static const GLES2Util::EnumToString enum_to_string_table[] = {
{
- 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
+ 0x9260,
+ "GL_GCCSO_SHADER_BINARY_FJ",
},
{
- 0x8825, "GL_DRAW_BUFFER0_EXT",
+ 0x9009,
+ "GL_TEXTURE_CUBE_MAP_ARRAY_EXT",
},
{
- 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
+ 0x8825,
+ "GL_DRAW_BUFFER0_EXT",
},
{
- 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
+ 0x0BC1,
+ "GL_ALPHA_TEST_FUNC_QCOM",
},
{
- 0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
+ 0x884C,
+ "GL_TEXTURE_COMPARE_MODE_EXT",
},
{
- 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
+ 0x0BC2,
+ "GL_ALPHA_TEST_REF_QCOM",
},
{
- 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
+ 0x78EF,
+ "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
},
{
- 0x93A1, "GL_BGRA8_EXT",
+ 0x884D,
+ "GL_TEXTURE_COMPARE_FUNC_EXT",
},
{
- 0, "GL_FALSE",
+ 0x884E,
+ "GL_COMPARE_REF_TO_TEXTURE_EXT",
},
{
- 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
+ 0x8E76,
+ "GL_TESS_GEN_MODE_EXT",
},
{
- 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
+ 0x8E77,
+ "GL_TESS_GEN_SPACING_EXT",
},
{
- 0x8FC4, "GL_SHADER_BINARY_VIV",
+ 0x000D,
+ "GL_TRIANGLE_STRIP_ADJACENCY_EXT",
},
{
- 0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
+ 0x000E,
+ "GL_PATCHES_EXT",
},
{
- 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
+ 0x000B,
+ "GL_LINE_STRIP_ADJACENCY_EXT",
},
{
- 0x82E0, "GL_BUFFER_KHR",
+ 0x000C,
+ "GL_TRIANGLES_ADJACENCY_EXT",
},
{
- 0x9135, "GL_MAX_SAMPLES_IMG",
+ 0x000A,
+ "GL_LINES_ADJACENCY_EXT",
},
{
- 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
+ 0x92CF,
+ "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
+ 0x93A1,
+ "GL_BGRA8_EXT",
},
{
- 0x9136, "GL_TEXTURE_SAMPLES_IMG",
+ 0,
+ "GL_FALSE",
},
{
- 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
+ 0x00400000,
+ "GL_STENCIL_BUFFER_BIT6_QCOM",
},
{
- 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
+ 0x9500,
+ "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
},
{
- 0x0BC0, "GL_ALPHA_TEST_QCOM",
+ 0x78F2,
+ "GL_SCANOUT_CHROMIUM",
},
{
- 0x0006, "GL_TRIANGLE_FAN",
+ 0x9138,
+ "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
},
{
- 0x0004, "GL_TRIANGLES",
+ 0x8FC4,
+ "GL_SHADER_BINARY_VIV",
},
{
- 0x0005, "GL_TRIANGLE_STRIP",
+ 0x9130,
+ "GL_SGX_PROGRAM_BINARY_IMG",
},
{
- 0x0002, "GL_LINE_LOOP",
+ 0x9133,
+ "GL_RENDERBUFFER_SAMPLES_IMG",
},
{
- 0x0003, "GL_LINE_STRIP",
+ 0x82E0,
+ "GL_BUFFER_KHR",
},
{
- 0x0000, "GL_POINTS",
+ 0x9135,
+ "GL_MAX_SAMPLES_IMG",
},
{
- 0x0001, "GL_LINES",
+ 0x9134,
+ "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
},
{
- 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
+ 0x9137,
+ "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
},
{
- 0x88B8, "GL_READ_ONLY",
+ 0x9136,
+ "GL_TEXTURE_SAMPLES_IMG",
},
{
- 0x88B9, "GL_WRITE_ONLY_OES",
+ 0x00000020,
+ "GL_COLOR_BUFFER_BIT5_QCOM",
},
{
- 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
+ 0x0008,
+ "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
},
{
- 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
+ 0x0BC0,
+ "GL_ALPHA_TEST_QCOM",
},
{
- 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
+ 0x0006,
+ "GL_TRIANGLE_FAN",
},
{
- 0x8740, "GL_Z400_BINARY_AMD",
+ 0x0007,
+ "GL_QUADS_EXT",
},
{
- 0x8192, "GL_GENERATE_MIPMAP_HINT",
+ 0x0004,
+ "GL_TRIANGLES",
},
{
- 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
+ 0x0005,
+ "GL_TRIANGLE_STRIP",
},
{
- 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
+ 0x0002,
+ "GL_LINE_LOOP",
},
{
- 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
+ 0x0003,
+ "GL_LINE_STRIP",
},
{
- 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
+ 0x0000,
+ "GL_POINTS",
},
{
- 0x8A51, "GL_RGB_RAW_422_APPLE",
+ 0x0001,
+ "GL_LINES",
},
{
- 0x87F9, "GL_3DC_X_AMD",
+ 0x93F0,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
},
{
- 0x8A53, "GL_SYNC_OBJECT_APPLE",
+ 0x93F1,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
},
{
- 0x8DF8, "GL_SHADER_BINARY_FORMATS",
+ 0x900E,
+ "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
+ 0x900D,
+ "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT",
},
{
- 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
+ 0x900F,
+ "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
+ 0x900A,
+ "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT",
},
{
- 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
+ 0x900C,
+ "GL_SAMPLER_CUBE_MAP_ARRAY_EXT",
},
{
- 0x8B59, "GL_BOOL_VEC4",
+ 0x88B8,
+ "GL_READ_ONLY",
},
{
- 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
+ 0x88B9,
+ "GL_WRITE_ONLY_OES",
},
{
- 0x8B57, "GL_BOOL_VEC2",
+ 0x8211,
+ "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
},
{
- 0x8DF1, "GL_MEDIUM_FLOAT",
+ 0x8210,
+ "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
},
{
- 0x8B55, "GL_INT_VEC4",
+ 0x8741,
+ "GL_PROGRAM_BINARY_LENGTH_OES",
},
{
- 0x8B54, "GL_INT_VEC3",
+ 0x8740,
+ "GL_Z400_BINARY_AMD",
},
{
- 0x8DF4, "GL_MEDIUM_INT",
+ 0x8C4D,
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
},
{
- 0x8DF5, "GL_HIGH_INT",
+ 0x8192,
+ "GL_GENERATE_MIPMAP_HINT",
},
{
- 0x8B51, "GL_FLOAT_VEC3",
+ 0x8E79,
+ "GL_TESS_GEN_POINT_MODE_EXT",
},
{
- 0x8B50, "GL_FLOAT_VEC2",
+ 0x8A54,
+ "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
},
{
- 0x806F, "GL_TEXTURE_3D_OES",
+ 0x8A55,
+ "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
},
{
- 0x92E0, "GL_DEBUG_OUTPUT_KHR",
+ 0x8A56,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
},
{
- 0x806A, "GL_TEXTURE_BINDING_3D_OES",
+ 0x8A57,
+ "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
},
{
- 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
+ 0x8A51,
+ "GL_RGB_RAW_422_APPLE",
},
{
- 0x1904, "GL_GREEN_NV",
+ 0x87F9,
+ "GL_3DC_X_AMD",
},
{
- 0x928D, "GL_DST_OUT_NV",
+ 0x8A53,
+ "GL_SYNC_OBJECT_APPLE",
},
{
- 0x8069, "GL_TEXTURE_BINDING_2D",
+ 0x8DF8,
+ "GL_SHADER_BINARY_FORMATS",
},
{
- 0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
+ 0x8DF9,
+ "GL_NUM_SHADER_BINARY_FORMATS",
},
{
- 0x8DFA, "GL_SHADER_COMPILER",
+ 0x826D,
+ "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
+ 0x8E75,
+ "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT",
},
{
- 0x8DFC, "GL_MAX_VARYING_VECTORS",
+ 0x826B,
+ "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
},
{
- 0x8B5C, "GL_FLOAT_MAT4",
+ 0x826C,
+ "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
},
{
- 0x8B5B, "GL_FLOAT_MAT3",
+ 0x8B59,
+ "GL_BOOL_VEC4",
},
{
- 0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
+ 0x826A,
+ "GL_DEBUG_TYPE_POP_GROUP_KHR",
},
{
- 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
+ 0x8B57,
+ "GL_BOOL_VEC2",
},
{
- 0x1905, "GL_BLUE_NV",
+ 0x8DF1,
+ "GL_MEDIUM_FLOAT",
},
{
- 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
+ 0x8B55,
+ "GL_INT_VEC4",
},
{
- 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
+ 0x8B54,
+ "GL_INT_VEC3",
},
{
- 0x2600, "GL_NEAREST",
+ 0x8DF4,
+ "GL_MEDIUM_INT",
},
{
- 0x2601, "GL_LINEAR",
+ 0x8DF5,
+ "GL_HIGH_INT",
},
{
- 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
+ 0x8B51,
+ "GL_FLOAT_VEC3",
},
{
- 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
+ 0x8B50,
+ "GL_FLOAT_VEC2",
},
{
- 0x88BB, "GL_BUFFER_ACCESS_OES",
+ 0x806F,
+ "GL_TEXTURE_3D_OES",
},
{
- 0x88BC, "GL_BUFFER_MAPPED_OES",
+ 0x92E7,
+ "GL_IS_PER_PATCH_EXT",
},
{
- 0x88BD, "GL_BUFFER_MAP_POINTER_OES",
+ 0x92E0,
+ "GL_DEBUG_OUTPUT_KHR",
},
{
- 0x88BF, "GL_TIME_ELAPSED_EXT",
+ 0x806A,
+ "GL_TEXTURE_BINDING_3D_OES",
},
{
- 0x0C10, "GL_SCISSOR_BOX",
+ 0x8CE3,
+ "GL_COLOR_ATTACHMENT3_EXT",
},
{
- 0x0C11, "GL_SCISSOR_TEST",
+ 0x1904,
+ "GL_GREEN_NV",
},
{
- 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
+ 0x928D,
+ "GL_DST_OUT_NV",
},
{
- 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
+ 0x8069,
+ "GL_TEXTURE_BINDING_2D",
},
{
- 0x300E, "GL_CONTEXT_LOST",
+ 0x8260,
+ "GL_UNDEFINED_VERTEX_EXT",
},
{
- 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
+ 0x8261,
+ "GL_NO_RESET_NOTIFICATION_KHR",
},
{
- 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
+ 0x8DFA,
+ "GL_SHADER_COMPILER",
},
{
- 0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
+ 0x8DFB,
+ "GL_MAX_VERTEX_UNIFORM_VECTORS",
},
{
- 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
+ 0x8DFC,
+ "GL_MAX_VARYING_VECTORS",
},
{
- 0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
+ 0x8B5C,
+ "GL_FLOAT_MAT4",
},
{
- 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
+ 0x8B5B,
+ "GL_FLOAT_MAT3",
},
{
- 0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
+ 0x8268,
+ "GL_DEBUG_TYPE_MARKER_KHR",
},
{
- 0x8BD7, "GL_TEXTURE_TYPE_QCOM",
+ 0x8269,
+ "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
},
{
- 0x8B8D, "GL_CURRENT_PROGRAM",
+ 0x1905,
+ "GL_BLUE_NV",
},
{
- 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
+ 0x87FF,
+ "GL_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
+ 0x87FE,
+ "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
},
{
- 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
+ 0x2600,
+ "GL_NEAREST",
},
{
- 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
+ 0x2601,
+ "GL_LINEAR",
},
{
- 0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
+ 0x8C03,
+ "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
},
{
- 0x8BDA, "GL_TEXTURE_TARGET_QCOM",
+ 0x9242,
+ "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
},
{
- 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
+ 0x88BB,
+ "GL_BUFFER_ACCESS_OES",
},
{
- 0x8BDC, "GL_STATE_RESTORE",
+ 0x88BC,
+ "GL_BUFFER_MAPPED_OES",
},
{
- 0x8B88, "GL_SHADER_SOURCE_LENGTH",
+ 0x88BD,
+ "GL_BUFFER_MAP_POINTER_OES",
},
{
- 0x8B89, "GL_ACTIVE_ATTRIBUTES",
+ 0x88BF,
+ "GL_TIME_ELAPSED_EXT",
},
{
- 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
+ 0x0C10,
+ "GL_SCISSOR_BOX",
},
{
- 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
+ 0x0C11,
+ "GL_SCISSOR_TEST",
},
{
- 0x8B84, "GL_INFO_LOG_LENGTH",
+ 0x1700,
+ "GL_PATH_MODELVIEW_CHROMIUM",
},
{
- 0x8B85, "GL_ATTACHED_SHADERS",
+ 0x80000000,
+ "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
},
{
- 0x8B86, "GL_ACTIVE_UNIFORMS",
+ 0x94F8,
+ "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
},
{
- 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
+ 0x8A48,
+ "GL_TEXTURE_SRGB_DECODE_EXT",
},
{
- 0x8B80, "GL_DELETE_STATUS",
+ 0x300E,
+ "GL_CONTEXT_LOST",
},
{
- 0x8B81, "GL_COMPILE_STATUS",
+ 0x02000000,
+ "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
},
{
- 0x8B82, "GL_LINK_STATUS",
+ 0x8C2F,
+ "GL_ANY_SAMPLES_PASSED_EXT",
},
{
- 0x8B83, "GL_VALIDATE_STATUS",
+ 0x8BD2,
+ "GL_TEXTURE_WIDTH_QCOM",
},
{
- 0x8D48, "GL_STENCIL_INDEX8",
+ 0x8C2D,
+ "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT",
},
{
- 0x8D46, "GL_STENCIL_INDEX1_OES",
+ 0x8C2C,
+ "GL_TEXTURE_BINDING_BUFFER_EXT",
},
{
- 0x8D47, "GL_STENCIL_INDEX4_OES",
+ 0x8C2B,
+ "GL_MAX_TEXTURE_BUFFER_SIZE_EXT",
},
{
- 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
+ 0x8C2A,
+ "GL_TEXTURE_BUFFER_EXT",
},
{
- 0x00000100, "GL_DEPTH_BUFFER_BIT",
+ 0x8BD7,
+ "GL_TEXTURE_TYPE_QCOM",
},
{
- 0x8D42, "GL_RENDERBUFFER_WIDTH",
+ 0x8B8D,
+ "GL_CURRENT_PROGRAM",
},
{
- 0x8D43, "GL_RENDERBUFFER_HEIGHT",
+ 0x8BD9,
+ "GL_TEXTURE_NUM_LEVELS_QCOM",
},
{
- 0x8D40, "GL_FRAMEBUFFER",
+ 0x00200000,
+ "GL_STENCIL_BUFFER_BIT5_QCOM",
},
{
- 0x8D41, "GL_RENDERBUFFER",
+ 0x8B8A,
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
},
{
- 0x0BD0, "GL_DITHER",
+ 0x8B8B,
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
},
{
- 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
+ 0x8B8C,
+ "GL_SHADING_LANGUAGE_VERSION",
},
{
- 0x1801, "GL_DEPTH_EXT",
+ 0x8BDA,
+ "GL_TEXTURE_TARGET_QCOM",
},
{
- 0x1800, "GL_COLOR_EXT",
+ 0x8BDB,
+ "GL_TEXTURE_OBJECT_VALID_QCOM",
},
{
- 0x1802, "GL_STENCIL_EXT",
+ 0x8BDC,
+ "GL_STATE_RESTORE",
},
{
- 0x0B21, "GL_LINE_WIDTH",
+ 0x8B88,
+ "GL_SHADER_SOURCE_LENGTH",
},
{
- 0x81A5, "GL_DEPTH_COMPONENT16",
+ 0x8B89,
+ "GL_ACTIVE_ATTRIBUTES",
},
{
- 0x81A6, "GL_DEPTH_COMPONENT24_OES",
+ 0x93C9,
+ "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
},
{
- 0x81A7, "GL_DEPTH_COMPONENT32_OES",
+ 0x93C8,
+ "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
},
{
- 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
+ 0x8B84,
+ "GL_INFO_LOG_LENGTH",
},
{
- 0x8B6A, "GL_FLOAT_MAT4x3_NV",
+ 0x8B85,
+ "GL_ATTACHED_SHADERS",
},
{
- 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
+ 0x8B86,
+ "GL_ACTIVE_UNIFORMS",
},
{
- 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
+ 0x8B87,
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH",
},
{
- 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x8B80,
+ "GL_DELETE_STATUS",
},
{
- 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
+ 0x8B81,
+ "GL_COMPILE_STATUS",
},
{
- 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
+ 0x8B82,
+ "GL_LINK_STATUS",
},
{
- 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
+ 0x8B83,
+ "GL_VALIDATE_STATUS",
},
{
- 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
+ 0x8D48,
+ "GL_STENCIL_INDEX8",
},
{
- 0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
+ 0x8D46,
+ "GL_STENCIL_INDEX1_OES",
},
{
- 0x8F60, "GL_MALI_SHADER_BINARY_ARM",
+ 0x8D47,
+ "GL_STENCIL_INDEX4_OES",
},
{
- 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
+ 0x8D44,
+ "GL_RENDERBUFFER_INTERNAL_FORMAT",
},
{
- 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
+ 0x00000100,
+ "GL_DEPTH_BUFFER_BIT",
},
{
- 0x822B, "GL_RG8_EXT",
+ 0x8D42,
+ "GL_RENDERBUFFER_WIDTH",
},
{
- 0x822F, "GL_RG16F_EXT",
+ 0x8D43,
+ "GL_RENDERBUFFER_HEIGHT",
},
{
- 0x822D, "GL_R16F_EXT",
+ 0x8D40,
+ "GL_FRAMEBUFFER",
},
{
- 0x822E, "GL_R32F_EXT",
+ 0x8D41,
+ "GL_RENDERBUFFER",
},
{
- 1, "GL_ES_VERSION_2_0",
+ 0x0BD0,
+ "GL_DITHER",
},
{
- 0x84F9, "GL_DEPTH_STENCIL_OES",
+ 0x93D3,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
},
{
- 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
+ 0x9144,
+ "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
+ 0x1801,
+ "GL_DEPTH_EXT",
},
{
- 0x8818, "GL_LUMINANCE32F_EXT",
+ 0x1800,
+ "GL_COLOR_EXT",
},
{
- 0x8363, "GL_UNSIGNED_SHORT_5_6_5",
+ 0x1802,
+ "GL_STENCIL_EXT",
},
{
- 0x8814, "GL_RGBA32F_EXT",
+ 0x9288,
+ "GL_SRC_OVER_NV",
},
{
- 0x84F2, "GL_ALL_COMPLETED_NV",
+ 0x0B21,
+ "GL_LINE_WIDTH",
},
{
- 0x8816, "GL_ALPHA32F_EXT",
+ 0x9308,
+ "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT",
},
{
- 0x84F4, "GL_FENCE_CONDITION_NV",
+ 0x81A5,
+ "GL_DEPTH_COMPONENT16",
},
{
- 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
+ 0x81A6,
+ "GL_DEPTH_COMPONENT24_OES",
},
{
- 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
+ 0x81A7,
+ "GL_DEPTH_COMPONENT32_OES",
},
{
- 0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
+ 0x88FE,
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
},
{
- 0x881E, "GL_LUMINANCE16F_EXT",
+ 0x8B6A,
+ "GL_FLOAT_MAT4x3_NV",
},
{
- 0x84FA, "GL_UNSIGNED_INT_24_8_OES",
+ 0x93D0,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
},
{
- 0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
+ 0x9143,
+ "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
},
{
- 0x881A, "GL_RGBA16F_EXT",
+ 0x8DFD,
+ "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
},
{
- 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x9145,
+ "GL_DEBUG_LOGGED_MESSAGES_KHR",
},
{
- 0x0901, "GL_CCW",
+ 0x9146,
+ "GL_DEBUG_SEVERITY_HIGH_KHR",
},
{
- 0x0900, "GL_CW",
+ 0x9147,
+ "GL_DEBUG_SEVERITY_MEDIUM_KHR",
},
{
- 0x8229, "GL_R8_EXT",
+ 0x9148,
+ "GL_DEBUG_SEVERITY_LOW_KHR",
},
{
- 0x9283, "GL_DISJOINT_NV",
+ 0x8F63,
+ "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
},
{
- 0x8227, "GL_RG_EXT",
+ 0x8F60,
+ "GL_MALI_SHADER_BINARY_ARM",
},
{
- 0x8B66, "GL_FLOAT_MAT2x4_NV",
+ 0x8F61,
+ "GL_MALI_PROGRAM_BINARY_ARM",
},
{
- 0x8B67, "GL_FLOAT_MAT3x2_NV",
+ 0x8F66,
+ "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
},
{
- 0x8B65, "GL_FLOAT_MAT2x3_NV",
+ 0x8F67,
+ "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
},
{
- 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
+ 0x8F64,
+ "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
},
{
- 0x8B63, "GL_SAMPLER_2D_RECT_ARB",
+ 0x8F65,
+ "GL_FETCH_PER_SAMPLE_ARM",
},
{
- 0x8B60, "GL_SAMPLER_CUBE",
+ 0x92D3,
+ "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT",
},
{
- 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
+ 0x87EE,
+ "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
},
{
- 0x8B68, "GL_FLOAT_MAT3x4_NV",
+ 0x822B,
+ "GL_RG8_EXT",
},
{
- 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
+ 0x822F,
+ "GL_RG16F_EXT",
},
{
- 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
+ 0x822D,
+ "GL_R16F_EXT",
},
{
- 0x88F0, "GL_DEPTH24_STENCIL8_OES",
+ 0x822E,
+ "GL_R32F_EXT",
},
{
- 0x80A0, "GL_SAMPLE_COVERAGE",
+ 1,
+ "GL_ES_VERSION_2_0",
},
{
- 0x928F, "GL_DST_ATOP_NV",
+ 0x84F9,
+ "GL_DEPTH_STENCIL_OES",
},
{
- 0x80A9, "GL_SAMPLES",
+ 0x82DB,
+ "GL_TEXTURE_VIEW_MIN_LEVEL_EXT",
},
{
- 0x80A8, "GL_SAMPLE_BUFFERS",
+ 0x8368,
+ "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
},
{
- 0x0D55, "GL_ALPHA_BITS",
+ 0x8819,
+ "GL_LUMINANCE_ALPHA32F_EXT",
},
{
- 0x0D54, "GL_BLUE_BITS",
+ 0x8818,
+ "GL_LUMINANCE32F_EXT",
},
{
- 0x0D57, "GL_STENCIL_BITS",
+ 0x82DF,
+ "GL_TEXTURE_IMMUTABLE_LEVELS",
},
{
- 0x0D56, "GL_DEPTH_BITS",
+ 0x8363,
+ "GL_UNSIGNED_SHORT_5_6_5",
},
{
- 0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
+ 0x9051,
+ "GL_IMAGE_BUFFER_EXT",
},
{
- 0x0D50, "GL_SUBPIXEL_BITS",
+ 0x84F2,
+ "GL_ALL_COMPLETED_NV",
},
{
- 0x0D53, "GL_GREEN_BITS",
+ 0x8E5A,
+ "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT",
},
{
- 0x0D52, "GL_RED_BITS",
+ 0x84F4,
+ "GL_FENCE_CONDITION_NV",
},
{
- 0x8037, "GL_POLYGON_OFFSET_FILL",
+ 0x8366,
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
},
{
- 0x928C, "GL_SRC_OUT_NV",
+ 0x8365,
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
},
{
- 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
+ 0x84F7,
+ "GL_COMMANDS_COMPLETED_CHROMIUM",
},
{
- 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
+ 0x92D5,
+ "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT",
},
{
- 0x928B, "GL_DST_IN_NV",
+ 0x881E,
+ "GL_LUMINANCE16F_EXT",
},
{
- 0x0305, "GL_ONE_MINUS_DST_ALPHA",
+ 0x84FA,
+ "GL_UNSIGNED_INT_24_8_OES",
},
{
- 0x0304, "GL_DST_ALPHA",
+ 0x92D4,
+ "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT",
},
{
- 0x0307, "GL_ONE_MINUS_DST_COLOR",
+ 0x881A,
+ "GL_RGBA16F_EXT",
},
{
- 0x0306, "GL_DST_COLOR",
+ 0x84FE,
+ "GL_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x0301, "GL_ONE_MINUS_SRC_COLOR",
+ 0x0901,
+ "GL_CCW",
},
{
- 0x0300, "GL_SRC_COLOR",
+ 0x0900,
+ "GL_CW",
},
{
- 0x0303, "GL_ONE_MINUS_SRC_ALPHA",
+ 0x9317,
+ "GL_MAX_FRAMEBUFFER_LAYERS_EXT",
},
{
- 0x0302, "GL_SRC_ALPHA",
+ 0x8229,
+ "GL_R8_EXT",
},
{
- 0x0308, "GL_SRC_ALPHA_SATURATE",
+ 0x8230,
+ "GL_RG32F_EXT",
},
{
- 0x2A00, "GL_POLYGON_OFFSET_UNITS",
+ 0x9312,
+ "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT",
},
{
- 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
+ 0x9283,
+ "GL_DISJOINT_NV",
},
{
- 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM",
+ 0x8221,
+ "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED",
},
{
- 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
+ 0x8227,
+ "GL_RG_EXT",
},
{
- 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM",
+ 0x8B66,
+ "GL_FLOAT_MAT2x4_NV",
},
{
- 0x8D00, "GL_DEPTH_ATTACHMENT",
+ 0x8B67,
+ "GL_FLOAT_MAT3x2_NV",
},
{
- 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
+ 0x8E1E,
+ "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
},
{
- 0x8815, "GL_RGB32F_EXT",
+ 0x8B62,
+ "GL_SAMPLER_2D_SHADOW_EXT",
},
{
- 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
+ 0x8B63,
+ "GL_SAMPLER_2D_RECT_ARB",
},
{
- 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
+ 0x8B60,
+ "GL_SAMPLER_CUBE",
},
{
- 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
+ 0x00001000,
+ "GL_DEPTH_BUFFER_BIT4_QCOM",
},
{
- 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
+ 0x8B68,
+ "GL_FLOAT_MAT3x4_NV",
},
{
- 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT",
+ 0x83F0,
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
},
{
- 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
+ 0x8D6A,
+ "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
},
{
- 0x90F1, "GL_MULTIVIEW_EXT",
+ 0x00000080,
+ "GL_COLOR_BUFFER_BIT7_QCOM",
},
{
- 0x90F0, "GL_COLOR_ATTACHMENT_EXT",
+ 0x88F0,
+ "GL_DEPTH24_STENCIL8_OES",
},
{
- 0x803C, "GL_ALPHA8_OES",
+ 0x8E1F,
+ "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
},
{
- 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
+ 0x80A0,
+ "GL_SAMPLE_COVERAGE",
},
{
- 0x882A, "GL_DRAW_BUFFER5_EXT",
+ 0x928F,
+ "GL_DST_ATOP_NV",
},
{
- 0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
+ 0x80A9,
+ "GL_SAMPLES",
},
{
- 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
+ 0x80A8,
+ "GL_SAMPLE_BUFFERS",
},
{
- 0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
+ 0x0D55,
+ "GL_ALPHA_BITS",
},
{
- 0x8C41, "GL_SRGB8_NV",
+ 0x0D54,
+ "GL_BLUE_BITS",
},
{
- 0x8C40, "GL_SRGB_EXT",
+ 0x0D57,
+ "GL_STENCIL_BITS",
},
{
- 0x882B, "GL_DRAW_BUFFER6_EXT",
+ 0x0D56,
+ "GL_DEPTH_BITS",
},
{
- 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
+ 0x8CD5,
+ "GL_FRAMEBUFFER_COMPLETE",
},
{
- 0x8A4A, "GL_SKIP_DECODE_EXT",
+ 0x0D50,
+ "GL_SUBPIXEL_BITS",
},
{
- 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
+ 0x0D53,
+ "GL_GREEN_BITS",
},
{
- 0x882C, "GL_DRAW_BUFFER7_EXT",
+ 0x0D52,
+ "GL_RED_BITS",
},
{
- 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
+ 0x8037,
+ "GL_POLYGON_OFFSET_FILL",
},
{
- 0x882D, "GL_DRAW_BUFFER8_EXT",
+ 0x928C,
+ "GL_SRC_OUT_NV",
},
{
- 0x0BA6, "GL_PATH_MODELVIEW_MATRIX_CHROMIUM",
+ 0x8034,
+ "GL_UNSIGNED_SHORT_5_5_5_1",
},
{
- 0x8F37, "GL_COPY_WRITE_BUFFER_NV",
+ 0x8033,
+ "GL_UNSIGNED_SHORT_4_4_4_4",
},
{
- 0x8F36, "GL_COPY_READ_BUFFER_NV",
+ 0x928B,
+ "GL_DST_IN_NV",
},
{
- 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
+ 0x0305,
+ "GL_ONE_MINUS_DST_ALPHA",
},
{
- 0x6000, "GL_TEXTURE_POOL_CHROMIUM",
+ 0x0304,
+ "GL_DST_ALPHA",
},
{
- 0x0B74, "GL_DEPTH_FUNC",
+ 0x0307,
+ "GL_ONE_MINUS_DST_COLOR",
},
{
- 0x8A49, "GL_DECODE_EXT",
+ 0x0306,
+ "GL_DST_COLOR",
},
{
- 0x881B, "GL_RGB16F_EXT",
+ 0x0301,
+ "GL_ONE_MINUS_SRC_COLOR",
},
{
- 0x0B71, "GL_DEPTH_TEST",
+ 0x0300,
+ "GL_SRC_COLOR",
},
{
- 0x0B70, "GL_DEPTH_RANGE",
+ 0x0303,
+ "GL_ONE_MINUS_SRC_ALPHA",
},
{
- 0x0B73, "GL_DEPTH_CLEAR_VALUE",
+ 0x0302,
+ "GL_SRC_ALPHA",
},
{
- 0x0B72, "GL_DEPTH_WRITEMASK",
+ 0x0308,
+ "GL_SRC_ALPHA_SATURATE",
},
{
- 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
+ 0x2A00,
+ "GL_POLYGON_OFFSET_UNITS",
},
{
- 0x882E, "GL_DRAW_BUFFER9_EXT",
+ 0xFFFFFFFF,
+ "GL_ALL_SHADER_BITS_EXT",
},
{
- 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
+ 0x82DC,
+ "GL_TEXTURE_VIEW_NUM_LEVELS_EXT",
},
{
- 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
+ 0x8C29,
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x8072, "GL_TEXTURE_WRAP_R_OES",
+ 0x82DD,
+ "GL_TEXTURE_VIEW_MIN_LAYER_EXT",
},
{
- 0x9289, "GL_DST_OVER_NV",
+ 0x00800000,
+ "GL_STENCIL_BUFFER_BIT7_QCOM",
},
{
- 0x882F, "GL_DRAW_BUFFER10_EXT",
+ 0x82DE,
+ "GL_TEXTURE_VIEW_NUM_LAYERS_EXT",
},
{
- 0x8074, "GL_VERTEX_ARRAY_KHR",
+ 0x00020000,
+ "GL_STENCIL_BUFFER_BIT1_QCOM",
},
{
- 0x80E1, "GL_BGRA_EXT",
+ 0x8D00,
+ "GL_DEPTH_ATTACHMENT",
},
{
- 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
+ 0x8FA0,
+ "GL_PERFMON_GLOBAL_MODE_QCOM",
},
{
- 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
+ 0x8815,
+ "GL_RGB32F_EXT",
},
{
- 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
+ 0x8814,
+ "GL_RGBA32F_EXT",
},
{
- 0x8ED4, "GL_COVERAGE_SAMPLES_NV",
+ 0x813D,
+ "GL_TEXTURE_MAX_LEVEL_APPLE",
},
{
- 0x8ED3, "GL_COVERAGE_BUFFERS_NV",
+ 0x8816,
+ "GL_ALPHA32F_EXT",
},
{
- 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
+ 0x8CDD,
+ "GL_FRAMEBUFFER_UNSUPPORTED",
},
{
- 0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
+ 0x8CDF,
+ "GL_MAX_COLOR_ATTACHMENTS_EXT",
},
{
- 0x8ED0, "GL_COVERAGE_COMPONENT_NV",
+ 0x90F3,
+ "GL_CONTEXT_ROBUST_ACCESS_KHR",
},
{
- 0x9288, "GL_SRC_OVER_NV",
+ 0x90F2,
+ "GL_MAX_MULTIVIEW_BUFFERS_EXT",
},
{
- 0x800B, "GL_FUNC_REVERSE_SUBTRACT",
+ 0x90F1,
+ "GL_MULTIVIEW_EXT",
},
{
- 0x00000400, "GL_STENCIL_BUFFER_BIT",
+ 0x90F0,
+ "GL_COLOR_ATTACHMENT_EXT",
},
{
- 0x800A, "GL_FUNC_SUBTRACT",
+ 0x803C,
+ "GL_ALPHA8_OES",
},
{
- 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
+ 0x84F5,
+ "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
},
{
- 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
+ 0x882A,
+ "GL_DRAW_BUFFER5_EXT",
},
{
- 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
+ 0x8E7F,
+ "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT",
},
{
- 0x8E22, "GL_TRANSFORM_FEEDBACK",
+ 0x80AA,
+ "GL_SAMPLE_COVERAGE_VALUE",
},
{
- 0x8E28, "GL_TIMESTAMP_EXT",
+ 0x84F6,
+ "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
},
{
- 0x8006, "GL_FUNC_ADD",
+ 0x80AB,
+ "GL_SAMPLE_COVERAGE_INVERT",
},
{
- 0x8007, "GL_MIN_EXT",
+ 0x8E7D,
+ "GL_MAX_PATCH_VERTICES_EXT",
},
{
- 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
+ 0x9105,
+ "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x8005, "GL_BLEND_COLOR",
+ 0x8E7E,
+ "GL_MAX_TESS_GEN_LEVEL_EXT",
},
{
- 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
+ 0x9102,
+ "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
},
{
- 0x8003, "GL_CONSTANT_ALPHA",
+ 0x8C40,
+ "GL_SRGB_EXT",
},
{
- 0x8001, "GL_CONSTANT_COLOR",
+ 0x8E7B,
+ "GL_FRACTIONAL_ODD_EXT",
},
{
- 0x0204, "GL_GREATER",
+ 0x00000040,
+ "GL_COLOR_BUFFER_BIT6_QCOM",
},
{
- 0x0205, "GL_NOTEQUAL",
+ 0x882B,
+ "GL_DRAW_BUFFER6_EXT",
},
{
- 0x0206, "GL_GEQUAL",
+ 0x8E7C,
+ "GL_FRACTIONAL_EVEN_EXT",
},
{
- 0x0207, "GL_ALWAYS",
+ 0x8C17,
+ "GL_UNSIGNED_NORMALIZED_EXT",
},
{
- 0x0200, "GL_NEVER",
+ 0x8E7A,
+ "GL_ISOLINES_EXT",
},
{
- 0x0201, "GL_LESS",
+ 0x8A4A,
+ "GL_SKIP_DECODE_EXT",
},
{
- 0x0202, "GL_EQUAL",
+ 0x8A4F,
+ "GL_PROGRAM_PIPELINE_OBJECT_EXT",
},
{
- 0x0203, "GL_LEQUAL",
+ 0x882C,
+ "GL_DRAW_BUFFER7_EXT",
},
{
- 0x2901, "GL_REPEAT",
+ 0x0010,
+ "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
},
{
- 0x92A0, "GL_EXCLUSION_NV",
+ 0x8918,
+ "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT",
},
{
- 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
+ 0x92CD,
+ "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
+ 0x92CE,
+ "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT",
},
{
- 0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
+ 0x8916,
+ "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT",
},
{
- 0x190A, "GL_LUMINANCE_ALPHA",
+ 0x8917,
+ "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT",
},
{
- 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
+ 0x881F,
+ "GL_LUMINANCE_ALPHA16F_EXT",
},
{
- 0x92A1, "GL_CONTRAST_NV",
+ 0x882D,
+ "GL_DRAW_BUFFER8_EXT",
},
{
- 0x1E00, "GL_KEEP",
+ 0x0BA6,
+ "GL_PATH_MODELVIEW_MATRIX_CHROMIUM",
},
{
- 0x1E01, "GL_REPLACE",
+ 0x8F37,
+ "GL_COPY_WRITE_BUFFER_NV",
},
{
- 0x1E02, "GL_INCR",
+ 0x8F36,
+ "GL_COPY_READ_BUFFER_NV",
},
{
- 0x1E03, "GL_DECR",
+ 0x84FF,
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
},
{
- 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
+ 0x6000,
+ "GL_TEXTURE_POOL_CHROMIUM",
},
{
- 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
+ 0x0B74,
+ "GL_DEPTH_FUNC",
},
{
- 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
+ 0x8A49,
+ "GL_DECODE_EXT",
},
{
- 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
+ 0x881B,
+ "GL_RGB16F_EXT",
},
{
- 0x0BE2, "GL_BLEND",
+ 0x0B71,
+ "GL_DEPTH_TEST",
},
{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
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+ "GL_VERTEX_ARRAY_KHR",
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{
- 0x8B95, "GL_PALETTE8_RGB8_OES",
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},
{
- 0x9250, "GL_SHADER_BINARY_DMP",
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{
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{
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{
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{
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+ "GL_COVERAGE_BUFFERS_NV",
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{
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{
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{
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{
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{
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{
- 0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
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{
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},
{
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{
- 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM",
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},
{
- 0x8B58, "GL_BOOL_VEC3",
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+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
},
{
- 0x8828, "GL_DRAW_BUFFER3_EXT",
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},
{
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{
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+ "GL_IMAGE_CUBE_MAP_ARRAY_EXT",
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{
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{
- 0x8FBB, "GL_GPU_DISJOINT_EXT",
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{
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{
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{
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},
{
- 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
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},
{
- 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
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},
{
- 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
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},
{
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{
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},
{
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{
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{
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{
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{
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{
- 0x82E6, "GL_SAMPLER_KHR",
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},
{
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},
{
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{
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},
{
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},
{
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},
{
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{
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{
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{
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{
- 0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
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{
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{
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{
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{
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{
- 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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},
{
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{
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},
{
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{
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+ "GL_GEOMETRY_SHADER_BIT_EXT",
},
{
- 0x84CD, "GL_TEXTURE13",
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+ "GL_TEXTURE",
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{
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},
{
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},
{
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},
{
- 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
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},
{
- 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
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},
{
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},
{
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},
{
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+ "GL_GPU_DISJOINT_EXT",
},
{
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},
{
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+ "GL_DEPTH_COMPONENT",
},
{
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+ "GL_BOOL",
},
{
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+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
},
{
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+ "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
},
{
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+ "GL_IMPLEMENTATION_COLOR_READ_TYPE",
},
{
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+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
},
{
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+ "GL_RGBA",
},
{
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+ "GL_HIGH_FLOAT",
},
{
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+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
},
{
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+ "GL_DRAW_BUFFER2_EXT",
},
{
- 0x9282, "GL_UNCORRELATED_NV",
+ 0x9243,
+ "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
},
{
- 0x9113, "GL_SYNC_CONDITION_APPLE",
+ 0x8DF3,
+ "GL_LOW_INT",
},
{
- 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
+ 0x82E8,
+ "GL_MAX_LABEL_LENGTH_KHR",
},
{
- 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
+ 0x82E6,
+ "GL_SAMPLER_KHR",
},
{
- 0x93A6, "GL_PROGRAM_BINARY_ANGLE",
+ 0x0C02,
+ "GL_READ_BUFFER_EXT",
},
{
- 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
+ 0x82E3,
+ "GL_QUERY_KHR",
},
{
- 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
+ 0x82E2,
+ "GL_PROGRAM_KHR",
},
{
- 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
+ 0x82E1,
+ "GL_SHADER_KHR",
},
{
- 0x93A2, "GL_TEXTURE_USAGE_ANGLE",
+ 0x8B52,
+ "GL_FLOAT_VEC4",
},
{
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+ "GL_UNPACK_FLIP_Y_CHROMIUM",
},
{
- 0x9119, "GL_SIGNALED_APPLE",
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+ "GL_UNSIGNED_INT_10_10_10_2_OES",
},
{
- 0x9118, "GL_UNSIGNALED_APPLE",
+ 0x8866,
+ "GL_QUERY_RESULT_EXT",
},
{
- 0x9294, "GL_MULTIPLY_NV",
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+ "GL_INT_10_10_10_2_OES",
},
{
- 0x9295, "GL_SCREEN_NV",
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+ "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
},
{
- 0x9296, "GL_OVERLAY_NV",
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+ "GL_FLOAT_MAT4x2_NV",
},
{
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+ 0x812D,
+ "GL_CLAMP_TO_BORDER_EXT",
},
{
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+ "GL_CLAMP_TO_EDGE",
},
{
- 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
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+ "GL_LINEARDODGE_NV",
},
{
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+ "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT",
},
{
- 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
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+ "GL_GEOMETRY_SHADER_EXT",
},
{
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+ "GL_COMPRESSED_TEXTURE_FORMATS",
},
{
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+ "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
},
{
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+ "GL_INT_SAMPLER_BUFFER_EXT",
},
{
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+ "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
},
{
- 0x84C3, "GL_TEXTURE3",
+ 0x0CF3,
+ "GL_UNPACK_SKIP_ROWS_EXT",
},
{
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+ "GL_UNPACK_ROW_LENGTH_EXT",
},
{
- 0x84C1, "GL_TEXTURE1",
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+ "GL_FIXED",
},
{
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+ "GL_MAX_EXT",
},
{
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+ "GL_UNPACK_ALIGNMENT",
},
{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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},
{
- 0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
+ 0x8247,
+ "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
},
{
- 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
+ 0x8248,
+ "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
},
{
- 0x0DE1, "GL_TEXTURE_2D",
+ 0x8249,
+ "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
},
{
- 0x80C9, "GL_BLEND_SRC_RGB",
+ 0x8B94,
+ "GL_PALETTE4_RGB5_A1_OES",
},
{
- 0x80C8, "GL_BLEND_DST_RGB",
+ 0x94F4,
+ "GL_PERFQUERY_COUNTER_RAW_INTEL",
},
{
- 0x8059, "GL_RGB10_A2_EXT",
+ 0x92BE,
+ "GL_PRIMITIVE_BOUNDING_BOX_EXT",
},
{
- 0x8058, "GL_RGBA8_OES",
+ 0x8645,
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER",
},
{
- 0x8B93, "GL_PALETTE4_RGBA4_OES",
+ 0x8865,
+ "GL_CURRENT_QUERY_EXT",
},
{
- 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
+ 0x8E5B,
+ "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES",
},
{
- 0x8051, "GL_RGB8_OES",
+ 0x8E5C,
+ "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES",
},
{
- 0x8052, "GL_RGB10_EXT",
+ 0x8E5D,
+ "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
},
{
- 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
+ 0x906A,
+ "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT",
},
{
- 0x8057, "GL_RGB5_A1",
+ 0x8E72,
+ "GL_PATCH_VERTICES_EXT",
},
{
- 0x8056, "GL_RGBA4",
+ 0x8BD3,
+ "GL_TEXTURE_HEIGHT_QCOM",
},
{
- 0x150A, "GL_INVERT",
+ 0x87FA,
+ "GL_3DC_XY_AMD",
},
{
- 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
+ 0x84C4,
+ "GL_TEXTURE4",
},
{
- 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
+ 0x8E8A,
+ "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT",
},
{
- 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ 0x85B5,
+ "GL_VERTEX_ARRAY_BINDING_OES",
},
{
- 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ 0x8253,
+ "GL_GUILTY_CONTEXT_RESET_KHR",
},
{
- 0x0B45, "GL_CULL_FACE_MODE",
+ 0x8D6C,
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
},
{
- 0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
+ 0x92A1,
+ "GL_CONTRAST_NV",
},
{
- 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM",
+ 0x8252,
+ "GL_LOSE_CONTEXT_ON_RESET_KHR",
},
{
- 0x9299, "GL_COLORDODGE_NV",
+ 0x8C4C,
+ "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
},
{
- 0x8D20, "GL_STENCIL_ATTACHMENT",
+ 0x8C4E,
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
},
{
- 0x8B91, "GL_PALETTE4_RGBA8_OES",
+ 0x8251,
+ "GL_DEBUG_TYPE_OTHER_KHR",
},
{
- 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
+ 0x8C4F,
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
},
{
- 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
+ 0x9309,
+ "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT",
},
{
- 0x1506, "GL_XOR_NV",
+ 0x93E9,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
},
{
- 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
+ 0x93E8,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
},
{
- 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
+ 0x8C43,
+ "GL_SRGB8_ALPHA8_EXT",
},
{
- 0x8CA6, "GL_FRAMEBUFFER_BINDING",
+ 0x8C42,
+ "GL_SRGB_ALPHA_EXT",
},
{
- 0x8CA7, "GL_RENDERBUFFER_BINDING",
+ 0x8C45,
+ "GL_SLUMINANCE8_ALPHA8_NV",
},
{
- 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
+ 0x8C44,
+ "GL_SLUMINANCE_ALPHA_NV",
},
{
- 0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
+ 0x8C47,
+ "GL_SLUMINANCE8_NV",
},
{
- 0x8B90, "GL_PALETTE4_RGB8_OES",
+ 0x8C46,
+ "GL_SLUMINANCE_NV",
},
{
- 0x8CA3, "GL_STENCIL_BACK_REF",
+ 0x93E1,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
},
{
- 0x80CB, "GL_BLEND_SRC_ALPHA",
+ 0x93E0,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
},
{
- 0x80CA, "GL_BLEND_DST_ALPHA",
+ 0x93E3,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
},
{
- 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
+ 0x93E2,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
},
{
- 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
+ 0x93E5,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
},
{
- 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
+ 0x93E4,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
},
{
- 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
+ 0x93E7,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
},
{
- 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
+ 0x93E6,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
},
{
- 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
+ 0x8D68,
+ "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
},
{
- 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
+ 0x8E82,
+ "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
+ 0x8E81,
+ "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT",
},
{
- 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
+ 0x85BB,
+ "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
},
{
- 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
+ 0x8E87,
+ "GL_TESS_EVALUATION_SHADER_EXT",
},
{
- 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
+ 0x8E86,
+ "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT",
+ 0x8E85,
+ "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
+ 0x8E84,
+ "GL_MAX_TESS_PATCH_COMPONENTS_EXT",
},
{
- 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
+ 0x8D61,
+ "GL_HALF_FLOAT_OES",
},
{
- 0x8B96, "GL_PALETTE8_RGBA8_OES",
+ 0x8D62,
+ "GL_RGB565",
},
{
- 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
+ 0x8E88,
+ "GL_TESS_CONTROL_SHADER_EXT",
},
{
- 0x8508, "GL_DECR_WRAP",
+ 0x8D64,
+ "GL_ETC1_RGB8_OES",
},
{
- 0x92AD, "GL_HSL_HUE_NV",
+ 0x8D65,
+ "GL_TEXTURE_EXTERNAL_OES",
},
{
- 0x92AE, "GL_HSL_SATURATION_NV",
+ 0x8D66,
+ "GL_SAMPLER_EXTERNAL_OES",
},
{
- 0x92AF, "GL_HSL_COLOR_NV",
+ 0x8D67,
+ "GL_TEXTURE_BINDING_EXTERNAL_OES",
},
{
- 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
+ 0x10000000,
+ "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
},
{
- 0x8507, "GL_INCR_WRAP",
+ 0x04000000,
+ "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
},
{
- 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
+ 0x90D7,
+ "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x8894, "GL_ARRAY_BUFFER_BINDING",
+ 0x90D9,
+ "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x92A3, "GL_INVERT_RGB_NV",
+ 0x90D8,
+ "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT",
},
{
- 0x92A4, "GL_LINEARDODGE_NV",
+ 0x8CEE,
+ "GL_COLOR_ATTACHMENT14_EXT",
},
{
- 0x92A5, "GL_LINEARBURN_NV",
+ 0x1701,
+ "GL_PATH_PROJECTION_CHROMIUM",
},
{
- 0x8893, "GL_ELEMENT_ARRAY_BUFFER",
+ 0x2800,
+ "GL_TEXTURE_MAG_FILTER",
},
{
- 0x8892, "GL_ARRAY_BUFFER",
+ 0x2801,
+ "GL_TEXTURE_MIN_FILTER",
},
{
- 0x92A8, "GL_PINLIGHT_NV",
+ 0x2802,
+ "GL_TEXTURE_WRAP_S",
},
{
- 0x92A9, "GL_HARDMIX_NV",
+ 0x2803,
+ "GL_TEXTURE_WRAP_T",
},
{
- 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
+ 0x3007,
+ "GL_CLIP_DISTANCE7_APPLE",
},
{
- 0x84D5, "GL_TEXTURE21",
+ 0x2703,
+ "GL_LINEAR_MIPMAP_LINEAR",
},
{
- 0x9287, "GL_DST_NV",
+ 0x3005,
+ "GL_CLIP_DISTANCE5_APPLE",
},
{
- 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
+ 0x3004,
+ "GL_CLIP_DISTANCE4_APPLE",
},
{
- 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
+ 0x8B98,
+ "GL_PALETTE8_RGBA4_OES",
},
{
- 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
+ 0x3002,
+ "GL_CLIP_DISTANCE2_APPLE",
},
{
- 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
+ 0x3001,
+ "GL_CLIP_DISTANCE1_APPLE",
},
{
- 0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
+ 0x2702,
+ "GL_NEAREST_MIPMAP_LINEAR",
},
{
- 0x9281, "GL_BLEND_OVERLAP_NV",
+ 0x1F03,
+ "GL_EXTENSIONS",
},
{
- 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
+ 0x1F02,
+ "GL_VERSION",
},
{
- 0x8370, "GL_MIRRORED_REPEAT",
+ 0x1F01,
+ "GL_RENDERER",
},
{
- 0x84E0, "GL_ACTIVE_TEXTURE",
+ 0x1F00,
+ "GL_VENDOR",
},
{
- 0x8800, "GL_STENCIL_BACK_FUNC",
+ 0x9247,
+ "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
},
{
- 0x8801, "GL_STENCIL_BACK_FAIL",
+ 0x2701,
+ "GL_LINEAR_MIPMAP_NEAREST",
},
{
- 0x0D33, "GL_MAX_TEXTURE_SIZE",
+ 0x9245,
+ "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
},
{
- 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
+ 0x92B4,
+ "GL_INVERT_OVG_NV",
},
{
- 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
+ 0x9249,
+ "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
},
{
- 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
+ 0x0B94,
+ "GL_STENCIL_FAIL",
},
{
- 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
+ 0x8B4C,
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
},
{
- 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
+ 0x8B4D,
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
},
{
- 0x8259, "GL_ACTIVE_PROGRAM_EXT",
+ 0x8B4F,
+ "GL_SHADER_TYPE",
},
{
- 0x8258, "GL_PROGRAM_SEPARABLE_EXT",
+ 0x9123,
+ "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT",
},
{
- 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT",
+ 0x83FB,
+ "GL_PERFQUERY_WAIT_INTEL",
},
{
- 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT",
+ 0x00004000,
+ "GL_COLOR_BUFFER_BIT",
},
{
- 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT",
+ 0x00000010,
+ "GL_TESS_EVALUATION_SHADER_BIT_EXT",
},
{
- 0x1100, "GL_DONT_CARE",
+ 0x8834,
+ "GL_DRAW_BUFFER15_EXT",
},
{
- 0x1101, "GL_FASTEST",
+ 0x8833,
+ "GL_DRAW_BUFFER14_EXT",
},
{
- 0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
+ 0x8832,
+ "GL_DRAW_BUFFER13_EXT",
},
{
- 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
+ 0x8831,
+ "GL_DRAW_BUFFER12_EXT",
},
{
- 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
+ 0x8830,
+ "GL_DRAW_BUFFER11_EXT",
},
{
- 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
+ 0x8DC5,
+ "GL_SAMPLER_CUBE_SHADOW_NV",
},
{
- 0x0408, "GL_FRONT_AND_BACK",
+ 0x94FF,
+ "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
},
{
- 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
+ 0x94FE,
+ "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
},
{
- 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
+ 0x94FD,
+ "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
},
{
- 0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
+ 0x94FC,
+ "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
},
{
- 0x8829, "GL_DRAW_BUFFER4_EXT",
+ 0x94FB,
+ "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
},
{
- 0x0404, "GL_FRONT",
+ 0x93B8,
+ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
},
{
- 0x0405, "GL_BACK",
+ 0x8B65,
+ "GL_FLOAT_MAT2x3_NV",
},
{
- 0x88E1, "GL_STREAM_READ",
+ 0x9241,
+ "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
},
{
- 0x88E0, "GL_STREAM_DRAW",
+ 0x00010000,
+ "GL_STENCIL_BUFFER_BIT0_QCOM",
},
{
- 0x88E4, "GL_STATIC_DRAW",
+ 0x83FA,
+ "GL_PERFQUERY_FLUSH_INTEL",
},
{
- 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
+ 0x84F3,
+ "GL_FENCE_STATUS_NV",
},
{
- 0x88E8, "GL_DYNAMIC_DRAW",
+ 0x0B93,
+ "GL_STENCIL_VALUE_MASK",
},
{
- 0x9291, "GL_PLUS_NV",
+ 0x0B92,
+ "GL_STENCIL_FUNC",
},
{
- 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
+ 0x0B91,
+ "GL_STENCIL_CLEAR_VALUE",
},
{
- 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
+ 0x883D,
+ "GL_BLEND_EQUATION_ALPHA",
},
{
- 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
+ 0x0B97,
+ "GL_STENCIL_REF",
},
{
- 0x9116, "GL_SYNC_FENCE_APPLE",
+ 0x0B96,
+ "GL_STENCIL_PASS_DEPTH_PASS",
},
{
- 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
+ 0x0B95,
+ "GL_STENCIL_PASS_DEPTH_FAIL",
},
{
- 0x88EE, "GL_ETC1_SRGB8_NV",
+ 0x2700,
+ "GL_NEAREST_MIPMAP_NEAREST",
},
{
- 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
+ 0x94F5,
+ "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
},
{
- 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
+ 0x0B98,
+ "GL_STENCIL_WRITEMASK",
},
{
- 0x1903, "GL_RED_EXT",
+ 0x94F3,
+ "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
},
{
- 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
+ 0x94F2,
+ "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
},
{
- 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
+ 0x94F1,
+ "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
},
{
- 0x8BC1, "GL_COUNTER_RANGE_AMD",
+ 0x94F0,
+ "GL_PERFQUERY_COUNTER_EVENT_INTEL",
},
{
- 0x8CE0, "GL_COLOR_ATTACHMENT0",
+ 0x8B40,
+ "GL_PROGRAM_OBJECT_EXT",
},
{
- 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
+ 0x1004,
+ "GL_TEXTURE_BORDER_COLOR_EXT",
},
{
- 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
+ 0x8B48,
+ "GL_SHADER_OBJECT_EXT",
},
{
- 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
+ 0x8DE1,
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8A1F, "GL_RGB_422_APPLE",
+ 0x8DE0,
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT",
},
{
- 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
+ 0x924C,
+ "GL_MOUSE_POSITION_CHROMIUM",
},
{
- 0x9292, "GL_PLUS_DARKER_NV",
+ 0x924B,
+ "GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM",
},
{
- 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
+ 0x924A,
+ "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
},
{
- 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
+ 0x20000000,
+ "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
},
{
- 0x0C23, "GL_COLOR_WRITEMASK",
+ 64,
+ "GL_MAILBOX_SIZE_CHROMIUM",
},
{
- 0x0C22, "GL_COLOR_CLEAR_VALUE",
+ 0x0DE1,
+ "GL_TEXTURE_2D",
},
{
- 0x8823, "GL_WRITEONLY_RENDERING_QCOM",
+ 0x8A2C,
+ "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT",
},
{
- 0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
+ 0x80C9,
+ "GL_BLEND_SRC_RGB",
},
{
- 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
+ 0x80C8,
+ "GL_BLEND_DST_RGB",
},
{
- 0x1909, "GL_LUMINANCE",
+ 0x912F,
+ "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
},
{
- 0x0D3A, "GL_MAX_VIEWPORT_DIMS",
+ 0x8059,
+ "GL_RGB10_A2_EXT",
},
{
- 0x8B53, "GL_INT_VEC2",
+ 0x8058,
+ "GL_RGBA8_OES",
},
{
- 0x8826, "GL_DRAW_BUFFER1_EXT",
+ 0x8B93,
+ "GL_PALETTE4_RGBA4_OES",
},
{
- 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
+ 0x8E83,
+ "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT",
},
{
- 0x8BC0, "GL_COUNTER_TYPE_AMD",
+ 0x8051,
+ "GL_RGB8_OES",
},
{
- 0x8BC3, "GL_PERCENTAGE_AMD",
+ 0x8052,
+ "GL_RGB10_EXT",
},
{
- 0x8BC2, "GL_UNSIGNED_INT64_AMD",
+ 0x8CAB,
+ "GL_RENDERBUFFER_SAMPLES_ANGLE",
},
{
- 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
+ 0x8057,
+ "GL_RGB5_A1",
},
{
- 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
+ 0x8056,
+ "GL_RGBA4",
},
{
- 0x8BC6, "GL_PERFMON_RESULT_AMD",
+ 0x150A,
+ "GL_INVERT",
+ },
+ {
+ 0x01000000,
+ "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
+ },
+ {
+ 0x78ED,
+ "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
+ },
+ {
+ 0x78EE,
+ "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
+ },
+ {
+ 0x6001,
+ "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
+ },
+ {
+ 0x0B45,
+ "GL_CULL_FACE_MODE",
+ },
+ {
+ 0x8B92,
+ "GL_PALETTE4_R5_G6_B5_OES",
+ },
+ {
+ 0x00100000,
+ "GL_STENCIL_BUFFER_BIT4_QCOM",
+ },
+ {
+ 0x8E4E,
+ "GL_LAST_VERTEX_CONVENTION_EXT",
+ },
+ {
+ 0x8E4D,
+ "GL_FIRST_VERTEX_CONVENTION_EXT",
+ },
+ {
+ 0x8D20,
+ "GL_STENCIL_ATTACHMENT",
+ },
+ {
+ 0x8B91,
+ "GL_PALETTE4_RGBA8_OES",
+ },
+ {
+ 0x00000200,
+ "GL_DEPTH_BUFFER_BIT1_QCOM",
+ },
+ {
+ 0x00008000,
+ "GL_COVERAGE_BUFFER_BIT_NV",
+ },
+ {
+ 0x1506,
+ "GL_XOR_NV",
+ },
+ {
+ 0x8CA8,
+ "GL_READ_FRAMEBUFFER_ANGLE",
+ },
+ {
+ 0x8CA9,
+ "GL_DRAW_FRAMEBUFFER_ANGLE",
+ },
+ {
+ 0x8CA6,
+ "GL_FRAMEBUFFER_BINDING",
+ },
+ {
+ 0x8CA7,
+ "GL_RENDERBUFFER_BINDING",
+ },
+ {
+ 0x8CA4,
+ "GL_STENCIL_BACK_VALUE_MASK",
+ },
+ {
+ 0x8CA5,
+ "GL_STENCIL_BACK_WRITEMASK",
+ },
+ {
+ 0x8B90,
+ "GL_PALETTE4_RGB8_OES",
+ },
+ {
+ 0x8CA3,
+ "GL_STENCIL_BACK_REF",
+ },
+ {
+ 0x80CB,
+ "GL_BLEND_SRC_ALPHA",
+ },
+ {
+ 0x80CA,
+ "GL_BLEND_DST_ALPHA",
+ },
+ {
+ 0x8CE7,
+ "GL_COLOR_ATTACHMENT7_EXT",
+ },
+ {
+ 0x93B0,
+ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
+ },
+ {
+ 0x93B1,
+ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
+ },
+ {
+ 0x93B2,
+ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
+ },
+ {
+ 0x93B3,
+ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
+ },
+ {
+ 0x93B4,
+ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
+ },
+ {
+ 0x93B5,
+ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
+ },
+ {
+ 0x93B6,
+ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
+ },
+ {
+ 0x93B7,
+ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
+ },
+ {
+ 0x8CD6,
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
+ },
+ {
+ 0x93B9,
+ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
+ },
+ {
+ 0x8CE5,
+ "GL_COLOR_ATTACHMENT5_EXT",
+ },
+ {
+ 0x8DC2,
+ "GL_SAMPLER_BUFFER_EXT",
+ },
+ {
+ 0x8C36,
+ "GL_SAMPLE_SHADING_OES",
+ },
+ {
+ 0x8C37,
+ "GL_MIN_SAMPLE_SHADING_VALUE_OES",
+ },
+ {
+ 0x8CE9,
+ "GL_COLOR_ATTACHMENT9_EXT",
+ },
+ {
+ 0x8B96,
+ "GL_PALETTE8_RGBA8_OES",
+ },
+ {
+ 0x8872,
+ "GL_MAX_TEXTURE_IMAGE_UNITS",
+ },
+ {
+ 0x8508,
+ "GL_DECR_WRAP",
+ },
+ {
+ 0x92AD,
+ "GL_HSL_HUE_KHR",
+ },
+ {
+ 0x92AE,
+ "GL_HSL_SATURATION_KHR",
+ },
+ {
+ 0x92AF,
+ "GL_HSL_COLOR_KHR",
+ },
+ {
+ 0x8BD4,
+ "GL_TEXTURE_DEPTH_QCOM",
+ },
+ {
+ 0x8DC4,
+ "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
+ },
+ {
+ 0x8507,
+ "GL_INCR_WRAP",
+ },
+ {
+ 0x82FC,
+ "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
+ },
+ {
+ 0x8895,
+ "GL_ELEMENT_ARRAY_BUFFER_BINDING",
+ },
+ {
+ 0x8894,
+ "GL_ARRAY_BUFFER_BINDING",
+ },
+ {
+ 0x92A3,
+ "GL_INVERT_RGB_NV",
+ },
+ {
+ 0x905F,
+ "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT",
+ },
+ {
+ 0x92A5,
+ "GL_LINEARBURN_NV",
+ },
+ {
+ 0x8893,
+ "GL_ELEMENT_ARRAY_BUFFER",
+ },
+ {
+ 0x8892,
+ "GL_ARRAY_BUFFER",
+ },
+ {
+ 0x92A8,
+ "GL_PINLIGHT_NV",
+ },
+ {
+ 0x92A9,
+ "GL_HARDMIX_NV",
+ },
+ {
+ 0x9112,
+ "GL_OBJECT_TYPE_APPLE",
+ },
+ {
+ 0x90CC,
+ "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT",
+ },
+ {
+ 0x90CD,
+ "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT",
+ },
+ {
+ 0x919F,
+ "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT",
+ },
+ {
+ 0x919E,
+ "GL_TEXTURE_BUFFER_SIZE_EXT",
+ },
+ {
+ 0x919D,
+ "GL_TEXTURE_BUFFER_OFFSET_EXT",
+ },
+ {
+ 0x8BD8,
+ "GL_TEXTURE_IMAGE_VALID_QCOM",
+ },
+ {
+ 0x8DA7,
+ "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT",
+ },
+ {
+ 0x8DA8,
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT",
+ },
+ {
+ 0x887F,
+ "GL_GEOMETRY_SHADER_INVOCATIONS_EXT",
+ },
+ {
+ 0x84D5,
+ "GL_TEXTURE21",
+ },
+ {
+ 0x8C3A,
+ "GL_R11F_G11F_B10F_APPLE",
+ },
+ {
+ 0x8C3B,
+ "GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE",
+ },
+ {
+ 0x8C3D,
+ "GL_RGB9_E5_APPLE",
+ },
+ {
+ 0x8C3E,
+ "GL_UNSIGNED_INT_5_9_9_9_REV_APPLE",
+ },
+ {
+ 0x9287,
+ "GL_DST_NV",
+ },
+ {
+ 0x93BA,
+ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
+ },
+ {
+ 0x9285,
+ "GL_BLEND_ADVANCED_COHERENT_KHR",
+ },
+ {
+ 0x93BC,
+ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
+ },
+ {
+ 0x93BD,
+ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
+ },
+ {
+ 0x84E8,
+ "GL_MAX_RENDERBUFFER_SIZE",
+ },
+ {
+ 0x9281,
+ "GL_BLEND_OVERLAP_NV",
+ },
+ {
+ 0x9280,
+ "GL_BLEND_PREMULTIPLIED_SRC_NV",
+ },
+ {
+ 0x00002000,
+ "GL_DEPTH_BUFFER_BIT5_QCOM",
+ },
+ {
+ 0x8370,
+ "GL_MIRRORED_REPEAT",
+ },
+ {
+ 0x84E0,
+ "GL_ACTIVE_TEXTURE",
+ },
+ {
+ 0x8800,
+ "GL_STENCIL_BACK_FUNC",
+ },
+ {
+ 0x8801,
+ "GL_STENCIL_BACK_FAIL",
+ },
+ {
+ 0x0D33,
+ "GL_MAX_TEXTURE_SIZE",
+ },
+ {
+ 0x0D32,
+ "GL_MAX_CLIP_DISTANCES_APPLE",
+ },
+ {
+ 0x8624,
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
+ },
+ {
+ 0x8625,
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE",
+ },
+ {
+ 0x8622,
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
+ },
+ {
+ 0x8623,
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE",
+ },
+ {
+ 0x8DB9,
+ "GL_FRAMEBUFFER_SRGB_EXT",
+ },
+ {
+ 0x9307,
+ "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT",
+ },
+ {
+ 0x8259,
+ "GL_ACTIVE_PROGRAM_EXT",
+ },
+ {
+ 0x8258,
+ "GL_PROGRAM_SEPARABLE_EXT",
+ },
+ {
+ 0x8256,
+ "GL_RESET_NOTIFICATION_STRATEGY_KHR",
+ },
+ {
+ 0x8255,
+ "GL_UNKNOWN_CONTEXT_RESET_KHR",
+ },
+ {
+ 0x8254,
+ "GL_INNOCENT_CONTEXT_RESET_KHR",
+ },
+ {
+ 0x1100,
+ "GL_DONT_CARE",
+ },
+ {
+ 0x1101,
+ "GL_FASTEST",
+ },
+ {
+ 0x1102,
+ "GL_NICEST",
+ },
+ {
+ 0x8250,
+ "GL_DEBUG_TYPE_PERFORMANCE_KHR",
+ },
+ {
+ 0x8CEB,
+ "GL_COLOR_ATTACHMENT11_EXT",
+ },
+ {
+ 0x8CEC,
+ "GL_COLOR_ATTACHMENT12_EXT",
+ },
+ {
+ 0x0408,
+ "GL_FRONT_AND_BACK",
+ },
+ {
+ 0x8CEA,
+ "GL_COLOR_ATTACHMENT10_EXT",
+ },
+ {
+ 0x8CEF,
+ "GL_COLOR_ATTACHMENT15_EXT",
+ },
+ {
+ 0x8CED,
+ "GL_COLOR_ATTACHMENT13_EXT",
+ },
+ {
+ 0x8829,
+ "GL_DRAW_BUFFER4_EXT",
+ },
+ {
+ 0x0404,
+ "GL_FRONT",
+ },
+ {
+ 0x0405,
+ "GL_BACK",
+ },
+ {
+ 0x88E1,
+ "GL_STREAM_READ",
+ },
+ {
+ 0x88E0,
+ "GL_STREAM_DRAW",
+ },
+ {
+ 0x88E4,
+ "GL_STATIC_DRAW",
+ },
+ {
+ 0x93C6,
+ "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
+ },
+ {
+ 0x88E8,
+ "GL_DYNAMIC_DRAW",
+ },
+ {
+ 0x9291,
+ "GL_PLUS_NV",
+ },
+ {
+ 0x8CAA,
+ "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
+ },
+ {
+ 0x93C5,
+ "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
+ },
+ {
+ 0x40000000,
+ "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
+ },
+ {
+ 0x9116,
+ "GL_SYNC_FENCE_APPLE",
+ },
+ {
+ 0x93C4,
+ "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
+ },
+ {
+ 0x88EE,
+ "GL_ETC1_SRGB8_NV",
+ },
+ {
+ 0x78EC,
+ "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
+ },
+ {
+ 0x93C3,
+ "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
+ },
+ {
+ 0x00000800,
+ "GL_DEPTH_BUFFER_BIT3_QCOM",
+ },
+ {
+ 0x1903,
+ "GL_RED_EXT",
+ },
+ {
+ 0x93C2,
+ "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
+ },
+ {
+ 0x8CE2,
+ "GL_COLOR_ATTACHMENT2_EXT",
+ },
+ {
+ 0x8BC1,
+ "GL_COUNTER_RANGE_AMD",
+ },
+ {
+ 0x8CE0,
+ "GL_COLOR_ATTACHMENT0",
+ },
+ {
+ 0x8CE1,
+ "GL_COLOR_ATTACHMENT1_EXT",
+ },
+ {
+ 0x8CE6,
+ "GL_COLOR_ATTACHMENT6_EXT",
+ },
+ {
+ 0x93C1,
+ "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
+ },
+ {
+ 0x8A1F,
+ "GL_RGB_422_APPLE",
+ },
+ {
+ 0x93DC,
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
+ },
+ {
+ 0x9292,
+ "GL_PLUS_DARKER_NV",
+ },
+ {
+ 0x8CE8,
+ "GL_COLOR_ATTACHMENT8_EXT",
+ },
+ {
+ 0x93C0,
+ "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
+ },
+ {
+ 0x0C23,
+ "GL_COLOR_WRITEMASK",
+ },
+ {
+ 0x0C22,
+ "GL_COLOR_CLEAR_VALUE",
+ },
+ {
+ 0x8823,
+ "GL_WRITEONLY_RENDERING_QCOM",
+ },
+ {
+ 0x8824,
+ "GL_MAX_DRAW_BUFFERS_EXT",
+ },
+ {
+ 0x825E,
+ "GL_LAYER_PROVOKING_VERTEX_EXT",
+ },
+ {
+ 0x825A,
+ "GL_PROGRAM_PIPELINE_BINDING_EXT",
+ },
+ {
+ 0x1909,
+ "GL_LUMINANCE",
+ },
+ {
+ 0x0D3A,
+ "GL_MAX_VIEWPORT_DIMS",
+ },
+ {
+ 0x8B53,
+ "GL_INT_VEC2",
+ },
+ {
+ 0x8826,
+ "GL_DRAW_BUFFER1_EXT",
+ },
+ {
+ 0x809E,
+ "GL_SAMPLE_ALPHA_TO_COVERAGE",
+ },
+ {
+ 0x8BC0,
+ "GL_COUNTER_TYPE_AMD",
+ },
+ {
+ 0x8BC3,
+ "GL_PERCENTAGE_AMD",
+ },
+ {
+ 0x8BC2,
+ "GL_UNSIGNED_INT64_AMD",
+ },
+ {
+ 0x8BC5,
+ "GL_PERFMON_RESULT_SIZE_AMD",
+ },
+ {
+ 0x8BC4,
+ "GL_PERFMON_RESULT_AVAILABLE_AMD",
+ },
+ {
+ 0x8BC6,
+ "GL_PERFMON_RESULT_AMD",
},
};
{GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
{GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
{GL_DEPTH_EXT, "GL_DEPTH_EXT"},
{GL_STENCIL_EXT, "GL_STENCIL_EXT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
{GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
{GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
{GL_STATIC_DRAW, "GL_STATIC_DRAW"},
{GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringCapability(uint32_t value) {
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
{GL_GEQUAL, "GL_GEQUAL"},
{GL_ALWAYS, "GL_ALWAYS"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
{GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
{GL_TRIANGLES, "GL_TRIANGLES"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
{GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringEquation(uint32_t value) {
{GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
{GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringFaceMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringFaceType(uint32_t value) {
{GL_BACK, "GL_BACK"},
{GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) {
{GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringGLState(uint32_t value) {
{GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
{GL_STENCIL_TEST, "GL_STENCIL_TEST"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringHintMode(uint32_t value) {
{GL_NICEST, "GL_NICEST"},
{GL_DONT_CARE, "GL_DONT_CARE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringHintTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
+}
+
+std::string GLES2Util::GetStringImageInternalFormat(uint32_t value) {
+ static const EnumToString string_table[] = {
+ {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
+ };
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
+}
+
+std::string GLES2Util::GetStringImageUsage(uint32_t value) {
+ static const EnumToString string_table[] = {
+ {GL_MAP_CHROMIUM, "GL_MAP_CHROMIUM"},
+ {GL_SCANOUT_CHROMIUM, "GL_SCANOUT_CHROMIUM"},
+ };
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringIndexType(uint32_t value) {
{GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringMatrixMode(uint32_t value) {
{GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"},
{GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringPixelStore(uint32_t value) {
{GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
"GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringPixelType(uint32_t value) {
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
{GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
{GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
{GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
{GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
static const EnumToString string_table[] = {
{GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
"GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
{GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
static const EnumToString string_table[] = {
{GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
{GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
{GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
{GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
{GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
{GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
{GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
static const EnumToString string_table[] = {
{GL_RENDERBUFFER, "GL_RENDERBUFFER"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringResetStatus(uint32_t value) {
{GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
{GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
{GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
"GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
{GL_MEDIUM_INT, "GL_MEDIUM_INT"},
{GL_HIGH_INT, "GL_HIGH_INT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringShaderType(uint32_t value) {
{GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
{GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
{GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
{GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringStencilOp(uint32_t value) {
{GL_DECR_WRAP, "GL_DECR_WRAP"},
{GL_INVERT, "GL_INVERT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringStringType(uint32_t value) {
{GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
{GL_EXTENSIONS, "GL_EXTENSIONS"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
+}
+
+std::string GLES2Util::GetStringSubscriptionTarget(uint32_t value) {
+ static const EnumToString string_table[] = {
+ {GL_MOUSE_POSITION_CHROMIUM, "GL_MOUSE_POSITION_CHROMIUM"},
+ };
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
{GL_TEXTURE_2D, "GL_TEXTURE_2D"},
{GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
{GL_RGB, "GL_RGB"},
{GL_RGBA, "GL_RGBA"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
{GL_RGB8_OES, "GL_RGB8_OES"},
{GL_RGBA8_OES, "GL_RGBA8_OES"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
static const EnumToString string_table[] = {
{GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
{GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
{GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
{GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
{GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTexturePool(uint32_t value) {
{GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
"GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
{GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
{GL_NONE, "GL_NONE"},
{GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
{GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
{GL_REPEAT, "GL_REPEAT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
+}
+
+std::string GLES2Util::GetStringValueBufferTarget(uint32_t value) {
+ static const EnumToString string_table[] = {
+ {GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM,
+ "GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM"},
+ };
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
{GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
{GL_FLOAT, "GL_FLOAT"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
{GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
{GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
static const EnumToString string_table[] = {
{GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
};
- return GLES2Util::GetQualifiedEnumString(
- string_table, arraysize(string_table), value);
+ return GLES2Util::GetQualifiedEnumString(string_table,
+ arraysize(string_table), value);
}
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_