RestoreAllTextureUnitBindings, void(const ContextState* state));
MOCK_CONST_METHOD1(
RestoreActiveTextureUnitBinding, void(unsigned int target));
- MOCK_CONST_METHOD1(RestoreAttribute, void(unsigned index));
MOCK_CONST_METHOD0(RestoreBufferBindings, void());
MOCK_CONST_METHOD0(RestoreFramebufferBindings, void());
MOCK_CONST_METHOD0(RestoreGlobalState, void());
MOCK_METHOD0(ResetAsyncPixelTransferManagerForTest, void());
MOCK_METHOD1(SetAsyncPixelTransferManagerForTest,
void(AsyncPixelTransferManager*));
+ MOCK_METHOD1(SetIgnoreCachedStateForTest, void(bool ignore));
MOCK_METHOD3(DoCommand, error::Error(unsigned int command,
unsigned int arg_count,
const void* cmd_data));