const GLint op = X_GLrop_CallLists;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
- (void) memcpy((void *)(pc + 0), (void *)(&op), 4);
- (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
(void) memcpy((void *)(pc + 8), (void *)(&n), 4);
(void) memcpy((void *)(pc + 12), (void *)(&type), 4);
__glXSendLargeCommand(gc, pc, 16, lists, (compsize * n));
const GLint op = X_GLrop_PixelMapfv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
- (void) memcpy((void *)(pc + 0), (void *)(&op), 4);
- (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
(void) memcpy((void *)(pc + 8), (void *)(&map), 4);
(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
const GLint op = X_GLrop_PixelMapuiv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
- (void) memcpy((void *)(pc + 0), (void *)(&op), 4);
- (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
(void) memcpy((void *)(pc + 8), (void *)(&map), 4);
(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
const GLint op = X_GLrop_PixelMapusv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
- (void) memcpy((void *)(pc + 0), (void *)(&op), 4);
- (void) memcpy((void *)(pc + 4), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
(void) memcpy((void *)(pc + 8), (void *)(&map), 4);
(void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2));