glsl: Assign locations for uniforms in UBOs using the std140 rules.
[profile/ivi/mesa.git] / src / glsl / linker.cpp
index dd22785..bfdde40 100644 (file)
@@ -979,6 +979,8 @@ link_intrastage_shaders(void *mem_ctx,
       struct gl_shader *sh = shader_list[i];
 
       for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) {
+        link_assign_uniform_block_offsets(shader_list[i]);
+
         int index = link_cross_validate_uniform_block(mem_ctx,
                                                       &uniform_blocks,
                                                       &num_uniform_blocks,