GrTexture* GrUploadBitmapToTexture(GrContext*, const SkBitmap&);
GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext*, const SkBitmap&,
- SkDestinationSurfaceColorMode);
+ SkColorSpace* dstColorSpace);
/**
* Creates a new texture for the pixmap.