enable_shader_name_hashing(false),
enable_samplers(false),
ext_draw_buffers(false),
+ nv_draw_buffers(false),
ext_frag_depth(false),
ext_shader_texture_lod(false),
use_async_readpixels(false),
is_swiftshader(false),
angle_texture_usage(false),
ext_texture_storage(false),
- chromium_path_rendering(false) {
+ chromium_path_rendering(false),
+ blend_equation_advanced(false),
+ blend_equation_advanced_coherent(false) {
}
FeatureInfo::Workarounds::Workarounds() :
validators_.index_type.AddValue(GL_UNSIGNED_INT);
}
+ if (is_es3 || extensions.Contains("GL_EXT_sRGB") ||
+ gfx::HasDesktopGLFeatures()) {
+ AddExtensionString("GL_EXT_sRGB");
+ texture_format_validators_[GL_SRGB_EXT].AddValue(GL_UNSIGNED_BYTE);
+ texture_format_validators_[GL_SRGB_ALPHA_EXT].AddValue(GL_UNSIGNED_BYTE);
+ validators_.texture_internal_format.AddValue(GL_SRGB_EXT);
+ validators_.texture_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
+ validators_.texture_format.AddValue(GL_SRGB_EXT);
+ validators_.texture_format.AddValue(GL_SRGB_ALPHA_EXT);
+ validators_.render_buffer_format.AddValue(GL_SRGB8_ALPHA8_EXT);
+ validators_.frame_buffer_parameter.AddValue(
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT);
+ }
+
bool enable_texture_format_bgra8888 = false;
bool enable_read_format_bgra = false;
bool enable_render_buffer_bgra = false;
validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
}
+ bool vendor_agnostic_draw_buffers =
+ extensions.Contains("GL_ARB_draw_buffers") ||
+ extensions.Contains("GL_EXT_draw_buffers");
if (!workarounds_.disable_ext_draw_buffers &&
- (extensions.Contains("GL_ARB_draw_buffers") ||
- extensions.Contains("GL_EXT_draw_buffers"))) {
+ (vendor_agnostic_draw_buffers ||
+ (extensions.Contains("GL_NV_draw_buffers") && is_es3))) {
AddExtensionString("GL_EXT_draw_buffers");
feature_flags_.ext_draw_buffers = true;
+ // This flag is set to enable emulation of EXT_draw_buffers when we're
+ // running on GLES 3.0+, NV_draw_buffers extension is supported and
+ // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
+ // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
+ // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
+ // into multiple gl_FragData values, which is not by default possible in
+ // ESSL 100 with core GLES 3.0. For more information, see the
+ // NV_draw_buffers specification.
+ feature_flags_.nv_draw_buffers = !vendor_agnostic_draw_buffers;
+
GLint max_color_attachments = 0;
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
if (workarounds_.disable_egl_khr_fence_sync) {
gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync = false;
}
+ if (workarounds_.disable_egl_khr_wait_sync) {
+ gfx::g_driver_egl.ext.b_EGL_KHR_wait_sync = false;
+ }
#endif
if (workarounds_.disable_arb_sync)
gfx::g_driver_gl.ext.b_GL_ARB_sync = false;
feature_flags_.chromium_sync_query = true;
}
+ bool blend_equation_advanced_coherent =
+ extensions.Contains("GL_NV_blend_equation_advanced_coherent") ||
+ extensions.Contains("GL_KHR_blend_equation_advanced_coherent");
+
+ if (blend_equation_advanced_coherent ||
+ extensions.Contains("GL_NV_blend_equation_advanced") ||
+ extensions.Contains("GL_KHR_blend_equation_advanced")) {
+ const GLenum equations[] = {GL_MULTIPLY_KHR,
+ GL_SCREEN_KHR,
+ GL_OVERLAY_KHR,
+ GL_DARKEN_KHR,
+ GL_LIGHTEN_KHR,
+ GL_COLORDODGE_KHR,
+ GL_COLORBURN_KHR,
+ GL_HARDLIGHT_KHR,
+ GL_SOFTLIGHT_KHR,
+ GL_DIFFERENCE_KHR,
+ GL_EXCLUSION_KHR,
+ GL_HSL_HUE_KHR,
+ GL_HSL_SATURATION_KHR,
+ GL_HSL_COLOR_KHR,
+ GL_HSL_LUMINOSITY_KHR};
+
+ for (GLenum equation : equations)
+ validators_.equation.AddValue(equation);
+ if (blend_equation_advanced_coherent)
+ AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
+
+ AddExtensionString("GL_KHR_blend_equation_advanced");
+ feature_flags_.blend_equation_advanced = true;
+ feature_flags_.blend_equation_advanced_coherent =
+ blend_equation_advanced_coherent;
+ }
+
if (extensions.Contains("GL_NV_path_rendering")) {
if (extensions.Contains("GL_EXT_direct_state_access") || is_es3) {
AddExtensionString("GL_CHROMIUM_path_rendering");