matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
matrix.postIDiv(mask->width(), mask->height());
- grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(mask, matrix,
+ grp->addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(mask, nullptr, matrix,
kDevice_GrCoordSet));
SkMatrix inverse;