GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
-GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM (GLuint image_id, GLenum access);
+GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM (GLuint image_id);
GL_APICALL void GL_APIENTRY glUnmapImageCHROMIUM (GLuint image_id);
GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
-GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat);
+GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage);
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
GL_APICALL void GL_APIENTRY glGetImageParameterivCHROMIUM (GLuint image_id, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data);
GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target);
+GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void);
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments);
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenum other);
GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void);
GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs);
GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
+GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);