GLint max_vertex_uniform_vectors;
GLint num_compressed_texture_formats;
GLint num_shader_binary_formats;
+#if defined(OS_CHROMEOS)
+ GLint bind_generates_resource_chromium;
+#endif
};
IntState int_state;
// Number of swap buffers allowed before waiting.
static const size_t kMaxSwapBuffers = 2;
- GLES2Implementation(
- GLES2CmdHelper* helper,
- ShareGroup* share_group,
- TransferBufferInterface* transfer_buffer,
- bool bind_generates_resource,
- GpuControl* gpu_control);
+ GLES2Implementation(GLES2CmdHelper* helper,
+ ShareGroup* share_group,
+ TransferBufferInterface* transfer_buffer,
+ bool bind_generates_resource,
+ bool lose_context_when_out_of_memory,
+ GpuControl* gpu_control);
virtual ~GLES2Implementation();
void FinishHelper();
- // Asserts that the context is lost.
- // NOTE: This is an expensive call and should only be called
- // for error checking.
- bool MustBeContextLost();
-
void RunIfContextNotLost(const base::Closure& callback);
void OnSwapBuffersComplete();
// Whether or not to print debugging info.
bool debug_;
+ // When true, the context is lost when a GL_OUT_OF_MEMORY error occurs.
+ bool lose_context_when_out_of_memory_;
+
// Used to check for single threaded access.
int use_count_;