Plumb dst color space in many places, rather than "mode"
[platform/upstream/libSkiaSharp.git] / src / gpu / SkGrPriv.h
index 44ff8e7..c64646b 100644 (file)
@@ -131,7 +131,7 @@ GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data,
 GrTexture* GrUploadBitmapToTexture(GrContext*, const SkBitmap&);
 
 GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext*, const SkBitmap&,
-                                               SkDestinationSurfaceColorMode);
+                                               SkColorSpace* dstColorSpace);
 
 /**
  * Creates a new texture for the pixmap.