ValueValidator<GLenum> get_tex_param_target;
ValueValidator<GLenum> hint_mode;
ValueValidator<GLenum> hint_target;
+ValueValidator<GLenum> image_internal_format;
+ValueValidator<GLenum> image_usage;
ValueValidator<GLenum> index_type;
ValueValidator<GLenum> matrix_mode;
ValueValidator<GLenum> pixel_store;
ValueValidator<GLenum> src_blend_factor;
ValueValidator<GLenum> stencil_op;
ValueValidator<GLenum> string_type;
+ValueValidator<GLenum> subscription_target;
ValueValidator<GLenum> texture_bind_target;
ValueValidator<GLenum> texture_format;
ValueValidator<GLenum> texture_internal_format;
ValueValidator<GLenum> texture_target;
ValueValidator<GLenum> texture_usage;
ValueValidator<GLenum> texture_wrap_mode;
+ValueValidator<GLenum> value_buffer_target;
ValueValidator<GLint> vertex_attrib_size;
ValueValidator<GLenum> vertex_attrib_type;
ValueValidator<GLenum> vertex_attribute;