ZERO, GL_ONE,
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, };
-
-static const GLenum valid_equation_table[] = {GL_FUNC_ADD, GL_FUNC_SUBTRACT,
- GL_FUNC_REVERSE_SUBTRACT, };
-
-static const GLenum valid_face_mode_table[] = {GL_CW, GL_CCW, };
-
-static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK,
- GL_FRONT_AND_BACK, };
-
-static const GLboolean valid_false_only_table[] = {false, };
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
+};
+
+static const GLenum valid_equation_table[] = {
+ GL_FUNC_ADD,
+ GL_FUNC_SUBTRACT,
+ GL_FUNC_REVERSE_SUBTRACT,
+};
+
+static const GLenum valid_face_mode_table[] = {
+ GL_CW,
+ GL_CCW,
+};
+
+static const GLenum valid_face_type_table[] = {
+ GL_FRONT,
+ GL_BACK,
+ GL_FRONT_AND_BACK,
+};
static const GLenum valid_frame_buffer_parameter_table[] = {
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, };
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
+};
-static const GLenum valid_frame_buffer_target_table[] = {GL_FRAMEBUFFER, };
+static const GLenum valid_frame_buffer_target_table[] = {
+ GL_FRAMEBUFFER,
+};
static const GLenum valid_g_l_state_table[] = {
GL_ACTIVE_TEXTURE,
GL_UNPACK_FLIP_Y_CHROMIUM,
GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
+ GL_BIND_GENERATES_RESOURCE_CHROMIUM,
GL_VERTEX_ARRAY_BINDING_OES,
GL_VIEWPORT,
GL_BLEND_COLOR,
GL_CULL_FACE_MODE,
GL_DEPTH_FUNC,
GL_DEPTH_WRITEMASK,
- GL_DEPTH_RANGE,
GL_FRONT_FACE,
- GL_GENERATE_MIPMAP_HINT,
GL_LINE_WIDTH,
- GL_PACK_ALIGNMENT,
- GL_UNPACK_ALIGNMENT,
GL_POLYGON_OFFSET_FACTOR,
GL_POLYGON_OFFSET_UNITS,
- GL_SAMPLE_COVERAGE_VALUE,
- GL_SAMPLE_COVERAGE_INVERT,
- GL_SCISSOR_BOX,
GL_STENCIL_FUNC,
GL_STENCIL_REF,
GL_STENCIL_VALUE_MASK,
GL_STENCIL_BACK_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_PASS,
- GL_VIEWPORT,
GL_BLEND,
GL_CULL_FACE,
GL_DEPTH_TEST,
GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE,
GL_SCISSOR_TEST,
- GL_STENCIL_TEST, };
+ GL_STENCIL_TEST,
+};
static const GLenum valid_get_max_index_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, };
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
+ GL_UNSIGNED_INT,
+};
static const GLenum valid_get_tex_param_target_table[] = {
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, };
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP,
+};
+
+static const GLenum valid_hint_mode_table[] = {
+ GL_FASTEST,
+ GL_NICEST,
+ GL_DONT_CARE,
+};
+
+static const GLenum valid_hint_target_table[] = {
+ GL_GENERATE_MIPMAP_HINT,
+};
+
+static const GLenum valid_image_internal_format_table[] = {
+ GL_RGB,
+ GL_RGBA,
+};
-static const GLenum valid_hint_mode_table[] = {GL_FASTEST, GL_NICEST,
- GL_DONT_CARE, };
+static const GLenum valid_image_usage_table[] = {
+ GL_MAP_CHROMIUM,
+ GL_SCANOUT_CHROMIUM,
+};
-static const GLenum valid_hint_target_table[] = {GL_GENERATE_MIPMAP_HINT, };
+static const GLenum valid_index_type_table[] = {
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT,
+};
-static const GLenum valid_index_type_table[] = {GL_UNSIGNED_BYTE,
- GL_UNSIGNED_SHORT, };
+static const GLenum valid_matrix_mode_table[] = {
+ GL_PATH_PROJECTION_CHROMIUM,
+ GL_PATH_MODELVIEW_CHROMIUM,
+};
static const GLenum valid_pixel_store_table[] = {
GL_PACK_ALIGNMENT,
GL_UNPACK_ALIGNMENT,
GL_UNPACK_FLIP_Y_CHROMIUM,
GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
- GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, };
+ GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
+};
-static const GLint valid_pixel_store_alignment_table[] = {1, 2, 4, 8, };
+static const GLint valid_pixel_store_alignment_table[] = {
+ 1,
+ 2,
+ 4,
+ 8,
+};
static const GLenum valid_pixel_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
- GL_UNSIGNED_SHORT_5_5_5_1, };
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT_5_6_5,
+ GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_SHORT_5_5_5_1,
+};
static const GLenum valid_program_parameter_table[] = {
- GL_DELETE_STATUS, GL_LINK_STATUS,
- GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH,
- GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES,
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
- GL_ACTIVE_UNIFORM_MAX_LENGTH, };
+ GL_DELETE_STATUS,
+ GL_LINK_STATUS,
+ GL_VALIDATE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_ATTACHED_SHADERS,
+ GL_ACTIVE_ATTRIBUTES,
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
+ GL_ACTIVE_UNIFORMS,
+ GL_ACTIVE_UNIFORM_MAX_LENGTH,
+};
static const GLenum valid_query_object_parameter_table[] = {
- GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, };
+ GL_QUERY_RESULT_EXT,
+ GL_QUERY_RESULT_AVAILABLE_EXT,
+};
-static const GLenum valid_query_parameter_table[] = {GL_CURRENT_QUERY_EXT, };
+static const GLenum valid_query_parameter_table[] = {
+ GL_CURRENT_QUERY_EXT,
+};
static const GLenum valid_query_target_table[] = {
GL_ANY_SAMPLES_PASSED_EXT,
GL_COMMANDS_ISSUED_CHROMIUM,
GL_LATENCY_QUERY_CHROMIUM,
GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
- GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, };
+ GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
+ GL_COMMANDS_COMPLETED_CHROMIUM,
+};
-static const GLenum valid_read_pixel_format_table[] = {GL_ALPHA, GL_RGB,
- GL_RGBA, };
+static const GLenum valid_read_pixel_format_table[] = {
+ GL_ALPHA,
+ GL_RGB,
+ GL_RGBA,
+};
static const GLenum valid_read_pixel_type_table[] = {
- GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
- GL_UNSIGNED_SHORT_5_5_5_1, };
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_SHORT_5_6_5,
+ GL_UNSIGNED_SHORT_4_4_4_4,
+ GL_UNSIGNED_SHORT_5_5_5_1,
+};
static const GLenum valid_render_buffer_format_table[] = {
- GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, };
+ GL_RGBA4,
+ GL_RGB565,
+ GL_RGB5_A1,
+ GL_DEPTH_COMPONENT16,
+ GL_STENCIL_INDEX8,
+};
static const GLenum valid_render_buffer_parameter_table[] = {
- GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE,
- GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE,
- GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE,
- GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT,
- GL_RENDERBUFFER_INTERNAL_FORMAT, };
-
-static const GLenum valid_render_buffer_target_table[] = {GL_RENDERBUFFER, };
+ GL_RENDERBUFFER_RED_SIZE,
+ GL_RENDERBUFFER_GREEN_SIZE,
+ GL_RENDERBUFFER_BLUE_SIZE,
+ GL_RENDERBUFFER_ALPHA_SIZE,
+ GL_RENDERBUFFER_DEPTH_SIZE,
+ GL_RENDERBUFFER_STENCIL_SIZE,
+ GL_RENDERBUFFER_WIDTH,
+ GL_RENDERBUFFER_HEIGHT,
+ GL_RENDERBUFFER_INTERNAL_FORMAT,
+};
+
+static const GLenum valid_render_buffer_target_table[] = {
+ GL_RENDERBUFFER,
+};
static const GLenum valid_reset_status_table[] = {
- GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
- GL_UNKNOWN_CONTEXT_RESET_ARB, };
+ GL_GUILTY_CONTEXT_RESET_ARB,
+ GL_INNOCENT_CONTEXT_RESET_ARB,
+ GL_UNKNOWN_CONTEXT_RESET_ARB,
+};
static const GLenum valid_shader_parameter_table[] = {
- GL_SHADER_TYPE, GL_DELETE_STATUS,
- GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH,
- GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, };
+ GL_SHADER_TYPE,
+ GL_DELETE_STATUS,
+ GL_COMPILE_STATUS,
+ GL_INFO_LOG_LENGTH,
+ GL_SHADER_SOURCE_LENGTH,
+ GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
+};
static const GLenum valid_shader_precision_table[] = {
- GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
- GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT, };
-
-static const GLenum valid_shader_type_table[] = {GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER, };
+ GL_LOW_FLOAT,
+ GL_MEDIUM_FLOAT,
+ GL_HIGH_FLOAT,
+ GL_LOW_INT,
+ GL_MEDIUM_INT,
+ GL_HIGH_INT,
+};
+
+static const GLenum valid_shader_type_table[] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+};
static const GLenum valid_src_blend_factor_table[] = {
- GL_ZERO, GL_ONE,
- GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
- GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR,
- GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
- GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
- GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
- GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
- GL_SRC_ALPHA_SATURATE, };
+ GL_ZERO,
+ GL_ONE,
+ GL_SRC_COLOR,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_DST_COLOR,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_DST_ALPHA,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_CONSTANT_COLOR,
+ GL_ONE_MINUS_CONSTANT_COLOR,
+ GL_CONSTANT_ALPHA,
+ GL_ONE_MINUS_CONSTANT_ALPHA,
+ GL_SRC_ALPHA_SATURATE,
+};
static const GLenum valid_stencil_op_table[] = {
- GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR,
- GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, };
+ GL_KEEP,
+ GL_ZERO,
+ GL_REPLACE,
+ GL_INCR,
+ GL_INCR_WRAP,
+ GL_DECR,
+ GL_DECR_WRAP,
+ GL_INVERT,
+};
static const GLenum valid_string_type_table[] = {
- GL_VENDOR, GL_RENDERER, GL_VERSION,
- GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, };
-
-static const GLenum valid_texture_bind_target_table[] = {GL_TEXTURE_2D,
- GL_TEXTURE_CUBE_MAP, };
-
-static const GLint valid_texture_border_table[] = {0, };
+ GL_VENDOR,
+ GL_RENDERER,
+ GL_VERSION,
+ GL_SHADING_LANGUAGE_VERSION,
+ GL_EXTENSIONS,
+};
+
+static const GLenum valid_subscription_target_table[] = {
+ GL_MOUSE_POSITION_CHROMIUM,
+};
+
+static const GLenum valid_texture_bind_target_table[] = {
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP,
+};
static const GLenum valid_texture_format_table[] = {
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_RGB,
+ GL_RGBA,
+};
static const GLenum valid_texture_internal_format_table[] = {
- GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
+ GL_ALPHA,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_RGB,
+ GL_RGBA,
+};
static const GLenum valid_texture_internal_format_storage_table[] = {
- GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_ALPHA8_EXT,
- GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, };
-
-static const GLenum valid_texture_mag_filter_mode_table[] = {GL_NEAREST,
- GL_LINEAR, };
+ GL_RGB565,
+ GL_RGBA4,
+ GL_RGB5_A1,
+ GL_ALPHA8_EXT,
+ GL_LUMINANCE8_EXT,
+ GL_LUMINANCE8_ALPHA8_EXT,
+ GL_RGB8_OES,
+ GL_RGBA8_OES,
+};
+
+static const GLenum valid_texture_mag_filter_mode_table[] = {
+ GL_NEAREST,
+ GL_LINEAR,
+};
static const GLenum valid_texture_min_filter_mode_table[] = {
- GL_NEAREST, GL_LINEAR,
- GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
- GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR, };
+ GL_NEAREST,
+ GL_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_LINEAR,
+};
static const GLenum valid_texture_parameter_table[] = {
- GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
- GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, };
+ GL_TEXTURE_MAG_FILTER,
+ GL_TEXTURE_MIN_FILTER,
+ GL_TEXTURE_POOL_CHROMIUM,
+ GL_TEXTURE_WRAP_S,
+ GL_TEXTURE_WRAP_T,
+};
static const GLenum valid_texture_pool_table[] = {
- GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, };
+ GL_TEXTURE_POOL_MANAGED_CHROMIUM,
+ GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
+};
static const GLenum valid_texture_target_table[] = {
- GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, };
+ GL_TEXTURE_2D,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
+};
static const GLenum valid_texture_usage_table[] = {
- GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, };
+ GL_NONE,
+ GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
+};
static const GLenum valid_texture_wrap_mode_table[] = {
- GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, };
-
-static const GLint valid_vertex_attrib_size_table[] = {1, 2, 3, 4, };
+ GL_CLAMP_TO_EDGE,
+ GL_MIRRORED_REPEAT,
+ GL_REPEAT,
+};
+
+static const GLenum valid_value_buffer_target_table[] = {
+ GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM,
+};
+
+static const GLint valid_vertex_attrib_size_table[] = {
+ 1,
+ 2,
+ 3,
+ 4,
+};
static const GLenum valid_vertex_attrib_type_table[] = {
- GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, };
+ GL_BYTE,
+ GL_UNSIGNED_BYTE,
+ GL_SHORT,
+ GL_UNSIGNED_SHORT,
+ GL_FLOAT,
+};
static const GLenum valid_vertex_attribute_table[] = {
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
- GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE,
- GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE,
- GL_CURRENT_VERTEX_ATTRIB, };
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED,
+ GL_VERTEX_ATTRIB_ARRAY_SIZE,
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE,
+ GL_VERTEX_ATTRIB_ARRAY_TYPE,
+ GL_CURRENT_VERTEX_ATTRIB,
+};
static const GLenum valid_vertex_pointer_table[] = {
- GL_VERTEX_ATTRIB_ARRAY_POINTER, };
-
-static const GLint valid_zero_only_table[] = {0, };
+ GL_VERTEX_ATTRIB_ARRAY_POINTER,
+};
Validators::Validators()
: attachment(valid_attachment_table, arraysize(valid_attachment_table)),
equation(valid_equation_table, arraysize(valid_equation_table)),
face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
face_type(valid_face_type_table, arraysize(valid_face_type_table)),
- false_only(valid_false_only_table, arraysize(valid_false_only_table)),
frame_buffer_parameter(valid_frame_buffer_parameter_table,
arraysize(valid_frame_buffer_parameter_table)),
frame_buffer_target(valid_frame_buffer_target_table,
arraysize(valid_get_tex_param_target_table)),
hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
+ image_internal_format(valid_image_internal_format_table,
+ arraysize(valid_image_internal_format_table)),
+ image_usage(valid_image_usage_table, arraysize(valid_image_usage_table)),
index_type(valid_index_type_table, arraysize(valid_index_type_table)),
+ matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
pixel_store_alignment(valid_pixel_store_alignment_table,
arraysize(valid_pixel_store_alignment_table)),
arraysize(valid_src_blend_factor_table)),
stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
string_type(valid_string_type_table, arraysize(valid_string_type_table)),
+ subscription_target(valid_subscription_target_table,
+ arraysize(valid_subscription_target_table)),
texture_bind_target(valid_texture_bind_target_table,
arraysize(valid_texture_bind_target_table)),
- texture_border(valid_texture_border_table,
- arraysize(valid_texture_border_table)),
texture_format(valid_texture_format_table,
arraysize(valid_texture_format_table)),
texture_internal_format(valid_texture_internal_format_table,
arraysize(valid_texture_usage_table)),
texture_wrap_mode(valid_texture_wrap_mode_table,
arraysize(valid_texture_wrap_mode_table)),
+ value_buffer_target(valid_value_buffer_target_table,
+ arraysize(valid_value_buffer_target_table)),
vertex_attrib_size(valid_vertex_attrib_size_table,
arraysize(valid_vertex_attrib_size_table)),
vertex_attrib_type(valid_vertex_attrib_type_table,
vertex_attribute(valid_vertex_attribute_table,
arraysize(valid_vertex_attribute_table)),
vertex_pointer(valid_vertex_pointer_table,
- arraysize(valid_vertex_pointer_table)),
- zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) {}
+ arraysize(valid_vertex_pointer_table)) {
+}
#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_